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4.1+ Scenarios where the human user controls a platoon.

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  1. M1 Abrams Battle Tank Campaign for Steelbeasts ProPE 4.*

    I made a lot of changes in this version to fix a lot of problems and improve the game play significantly. Please read the text file included in the zip file.
     
    These are the completely reworked missions for my M1ABT Campaign. You may find some minor problems or have some suggestions. I'm perfectly fine with you opening the missions in the editor and picking them over to see what I did. Please do not edit them and re-release them though. Submit any suggestions you have directly to me here. You will need the maps that I updated specifically for 4.* and they include the M1 bases. Please keep in mind that this is a fictitious campaign based on the original Dynamics console game, so the elements like bases and transmission towers had to be added to the maps to make them complete. I intend to string them together in a campaign file with sounds and other enhancements later this year but I need them out there so you guys can try them out and give me your input. Once they are in the campaign format, the missions will be locked to prevent any further editing.
     
    In 1988, a software company called Dynamix developed a tank combat simulator game for DOS based computers called "M-1 Battle Tank" which was published by Electronic Arts. In 1991, EA teamed up with Sega of America to release it for the Sega Genesis console naming it "M-1 Abrams Battle Tank". Although very limited in scope it provided simulator enthusiasts a console based option and was truly a 3D simulator, meaning you could move or get engaged from any direction. The scenarios I’ve created for SteelBeasts mimic the scenarios from the console game. There are 8 missions in total, numbered and titled but feel free to play them out of order except for #1, "The Moselle Defense" as this mission sets up the story line. When you played the original console game in "Campaign" mode it randomized them somewhat. I hope you enjoy my versions of European defensive and offensive operations based on this classic console game! On some of the missions the score shows slightly wrong even though the victory conditions do work correctly so don't let that throw you off.
     
    Thanks! Striker

    431 downloads

       (1 review)

    4 comments

    Updated

  2. Arid Valleys Recon (4.265)

    1988 US Tank Platoon reconnaissance operation.
     
    Your equipment: M1A1, M113A3, Infantry.
     
    Enemy equipment: T72B1, BMP2, Infantry.
     
    Randomized enemy forces and locations.
     
    Time frame: Upto 90 Minutes.
     
    Requires Map: "sce_Arid Valleys Recon_100" (UID bfc9c768-305d-48af-bb36-675c70e4cc14)
     
    The map is now available on the in game map package downloader.
     
    If that fails for some reason use this link:
    https://www.dropbox.com/s/lz1yr1spat7r2lg/sce_Arid Valleys Recon_100.zip?dl=0

    97 downloads

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  3. River Crossing Defense (4.265)

    Spanish Pizarro platoon and Leopardo section defend against a T72B1 company.
     
    Your equipment: Pizarro F1, Leopardo 2E, Centauro B1, VAMTAC ST5.
     
    Enemy equipment: T72B1m, T80U, BTR80, Vector ATTV.
     
    Randomized enemy routes and locations.
     
    Time frame: Around 60 mins.
     
     

    85 downloads

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  4. Operation Muppet v1

    Early Cold War 50s/60 "Somewhere in Germany"
    "A few days into WW3"
     
    Small Coop / Large Single Player.
    Recommended for Experienced Players.
    Needs roughly 30-40%  map time.
    Difficult
     
    Sections of this scenario will affect Average & Lower end systems where FPS will drop to 10-15.
    (This is a non combat situation though)
     
     
     
    ssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
     
    Scenario Summary:
    Take on the Warsaw Pact in 1950s “East Germany” in World War 3 Pre Nuclear scenario.

    For Single player use:
    Play as a Multiplayer session with yourself as host and pick player "Blue side."
    Pick the T31 callsign.
     
    Scenario Briefing:
    OPORD Operation MUPPET
    18-09-1955 17:00Z – 18:00 Local Time
     
    1. SITUATION:
     
       A. ENEMY FORCES:
    1. S2 Intelligence estimates you will encounter a Reinforced Tank Company in prepared positions with Light Artillery and Light Air Support probable.     
    2. Enemy defensive capability is limited to damaged equipment collected from previous offensives in this area.
        Reconnaissance has identified a reserve soviet tank unit in the enemy's rear which is road marching into the area and might be deployed in reaction to any friendly force advance.
        There is a high likelihood of this happening.
        Enemy is currently adopting an offensive posture and has been attacking since dawn this morning, as part of this offensive they have used chemical agents as marked by the GREEN area (vicinity 69 northing and 30 easting)
        Enemy is not likely to withdraw or delay as they are currently on the offensive.
    3. Enemy's Most Likely Course Of Action is an attack in full force from Objective MISS PIGGY westwards into friendly lines.
    4. Enemy's Most Dangerous Course Of Action: As point 3.
     
       B. FRIENDLY FORCES:
        Friendly Forces in this operation will consist of Task Force 31, consisting of your Sho't Kal Tank Platoon, an M113AS4 Infantry Platoon. And 1st line CSS assets.
    1. Higher's Mission & Intent:
        Ajax Squadron has been pretty well wiped out, only 3 vehicles made it back and they're all busted up in some way, Badger Squadron is taking over the fight and your troop is being used to plug any gaps we might have.
    2. Adjacent Units:
        To the north is 5th RTR, to the south is 3rd RTR to our rear is 62nd Panzer Battalion ready to act as a Reserve.
     
    C. SUPPORT UNITS:
    1. Artillery: Access is granted to the following artillery assets:
             4 x 2S9 Nona 120mm SPM Battery with HE & Smoke  - 25lbr battery Proxy
             4 x 2S9 Nona 120mm SPM Battery with HE & Smoke  - 25lbr battery Proxy
             4 x 2S9 Nona 120mm SPM Battery with HE & Smoke  - 25lbr battery Proxy
             4 x 2S9 Nona 120mm SPM Battery with HE & Smoke  - 25lbr battery Proxy
    2. Aviation: Air parity is questionable, you may get air support later, but as of now, No air support is available at this time.
     
    D. Civil/Terrain considerations.
        NATO and WARPAC forces are in a state of WAR, Unnecessary killing of Non Combatant Civilians and destruction of civilian property is to be avoided if possible.
        Civilian convoys of refugee are present in the area, these are NOT to be fired upon unless posing a direct threat to friendly forces.
     
    2. MISSION:    

        Task Force 31 is to conduct a hasty attack on the enemy units defending Objectives MISS PIGGY, KERMIT & GONZO the Terrain Objective is for orientation purposes only.
        Primary objective is the destruction of enemy defending units with         minimum casualties.
        Destruction of enemy command posts, artillery, logistics, or air defence units should be considered a secondary objective.
     
    3. EXECUTION:

        Task Force 31 will operate in the zone defined by the following Phase lines. Left and right boundaries are shown as Phase Lines BUNSEN and  BEAKER.
        Jump off point is defined as Phase Line FOZZIE BEAR, and the limit of advance is shown as Phase Line ROWLF.
     
    A. Commander's intent: Repulse enemy attack on own line by Badger Squadron with assistance from elements of Cyclops Squadron (Task Force 31)
    1. Center of gravity: is likely to be Engagement Area (EA) BIG BIRD, Priority of fires are to be in this area.
    2. Critical vulnerability: The area south of hill 329 is lightly held.
    3. Exploitation plan: Bypass Hill 329 to th south and hit the Soviet Southern Flank as they attack into EA Big Bird.
    4. Desired Endstate: Soviet Attack Repulsed with minimal casualties. Objectives MISS PIGGY KERMIT & GONZO cleared of all enemy forces.
     
    B. Concept of the Operations:
    1. Scheme of Manoeuvre: Up to you, as you are the Task force Leader.
    2. Fire Support Plan: You have priority of fires. Liaise with G10A with any fire mission requests.
    C. Tasks: Attack the enemy defending Objectives MISS PIGGY, KERMIT & GONZO
    D. Coordinating Instructions: 2nd Squadron will hold Devils Dyke laying fires into EA BIG BIRD, Friendly Infantry are dug in on the main ridge line running north south at this position.
     
    4. SUPPLY AND SUSTAINMENT

       A. Enemy POW's are to be left in place or directed to a holding area*
        Casevac to be handled by own CSS assets.
        *Stay where they are or move as a group under script control.
     
      B. Regiment command has set up a replenishment point in the vicinity of “Bismark”.
        Task Force 31 will secure Class I, III,and V supplies at this location.
        (Your Tanks have a full Main Gun ammo load, and about 80% MG ammo, You have Low Fuel Levels)
     
    5. SIGNALS:
       A. Signal
        1. Primary             -28.250
        2. Alternate           -28.350
        3. Contingency      -28.450
        4. Emergency        -28.750
       B. Command
        1. Location of Key Leaders: Command Post Able         (Sunray Sunray Minor & Shelldrake)
        2. Succession of Command:    T31 > T31A > I11A > T31B > T31C (If present)
     
    End of Briefing.

    Scenario specific changes / mods:
    Engines and Tracks repair after 15mins "Field Bodges" / "Short Tracking"
    If the Tracks are short tracked in this manner suspension is damaged to reflect being short tracked.

    Each Combat vehicle (T31 & I11 platoon) has vehicle has 2 "Extra lives" (identified by "-" suffix)

    I.E.
    T31 has T31-a & T31-b
    T31A has T31A-a & T31A-b
    etc
    So if you lose: T31, T31-a & T31-b, you won't get another T31 callsign and will be reduced by one vehicle.

     
     
     
     

    54 downloads

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  5. Clearing Kandahar (CANFOR)

    Single player or Small-Side Cooperative
     
     
    Clearing Kandahar (CANFOR Version)
    by Apocalypse  
      
    I. Situation.     Enemy fighters have taken control of Kandahar province. Afghan Security Forces have either retrograded from the area or have fled from their positions. Enemy fighters have total freedom of movement, and intelligence reports now indicate a potential enemy offensive being planned against the Kandahar Airfield.  
     
                Composition: The enemy fighters in this area have gained significant momentum and are heavily-armed with automatic weapons, obstacles (command-wire IEDs, mines, and wire), RPGs, and Recoilless Rifles . The enemy also has acccess to 81mm mortars which have been used against the airfield in recent indirect-fire attacks. The exact mortar-firing location location remains unknown, but counter-fire data suggests potential mortar firing positions in the Thickets or Pomegranite fields.
                 
                Tactics: We expect the enemy to be well coordinated. They will fight in small teams (2-4 men) using indirect fire to fix, and indirect fire to destroy friendly forces.
     
                Command and Logistics:  Intelligence indicates that there is a high likelyhood of an enemy Command Post that is located in Dand. This command post is responsible for controlling the activity for all enemy fighters in the area, as well as the planning activity for an planned attack on the Kandahar airfield. We also suspect a supply cache located in Dand that is pre-staged to support the attack on the airfield. 
     
                Local Population: Local sentiment remains neutral. However, that can shift dramatically if any side were to show hostility toward the local populace. 
     
    II. Mission.     Attack to clear enemy forces from Objective Rangers to set conditions for follow-on attack on Kandahar City.  
     
    III. Execution    A Canadian Mechanized Rifle Battalion has been ordered to the area to conduct a deliberate clearance of Kandahar City within the next 24 hours. Your Platoon will serve as a shaping operation and clear the area directly north of the airfield, to include OBJECTIVE RANGERS - this deters any enemy attack on the airfield and provide time and space to allow follow our forces to conduct a large-scale clearing operation. 
     
                Key Tasks 
                    1. Clear Objective Rangers 
                    2. Locate / Destroy the enemy Command Post 
                    3. Locate / Destroy the enemy mortars 
     
                End State (Win Conditions) 
                    W1: OBJ Rangers Cleared 
                    W2: Enemy Command Post Destroyed 
                    W3: Enemy Mortars destroyed 
     
                Fires: A 120mm mounted mortar section is available for your use 
     
    IV. Service & Support: Your platoon is full on supplies; a logistics rally point has been established on the FOB and will move forward as the mission progresses 
     
    V. Signals 
                Map Contacts: Own Party 
                Friendly ID: On 

    65 downloads

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  6. Armor Attacks - Counterrecon v.2.3 (SB v. 4.259)

    Lieutenant,
    * You're in command of a Leo-tankplatoon, on a counterrecon mission. 
    * This scenario is based upon the great book of John F. Antal : "Armor Attacks - The Tank Platoon". 
    -> As in the book you will be required to make several tactical  decisions ...
    -> Stealth & observing may be more important in this mission than shooting. 
    * The Red briefing contains a debriefing of the mission, which will help you understand afterwards what this was all about
     - Don't read it before you finished your mission (contains spoliers)
    * Appr. 30 - 60 min.
    *  v. 2.3: adapted to SB  Pro PE V4.259
     - v. 2.0: 10/9/06 - adaptation from SB1 to SB Pro PE 
     - v. 1.0: SB1

    192 downloads

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    9 comments

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  7. Operation Talon Strike

    Operation Talon Strike
     
    This is what I see as the first user-created operation, since the Operation system was introduced several years ago.
     
    Background
    This operation will take the player through several Platoon-sized missions using a variety of vehicles and equipment, and set in a fictional European conflict. 
     
    Each mission is limited to four playable vehicles, with adjacent BLUEFOR units scripted to move with the player-controlled units.
     
    Performance Matters: Major Victories will result in benefits for the player and may unlock future missions. Defeats will still progress the operation, but may put the player in a tougher spot for future missions. Defeat = advantage REDFOR.
     
    Installation
    Drop the Talon Strike folder and .opc file in the following directory: Documents\eSim Games\Steel Beasts\My Operations
     
    This went through three Beta's before being published. Let me know if you find any bugs and I will do my best to fix immediately.
     
    Special Thanks: Mirzayev for beta testing and providing valuable feedback
     
    Thanks for Playing!
     
     
    ==========OPERATIONAL SITUATION==========
    Radonia - a nation facing a violent, internal conflict.
     
    a. General Situation
    Radonia sits on the Eastern-most edge of the region. Previously part of the larger Dradvic Republic, it has been an independent nation since the end of the Second World War. Years before separation, the Dradvic Republic used Radonia as a buffer between itself and bordering NATO-aligned countries. However, since its post-war separation, Radonia has faced internal challenges with hot-blooded rival political parties and a radically fluctuating and unstable economy. All the while, the Dradvic Republic has maintain significant influence along its northern border, and many northern Radonian families still maintain ties in the Dradvic Republic. 
     
    In more recent history, political rivalries reached a flash point; two years previous, the youth of Radonia called for national reform in economic and trade policies, but many conservative groups quickly rejected the change and sparks ignited across the country. Those sparks quickly turned to flames, and in that time Radonia saw a rapid rise of violence and armed rebellion groups. As conditions deteriorated across Radonia, political leaders in the northern regional capital of Malinska denounced their union with Radonia and declared separation into an independent state.
     
    The regional capital, Malinska, sits near the northern border between Radonia and The Dradvic Republic. People of the region have historically favored the Dradvic Republic, in culture, lineage, and political views. In the recent chaos of Radonia, the most notable armed rebellion group has been the Radonian People’s Militia, who seemed to have organized, armed, and deployed forces faster than any other armed rebel group. 
     
    b. Enemy

    The Radonian Peoples Militia (RPM) is manned, equipped, and trained as well as any Radonian military unit. Radonia previously enforced a conscription program which has allowed for most adults to gain a basic understanding of tactics and discipline, but the RPM is also supplemented with combat advisors and cadre from the Dradvic Republic. Deterioration in Radonian security forces also allowed the RPM to raid military depots and arsenals in the north to equip their own forces. 
     
    The Radonian Peoples Militia - Malinska Brigade (RPM-MB) is center of gravity for the RPM. It’s leader is a recorded member of the Dradvic Republic Special Purpose Forces, and is capable of receiving funding, equipment, and additional manpower directly from the Dradvic Republic.
     
    The RPM-MD is organized into 5x Battalions:
        3x Mechanized Infantry Battalions [MIBN] (2x BMP-1 / 1x MTLB)
        1x Tank Battalion (T-55)
        1x Field Artillery Battalion (2S1 / SA-19)
        1x HQ & Support Company
     
    A majority of the Brigade's combat power is positioned in the city Malinska, where they can maintain the most influence. Battalions are also positioned along Highway 10; 1 MIBN defends the eastern flank near Latria and Kovuto Island, and 2 MIBN defends the west flank near Tashoor.
     
    Their Field Artillery battalion has batteries split, in support of MIBNs along Highway 10, but we suspect that they have positioned their SA19 systems to the east of Malinska, as it is a more suitable air avenue of approach for our aircraft. 
     
    The Malinska Brigade command post is currently established inside of Malinska and is a hotbed of activity for military coordination as well as political support from foreign visitors. From this command post, the Malinska Brigade leadership can coordinate operational activities across their front, as well as logistics efforts to the north, along Highway 1.
     
    c. Friendly
     
    The Radonian ground forces are well-equipped, trained and led. However, their entire Ground Forces Command only consists of two Home Defense Brigades and one Infantry Brigade. 
     
    The Radonian Home Defense Brigade in Malinska disintegrated last year, with most of its members joining the ranks of the Malinska Brigade. The remaining members still maintain their positions south of Malinska, but in limited numbers, and are most likely not capable of preventing the Malinska Brigade from attacking south of the city. 
     
    The 1st Radonian "FALCON" Brigade (YOU) has deployed to the area and is prepared to conduct combat operations against the Radonian Peoples Militia. 
     
    The Falcon Brigade consists of 
        Task Force HAMMER (Leopard 2A4)
        Task Force ANVIL (Pizzaro)
        Task Force SNAKE (LAV-25)
        Task Force HAWK (Special Operations Recon)
        Task Force THUNDER (2S3)
     
    The mission of FALCON Brigade is to defeat the Radonian Peoples Militia (Malinska Brigade) operating in/around Malinska to restore the security posture in the region and improve Radonia's national security posture against international threats. 
     
    Our Brigade will do this by swiftly attacking into the flanks of the Malinska Brigade to secure key terrain and influence support-zone activities, and to isolate the defenders of Malinska. Once conditions are set, we will launch an aggressive armor attack into the city-center to destroy remaining RPM-MB threats and restore the security posture of the area. 

    553 downloads

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