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4.1+ Scenarios where the human user controls a company.

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  1. ST. NAZAIRE RAID

    ST. NAZAIRE RAID by Connaugh
     
     
    The St Nazaire Raid or Operation Chariot was a British amphibious attack on the heavily defended Normandie dry dock at St Nazaire in German-occupied France during the Second World War. The operation was undertaken by the Royal Navy (RN) and British Commandos. St Nazaire was targeted because the loss of its dry dock would force any large German warship in need of repairs, such as Tirpitz, sister ship of Bismarck, to return to home waters by running the gauntlet of the Home Fleet of the Royal Navy and other British forces, via the English Channel or the North Sea.
     
    The obsolete destroyer HMS Campbeltown, accompanied by Motor Launches, carrying Infantry, and Motor Gun Boats, crossed the English Channel to the Atlantic coast of France and was rammed into the Normandie dock gates. The ship had been packed with delayed-action explosives, well hidden within a steel and concrete case, that detonated later that day, putting the dock out of service until 1948.
     
    Force Composition:
     
    Group 1:          3 x Motor Launches (M113A1), 1 x Motor Gun Boat (PT76)
    Group 2:          3 x Motor Launches (M113A1), 1 x Motor Gun Boat (PT76)
    Group 3:          3 x Motor Launches (M113A1), 1 x Motor Gun Boat (PT76)
     
    HMS Campbeltown:   1 x Destroyer (ASLAV-PC) with Infantry.
     
    HMS Tynedale:           1 x Destroyer (105mm Gun)
     
    Each Group is comprised of Infantry with Anti-tank weapons, LMG Teams, and M47 Dragon ATGM teams.
     
     
    Objectives:
     
    Group 1:                      Capture the Old Mole, the Power Station,
          and destroy the Avant Port Bridge.
     
    Group 2:                      Capture the Winding Station, the Lock,
         and destroy the Lock Bridge.
     
    Group 3:                      Capture the Pump House, the Storage tanks,
         and destroy the Basin Bridge.
     
    HMS Campbeltown:   Ram the Normandie Dock Gate and destroy the gate.
               
     
    Execution:
     
    The amphibious force of Motor Launches (M113A1), supported by Motor Gun Boats (PT76), will disembark infantry to clear out Enemy positions,
    capture the assigned objectives, set demolition charges to destroy bridges, and prepare for armored counter-attacks with the ATGM Teams.
    The HMS Campbeltown will ram the Normandie Dock Gate, disembark its infantry and assist capturing objectives.
    HMS Tynedale will provide fire support from the Estuary.
     
     
     
     
    Notes:
     
                            To destroy the bridges, Infantry must advance to occupy the bridge zones which will activate an IED after a 5-minute delay.
        The HMS Campbeltown has to break through the dock gate wall to its waypoint, disembarking its infantry, activating demolition charges (IED) to explode in 20 minutes.
     
        Message will be generated when an objective is achieved.
     
    Unzip  ST NAZAIRE RAID and save in your Scenarios Folder
    Unzip  CONNAUGH – ST NAZAIRE and save in your maps folder

    43 downloads

       (0 reviews)

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  2. Combined Arms Attack (4.268)

    Netherlands Army Tank platoon and IFV platoon attack.
     
    Your equipment: Leopard 2A4, CV90-35-NL.
     
    Enemy equipment: T-62, BMP1, MTLB, BRDM2.
     
    Time limit: 1 hr.
     

    62 downloads

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  3. The Attack on OBJ BEAR [Stryker]

    The Attack on OBJ BEAR (Stryker)
    by Apocalypse
     
    Forces Available
    3x Mobile Guns (Centauro, AVEPs)
    3x ATGM Vehicles (VAMTAC, AVEPs)
    4x Infantry Carriers (Piranha V, AVEPS)
    2x Engineer Vehicles (Piranha V EN, AVEPS)
    1x Command Vehicle (Piranha V, AVEPS)
    1x Supply Vehicle (VAMTAC)
    1x Ambulance (VAMTAC)
    2x 120mm Mortar (Piranha V)
     
    I. Situation - An enemy mechanized infantry company (BTR-82A) is defending OBJ BEAR. They are composed of 3x MECH INF Platoons and 1x BMP-3 Platoon in support. They are also supported by a Brigade T-72 platoon in reserve, and can call on a battery of 3x 152mm artillery tubes to support their defense. We expect to see a layered defense with one platoon defending forward, ahead of their main defense of two integrated platoons. We expect them to use BMP-3's to support their defense by counter-attacking against us, and calling on the tank reserve to protect our advance on OBJ BEAR. We have also detected a Company Command node located on OBJ BEAR that is providing command and control for all forces.
     
    II. Mission - Your Company attacks to seize OBJ BEAR
     
    III. Execution - Player Driven
      
    Fires: 2x 120mm Organic Mortars
     
    IV. Service & Support
        Organic Medical and Resupply
     
    V. Command & Signal
        Friendly ID: On
        Map Contacts: Enabled

    45 downloads

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  4. Operation Dragon Hunter

    Operation Dragon Hunter
     
     
    Combat Power
    2x Leopard 2
    2x DF90
    4x DF30 (w/ dismounts)
    2x VAMTEC (50cal) with dismounts
    2x VAMTEC (TOW) with dismounts
     
    I. Situation
     
    In the Last 48 hours, militia fighters have moved south and occupied the Gomahalo peninsula. This holds significant value, as the Gomahalo peninsula has been declared a de-militarized zone after years of civil strife. 
     
    Intel now suspects that militia fighters have done this under the guidance of Olvana advisors operating in the area - also confirmed by friendly Signals Intelligence (SIGINT) sources that have been intercepting Olvanian military communication. The local militia is well armed - T62 tanks and BMP1's with trained and equipped infantry formations. Additionally, an Olvana command node is operating in the area and advising militia leaders as well as providing short range air defense (rough location is marked) to the north, near Badme.
     
    Badme is also of significant value - the militia has historically used this village to stage operations and base themselves. Expect a prepared defense.
      
    A Belgian task force has been quickly assembled at the Gomahalo airport, to the south. This team also include a UAV that has been placed under your tactical control.
     
    There are still civilians in the area - avoid civilian casualties as much as possible and avoid the destruction of civilian property as much as possible. 
     
    II. Mission: Attack to defeat militia fighters in Gomahalo and Badme; destroy foreign military equipment/forces operating in the area that pose a hostile threat
     
    III. Execution
      
     Commanders Intent: Defeat militia forces by clearing them from the Gomahalo peninsula and the village of Badme. Prevent further Chinese influence in the area by destroying their command node
      
     Key Tasks
            1. Clear Gomahalo of militia fighters
            2. Destroy the Olvana C2 Node located around Gomahalo
            3. Clear Badme of enemy fighters
        
    Fires: 4x Mortar carriers organically controled by your company
     
    IV Service & Support: Resupply and Medical assets are organic to your company
     
    V. Signals
        Friendly ID: On
        Map Contacts: Enabled

    101 downloads

       (1 review)

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  5. Rebel Raid East Africa (4.268)

    African ad hoc armored company defend against a rebel raid, then counterattack.
     
    Your equipment: T-72M, T-55A, Sho't Kal, BMP2, BTR70, BRDM2, M113 RCL.
     
    Enemy equipment: T-55A, BMP1, BTR60, BRDM2, Technicals.
     
    Time frame: Around 60 mins.
     

    138 downloads

       (3 reviews)

    0 comments

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  6. Russians in the woods (4.268)

    Panzergrenadier attack on Russian Mech infantry company.
     
    Enemy forces: T64B, BMP2, BTR80, infantry.
     
    Your forces: Leopard 2A4, Marder, Luchs, infantry.
     
    Small scale attack mission with infantry focus and limited Artillery support.
     
    Time frame: 60 to 90 Minutes, no limit.
     
    Enemy battle positions are randomised for replayability.
     
     

    121 downloads

       (1 review)

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  7. Operation Cold Call

    Operation Cold Call 
    by Apocalypse
     
    Task Org [Initial]
    2x M1A2
    2x M2A2
    4x VAMTAC (M2HB)
    2x Centauro
    4x Light INF Squads (w/ ATGM)
    4x 120mm Mortars (Piranha V)
    1x CH47 
    1x UH60
    1x Support PLT
    1x FARP Section
     
    (Additional reinforcements may arrive if available)
     
    I. Situation
        An enemy Mechanized Infantry Battalion is established in a defense around the Benmir airport. Our scouts have identified enemy recon forces operating  just beyond Phase Line ALPHA, and several platoon battle positions along Phase Line BRAVO. Enemy recon patrols are extremely aggressive and our scouts were forced to retrograde, so enemy dispositions beyond the phase line BRAVO are relatively unknown but we anticipate mechanized infantry battle positions supported by tanks in a layered defense around the airfield. We also anticipate the enemy to emplace minefield obstacle belts to support their defense, as well as protection from MANPADs and artillery. 
     
       Our force is relatively small, and a piece-meal composition of scattered units across the Battalion. The Division commander is pushing an aggressive timeline for seizure of the Benmir airfield to support airlift of critical supplies into the AO. We're out of time and must attack now. 
     
    II. Mission
        Attack to seize OBJ BULL to allow friendly forces to utilize additional tactical infrastructure to support future offensive operations
     
    III. Execution
        -Attack now, and attack with what you have. Additional reinforcements may arrive when or if they can. 
        -You have support from 2x transportation aircraft, and elements from B CO (light infantry), but beware of the SAM threat in the AO.
        -Your attack will be supported with organic 120mm mortars and a battery of 155mm guns.
     
    IV. Service & Support
        -Your company is fully supplied, and is being supported by HQ resupply assets (fuel/ammo)
       - A FARP has been established to the south by G CO, and can be moved at any time.
     
    V. Command & Signal
       -Friendly ID: On
        -Map Contacts: Enabled

    Commanders Guidance:
    1. You don't have much to attack with, certainly not as much as you'd like - but sometimes thats life!
    2. Do recon - locate the enemy and determine their composition - formulate your attack and don't attack blindly. 
    3. Take your time - Don't rush. Designate march objectives - seize terrain that you think is relevant and consolidate your forces. Rinse and Repeat.
     

    86 downloads

       (1 review)

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  8. PzGren Flank Raid (4.265)

    1986 West German Panzergrenadier company team conducts a raid into a Chinese Motor Rifle Regiment rear area.
     
    Your equipment: Leopard 2A4, Marder 1A3, Luchs A2.
     
    Enemy equipment: BTR60, T-62, BRDM2-AT.
     
    Time limit: 2 hrs.
     

    152 downloads

       (1 review)

    2 comments

    Updated

  9. Operation Spearhead (4.265)

    Spanish Armored Cavalry Squadron clear Rebel forces from a remote African region.
     
    Your equipment: Leopardo 2E, Centauro B1, VEC-M1.
     
    Enemy equipment: T-72A, BTR60, Technicals.
     
    Time limit: 90 mins.
     

    108 downloads

       (1 review)

    0 comments

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  10. Cavalry Troop Reconnaissance (4.265)

    US Heavy Cavalry Troop Reconnaissance operation.
     
    Your equipment: M1A2, M3A2.
     
    Enemy equipment: Leopard 2A4, CV90, BMP2, BRDM2.
     
    Randomized enemy routes and locations.
     
    Time frame: Around 60 mins.
     

    105 downloads

       (0 reviews)

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  11. Leopard 2 Meeting Engagement (4.265)

    2010 Danish Leopard 2A5 Squadron vs Enemy Leopard 2A4 battalion.
     
    Your equipment: Leo2A5DK, CV9035DK, Infantry.
     
    Enemy equipment: Leopard 2A4, BMP3.
     
    Randomized enemy routes and fires.
     
    Time limit: approx 30 mins.
     

    79 downloads

       (1 review)

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  12. Operation Armata (4.265)

    2030 US Company Team vs Russian Armata platoon defense.
     
    Your equipment: M1A2SEP, M2A2, HMMWV, Infantry.
     
    Enemy equipment: T14 Armata, BMP T15 Armata, BMP K-17 Bumerang, BMP B-11 Kurganets.
     
    Randomized enemy defenses.
     
    Time limit: 60 mins.
     

    92 downloads

       (1 review)

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  13. Attacking Piranhas (4.265)

    2020 Belgian Company Team vs Russian Motor Rifle Battalion
     
    Your equipment: Piranha V, DF-30, DF-90, LMV, SPIKE-MR, Infantry.
     
    Enemy equipment: T72B1, BMP2, Infantry.
     
    Randomized enemy defenses.
     
    Time frame: 1H45.
     
    Get This Pack for some nice belgian texture mods:
     

    80 downloads

       (0 reviews)

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  14. Counterattack at Bommelsen (4.265)

    1989 West German Tank Company vs Soviet Mechanised Rifle Battalion.
     
    Your equipment: Leopard 1A5, M113A3, Luchs A2, Milan, Infantry.
     
    Enemy equipment: T64B, BTR70, BRDM2, Infantry.
     
    Randomized enemy forces.
     
    Time limit 90 mins.
     
     
    Requires Map "sce_Counterattack at Bommelsen" UID: 47c09581-4d03-4b69-b2b0-2daa9acc2260
     
     
    The map should download automatically however it is also available here:
     
    sce_Counterattack at Bommelsen.zip
     
     
     

    105 downloads

       (0 reviews)

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  15. Holding Bonstorf (4.265)

    British Armored force faces a Russian Battalion attack.
     
    Your equipment: Challenger 2, Warrior, Scimitar, Javelin, Infantry.
     
    Enemy equipment: T80U, BMP2, Infantry.
     
    Randomized enemy attack plans.
     
    Time frame: 90 mins.
     
     

    102 downloads

       (0 reviews)

    0 comments

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  16. Seize Objective Bear (4.265)

    Command a 1984 US Mechanized infantry company team to defeat a Soviet strongpoint.
     
    Your equipment: M60A3, M113A2, M901, M47 Dragon, Infantry.
     
    Enemy equipment: T62, BMP1, BTR60, BRDM2, Infantry.
     
    Randomized enemy forces, battle positions and routes.
     
    Time frame: No limit, 90 minutes plus.
     

    95 downloads

       (0 reviews)

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  17. Spanish Combat Team MSR Attack (4.265)

    Command a Spanish Combat Team to capture a Chinese Main Supply Route.
     
    Your equipment: Leopardo 2E, Pizarro, VEC-M1, Spike LR, Infantry.
     
    Enemy equipment: T90S, BMP2, BTR80, BRDM2, Infantry.
     
    Randomized enemy forces.
     
    Time frame: No limit, 90 mins to 2hrs approx.
     

    65 downloads

       (0 reviews)

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  18. SLOVENIA: WAR OF INDEPENDENCE

    SLOVENIA: WAR OF INDEPENDENCE


    By Connaugh
     
    The Ten-Day War or the Slovenian War of Independence was a brief conflict that followed Slovenia's declaration of independence from Yugoslavia on 25 June 1991. It was fought between the Slovenian Territorial Defence Forces and the Yugoslav People's Army.

     
    SITUATION:


    The Yugoslav People’s Army is poised on the Croatian border ready to invade Slovenia.  

     

    MISSION:
     
    Slovenian Territory Defense Forces are to defend the border crossings at Ormoz, Dolga Vas, and Gornja Radgona.
     

     
    FORCE COMPOSITION:
     
    Slovenia:         3 x T-55 Tanks                         Infantry Missile Teams
                            Infantry Sections with anti-tank weapons
                            Light Machine Gun units.

     
    Yugoslavia:     T-55 Tanks
                            BTR-70 PC’s

     
    Slovenia must have control of the three towns at mission end.

     
    Notes:



    Unzip SLOVENIA – WAR OF INDEPENDENCE  and save in your Scenario Folder. Unzip CONNAUGH – SLOVENIA  and save in your Maps Folder.

    119 downloads

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  19. Attack on the Rail Junction (4.265)

    M1A1 and M2A2 company team early morning Attack on a Russian occupied rail junction.
     
    Small scale SP attack mission with infantry focus and limited Artillery support.
     
    Enemy forces: T72B, BMP2, infantry, Company+ strength.
     
    Time Limit 60 Minutes.
     
    Enemy is randomised for replayability.
     

    110 downloads

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  20. Sodom to Gomorrah (v4.259)

    Just a bit of shoot'n'up fun.
     
    At Least two Sleezarian Coys, moving East from Sodom to Gomorrah route unknown.
    Probable enemy equipment includes BTR B-10s and BMP3s.
     
    Bandicoot detachment:
    1st Pl Mechanized infantry, 2nd Pl Tank and 3rd Pl recce
    c) Attachments and detachments: 
    Self propelled mortar Pl
    One battery of artillery is available. You also have some air support.

    Objectives:
    Locate and destroy all Sleezarians moving through your patrol area bounded by 850110 and 910070.
     

    94 downloads

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  21. Airfield Defence (v4.259)

    You are in command of 3rd Pl  Mechanized infantry push west and secure and hold Dutons Field (at approx 725558). Also block enemy access to the bridge (at approx 741555). Hold for as long as possible, at least until the 2 Coy  chooks arrive. 2 Coy has sent some infantry as an advanced party.
     
    The Sleezarian units are scripted quite randomly, both in their type and number of units. It has taken me quite some time to 'bálance' this; sometimes you get lots thrown at you and sometimes you don't, but just one T90 can ruin your day. Don't forget to feret out any Sleezarian irregulars, to win there must be no opposition elements at Dutons Field and none must have crossed the bridge!
     
    Optionally take control of:
    AT Pl (trigger (1) AT Pl)
    AA Pl (trigger (2) AA Pl)
    1st Pl (trigger (3) 1st Pl)
    2nd Pl (trigger (4) 2nd Pl)

    91 downloads

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  22. Company Team Bannon - Hold Obj Link

    Company Team Bannon - OBJ Link

    04 AUG 1986, Kernsbach.
    The Cold War has gone hot and we're a couple days into the Third World War.  Warsaw Pact and NATO forces are engaged in central Europe.  The local situation is very fluid.  Captain Bannon, your M1(IP) tank company is attached to a mechanized infantry battalion task force, TF 3/78 Inf.  The battalion spent the previous night road marching.  It is now ordered to conduct a forward passage of lines through the position of remaining elements of TF 2/93 Inf, who have been overwatching crossing points of the Kerns river along an important north/south line of communication.  TF 2/93 Inf has one mech company at Kernsbach guarding the Althausen crossing and their scout platoon is overwatching the crossing near the village of Lemm.  They report that there has been enemy activity in Althausen and Lemm and suspect that the bridges in these locations are covered with obstacles.  They also report that the Kerns should be fordable for tanks along the stretch just north of the scout platoon screen position.  The terrain feature opposite the 2/93 scouts just north of the river, marked on the map as OBJ LOG, is suspected to be occupied by a reinforced motor rifle company. 
    Our battalion, 3/78 Infantry, will pass forward to clear and hold the village of Arnsdorf in order to secure the line of communication.  Your company team currently consists of one mechanzied infantry platoon, two tank platoons-your third platoon is short one tank lost to mechanical breakdown during last night's road march, your tank, the XO's tank, and an attached fire support team.  Bravo Company is in place and the battalion mortar platoon is on-site.  However, the task force became separated during the night road march and Charlie Company has not yet arrived.  Nevertheless, the battalion commander has just directed you in very clear terms that your team will, without delay, cross the Kerns river and secure OBJ LOG.  You will then also clear and secure OBJ Link.  After OBJ LINK is cleared, Bravo Company will move to clear Vogelburg, and Charlie Company -provided they make it here- will move to clear Arnsdorf.  You presently have priority of fire for the mortars.

    *************************************************************************************************************************************************************************************************************************************************************************************
    Designer's notes:  
    This scenario depicts a set of battles described in Harold Coyle's novel, 'Team Yankee'.  The battles, as described, take place over the span of several hours.  The company team takes significant losses securing LOG and then loses contact with the battalion as it clears LINK.  The remaining elements of the team hold at LINK for the night, waiting to re-establish contact the following day.  That night a motor rifle battalion counterattacks. This scenario generally follows the depiction with some slight modifications for gameplay. The scenario does not have a time limit and is designed to take place between 1900 hrs 04 AUG 1986 until about 0100 hrs 05 AUG 1986.  It is intended that the player may manage the time using the pause, save game, and F12 time compression function.  The F12 function compresses time if there is no contact between opposing forces. The player is tasked with clearing OBJ LOG and OBJ LINK, and then defends OBJ LINK from a counterattack.  The counterattacking forces do not spawn until 'H-Hour', which is set as 2300 hrs.  After spawning, the counterattacking forces take about 45 minutes to deploy before launching the counterattack.  After clearing both objectives and preparing to defend OBJ LINK, the player may compress time until the counterattack so long as there are no remaining forces in contact.  In order to facilitate gameplay by insuring that no undetected enemy forces may prevent use of the time compression function, clearing OBJ LOG is an event that once satisfied will result in a text message that the objective is clear.
    The scenario will end if there are no longer any of the player's forces in OBJ LINK once the Red counterattack has begun, or if the player reduces the counterattacking forces in LINK to a number lower than his own (effectively holding the OBJ).
    Scoring is based on clearing OBJs LOG and LINK, holding OBJ LINK against the counterattack, and the player's remaining strength.

    337 downloads

       (0 reviews)

    2 comments

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