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4.1+ SINGLE PLAYER SCENARIOS

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SB Pro PE Scenarios for offline play.

33 files

  1. UN to the Rescue

    Here is a detailed map scenario. This time it’s during the breakup of Yugoslavia. The UN must stop Serbians genocide-type attacks on the Croations.
    Included are two scenarios.  There is the original file where you must decide how to deploy and a second winning solution file. If you get frustrated and need the scenario win solution.  😊
    The scenario uses the UN vehicle skin files (available from the SB forum Downloads) for the best immersion factor.
    FYI, I set the buildings to correctly display euro white. Troops will already be in UN uniforms.
    Read the instructions included in the zip file to set up the scenarios.
     
    Have fun!!
     
    Wax Savage
    January 2024

    426 downloads

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    2 comments

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  2. Fictional ROK_DPRK Conflict pack

    First, these scenarios are based on my guesses and have nothing to do with the real armies of both ROK and DPRK.  There is no leak of any confidential....Swear.
    The intention is to show how different as well as difficult executing tank battles in this mountain area limiting proper detection & maneuver and to introduce unique ROK Army vehicles like K1 although most of them in these scenarios are only plausible substitutes with ROK camouflage scheme.  
    Scenarios designed according to time sequence from series of DPRK's attack to ROK Army's counter attack.  Each has its winter version as well. 
    Reflecting the extremely high density of military forces deployed along the DMZ, South/North Korean border, most scenarios are regiment vs battalion battles taking relatively long time. However I'm sure these are rather straightforward than tricky.  Actually there was not much room for tricks because of mountains...
    All scenarios are not locked to encourage possible improvements by community members.
    I also added the recent version of the firing range scenario once I uploaded for eye candies.

    239 downloads

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  3. PzGren Assault_Revisited

    May be...nearly all of ProPE users have played the original single scenario 'PzGren Assault' at least once.  It's very exciting and instructive especially for beginners. 
     
    As many of users already know, the original uses 'Beedenbostel map', specifically the north part of that map; Habighorst & Hofer area.
     
    Recently I found that Habighorst & Hofer area is also included in 'Schwarmstedt-Bergen-Munster map' as the south-east corner of the map and  it quite resembles what I could see on Google Map including electric towers, wind generators, more complex road web & town areas, etc. omitted in the original.
     
    Fundamentally, I only changed map and just tuned routes in accordance with changed terrain, roads, and bridges.  
    Although new map doesn't cover some of the southern sector and there is a big blank on the map, anyway the new scenario works.  Please generously enjoy this small tribute to the original.  Thank you.

    348 downloads

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  4. Three Bridges (v4.250)

    Seize town Obj 01; expected within approx 30 minutes.
    You are in charge of 1st Pl Inf, take and hold bridges 01, 02 and 03; in that order.
    Use the utility helicopters for heli assault.
     
    Playing options:
    Seize the bridges one at a time using 1st Pl.
    Optionally take control of 2nd and/or 3rd Pls as well.
     
    Mount the blackhawks and fly into the smoke!
     
    This should be approximately a half hour scenario.

    162 downloads

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  5. Iran-Iraq War 1985

    A fictionalized, large armor battle set during the Iran-Iraq war consisting mainly of Iraqi T-62 vs. Iranian T-55 tanks, plus infantry and other support vehicles. The scenario may tend to play like a World War 2 battle without modern technology.
     
    Designed for a single player. The scenario will probably run very slow under 4.250. If you have not upgraded to 4.259, it is strongly recommended you do so before running the scenario.
     
    Note: I also recommend either playing the following YouTube video link running in the background, or downloading and playing locally during the course of the match. Adds force.
     

    https://www.youtube.com/watch?v=s9x8JrkiwGs

    306 downloads

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    4 comments

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  6. BMPT-7 (v4.259)

    A quick look at the BMPT-7
     
    Objectives:
    1. Seize town Urban 01 and Urban 02
    2. Capture objective Non Urban
     
    Should take about 30 minutes
     
    I'm curious about the employment of BMPTs, they pack quite a punch with:
    - four Ataka ATGM launchers
    - two 30 mm 2A42 autocannons, a total of 850 rounds
    - A 7.62 mm PKTM machine gun is mounted coaxially with the main armament and holds 2,000 rounds
    Three crew, no dismounts
    Russia has not adopted them, last I heard; but seems to still be testing them in a few exercises. They have been purchased by other countries, though I do not know how they are deployed. Still, they have a respectable amount of fire-power.
    Favoured platton configeration for urban warfare seems to be each main battle tank with two BMPTs. Outside of urban warfare that ratio is reversed with one BMPT protecting two main battle tanks.
    My first problem was, what vehicle in SBs could be used to explore the use of BMPTs.
    They are now configured as a new turret on a tank hull. A quick search came up with the T-14 and T-15 as a close match. The problem then is that the T-15 only has one 30 mm.
    My solution is to use a pair of T-15 (without dismounts) as a substitute for one BMPT and halve the ammunition carried in each T-15. So that two T-15 have the approx fire-power of one BMPT. I then made two types of platoons:
    - One for Urban areas (2 pairs of T-15s and 1 T-14)
    - One for other areas (2 T-14s and 1 pair of T-15s)
    I now think that separate Pls of T-15 and T-14 instead of mixed Pls (as indicated in the article) would be a better solution. And if you are supporting a largish Infantry advance you would want more than one Pl anyway.
    Russia is now experimenting with the Pantsir-S vehicles engaging light armored vehicles.

    134 downloads

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  7. GHRVPK Gunner 2407 2021.sce

    Single player scenario Gunner position 4.265
     
    63 targets unlimited ammo.
     
    To celebrate our new Turret sim PC and upgrade of SB Pro PE to version 4.265, I have decided to upload the scenario that I made for it when it was version 3.028 and have used until now.
     
    It is very simple but our guests only have access to the 2x5 buttons, on the genuine Leopard 1A5-DK1 Gunners grip.
     
    The scenario is meant to be run in the Gunners position, F2 view, daylight sight.
    Mounted troops have been disabled and all vehicles have been set to not shoot back.
    (I am just beginning to figure out how to use the impotent settings and when I get them to behave as I want I will upload another version with Shoot back.)
     
    The UK briefing
     
    Welcome to the Leopard 1 shooting simulator at GHRVPK.
     
    You are now seated in a Leopard 1A5-DK and You have the opportunity, to try your hand at the work of the Gunner.
     
    The following buttons are available on the Gunner's grip.
     
    Shoot (Send Heavy Metal Downrange)
    Dynamic Lead (Press when targeting.)
    Palm Switch (Press at all times) (Disabled by default) *
    Laser (Lase)
    Battle-Sight Range (For targets within 1000m)
     
    We are driving through terrain where stationary, moving and flying targets will appear.
     
    Your task, with the help of the Tank Commander, is to destroy as many targets as possible.
     
    Unlimited ammunition is available to You.
     
    Enjoy.
     
    * So small children can participate.
    Activated by selecting control handle in the control menu. To deactivate, select Joystick in the control menu.
     
    Running the scenario in the sim, I have mostly been using O, S, X, C, I and F3. Occasionally M if troop targets do appear.
     
    To disable Troops Open the scenario in the mission editor and go to the red faction, switch of routes, select all vehicles, Right click on one vehicle, click Options, click Damage if, personnel. Mark Unit this is anywhere. (You may need to click to change choices, Right or Left click in the last box.) Hit OK.
     
    If the enemy shoots back do as with troops but chose Set fire crtl and mark Hold fire. Save the scenario.
    I hope that you will enjoy it.
     
    Read about the sim here: https://www.steelbeasts.com/topic/12812-my-new-toy/
     
    Good Luck!
     
    Happy Simming.
     





    92 downloads

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    0 comments

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  8. Convoy Ambush - Fictional (Beginner Level) - 4.377

    Convoy Ambush - Fictional
    Playable single player, or small scale co-op.
     
    This fictional scenario puts the player in command of two platoons of Leopard 2A4 MBTs (one of 4tks, one of 3tks), and one 2 vehicle reconnaissance Bradley element, tasked with ambushing a RedFor convoy transiting an MSR, with support from FASCAM and HE/SMK indirect fires. Whilst the scenario begins in the near-darkness of dawn, it will lighten quickly.
     
    The scenario is very limited in scope, and is aimed at the beginner level, and should take no longer than an hour to play. No time limit is set for the scenario however. For more experienced players, this will probably not be much more than a gunnery range with extra steps.
     
    The map used is Fort Drum, NY (edited - Fulda), with a woodland (spring) theme applied.
     
    Thanks to those on the TankSim Discord for initial feedback & advice on control logic.
     
    Briefing Extract:
     
    1) SITUATION:
     a) Enemy:
    RedFor is expected to move a mechanised manoeuvre element of approximately company size along MSR WILSON westwards from their current position. An additional mechanised infantry company with armoured support is situated North East, and is expected to come up in support if the reinforcement convoy comes under contact. Enemy Intent is to SUPPORT the MAIN GUARD element to the west, IOT DENY NATO forces further ground.
       
    b) Friendly:
    BG Commander’s intent is to DEFEAT enemy forces in the region.
    Coy Commander’s intent is to PREVENT enemy reinforcement iot support the battlegroup mission of DEFEATing enemy forces in the region.
    Coy commander’s mission is to INTERDICT enemy lines and to PREVENT enemy Main Guard positions from being reinforced.
    CC SoM
    A Coy will CANALIZE and DESTROY enemy forces moving along MSR WILSON by ambush.

    191 downloads

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