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4.1+ Scenarios where the human user controls a company.

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  1. Company Team Bannon - Hold Obj Link

    Company Team Bannon - OBJ Link

    04 AUG 1986, Kernsbach.
    The Cold War has gone hot and we're a couple days into the Third World War.  Warsaw Pact and NATO forces are engaged in central Europe.  The local situation is very fluid.  Captain Bannon, your M1(IP) tank company is attached to a mechanized infantry battalion task force, TF 3/78 Inf.  The battalion spent the previous night road marching.  It is now ordered to conduct a forward passage of lines through the position of remaining elements of TF 2/93 Inf, who have been overwatching crossing points of the Kerns river along an important north/south line of communication.  TF 2/93 Inf has one mech company at Kernsbach guarding the Althausen crossing and their scout platoon is overwatching the crossing near the village of Lemm.  They report that there has been enemy activity in Althausen and Lemm and suspect that the bridges in these locations are covered with obstacles.  They also report that the Kerns should be fordable for tanks along the stretch just north of the scout platoon screen position.  The terrain feature opposite the 2/93 scouts just north of the river, marked on the map as OBJ LOG, is suspected to be occupied by a reinforced motor rifle company. 
    Our battalion, 3/78 Infantry, will pass forward to clear and hold the village of Arnsdorf in order to secure the line of communication.  Your company team currently consists of one mechanzied infantry platoon, two tank platoons-your third platoon is short one tank lost to mechanical breakdown during last night's road march, your tank, the XO's tank, and an attached fire support team.  Bravo Company is in place and the battalion mortar platoon is on-site.  However, the task force became separated during the night road march and Charlie Company has not yet arrived.  Nevertheless, the battalion commander has just directed you in very clear terms that your team will, without delay, cross the Kerns river and secure OBJ LOG.  You will then also clear and secure OBJ Link.  After OBJ LINK is cleared, Bravo Company will move to clear Vogelburg, and Charlie Company -provided they make it here- will move to clear Arnsdorf.  You presently have priority of fire for the mortars.

    *************************************************************************************************************************************************************************************************************************************************************************************
    Designer's notes:  
    This scenario depicts a set of battles described in Harold Coyle's novel, 'Team Yankee'.  The battles, as described, take place over the span of several hours.  The company team takes significant losses securing LOG and then loses contact with the battalion as it clears LINK.  The remaining elements of the team hold at LINK for the night, waiting to re-establish contact the following day.  That night a motor rifle battalion counterattacks. This scenario generally follows the depiction with some slight modifications for gameplay. The scenario does not have a time limit and is designed to take place between 1900 hrs 04 AUG 1986 until about 0100 hrs 05 AUG 1986.  It is intended that the player may manage the time using the pause, save game, and F12 time compression function.  The F12 function compresses time if there is no contact between opposing forces. The player is tasked with clearing OBJ LOG and OBJ LINK, and then defends OBJ LINK from a counterattack.  The counterattacking forces do not spawn until 'H-Hour', which is set as 2300 hrs.  After spawning, the counterattacking forces take about 45 minutes to deploy before launching the counterattack.  After clearing both objectives and preparing to defend OBJ LINK, the player may compress time until the counterattack so long as there are no remaining forces in contact.  In order to facilitate gameplay by insuring that no undetected enemy forces may prevent use of the time compression function, clearing OBJ LOG is an event that once satisfied will result in a text message that the objective is clear.
    The scenario will end if there are no longer any of the player's forces in OBJ LINK once the Red counterattack has begun, or if the player reduces the counterattacking forces in LINK to a number lower than his own (effectively holding the OBJ).
    Scoring is based on clearing OBJs LOG and LINK, holding OBJ LINK against the counterattack, and the player's remaining strength.

    359 downloads

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  2. Rebel Raid East Africa (4.268)

    African ad hoc armored company defend against a rebel raid, then counterattack.
     
    Your equipment: T-72M, T-55A, Sho't Kal, BMP2, BTR70, BRDM2, M113 RCL.
     
    Enemy equipment: T-55A, BMP1, BTR60, BRDM2, Technicals.
     
    Time frame: Around 60 mins.
     

    157 downloads

       (3 reviews)

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  3. Operation Dragon Hunter

    Operation Dragon Hunter
     
    Combat Power
    2x Leopard 2
    2x DF90
    4x DF30 (w/ dismounts)
    2x VAMTEC (50cal) with dismounts
    2x VAMTEC (TOW) with dismounts
     
    I. Situation
     
    In the Last 48 hours, militia fighters have moved south and occupied the Gomahalo peninsula. This holds significant value, as the Gomahalo peninsula has been declared a de-militarized zone after years of civil strife. 
     
    Intel now suspects that militia fighters have done this under the guidance of Olvana advisors operating in the area - also confirmed by friendly Signals Intelligence (SIGINT) sources that have been intercepting Olvanian military communication. The local militia is well armed - T62 tanks and BMP1's with trained and equipped infantry formations. Additionally, an Olvana command node is operating in the area and advising militia leaders as well as providing short range air defense (rough location is marked) to the north, near Badme.
     
    Badme is also of significant value - the militia has historically used this village to stage operations and base themselves. Expect a prepared defense.
      
    A Belgian task force has been quickly assembled at the Gomahalo airport, to the south. This team also include a UAV that has been placed under your tactical control.
     
    There are still civilians in the area - avoid civilian casualties as much as possible and avoid the destruction of civilian property as much as possible. 
     
    II. Mission: Attack to defeat militia fighters in Gomahalo and Badme; destroy foreign military equipment/forces operating in the area that pose a hostile threat
     
    III. Execution
      
     Commanders Intent: Defeat militia forces by clearing them from the Gomahalo peninsula and the village of Badme. Prevent further Olvana influence in the area by destroying their command node
      
     Key Tasks
            1. Clear Gomahalo of militia fighters
            2. Destroy the Olvana C2 Node located around Gomahalo
            3. Clear Badme of enemy fighters
        
    Fires: 4x Mortar carriers organically controled by your company
     
    IV Service & Support: Resupply and Medical assets are organic to your company
     
    V. Signals
        Friendly ID: On
        Map Contacts: Enabled

    187 downloads

       (1 review)

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  4. PzGren Flank Raid (4.265)

    1986 West German Panzergrenadier company team conducts a raid into a Chinese Motor Rifle Regiment rear area.
     
    Your equipment: Leopard 2A4, Marder 1A3, Luchs A2.
     
    Enemy equipment: BTR60, T-62, BRDM2-AT.
     
    Time limit: 2 hrs.
     

    166 downloads

       (1 review)

    2 comments

    Updated

  5. SLOVENIA: WAR OF INDEPENDENCE

    SLOVENIA: WAR OF INDEPENDENCE


    By Connaugh
     
    The Ten-Day War or the Slovenian War of Independence was a brief conflict that followed Slovenia's declaration of independence from Yugoslavia on 25 June 1991. It was fought between the Slovenian Territorial Defence Forces and the Yugoslav People's Army.

     
    SITUATION:


    The Yugoslav People’s Army is poised on the Croatian border ready to invade Slovenia.  

     

    MISSION:
     
    Slovenian Territory Defense Forces are to defend the border crossings at Ormoz, Dolga Vas, and Gornja Radgona.
     

     
    FORCE COMPOSITION:
     
    Slovenia:         3 x T-55 Tanks                         Infantry Missile Teams
                            Infantry Sections with anti-tank weapons
                            Light Machine Gun units.

     
    Yugoslavia:     T-55 Tanks
                            BTR-70 PC’s

     
    Slovenia must have control of the three towns at mission end.

     
    Notes:



    Unzip SLOVENIA – WAR OF INDEPENDENCE  and save in your Scenario Folder. Unzip CONNAUGH – SLOVENIA  and save in your Maps Folder.

    133 downloads

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  6. Operation Spearhead (4.265)

    Spanish Armored Cavalry Squadron clear Rebel forces from a remote African region.
     
    Your equipment: Leopardo 2E, Centauro B1, VEC-M1.
     
    Enemy equipment: T-72A, BTR60, Technicals.
     
    Time limit: 90 mins.
     

    118 downloads

       (1 review)

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  7. Russians in the woods (4.268)

    Panzergrenadier attack on Russian Mech infantry company.
     
    Enemy forces: T64B, BMP2, BTR80, infantry.
     
    Your forces: Leopard 2A4, Marder, Luchs, infantry.
     
    Small scale attack mission with infantry focus and limited Artillery support.
     
    Time frame: 60 to 90 Minutes, no limit.
     
    Enemy battle positions are randomised for replayability.
     
     

    147 downloads

       (2 reviews)

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  8. Operation Pathfinder

    Combat Power:
    3x3 CR2 Platoons
    2x2 Recon Section (Pizzaro/proxy)
     
    I. Situation
        Friendly forces are currently set to the east of Imarat, postured to attack to seize key terrain that will enable follow-on forces a swift transition through the area, along Highway 5 and Highway 2. We have detected a reinforced enemy mechanized infantry company defending the area, with BMP-3, T-90 tanks, and a truck-mounted scout platoon forward. We have detected enemy scouts operating between PL BRONZE and PL PLATINUM, with small teams and ATGM trucks, and we suspect platoon-sized disruption forces to be positioned between PL SILVER and PL BRONZE, with their main defensive force around the town of Chaman. 
         
    II. Mission:  Attack to seize OBJ BULL no later than H+90 minutes to enable follow-on forces freedom of movement.
     
    III. Execution
        a. Seize OBJ BULL (60)
        b. Preseve Combat Power for follow-on operations (40)
        
        Fires: 155mm are allocated as direct support (288 HE/240 SMK)
     
    IV. Support.     Organic medical and supply assets are on hand
     
    V. Signal
        Friendly ID: On
        Map Updates: Enabled
        Overhead View: On
     

    175 downloads

       (2 reviews)

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  9. Ice Burn

    Combat Power
    8x Stryker Dragoon (DF30/Proxy)
    4x Stryker MGS (Centauro/proxy)
    4x M1A2
     
    I. SITUATION
    a. Enemy. Enemy forces are defending the area with a mechanized infantry company (BMP3) supported by a platoon of T90 tanks and a motorized recon platoon. The enemy has positioned two mechanized platoons foward, defending crossing sites at Novahorsk and Gliwek and two platoons remain near the town of Bojnik. We expect to see motor recon units conducing roving patrols on the flanks and near the Anizu hills, to provide coverage between the disruption forces and the main body in Bojnik. We expect to see tanks supporting the main defense at Bojnik, however, they may reinforce a crossing site if necessary. 
     
    b. Friendly. Friendly forces consist of a Stryker Recon Troop supported by a platoon of tanks. Weather is keeping our aircraft grounded, so don't expect any support. The poor weather conditions are also slowing our follow-on forces, so we must seize that critical crossroads junction in Bojnik. 
      
    II. MISSION:  Attack to clear enemy forces from the town of Bojnik; this will allow follow-on forces ease of movement across the road network. 
     
    III. EXECUTION
     
        Tasks
            a. Clear Bojnik (60) 
            b. Preseve Combat Power for follow-on operations (40) 
     
        Fires: 
            155mm are allocated as direct support (216 HE/216 SMK) 
     
     IV. SUSTAINMENT.     Organic medical and supply assets are organic to your Troop
     
     V. SIGNALS 
        Friendly ID: On 
        Map Updates: Enabled 
        Overhead View: On

    138 downloads

       (3 reviews)

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  10. Operation Cold Call

    Operation Cold Call 
    by Apocalypse
     
    Task Org [Initial]
    2x M1A2
    2x M2A2
    4x VAMTAC (M2HB)
    2x Centauro
    4x Light INF Squads (w/ ATGM)
    4x 120mm Mortars (Piranha V)
    1x CH47 
    1x UH60
    1x Support PLT
    1x FARP Section
     
    (Additional reinforcements may arrive if available)
     
    I. Situation
        An enemy Mechanized Infantry Battalion is established in a defense around the Benmir airport. Our scouts have identified enemy recon forces operating  just beyond Phase Line ALPHA, and several platoon battle positions along Phase Line BRAVO. Enemy recon patrols are extremely aggressive and our scouts were forced to retrograde, so enemy dispositions beyond the phase line BRAVO are relatively unknown but we anticipate mechanized infantry battle positions supported by tanks in a layered defense around the airfield. We also anticipate the enemy to emplace minefield obstacle belts to support their defense, as well as protection from MANPADs and artillery. 
     
       Our force is relatively small, and a piece-meal composition of scattered units across the Battalion. The Division commander is pushing an aggressive timeline for seizure of the Benmir airfield to support airlift of critical supplies into the AO. We're out of time and must attack now. 
     
    II. Mission
        Attack to seize OBJ BULL to allow friendly forces to utilize additional tactical infrastructure to support future offensive operations
     
    III. Execution
        -Attack now, and attack with what you have. Additional reinforcements may arrive when or if they can. 
        -You have support from 2x transportation aircraft, and elements from B CO (light infantry), but beware of the SAM threat in the AO.
        -Your attack will be supported with organic 120mm mortars and a battery of 155mm guns.
     
    IV. Service & Support
        -Your company is fully supplied, and is being supported by HQ resupply assets (fuel/ammo)
       - A FARP has been established to the south by G CO, and can be moved at any time.
     
    V. Command & Signal
       -Friendly ID: On
        -Map Contacts: Enabled

    Commanders Guidance:
    1. You don't have much to attack with, certainly not as much as you'd like - but sometimes thats life!
    2. Do recon - locate the enemy and determine their composition - formulate your attack and don't attack blindly. 
    3. Take your time - Don't rush. Designate march objectives - seize terrain that you think is relevant and consolidate your forces. Rinse and Repeat.
     

    125 downloads

       (1 review)

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  11. Sodom to Gomorrah (v4.259)

    Just a bit of shoot'n'up fun.
     
    At Least two Sleezarian Coys, moving East from Sodom to Gomorrah route unknown.
    Probable enemy equipment includes BTR B-10s and BMP3s.
     
    Bandicoot detachment:
    1st Pl Mechanized infantry, 2nd Pl Tank and 3rd Pl recce
    c) Attachments and detachments: 
    Self propelled mortar Pl
    One battery of artillery is available. You also have some air support.

    Objectives:
    Locate and destroy all Sleezarians moving through your patrol area bounded by 850110 and 910070.
     

    101 downloads

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  12. Airfield Defence (v4.259)

    You are in command of 3rd Pl  Mechanized infantry push west and secure and hold Dutons Field (at approx 725558). Also block enemy access to the bridge (at approx 741555). Hold for as long as possible, at least until the 2 Coy  chooks arrive. 2 Coy has sent some infantry as an advanced party.
     
    The Sleezarian units are scripted quite randomly, both in their type and number of units. It has taken me quite some time to 'bálance' this; sometimes you get lots thrown at you and sometimes you don't, but just one T90 can ruin your day. Don't forget to feret out any Sleezarian irregulars, to win there must be no opposition elements at Dutons Field and none must have crossed the bridge!
     
    Optionally take control of:
    AT Pl (trigger (1) AT Pl)
    AA Pl (trigger (2) AA Pl)
    1st Pl (trigger (3) 1st Pl)
    2nd Pl (trigger (4) 2nd Pl)

    99 downloads

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  13. Day of Decision

    Day of Decision
    by Apocalypse

    01 APR 25
    0700 HRS
     
    I. SITUATION
    Once again, tensions are quickly rising along the Atropian/Donovian border. A recent border disput (yet again) has caused the Donovian National Command Authority to direct the Southern Army to re-position combat power along the Donovian/Atropian border. Combat forces from the 80th Mechanized Division are staged near the town of Badakhashon with the mission of smashing through the border to allow follow-on forces to exploit the gap into Atropia. Our forces as scattered and are slowly moving into defensive positions. Your company is on a rotation near the border - it was your last week before going home for a few weeks of R&R, but you're first and only line of defense against the Donovian wave. 
        
    Your tank company is currently staged behind Hill 474 and the Samagen Heights. You have access to Highway 4 which runs across the border and directly to Badakhashon. It is the most likely avenue in which the 80th Division will attack through. You also have a platoon of Brigade scouts set in a screen across the border. They are lightly equipped but have exceptional observation posts that will provide you with plenty of early warning. 
     
    We expect the 80th Division to attack with the 801 Mechanized Brigade as the first echelon. However, we also expect the 801st to be augmented with tanks from the 804th Tank Brigade and artillery from 805th Field Artillery Brigade. Behind the 801st will follow the 802nd and 803rd Mechanized Brigades.
     
    II. MISSION
        Defend along Highway 4 for two hours - allow friendly forces to reach defensive positions to your rear area (main battle area) and prevent the enemy from achieving decisive success along the border. 
     
    III. EXECUTION
        Array your company at defensive positions to intercept the enemy that will approach along Highway 4. Brigade scouts will provide early warning to the east. However, we shouldn't expect any further assets to enter our area of operations. Hold your position for two hours to allow friendly forces to move into their defensive battle positions to our rear (west) and then be prepared to retrograde from the area. 
     
    IV. SERVICE & SUPPORT
        All units are fully resupplied, and the company maintains two organic resupply vehicles as well as our medical evacuation vehicle. 
     
    V. SIGNALS
        Friendly ID: On
        Map Contacts: Enabled
        Overhead View: On

    99 downloads

       (4 reviews)

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  14. Opening The Gate

    Combat Power
    2x PLT LEO 2A4
    1x PLT Marder 1A3
     
    I. SITUATION 
        a. Enemy. Enemy forces from a Mechanized Infantry Battalion (BMP-2) have established a defensive perimeter around the city of Stadthagen. In our sector, we have a mechanized infantry company supported by T-72 tanks in a defensive position which has a kill zone overlooking a critical portion of Highway 65. We also expect to see a scout platoon in a screen along the enemy's western flank. 
     
        b. Friendly. Our parent Battalion will conduct an attack on Stadthagen, and your Company is first in the order of attack. It is critical to destroy the enemy armor north of Highway 65, or it will stall this entire attack. You have 90 minutes to complete this attack or the entire brigade will be thrown off of its timeline. 
     
    II. MISSION. Attack to clear the enemy position between Phase Line Betty and Phase Line Carol no later than H+90 minutes to allow friendly forces passage along Highway 65.
     
    III. EXECUTION 
        
        Key Tasks
        1. Clear the enemy position north of Highway 65
        2. Preserve your combat power - you will most likely be part of the attack on Stathagen
        3. Prevent unnecessary destruction of civilian property
        Fires.    1x Mortar Platoon in support (4x tubes)   
     
    IV SUPPORT
        Organic Resupply and Medical Support - all repairs will be conducted post-operation, during reconsolidation.
     
    V SIGNALS
        Friendly ID: On
        Map Contacts: Enabled
        Overhead View: On

    119 downloads

       (1 review)

    1 comment

    Updated

  15. Baghlan Blues

    Force Composition
    2x Patria AMV
    2x T-72
    3x BMP-2
     
     
    SITUATION
        
    a. Enemy. Insurgents control Muzcal and the area to the northeast of the Huwerfa Wadi. They have been increasing attacks against the regional capital, Baghlan, and have been infiltrating additional fighters and equipment into the area. They are heavily equipped with remnants of the once-existing National Army and have several T-55 tanks, M113s, and BRDM vehicles. They are also equipped with several short-range MANPADs, ZU-23 AAA, as well as several ATGM systems. They have an extensive IED network and have emplaced minefields as a vast network of protective obstacles in the area. A Human Intelligence source has indicated the presence of a forward command post as well as a logistics node in Muzcal that are coordinating and supporting enemy activity into Baghlan. We have also received information stating that a massive attack on Baghlan would be imminent, however, that information has been reported repeatedly for several weeks and is most likely false reporting.
        
    b. Friendly. Friendly forces in the AO are part of a Finnish task force. They consist of a AFV Platoon supplemented with an IFV section and a tank section, as well as an attached scout platoon. They currently have most of their combat power positioned on the Forward Operating Base, south of Baghlan but also have a scout platoon currently stationed at the combat outpost north of Baghlan. Headquarters has allocated one engineer squad to assist with obstacle reduction for this operation. The task force also has 3x 81mm organic mortars, as well as 2x 60mm mortars organic to the scout platoon at the Combat Outpost.
     
    MISSION: Attack to clear enemy forces from Mazcal to help improve the security posture of the region
     
    EXECUTION.
        Tasks
            1. Clear enemy from Muzcal / Destroy enemy Command and Logistics nodes
            2. Preserve friendly combat power for follow on Operations
            3. Retain tactical infrastructure (FOB and COP)
            4. Avoid civilian casualties
        
         Fires
            3x 81mm Mortars (FOB)
            2x 60mm Mortars (COP)
     
    SERVICE & SUPPORT: Organic Resupply and Medical Assets
     
    SIGNALS
        Friendly ID: On
        Map Contacts: Enabled

    132 downloads

       (1 review)

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  16. A Time to Fight

    Force Composition
     
    2x PLT STRV-122
    2x PLT CV9040B
    1x SEC AMV-360
        
        a. Enemy. Objective Lion is a critical river crossing site across the Hytee River, and serves as key terrain to continue our advance to the north.
        -An enemy Mechanized Infantry Battalion, reinforced with a tank company, is defending the area surrounding OBJ LION while it prepares to continue offensive operations to the south. 
        -We can expect to see company battle positions with BMP-3's and dismounted infantry in defensive positions, with T-90 tank platoons supporting them from hide sites. We can also expect to encounter enemy reconnaissance forces on the eastern side of the Hytee River who are providing early warning. They are equipped with ATGM trucks and dismounted scout teams. A friendly recon patrol encountered contact near Tava last night, so we can expect them to fight for the high ground. 
     
       b. Friendly. A Swedish combat team is currently in the AO to lead our attack, with elements of a NATO battlegroup following quickly behind them. Your combat team consists of 2x platoons of STRV-122 and 2x platoons of CV9040B's with dismounted squads equipped with NLAWs. You have also been augmented with a scout section of PATGB-360s with dismounted scouts equipped with SPIKE ATGMs.
        
       c. Civil. Expect civilians to remain neutral. However, they will protect themselves if provoked. There is a small militia that operates in the area and will quickly deploy security forces, if necessary. 
     
    II. MISSION
        No later than 90 minutes, seize OBJ LION so that we may continue our advance to the north.
     
    III. EXECUTION
        
        Key Tasks:
            Seize OBJ LION
            Preserve Combat Power for follow-on operations
            Avoid civilian casualties
        
       Fires: 
            4x 120mm Mortars
            6x 155mm Guns (180 HE/144 SMK)
        
    IV. SUPPORT
        Organic resupply and medical assets
        
    V. SIGNALS
        Friendly ID: On
        Friendly Updates: Enabled
        Overhead View: On
     

    122 downloads

       (1 review)

    0 comments

    Updated

  17. Counterattack at Bommelsen (4.265)

    1989 West German Tank Company vs Soviet Mechanised Rifle Battalion.
     
    Your equipment: Leopard 1A5, M113A3, Luchs A2, Milan, Infantry.
     
    Enemy equipment: T64B, BTR70, BRDM2, Infantry.
     
    Randomized enemy forces.
     
    Time limit 90 mins.
     
     
    Requires Map "sce_Counterattack at Bommelsen" UID: 47c09581-4d03-4b69-b2b0-2daa9acc2260
     
     
    The map should download automatically however it is also available here:
     
    sce_Counterattack at Bommelsen.zip
     
     
     

    117 downloads

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  18. Operation Armata (4.265)

    2030 US Company Team vs Russian Armata platoon defense.
     
    Your equipment: M1A2SEP, M2A2, HMMWV, Infantry.
     
    Enemy equipment: T14 Armata, BMP T15 Armata, BMP K-17 Bumerang, BMP B-11 Kurganets.
     
    Randomized enemy defenses.
     
    Time limit: 60 mins.
     

    106 downloads

       (1 review)

    0 comments

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  19. Attack on the Rail Junction (4.265)

    M1A1 and M2A2 company team early morning Attack on a Russian occupied rail junction.
     
    Small scale SP attack mission with infantry focus and limited Artillery support.
     
    Enemy forces: T72B, BMP2, infantry, Company+ strength.
     
    Time Limit 60 Minutes.
     
    Enemy is randomised for replayability.
     

    120 downloads

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  20. Guardian Angels

    Combat Power
    2x PLT Challenger 2
    1x PLT Ulan (Upgraded Warrior, squint hard)
     
    I. SITUATION
        Friendly forces from the 12th Armoured Regiment are are preparing to conduct their attack along Highway 252 to seize critical bridges at Großenmarpe. The enemy in Großenmarpe is estimated as Battalion-strength, however, we are only expecting a MECH COY in our sector which is serving as a flank protection force. We anticipate encountering enemy recon forces between Phase Line ARRAN and BADGER, with the most probably enemy defensive positions near the town of Kleinenmarpe (between PL BADGER and CARLOW). Friendly scouts made contact in Bruntrup last night but were forced to retrograde after taking casualties and direct fire from enemy armor. 
     
        Objective Guardian is key terrain for supporting Großenmarpe; the enemy Brigade is in a position to support the defenses at Großenmarpe and retain those critical bridges, but their axis for reinforcing passes through Objective Guardian. Therefore we must hold Objective Guardian to protect the flank of the 12th Armoured and prevent additional enemy forces from reinforcing Großenmarpe.

    II. MISSION. D Squadron attacks to seize OBJ GUARDIAN not later than D+90 minutes to protect the flanks of the 12th Armoured Regiment and support an attack at Großenmarpe.
     
    III. EXECUTION
        Key Tasks
            -Clear enemy forces between PL ARRAN and CARLOW.
            -Seize OBJ GUARDIAN
            -Defend OBJ Guardian and prevent enemy reinforcements from passing into Großenmarpe.
        
         Fires
            4x120mm Mortars
     
    IV SERVICE AND SUPPORT. Organic resupply and medical assets. 
     
    V. SIGNALS
        Friendly ID: On
        Map Contacts: Enabled
        Overhead View: On

    99 downloads

       (1 review)

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  21. Cavalry Troop Reconnaissance (4.265)

    US Heavy Cavalry Troop Reconnaissance operation.
     
    Your equipment: M1A2, M3A2.
     
    Enemy equipment: Leopard 2A4, CV90, BMP2, BRDM2.
     
    Randomized enemy routes and locations.
     
    Time frame: Around 60 mins.
     

    114 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Leopard 2 Meeting Engagement (4.265)

    2010 Danish Leopard 2A5 Squadron vs Enemy Leopard 2A4 battalion.
     
    Your equipment: Leo2A5DK, CV9035DK, Infantry.
     
    Enemy equipment: Leopard 2A4, BMP3.
     
    Randomized enemy routes and fires.
     
    Time limit: approx 30 mins.
     

    88 downloads

       (1 review)

    0 comments

    Submitted

  23. Operation Gazelle (4.268)

    2021 French quick reaction force attack on African Rebel HQ.
     
    Your equipment: Ulan, Centauro, MB 300D, Milan, Scouts.
     
    Enemy equipment: BMP1, BRDM2, Technicals, T-62.
     
    Time limit 60 minutes.
     
     
    Thanks for testing and feedback @Figmo42
     

    96 downloads

       (2 reviews)

    0 comments

    Submitted

  24. The Attack on OBJ BEAR [Stryker]

    The Attack on OBJ BEAR (Stryker)
    by Apocalypse
     
    Forces Available
    3x Mobile Guns (Centauro, AVEPs)
    3x ATGM Vehicles (VAMTAC, AVEPs)
    4x Infantry Carriers (Piranha V, AVEPS)
    2x Engineer Vehicles (Piranha V EN, AVEPS)
    1x Command Vehicle (Piranha V, AVEPS)
    1x Supply Vehicle (VAMTAC)
    1x Ambulance (VAMTAC)
    2x 120mm Mortar (Piranha V)
     
    I. Situation - An enemy mechanized infantry company (BTR-82A) is defending OBJ BEAR. They are composed of 3x MECH INF Platoons and 1x BMP-3 Platoon in support. They are also supported by a Brigade T-72 platoon in reserve, and can call on a battery of 3x 152mm artillery tubes to support their defense. We expect to see a layered defense with one platoon defending forward, ahead of their main defense of two integrated platoons. We expect them to use BMP-3's to support their defense by counter-attacking against us, and calling on the tank reserve to protect our advance on OBJ BEAR. We have also detected a Company Command node located on OBJ BEAR that is providing command and control for all forces.
     
    II. Mission - Your Company attacks to seize OBJ BEAR
     
    III. Execution - Player Driven
      
    Fires: 2x 120mm Organic Mortars
     
    IV. Service & Support
        Organic Medical and Resupply
     
    V. Command & Signal
        Friendly ID: On
        Map Contacts: Enabled

    75 downloads

       (0 reviews)

    0 comments

    Submitted

  25. All ben scenarios archive (Feb 2022)

    This is a bundle of ALL my SB scenarios.
     
    If you prefer, get the individual files here:  https://www.steelbeasts.com/profile/1165-ben/content/?type=downloads_file
     
    Enjoy
     
     

    113 downloads

       (1 review)

    0 comments

    Updated


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