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4.1+ SINGLE PLAYER SCENARIOS

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SB Pro PE Scenarios for offline play.

31 files

  1. (4.250) Challenger 2 - Modern Suez Crisis - Sinai Village Capture

    This scenario is set during a modern take on the Suez Crisis.
     
    British forces are operating in the Sinai Desert in an effort to secure the Suez Canal. A mixed company, comprising of Challenger 2s, Warriors, infantry, and scout assets, has been tasked with securing a village in the desert.
     
    As a complete beginner to SB myself, I'd hope this scenario could be classed as beginner friendly.
     
    This can be played both single player and co-op multiplayer. The overhead view is enabled to make infantry command easier during capture of the town.
     
    Thanks to:
     
    ThomsonB and Apocalypse for their playtesting

    170 downloads

       (0 reviews)

    0 comments

    Submitted

  2. 4.0 Benchmark converted for version 4.1

    This is a slightly modified version of the old version 4.0 benchmark (with, I think, a trigger to kill all enemy to shorten the test run); feel free to make it even easier/fun by adding AVePS to the Leos.
     
    The quality rating depends on both the average and the minimal frame rate across all scenes, where
    under 20 fps is considered "unplayable" (even though you personally may still find it acceptable) under 24 fps is rated "not recommended" above 24 fps in both categories is "low" performance above 30 fps minimum, and above 36 fps average is "medium" performance above 40 fps minimum, and above 48 fps average is "good" performance above 55 fps (both minimum and average) is "great" performance

    231 downloads

       (0 reviews)

    0 comments

    Submitted

  3. 4th Dragoons at As-Salman, v4.1

    EDIT: The "unpublished" Delta map has been replaced with a published Delta Map.
    Corrected version will be uploaded on the night of 2/22.
     
    This is an old scenario updated to use the new V4.1 map system.  A folder is provided with the "Delta" map needed for this scenario.
     
    This should be an easy scenario in SP for an experienced player, but can easily accommodate multiple players, especially for the final stage during the attack on the airbase.  Additional units will appear later in the battle, so be familiar with how to hand them off to other commanders if playing in multiplayer.  You have a wide selection of support units (supplies, etc) as well.
     
    This scenario is inspired by some very broad and general information I had about the 6th French Light Division and 4th Dragoons attacking the town of As-Salman and the airbase north of it, on the left flank of the coalition attack into Iraq.
     
    The real battle started at 05:30 that morning, and lasted until after 18:00.  This should not take as long.
     
    This scenario has been heavily modified and reworked by Froggy!
    The following updates are to be credited directly to him:
     
    1. Accurate on map call-signs for the 4th Dragoons, 1st Spahi Regiment, and 3rd Marine Infantry Regiment.
    2. Improved behavior and OOB of supporting units (3rd Marines) that assist the player in securing their objectives.
    3. More accurate OOB, including 'AMX-30Bs' (Leo1A5 GE), VAB APCs (TPz Fuchs), Peugeot P4 scouting units (HMMWV), and AMX-10RC (Centauro).
    4. More accurate ammunition loadouts in the 105mm armed vehicles to better simulate French doctrine at the time of the Gulf War, including a mix of APFSDS, HEAT, HE-Frag, and WP smoke rounds.
     
    I understand that Arvigna has made an excellent French skin for the Leopard 1A5 GE, and I suggest you get yourself a copy.  With the introduction of version 4.1, French forces are now assigned the FR (2000) country code, meaning they now wear French desert camo and carry appropriate FAMAS type rifles.  Please ensure that if you have previously downloaded Arvigna's 1A5GE desert skin that it now goes in the FR 2000 folder.
     
     
     
    4thDragoons v4_1.rar

    227 downloads

       (1 review)

    0 comments

    Updated

  4. Armoured Infantry Company Attack at Rydsgard 1991 v2.0 (4.167)

    You command 2nd Armoured Infantry Company, 2nd Armoured Infantry Battalion, Prince’s Life Regiment (II/PLR).  This comprises a command M113A1, three armoured infantry platoons with three M113A1 each and a mortar section of two M106A1 mortar carriers.  A platoon of three Leopard 1A3DK from 4th Squadron and an anti-tank platoon of four M113A1 TOW from battalion are attached.  Fire support will be provided by your organic 81 mm mortar section plus two off-map 120 mm mortars from battalion firing HE and SMOKE.
     
    Commander 3rd Jutland Brigade’s intent is to clear E65 in a dawn attack to permit continuation of advance east to clear Soviet forces from YSTAD.  Commanding Officer II/PLR has made your company point of main effort and tasked you to clear E65 vicinity RYDSGARD-VILLIE.  Your mission is to clear the Soviet airborne company defensive position vicinity RYDSGARD-VILLIE and secure ASHINGDON.  Once ASHINGDON secure, orient east on CANUTE to defeat possible counter-attack from airborne company parent battalion and Naval Infantry quick reaction force from YSTAD.
     
    Captain, the plan to complete the mission is up to you.
     
    Panzer_Leader, July 2013

    1,199 downloads

       (3 reviews)

    1 comment

    Updated

  5. Battle of Alvern (4.265)

    1986 US Mechanized team defend a village from a reinforced Soviet Mechanized Infantry Battalion.
     
    Your equipment: M1A1, M113, TOW HMMWV, Dragon, Infantry.
     
    Enemy equipment: T64, BMP2, BRDM2.
     
    Randomized enemy attack plans.
     
    Time frame: 45 mins.
     

    149 downloads

       (0 reviews)

    0 comments

    Submitted

  6. Blue VS Red Dusty

    desertified vertion of .walnut springs. military base in north & south some dirt farming communities 

    72 downloads

       (1 review)

    0 comments

    Submitted

  7. BMPT-7 (v4.259)

    A quick look at the BMPT-7
     
    Objectives:
    1. Seize town Urban 01 and Urban 02
    2. Capture objective Non Urban
     
    Should take about 30 minutes
     
    I'm curious about the employment of BMPTs, they pack quite a punch with:
    - four Ataka ATGM launchers
    - two 30 mm 2A42 autocannons, a total of 850 rounds
    - A 7.62 mm PKTM machine gun is mounted coaxially with the main armament and holds 2,000 rounds
    Three crew, no dismounts
    Russia has not adopted them, last I heard; but seems to still be testing them in a few exercises. They have been purchased by other countries, though I do not know how they are deployed. Still, they have a respectable amount of fire-power.
    Favoured platton configeration for urban warfare seems to be each main battle tank with two BMPTs. Outside of urban warfare that ratio is reversed with one BMPT protecting two main battle tanks.
    My first problem was, what vehicle in SBs could be used to explore the use of BMPTs.
    They are now configured as a new turret on a tank hull. A quick search came up with the T-14 and T-15 as a close match. The problem then is that the T-15 only has one 30 mm.
    My solution is to use a pair of T-15 (without dismounts) as a substitute for one BMPT and halve the ammunition carried in each T-15. So that two T-15 have the approx fire-power of one BMPT. I then made two types of platoons:
    - One for Urban areas (2 pairs of T-15s and 1 T-14)
    - One for other areas (2 T-14s and 1 pair of T-15s)
    I now think that separate Pls of T-15 and T-14 instead of mixed Pls (as indicated in the article) would be a better solution. And if you are supporting a largish Infantry advance you would want more than one Pl anyway.
    Russia is now experimenting with the Pantsir-S vehicles engaging light armored vehicles.

    98 downloads

       (0 reviews)

    0 comments

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  8. BP Hill (v4.259)

    You are in command of 1st Pl Mechanized infantry push west and secure object BP Dale (at approx 745556).
    Hold for as long as possible, but at least 30 mins, while tankers transfer fuel from the hidden bunker.
     
    Playing options:
    Push west, seize and hold BP Dale 1st Pl. See how long you can hold!!
    Optionally take control of:
    AT Pl (trigger (1) AT Pl)
    AA Pl (trigger (2) AA Pl)
     
    This should take at least 30 minutes.
     
    It took quite a few runs to get to the stage where BP Hill can be controlled for about 30 minutes, about 50% of the time. Also watch out for the 'rare' surprises, the difficulty varies significantly; the number of units vary, the directions taken etc.

    104 downloads

       (1 review)

    0 comments

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  9. British Army Combined Arms

    A Small 20 Minute Scenario.
     
    A small Challenger 2 Troop with attachments defend a village/town with a bridgehead from a Russian advance guard force with two companies of tanks (T-72B3) and BMP 3 platoons.
     
    Pre-prepared Fire positions, Russian Air Assault, Deadly Infantry Armed with javelin, 155mm multispectral smoke. Things are painful on both sides....
     
    Any problems, don't hesitate to tell me. ( It has been a while since i've done one of these)

    154 downloads

       (1 review)

    0 comments

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  10. Clearing Kandahar

    Single player or Small-Side Cooperative
     
    Clearing Kandahar 
    by Apocalypse  
      
    I. Situation.     Enemy fighters have taken control of Kandahar province. Afghan Security Forces have either retrograded from the area or have fled from their positions. Enemy fighters have total freedom of movement, and intelligence reports now indicate a potential enemy offensive being planned against the Kandahar Airfield.  
     
                Composition: The enemy fighters in this area have gained significant momentum and are heavily-armed with automatic weapons, obstacles (command-wire IEDs, mines, and wire), RPGs, and Recoilless Rifles . The enemy also has acccess to 81mm mortars which have been used against the airfield in recent indirect-fire attacks. The exact mortar-firing location location remains unknown, but counter-fire data suggests potential mortar firing positions in the Thickets or Pomegranite fields.
                 
                Tactics: We expect the enemy to be well coordinated. They will fight in small teams (2-4 men) using indirect fire to fix, and indirect fire to destroy friendly forces.
     
                Command and Logistics:  Intelligence indicates that there is a high likelyhood of an enemy Command Post that is located in Dand. This command post is responsible for controlling the activity for all enemy fighters in the area, as well as the planning activity for an planned attack on the Kandahar airfield. We also suspect a supply cache located in Dand that is pre-staged to support the attack on the airfield. 
     
                Local Population: Local sentiment remains neutral. However, that can shift dramatically if any side were to show hostility toward the local populace. 
     
    II. Mission.     Attack to clear enemy forces from Objective Rangers to set conditions for follow-on attack on Kandahar City.  
     
    III. Execution    A US Army Stryker Rifle Battalion has been ordered to the area to conduct a deliberate clearance of Kandahar City within the next 24 hours. Your Platoon will serve as a shaping operation and clear the area directly north of the airfield, to include OBJECTIVE RANGERS - this deters any enemy attack on the airfield and provide time and space to allow follow our forces to conduct a large-scale clearing operation against Kandahar City. 
     
                Key Tasks 
                    1. Clear Objective Rangers 
     
                Fires: A 120mm mounted mortar section is available for your use 
     
    IV. Service & Support: Your platoon is full on supplies; a logistics rally point has been established on the FOB
     
    V. Signals 
                Map Contacts: Own Party 
                Friendly ID: On 

    234 downloads

       (2 reviews)

    0 comments

    Updated

  11. Droysiger Forst Redux

    This scenario is an update to “Droysiger_Forst” by sbean (SB Legacy Single player submitted 06/2004) Compatible with SB Ver 4.163
    Added in this update are towns relevant to the scenario, woods, fields, the White Elster River, paved roads, farming and hunting trails, etc.
    Location:
    East-Central Germany, 21.59 mi (34.75 km) east of city of Jena.
    The Aga Elster Valley and Zeitzer Forest area.

    222 downloads

       (1 review)

    0 comments

    Updated

  12. Emerging Fledgling 2

    Hold Hill 7779 and the major Intersection 7675 until the arrival of Task Force Fledging Assist forward elements in their initial screening area, it is expected this to be in approx 30 minutes

    187 downloads

       (1 review)

    1 comment

    Submitted

  13. Emerging Fledgling v4.161

    Sleezarians have invaded New Katar, now the Allies have landed and are starting to push back.
     
    You are in command of two platoons 1 & 3, move forward and capture Hill 7779

    139 downloads

       (0 reviews)

    0 comments

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  14. Fictional ROK_DPRK Conflict pack

    First, these scenarios are based on my guesses and have nothing to do with the real armies of both ROK and DPRK.  There is no leak of any confidential....Swear.
    The intention is to show how different as well as difficult executing tank battles in this mountain area limiting proper detection & maneuver and to introduce unique ROK Army vehicles like K1 although most of them in these scenarios are only plausible substitutes with ROK camouflage scheme.  
    Scenarios designed according to time sequence from series of DPRK's attack to ROK Army's counter attack.  Each has its winter version as well. 
    Reflecting the extremely high density of military forces deployed along the DMZ, South/North Korean border, most scenarios are regiment vs battalion battles taking relatively long time. However I'm sure these are rather straightforward than tricky.  Actually there was not much room for tricks because of mountains...
    All scenarios are not locked to encourage possible improvements by community members.
    I also added the recent version of the firing range scenario once I uploaded for eye candies.

    178 downloads

       (0 reviews)

    0 comments

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  15. Firing Exercises in S.Korean ranges

    Real simple firing exercises in the famous S.Korean ranges with vehicles of ROK Army scheme (only scheme, no K1s or K2s)...or just eye candies for tankers interested in ROK Army.

    133 downloads

       (1 review)

    0 comments

    Updated

  16. GHRVPK Gunner 2407 2021.sce

    Single player scenario Gunner position 4.265
     
    63 targets unlimited ammo.
     
    To celebrate our new Turret sim PC and upgrade of SB Pro PE to version 4.265, I have decided to upload the scenario that I made for it when it was version 3.028 and have used until now.
     
    It is very simple but our guests only have access to the 2x5 buttons, on the genuine Leopard 1A5-DK1 Gunners grip.
     
    The scenario is meant to be run in the Gunners position, F2 view, daylight sight.
    Mounted troops have been disabled and all vehicles have been set to not shoot back.
    (I am just beginning to figure out how to use the impotent settings and when I get them to behave as I want I will upload another version with Shoot back.)
     
    The UK briefing
     
    Welcome to the Leopard 1 shooting simulator at GHRVPK.
     
    You are now seated in a Leopard 1A5-DK and You have the opportunity, to try your hand at the work of the Gunner.
     
    The following buttons are available on the Gunner's grip.
     
    Shoot (Send Heavy Metal Downrange)
    Dynamic Lead (Press when targeting.)
    Palm Switch (Press at all times) (Disabled by default) *
    Laser (Lase)
    Battle-Sight Range (For targets within 1000m)
     
    We are driving through terrain where stationary, moving and flying targets will appear.
     
    Your task, with the help of the Tank Commander, is to destroy as many targets as possible.
     
    Unlimited ammunition is available to You.
     
    Enjoy.
     
    * So small children can participate.
    Activated by selecting control handle in the control menu. To deactivate, select Joystick in the control menu.
     
    Running the scenario in the sim, I have mostly been using O, S, X, C, I and F3. Occasionally M if troop targets do appear.
     
    To disable Troops Open the scenario in the mission editor and go to the red faction, switch of routes, select all vehicles, Right click on one vehicle, click Options, click Damage if, personnel. Mark Unit this is anywhere. (You may need to click to change choices, Right or Left click in the last box.) Hit OK.
     
    If the enemy shoots back do as with troops but chose Set fire crtl and mark Hold fire. Save the scenario.
    I hope that you will enjoy it.
     
    Read about the sim here: https://www.steelbeasts.com/topic/12812-my-new-toy/
     
    Good Luck!
     
    Happy Simming.
     





    57 downloads

       (0 reviews)

    0 comments

    Updated

  17. Heavy CT Delay v Tank Battalion FD v2.31 (4.161)

    You command a combat team (CT) consisting of a squadron of M1A1 AIM SA with a cross-attached platoon of M113AS4 and cavalry patrol of two ASLAV-25 and one ASLAV-PC for reconnaissance and screening.
     
    The RED axis of advance has taken our forces by surprise and your CT has been rushed ahead of the battle group (BG) to delay the RED advance until BG is able to come up and defend TOWN.  Brigade’s intent is to establish a line of defence at RIVER and a successful defence of CAUSEWAY should make this possible.  To assist you a combat engineer section from BG is laying a disrupt effect minefield in front of CAUSEWAY.  Due to the rushed nature of our advance the engineers require another hour to complete laying the minefield.  It is imperative you protect the engineers from observation and direct fires until 0505 to allow them to complete their task.  You should attempt to hold RED at RIVER but if this is not possible you must prevent them advancing west as far as MARS until 0600 to allow advance elements of BG to march east and establish defensive positions immediately behind your CT.  Failure to do so will render the defence of TOWN untenable and risks BG being engaged prematurely during its march east.  Two troops of four M777 155 mm howitzers each firing ICM, HE and SMOKE natures are assigned in support.
     
    Major, the plan to complete the mission is up to you.
     
    Panzer_Leader, November 2012

    1,447 downloads

       (3 reviews)

    1 comment

    Updated

  18. Into the mountain

    A sequel to the ROK-DPRK conflict scenarios uploaded weeks ago.  
     
    The goal is cracking down enemy remnants isolated behind the line.
     
    Major hostility might not be enemy tanks or IFVs.  Dealing with ambushing infantrymen in the woods and mountain hills will be real headache.  You might see popping tanks by only single rocket shot from somewhere in the mountain if there is no infantry covering vehicle's blind spot.  Patiently dismount soldiers and make them search and destroy ambushes ahead of tank advance whenever you feel something suspicious.   
     
    FO mission is also an important part of this scenario;   Heliborne landing on the peaks of mountain , (enjoying wonderful sceneries) , searching hidden targets, and guiding artillery shots onto them might be a good tactic combining mobility and geographical advantage at once.
     
    Even though the scenario finally tends to come to something like an infantry centered sim (e.g. OFP, ARMA...) than a tank sim, please generously accept it from the viewpoint of diversity. 
     
     

    147 downloads

       (1 review)

    0 comments

    Updated

  19. Iran-Iraq War 1985

    A fictionalized, large armor battle set during the Iran-Iraq war consisting mainly of Iraqi T-62 vs. Iranian T-55 tanks, plus infantry and other support vehicles. The scenario may tend to play like a World War 2 battle without modern technology.
     
    Designed for a single player. The scenario will probably run very slow under 4.250. If you have not upgraded to 4.259, it is strongly recommended you do so before running the scenario.
     
    Note: I also recommend either playing the following YouTube video link running in the background, or downloading and playing locally during the course of the match. Adds force.
     

    https://www.youtube.com/watch?v=s9x8JrkiwGs

    196 downloads

       (0 reviews)

    4 comments

    Submitted

  20. Northern Strike (v4.250)

    You are in command of 4th Pl Tanks push west and secure town Obj 04.
     
    Red units vary in numbers, type and position with each session. Recce should locate them.
     
    Optionally take control of:
    2nd Pl (trigger 2nd Pl)
    3rd Pl (trigger 3rd Pl)
    5th Pl (trigger 5th Pl Recce)
    Self propelled mortars (trigger 6 SP Mortars)
    Armed recon helicopters (trigger 7 Armed recon helis)

    157 downloads

       (1 review)

    0 comments

    Submitted

  21. Operation escort

    Some Sunday afternoon fun for 4 players , enemies abound ,over come IED,s, terrain obstacles, mine fields & escort several vehic les to or from ,

    34 downloads

       (1 review)

    0 comments

    Updated

  22. Operation WINTER HAMMER (for T-72B)

    Russian offensive operation.
     
    Tanks.
     
    More tanks.
     
    Helicopters.
     
    Explosions.
     
    Additional tanks.
     
    Missiles.
     
    Fire. Winter. Snow. 
     
    And your favorite! - TOS-1A that makes A LOT OF FIRE AND EXPLOSIONS!
     
    Download one now and you can download it second time absolutely for free. 
     
    Enjoy!
     
     

    289 downloads

       (2 reviews)

    2 comments

    Submitted

  23. OperationPetroCanada

    60 Minute mission
    Canadian Units Search and Destroy Russian Units returning with stolen fuel from Ukraine to Russia
    Please provide feedback my first created mission thanks and enjoy
    rGUNSLINGERr

    144 downloads

       (0 reviews)

    1 comment

    Submitted

  24. PzGren Assault_Revisited

    May be...nearly all of ProPE users have played the original single scenario 'PzGren Assault' at least once.  It's very exciting and instructive especially for beginners. 
     
    As many of users already know, the original uses 'Beedenbostel map', specifically the north part of that map; Habighorst & Hofer area.
     
    Recently I found that Habighorst & Hofer area is also included in 'Schwarmstedt-Bergen-Munster map' as the south-east corner of the map and  it quite resembles what I could see on Google Map including electric towers, wind generators, more complex road web & town areas, etc. omitted in the original.
     
    Fundamentally, I only changed map and just tuned routes in accordance with changed terrain, roads, and bridges.  
    Although new map doesn't cover some of the southern sector and there is a big blank on the map, anyway the new scenario works.  Please generously enjoy this small tribute to the original.  Thank you.

    275 downloads

       (0 reviews)

    0 comments

    Submitted

  25. Tahtib

    At 02:30 UTC, Libyan forces jumped our border near El Sallum. Reports are the Libyans surprised the 1st Armored Div which took heavy losses.
    The 1st BN of the 216th Regmt is currently in a head long retreat and will pass thru your A.O. The 3rd Regiment of the Libyan 6th Armored is right
    behind them picking them off one at a time.   Your mission... Stop the Libyan regiment.
     
    File is a redo of an older Legacy scenario by a past member callsign Richard. This is my first attempt at working with the Map/Scenario toolset. Feedback appreciated.
    Regards,
    Wax Savage

    278 downloads

       (1 review)

    0 comments

    Updated

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