By TourvilleAux abords de Homs en Syrie approcher le commandement tactique de la garde républicaine et le capturer
Le secteur a été abandonné par le commandement mais reste défendu par des unités éparses d’infanterie mécanisée et de blindés
By GaryOwenCompany Team Bannon - OBJ Link
04 AUG 1986, Kernsbach.
The Cold War has gone hot and we're a couple days into the Third World War. Warsaw Pact and NATO forces are engaged in central Europe. The local situation is very fluid. Captain Bannon, your M1(IP) tank company is attached to a mechanized infantry battalion task force, TF 3/78 Inf. The battalion spent the previous night road marching. It is now ordered to conduct a forward passage of lines through the position of remaining elements of TF 2/93 Inf, who have been overwatching crossing points of the Kerns river along an important north/south line of communication. TF 2/93 Inf has one mech company at Kernsbach guarding the Althausen crossing and their scout platoon is overwatching the crossing near the village of Lemm. They report that there has been enemy activity in Althausen and Lemm and suspect that the bridges in these locations are covered with obstacles. They also report that the Kerns should be fordable for tanks along the stretch just north of the scout platoon screen position. The terrain feature opposite the 2/93 scouts just north of the river, marked on the map as OBJ LOG, is suspected to be occupied by a reinforced motor rifle company.
Our battalion, 3/78 Infantry, will pass forward to clear and hold the village of Arnsdorf in order to secure the line of communication. Your company team currently consists of one mechanzied infantry platoon, two tank platoons-your third platoon is short one tank lost to mechanical breakdown during last night's road march, your tank, the XO's tank, and an attached fire support team. Bravo Company is in place and the battalion mortar platoon is on-site. However, the task force became separated during the night road march and Charlie Company has not yet arrived. Nevertheless, the battalion commander has just directed you in very clear terms that your team will, without delay, cross the Kerns river and secure OBJ LOG. You will then also clear and secure OBJ Link. After OBJ LINK is cleared, Bravo Company will move to clear Vogelburg, and Charlie Company -provided they make it here- will move to clear Arnsdorf. You presently have priority of fire for the mortars.
This scenario depicts a set of battles described in Harold Coyle's novel, 'Team Yankee'. The battles, as described, take place over the span of several hours. The company team takes significant losses securing LOG and then loses contact with the battalion as it clears LINK. The remaining elements of the team hold at LINK for the night, waiting to re-establish contact the following day. That night a motor rifle battalion counterattacks. This scenario generally follows the depiction with some slight modifications for gameplay. The scenario does not have a time limit and is designed to take place between 1900 hrs 04 AUG 1986 until about 0100 hrs 05 AUG 1986. It is intended that the player may manage the time using the pause, save game, and F12 time compression function. The F12 function compresses time if there is no contact between opposing forces. The player is tasked with clearing OBJ LOG and OBJ LINK, and then defends OBJ LINK from a counterattack. The counterattacking forces do not spawn until 'H-Hour', which is set as 2300 hrs. After spawning, the counterattacking forces take about 45 minutes to deploy before launching the counterattack. After clearing both objectives and preparing to defend OBJ LINK, the player may compress time until the counterattack so long as there are no remaining forces in contact. In order to facilitate gameplay by insuring that no undetected enemy forces may prevent use of the time compression function, clearing OBJ LOG is an event that once satisfied will result in a text message that the objective is clear.
The scenario will end if there are no longer any of the player's forces in OBJ LINK once the Red counterattack has begun, or if the player reduces the counterattacking forces in LINK to a number lower than his own (effectively holding the OBJ).
Scoring is based on clearing OBJs LOG and LINK, holding OBJ LINK against the counterattack, and the player's remaining strength.
By ben1986 West German Panzergrenadier company team conducts a raid into a Chinese Motor Rifle Regiment rear area.
Your equipment: Leopard 2A4, Marder 1A3, Luchs A2.
Enemy equipment: BTR60, T-62, BRDM2-AT.
Time limit: 2 hrs.
4x M2 ODS
2x UH60 (w/ dismounts)
Enemy forces defending the town of Amallah with an armored company (T-72M4 and BMP-3) in a hasty defense. On the eastern flank is a known SAM (MANPAD) site that was revealed to us by Human Intelligence sources in the area. It is defended by dismounted forces and light trucks, and is using aggressive roving patrols. Additionally, if the enemy detects an armored attack on the SAM site, it will most likely launch a counter-attack with the Brigade Reserve Company (T-72) to protect its high-value asset. We have also detected a C2 node - an enemy Command Post that is directing the fight from north of Amallah. We believe this will be a vulnerable target for our UAV and long-range fires if we can first neutralize/destroy the SAM site. The enemy maintains a small armored reserve somewhere north of Amallah that will be employed to prevent the town from falling into our hands, or to defend the SAM site. The enemy also maintains a platoon of 122mm artillery, located somewhere to the north.
II. Mission: Attack to seize the town of Amallah
Concept. Amallah must be cleared - however, we must set the conditions for a successful attack. First, we will locate and destroy a known SAM site in the east using a recon force - this site is providing protection against friendly air assets. These SAMs are incredibly important for the enemy - if they detect our armored vehicles in the area, then we can expect an enemy armored counter-attack against us. Once we have destroyed the SAMs, then our friendly UAV will be cleared on station. Use the UAV to locate the enemy command post, in a suspected position to the north of Amallah. You will have a precision-strike capability with Guided Multiple-Launch Rocket system (GMLR) and 15mm artillery support. Once the SAM site and HQ position have been destroyed then A CO armor will be released for the attack on Amallah.
1. Locate and Destroy SAM Site (10)
2. Locate and Destroy Enemy HQ (10)
3. Clear enemy from Amallah (30)
4. Preserve Combat Power (50)
4x 120mm Mortars (organic)
6x 155mm Guns (direct support for enemy HQ)
12x Rockets (direct support for enemy HQ)
IV. Support. Organic medical and resupply assets
Map Contacts: Enabled
Friendly ID: ON
Overhead View: On
2x PLT LEO 2A4
1x PLT Marder 1A3
a. Enemy. Enemy forces from a Mechanized Infantry Battalion (BMP-2) have established a defensive perimeter around the city of Stadthagen. In our sector, we have a mechanized infantry company supported by T-72 tanks in a defensive position which has a kill zone overlooking a critical portion of Highway 65. We also expect to see a scout platoon in a screen along the enemy's western flank.
b. Friendly. Our parent Battalion will conduct an attack on Stadthagen, and your Company is first in the order of attack. It is critical to destroy the enemy armor north of Highway 65, or it will stall this entire attack. You have 90 minutes to complete this attack or the entire brigade will be thrown off of its timeline.
II. MISSION. Attack to clear the enemy position between Phase Line Betty and Phase Line Carol no later than H+90 minutes to allow friendly forces passage along Highway 65.
1. Clear the enemy position north of Highway 65
2. Preserve your combat power - you will most likely be part of the attack on Stathagen
3. Prevent unnecessary destruction of civilian property
Fires. 1x Mortar Platoon in support (4x tubes)
Organic Resupply and Medical Support - all repairs will be conducted post-operation, during reconsolidation.
Friendly ID: On
Map Contacts: Enabled
Overhead View: On
By ssidiverYou are in command of 3rd Pl Mechanized infantry push west and secure and hold Dutons Field (at approx 725558). Also block enemy access to the bridge (at approx 741555). Hold for as long as possible, at least until the 2 Coy chooks arrive. 2 Coy has sent some infantry as an advanced party.
The Sleezarian units are scripted quite randomly, both in their type and number of units. It has taken me quite some time to 'bálance' this; sometimes you get lots thrown at you and sometimes you don't, but just one T90 can ruin your day. Don't forget to feret out any Sleezarian irregulars, to win there must be no opposition elements at Dutons Field and none must have crossed the bridge!
Optionally take control of:
AT Pl (trigger (1) AT Pl)
AA Pl (trigger (2) AA Pl)
1st Pl (trigger (3) 1st Pl)
2nd Pl (trigger (4) 2nd Pl)
By ssidiverJust a bit of shoot'n'up fun.
At Least two Sleezarian Coys, moving East from Sodom to Gomorrah route unknown.
Probable enemy equipment includes BTR B-10s and BMP3s.
1st Pl Mechanized infantry, 2nd Pl Tank and 3rd Pl recce
c) Attachments and detachments:
Self propelled mortar Pl
One battery of artillery is available. You also have some air support.
Locate and destroy all Sleezarians moving through your patrol area bounded by 850110 and 910070.
By benM1A1 and M2A2 company team early morning Attack on a Russian occupied rail junction.
Small scale SP attack mission with infantry focus and limited Artillery support.
Enemy forces: T72B, BMP2, infantry, Company+ strength.
Time Limit 60 Minutes.
Enemy is randomised for replayability.
By benPanzergrenadier attack on Russian Mech infantry company.
Enemy forces: T64B, BMP2, BTR80, infantry.
Your forces: Leopard 2A4, Marder, Luchs, infantry.
Small scale attack mission with infantry focus and limited Artillery support.
Time frame: 60 to 90 Minutes, no limit.
Enemy battle positions are randomised for replayability.
6x DF30 (w/ Scout Teams)
a. Enemy. Enemy forces are defending the area with a Mechanized Company; three platoons of BMP-3 supported by a T-90 tank platoon. We expect a truck-mounted scout platoon operating between Phase Line AXE and Phase Line BLADE, with the main enemy defense positioned between PL BLADE and PL CUTLASS. The enemy has positioned a battery of SA-19s near the town of Datsk in order to protect their logistics node that is established the town of Zvodra.
b. Friendly. A Stryker Recon Troop is positioned forward, and is being supported by a section of M1A2 tanks. A US Combined Arms Battalion is following and will pass along Highway 8 as they continue the attack to the north.
II. MISSION. Attack to destroy the enemy logistics node near Zvodra
Concept. Attack to clear enemy armor and air defense
1. Clear enemy between PL BLADE and PL CUTLASS so follow on forces can pass through the area unhindered
2. Destroy enemy Air Defense Artillery north of PL BLADE to enabled aviation assets to operate in the are freely.
3. Destroy the Enemy Support Area with Aviation and Artillery Assets
2x 120mm Mortars
4x 155mm Guns (216 HE / 180 SMK)
2x MLRS (en route)
6x 155mm Guns (en route)
2x AH64 will arrive once the area is clear of enemy air defense artillery
Assets: Resupply & Medical
Friendly ID: On
Map Contacts: Enabled
Overhead View: On
By ConnaughSLOVENIA: WAR OF INDEPENDENCE
The Ten-Day War or the Slovenian War of Independence was a brief conflict that followed Slovenia's declaration of independence from Yugoslavia on 25 June 1991. It was fought between the Slovenian Territorial Defence Forces and the Yugoslav People's Army.
The Yugoslav People’s Army is poised on the Croatian border ready to invade Slovenia.
Slovenian Territory Defense Forces are to defend the border crossings at Ormoz, Dolga Vas, and Gornja Radgona.
Slovenia: 3 x T-55 Tanks Infantry Missile Teams
Infantry Sections with anti-tank weapons
Light Machine Gun units.
Yugoslavia: T-55 Tanks
Slovenia must have control of the three towns at mission end.
Unzip SLOVENIA – WAR OF INDEPENDENCE and save in your Scenario Folder. Unzip CONNAUGH – SLOVENIA and save in your Maps Folder.
By benCommand a Spanish Combat Team to capture a Chinese Main Supply Route.
Your equipment: Leopardo 2E, Pizarro, VEC-M1, Spike LR, Infantry.
Enemy equipment: T90S, BMP2, BTR80, BRDM2, Infantry.
Randomized enemy forces.
Time frame: No limit, 90 mins to 2hrs approx.
By benCommand a 1984 US Mechanized infantry company team to defeat a Soviet strongpoint.
Your equipment: M60A3, M113A2, M901, M47 Dragon, Infantry.
Enemy equipment: T62, BMP1, BTR60, BRDM2, Infantry.
Randomized enemy forces, battle positions and routes.
Time frame: No limit, 90 minutes plus.
By ben1989 West German Tank Company vs Soviet Mechanised Rifle Battalion.
Your equipment: Leopard 1A5, M113A3, Luchs A2, Milan, Infantry.
Enemy equipment: T64B, BTR70, BRDM2, Infantry.
Randomized enemy forces.
Time limit 90 mins.
Requires Map "sce_Counterattack at Bommelsen" UID: 47c09581-4d03-4b69-b2b0-2daa9acc2260
The map should download automatically however it is also available here:
sce_Counterattack at Bommelsen.zip
By ben2020 Belgian Company Team vs Russian Motor Rifle Battalion
Your equipment: Piranha V, DF-30, DF-90, LMV, SPIKE-MR, Infantry.
Enemy equipment: T72B1, BMP2, Infantry.
Randomized enemy defenses.
Time frame: 1H45.
Get This Pack for some nice belgian texture mods:
By ben2030 US Company Team vs Russian Armata platoon defense.
Your equipment: M1A2SEP, M2A2, HMMWV, Infantry.
Enemy equipment: T14 Armata, BMP T15 Armata, BMP K-17 Bumerang, BMP B-11 Kurganets.
Randomized enemy defenses.
Time limit: 60 mins.
By benBritish Armored force faces a Russian Battalion attack.
Your equipment: Challenger 2, Warrior, Scimitar, Javelin, Infantry.
Enemy equipment: T80U, BMP2, Infantry.
Randomized enemy attack plans.
Time frame: 90 mins.
By ben2010 Danish Leopard 2A5 Squadron vs Enemy Leopard 2A4 battalion.
Your equipment: Leo2A5DK, CV9035DK, Infantry.
Enemy equipment: Leopard 2A4, BMP3.
Randomized enemy routes and fires.
Time limit: approx 30 mins.
By benUS Heavy Cavalry Troop Reconnaissance operation.
Your equipment: M1A2, M3A2.
Enemy equipment: Leopard 2A4, CV90, BMP2, BRDM2.
Randomized enemy routes and locations.
Time frame: Around 60 mins.
By benAfrican ad hoc armored company defend against a rebel raid, then counterattack.
Your equipment: T-72M, T-55A, Sho't Kal, BMP2, BTR70, BRDM2, M113 RCL.
Enemy equipment: T-55A, BMP1, BTR60, BRDM2, Technicals.
Time frame: Around 60 mins.
By benSpanish Armored Cavalry Squadron clear Rebel forces from a remote African region.
Your equipment: Leopardo 2E, Centauro B1, VEC-M1.
Enemy equipment: T-72A, BTR60, Technicals.
Time limit: 90 mins.
Operation Cold Call
Task Org [Initial]
4x VAMTAC (M2HB)
4x Light INF Squads (w/ ATGM)
4x 120mm Mortars (Piranha V)
1x Support PLT
1x FARP Section
(Additional reinforcements may arrive if available)
An enemy Mechanized Infantry Battalion is established in a defense around the Benmir airport. Our scouts have identified enemy recon forces operating just beyond Phase Line ALPHA, and several platoon battle positions along Phase Line BRAVO. Enemy recon patrols are extremely aggressive and our scouts were forced to retrograde, so enemy dispositions beyond the phase line BRAVO are relatively unknown but we anticipate mechanized infantry battle positions supported by tanks in a layered defense around the airfield. We also anticipate the enemy to emplace minefield obstacle belts to support their defense, as well as protection from MANPADs and artillery.
Our force is relatively small, and a piece-meal composition of scattered units across the Battalion. The Division commander is pushing an aggressive timeline for seizure of the Benmir airfield to support airlift of critical supplies into the AO. We're out of time and must attack now.
Attack to seize OBJ BULL to allow friendly forces to utilize additional tactical infrastructure to support future offensive operations
-Attack now, and attack with what you have. Additional reinforcements may arrive when or if they can.
-You have support from 2x transportation aircraft, and elements from B CO (light infantry), but beware of the SAM threat in the AO.
-Your attack will be supported with organic 120mm mortars and a battery of 155mm guns.
IV. Service & Support
-Your company is fully supplied, and is being supported by HQ resupply assets (fuel/ammo)
- A FARP has been established to the south by G CO, and can be moved at any time.
V. Command & Signal
-Friendly ID: On
-Map Contacts: Enabled
1. You don't have much to attack with, certainly not as much as you'd like - but sometimes thats life!
2. Do recon - locate the enemy and determine their composition - formulate your attack and don't attack blindly.
3. Take your time - Don't rush. Designate march objectives - seize terrain that you think is relevant and consolidate your forces. Rinse and Repeat.
Operation Dragon Hunter
2x Leopard 2
4x DF30 (w/ dismounts)
2x VAMTEC (50cal) with dismounts
2x VAMTEC (TOW) with dismounts
In the Last 48 hours, militia fighters have moved south and occupied the Gomahalo peninsula. This holds significant value, as the Gomahalo peninsula has been declared a de-militarized zone after years of civil strife.
Intel now suspects that militia fighters have done this under the guidance of Olvana advisors operating in the area - also confirmed by friendly Signals Intelligence (SIGINT) sources that have been intercepting Olvanian military communication. The local militia is well armed - T62 tanks and BMP1's with trained and equipped infantry formations. Additionally, an Olvana command node is operating in the area and advising militia leaders as well as providing short range air defense (rough location is marked) to the north, near Badme.
Badme is also of significant value - the militia has historically used this village to stage operations and base themselves. Expect a prepared defense.
A Belgian task force has been quickly assembled at the Gomahalo airport, to the south. This team also include a UAV that has been placed under your tactical control.
There are still civilians in the area - avoid civilian casualties as much as possible and avoid the destruction of civilian property as much as possible.
II. Mission: Attack to defeat militia fighters in Gomahalo and Badme; destroy foreign military equipment/forces operating in the area that pose a hostile threat
Commanders Intent: Defeat militia forces by clearing them from the Gomahalo peninsula and the village of Badme. Prevent further Olvana influence in the area by destroying their command node
1. Clear Gomahalo of militia fighters
2. Destroy the Olvana C2 Node located around Gomahalo
3. Clear Badme of enemy fighters
Fires: 4x Mortar carriers organically controled by your company
IV Service & Support: Resupply and Medical assets are organic to your company
Friendly ID: On
Map Contacts: Enabled
By ConnaughST. NAZAIRE RAID by Connaugh
The St Nazaire Raid or Operation Chariot was a British amphibious attack on the heavily defended Normandie dry dock at St Nazaire in German-occupied France during the Second World War. The operation was undertaken by the Royal Navy (RN) and British Commandos. St Nazaire was targeted because the loss of its dry dock would force any large German warship in need of repairs, such as Tirpitz, sister ship of Bismarck, to return to home waters by running the gauntlet of the Home Fleet of the Royal Navy and other British forces, via the English Channel or the North Sea.
The obsolete destroyer HMS Campbeltown, accompanied by Motor Launches, carrying Infantry, and Motor Gun Boats, crossed the English Channel to the Atlantic coast of France and was rammed into the Normandie dock gates. The ship had been packed with delayed-action explosives, well hidden within a steel and concrete case, that detonated later that day, putting the dock out of service until 1948.
Group 1: 3 x Motor Launches (M113A1), 1 x Motor Gun Boat (PT76)
Group 2: 3 x Motor Launches (M113A1), 1 x Motor Gun Boat (PT76)
Group 3: 3 x Motor Launches (M113A1), 1 x Motor Gun Boat (PT76)
HMS Campbeltown: 1 x Destroyer (ASLAV-PC) with Infantry.
HMS Tynedale: 1 x Destroyer (105mm Gun)
Each Group is comprised of Infantry with Anti-tank weapons, LMG Teams, and M47 Dragon ATGM teams.
Group 1: Capture the Old Mole, the Power Station,
and destroy the Avant Port Bridge.
Group 2: Capture the Winding Station, the Lock,
and destroy the Lock Bridge.
Group 3: Capture the Pump House, the Storage tanks,
and destroy the Basin Bridge.
HMS Campbeltown: Ram the Normandie Dock Gate and destroy the gate.
The amphibious force of Motor Launches (M113A1), supported by Motor Gun Boats (PT76), will disembark infantry to clear out Enemy positions,
capture the assigned objectives, set demolition charges to destroy bridges, and prepare for armored counter-attacks with the ATGM Teams.
The HMS Campbeltown will ram the Normandie Dock Gate, disembark its infantry and assist capturing objectives.
HMS Tynedale will provide fire support from the Estuary.
To destroy the bridges, Infantry must advance to occupy the bridge zones which will activate an IED after a 5-minute delay.
The HMS Campbeltown has to break through the dock gate wall to its waypoint, disembarking its infantry, activating demolition charges (IED) to explode in 20 minutes.
Message will be generated when an objective is achieved.
Unzip ST NAZAIRE RAID and save in your Scenarios Folder
Unzip CONNAUGH – ST NAZAIRE and save in your maps folder
By benNetherlands Army Tank platoon and IFV platoon attack.
Your equipment: Leopard 2A4, CV90-35-NL.
Enemy equipment: T-62, BMP1, MTLB, BRDM2.
Time limit: 1 hr.