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4.1+ SINGLE PLAYER SCENARIOS

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SB Pro PE Scenarios for offline play.

33 files

  1. Emerging Fledgling v4.161

    Sleezarians have invaded New Katar, now the Allies have landed and are starting to push back.
     
    You are in command of two platoons 1 & 3, move forward and capture Hill 7779

    170 downloads

       (0 reviews)

    0 comments

    Submitted

  2. Droysiger Forst Redux

    This scenario is an update to “Droysiger_Forst” by sbean (SB Legacy Single player submitted 06/2004) Compatible with SB Ver 4.379
    Added in this update are towns relevant to the scenario, woods, fields, the White Elster River, paved roads, farming and hunting trails, etc.
    Location:
    East-Central Germany, 21.59 mi (34.75 km) east of city of Jena.
    The Aga Elster Valley and Zeitzer Forest area.

    304 downloads

       (1 review)

    0 comments

    Updated

  3. Operation WINTER HAMMER (for T-72B)

    Russian offensive operation.
     
    Tanks.
     
    More tanks.
     
    Helicopters.
     
    Explosions.
     
    Additional tanks.
     
    Missiles.
     
    Fire. Winter. Snow. 
     
    And your favorite! - TOS-1A that makes A LOT OF FIRE AND EXPLOSIONS!
     
    Download one now and you can download it second time absolutely for free. 
     
    Enjoy!
     
     

    427 downloads

       (2 reviews)

    2 comments

    Submitted

  4. 4th Dragoons at As-Salman, v4.1

    EDIT: The "unpublished" Delta map has been replaced with a published Delta Map.
    Corrected version will be uploaded on the night of 2/22.
     
    This is an old scenario updated to use the new V4.1 map system.  A folder is provided with the "Delta" map needed for this scenario.
     
    This should be an easy scenario in SP for an experienced player, but can easily accommodate multiple players, especially for the final stage during the attack on the airbase.  Additional units will appear later in the battle, so be familiar with how to hand them off to other commanders if playing in multiplayer.  You have a wide selection of support units (supplies, etc) as well.
     
    This scenario is inspired by some very broad and general information I had about the 6th French Light Division and 4th Dragoons attacking the town of As-Salman and the airbase north of it, on the left flank of the coalition attack into Iraq.
     
    The real battle started at 05:30 that morning, and lasted until after 18:00.  This should not take as long.
     
    This scenario has been heavily modified and reworked by Froggy!
    The following updates are to be credited directly to him:
     
    1. Accurate on map call-signs for the 4th Dragoons, 1st Spahi Regiment, and 3rd Marine Infantry Regiment.
    2. Improved behavior and OOB of supporting units (3rd Marines) that assist the player in securing their objectives.
    3. More accurate OOB, including 'AMX-30Bs' (Leo1A5 GE), VAB APCs (TPz Fuchs), Peugeot P4 scouting units (HMMWV), and AMX-10RC (Centauro).
    4. More accurate ammunition loadouts in the 105mm armed vehicles to better simulate French doctrine at the time of the Gulf War, including a mix of APFSDS, HEAT, HE-Frag, and WP smoke rounds.
     
    I understand that Arvigna has made an excellent French skin for the Leopard 1A5 GE, and I suggest you get yourself a copy.  With the introduction of version 4.1, French forces are now assigned the FR (2000) country code, meaning they now wear French desert camo and carry appropriate FAMAS type rifles.  Please ensure that if you have previously downloaded Arvigna's 1A5GE desert skin that it now goes in the FR 2000 folder.
     
     
     
    4thDragoons v4_1.rar

    293 downloads

       (1 review)

    0 comments

    Updated

  5. Tahtib

    At 02:30 UTC, Libyan forces jumped our border near El Sallum. Reports are the Libyans surprised the 1st Armored Div which took heavy losses.
    The 1st BN of the 216th Regmt is currently in a head long retreat and will pass thru your A.O. The 3rd Regiment of the Libyan 6th Armored is right
    behind them picking them off one at a time.   Your mission... Stop the Libyan regiment.
     
    File is a redo of an older Legacy scenario by a past member callsign Richard. This is my first attempt at working with the Map/Scenario toolset. Feedback appreciated.
    Regards,
    Wax Savage

    331 downloads

       (1 review)

    0 comments

    Updated

  6. 4.0 Benchmark converted for version 4.1

    This is a slightly modified version of the old version 4.0 benchmark (with, I think, a trigger to kill all enemy to shorten the test run); feel free to make it even easier/fun by adding AVePS to the Leos.
     
    The quality rating depends on both the average and the minimal frame rate across all scenes, where
    under 20 fps is considered "unplayable" (even though you personally may still find it acceptable) under 24 fps is rated "not recommended" above 24 fps in both categories is "low" performance above 30 fps minimum, and above 36 fps average is "medium" performance above 40 fps minimum, and above 48 fps average is "good" performance above 55 fps (both minimum and average) is "great" performance

    253 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Armoured Infantry Company Attack at Rydsgard 1991 v2.0 (4.167)

    You command 2nd Armoured Infantry Company, 2nd Armoured Infantry Battalion, Prince’s Life Regiment (II/PLR).  This comprises a command M113A1, three armoured infantry platoons with three M113A1 each and a mortar section of two M106A1 mortar carriers.  A platoon of three Leopard 1A3DK from 4th Squadron and an anti-tank platoon of four M113A1 TOW from battalion are attached.  Fire support will be provided by your organic 81 mm mortar section plus two off-map 120 mm mortars from battalion firing HE and SMOKE.
     
    Commander 3rd Jutland Brigade’s intent is to clear E65 in a dawn attack to permit continuation of advance east to clear Soviet forces from YSTAD.  Commanding Officer II/PLR has made your company point of main effort and tasked you to clear E65 vicinity RYDSGARD-VILLIE.  Your mission is to clear the Soviet airborne company defensive position vicinity RYDSGARD-VILLIE and secure ASHINGDON.  Once ASHINGDON secure, orient east on CANUTE to defeat possible counter-attack from airborne company parent battalion and Naval Infantry quick reaction force from YSTAD.
     
    Captain, the plan to complete the mission is up to you.
     
    Panzer_Leader, July 2013

    1,284 downloads

       (3 reviews)

    1 comment

    Updated

  8. Heavy CT Delay v Tank Battalion FD v2.31 (4.161)

    You command a combat team (CT) consisting of a squadron of M1A1 AIM SA with a cross-attached platoon of M113AS4 and cavalry patrol of two ASLAV-25 and one ASLAV-PC for reconnaissance and screening.
     
    The RED axis of advance has taken our forces by surprise and your CT has been rushed ahead of the battle group (BG) to delay the RED advance until BG is able to come up and defend TOWN.  Brigade’s intent is to establish a line of defence at RIVER and a successful defence of CAUSEWAY should make this possible.  To assist you a combat engineer section from BG is laying a disrupt effect minefield in front of CAUSEWAY.  Due to the rushed nature of our advance the engineers require another hour to complete laying the minefield.  It is imperative you protect the engineers from observation and direct fires until 0505 to allow them to complete their task.  You should attempt to hold RED at RIVER but if this is not possible you must prevent them advancing west as far as MARS until 0600 to allow advance elements of BG to march east and establish defensive positions immediately behind your CT.  Failure to do so will render the defence of TOWN untenable and risks BG being engaged prematurely during its march east.  Two troops of four M777 155 mm howitzers each firing ICM, HE and SMOKE natures are assigned in support.
     
    Major, the plan to complete the mission is up to you.
     
    Panzer_Leader, November 2012

    1,571 downloads

       (3 reviews)

    1 comment

    Updated

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