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  1. Airbase. v.1.0

    Needs the Astor pass height map. Take a heavy guarded airbase befor the airdrop.. Lots of enemy... Tell me what you think of it and suggestions how to improve..

    1,188 downloads

       (0 reviews)

    Submitted

  2. Ambush at Bad Owensfeld

    Same as Ambush at Iron Springs but with Leos.

    867 downloads

       (0 reviews)

    Submitted

  3. Ambush at Iron Springs

    This is a file that I posted at the old site that I don't think made it onto the Gold disc. I'm cleaning out my folders and thought I'd post it here. It's a company sized armor ambush against a soviet-style battalion.

    875 downloads

       (0 reviews)

    Submitted

  4. Attack on Beeden-Bostol

    Attack on Beeden Bostol This is the 5th scenario in the "Beedal series" Seize Beedel Airport series is the first group and March East of Beedal is the 4th .scenario. Recommend that you play them in sequence as they are all based on the same map. In this scenario lead your Canadian combat team using Leopards and Bradley's to capture the town of Beeden- Bostol and it's fort. You be facing off against T-72's & BMP 1's. Scenario is moderately hard, but with some planning you should win with a good margin. Traffic control as you move out through the forest will be important. You will also have the 12th PanzerGrenadiers in Marders for support. Good luck and feedback makes for better scenarios, hint, hint. Colin Parkinson Oct 10/04

    796 downloads

       (0 reviews)

    Submitted

  5. Augusto - Early Probe

    This is the second scenario in my Augusto sceries where you are moving into this fictitious temperate-climate land. You are probing REDFOR in this area to determine their strength. The required Augusto_East.raw file is included in this archive.

    686 downloads

       (0 reviews)

    Submitted

  6. Augusto - Early Recon

    Augusto - Early Recon The first in a series I plan on releasing. REDFOR is laying low and BLUEFOR (U.S. equipment) needs to scout and take positions they may be holding. Use of event/condition scripting login should make this a challenge. Multiple difficulty levels supported in archive. Tarball

    695 downloads

       (0 reviews)

    Submitted

  7. Augusto - Recon Advance

    This is my third scenario for the "Augusto" campaign. By now, it is clear that REDFOR is well and truly infesting this land, you must increase our knowledge of REDFOR's positions by pushing further west into the territory. The required Augusto_East.raw is included in the zip archive.

    646 downloads

       (0 reviews)

    Submitted

  8. Augusto - The Cleansing

    This is the 4th installment of the Augusto series. You've taken the River!!! Now, move to the west bank and sanitize it. Expect Redfor to be very spread out and embedded in the area. Redfor is mechanized infantry and armor in at least Battalion strength. Let's stabilize this area! Tarball

    644 downloads

       (0 reviews)

    Submitted

  9. Battalion Defense

    This is a large scenario with two available versions. One comes with a plan for the Blue force and one without a Blue force plan. The Blue plan allows the player(s) to participate at whatever level they wish (a single tank, a platoon, a company team, or the entire battalion team) with the ability to either "ride along" using the prepared plan or to modify it as desired. The version without a Blue plan allows the player(s) to start with a "blank slate" and see how they (and their plan) fare against the Red assault. Changes from v1.0 1. Added timer to launch Red assault in case something happens to a key Red control unit. 2. Modified scoring conditions and formula to eliminate possibility of having no score if the Red force never makes it to the objective.

    1,217 downloads

       (3 reviews)

    Submitted

  10. Battle Dogs (Single Player)

    This is set in Korea along the DMZ. The President has authorized an all out assault in the event the North Koreans made another incursion into the DMZ. Of course the nasty North Koreans made their incursion... now its your job to make them pay. 600 points possible 400 points is passing. So make them pay already! geez ;) NOTE: This is a rather large scenario in terms of enemy targets. Lots of troops etc... so the natural considerations as far as computer power and bandwidth (if playing this as a co-op) apply.

    1,184 downloads

       (0 reviews)

    Updated

  11. Border Dispute 1

    Enemy Has invaded your country! Lead 2 Task forces and Destroy the Invaders, then cross the international border and create a buffer Zone in his terroritory and defend against Enemy Counter Attack. Units: Leo2A4's and BMP2's

    807 downloads

       (1 review)

    Submitted

  12. cav blocking force

    I haven't donr the victory cond. yet. But this might help in fulda series with some work

    561 downloads

       (0 reviews)

    Submitted

  13. Chinese Puzzle

    This is scenario No 10 of my Korean Campaign . The Popular Republic of China has taken over DPRK Forces . China has vowed to push back " the Imperialists and Capitalists Forces of the decadent West out of Korea " . Will the West withstand the mighty China ... Good luck Tankers . Bluewings .

    714 downloads

       (1 review)

    Submitted

  14. Clear the Way

    Red Force is dug in "in them thar hills" and doesn't want any guests. Your small lead element will probe and, hopefully, take a road junction and bivouac area in those hills. You are outnumbered 2 to 1 and must conveserve your armor. Go get 'em tiger!

    696 downloads

       (1 review)

    Submitted

  15. Company Assault 1.3

    Cleaned up earlier version of Company Assault I. Fixed the Blue deployment zone and Bluefor setup. Made Red infantry patrolling more intelligent IOT to discourage Blue from blowing through the woods. Beefed up some of the Red reaction force to keep the Blue player guessing. Bumped Blue ICM from Low to Medium to help deal with Red armor if you throw too much armor away early. As before, use overwatch not just for your front but for your flanks, and use your Top avail\. of HE and Smoke to supress suspected Redfor BPs while you slip Blue AFVs into superior firing positions. Remember, the BIG points lie with an early and complete kill of the Redfor mobile HQ (in MTLBs), once you get them, take your time and run the clock to get the remainder of your objective list. Check the briefing for useful details. Good luck and shoot me some feedback.

    937 downloads

       (3 reviews)

    Submitted

  16. Company Assault I

    Multi company assault down a valley to capture a road junction, river crossing and attrite RedFor HQ assets. First scenario I''ve posted. I have not used the full functionality of conditions (still learning) but I have found this to be tough enough, and I know where all red units are! I have included a lot of play based info in the summary and the briefing. Feedback on this modest effort appreciated.

    593 downloads

       (0 reviews)

    Submitted

  17. Continue To Press

    A continuation from my "Clear the Way" scenario. BLUEFOR must descend quickly upon REDFOR whilst being heavily outnumbered. Steady movement and planning are key.

    554 downloads

       (1 review)

    Submitted

  18. Coup de tat

    This is a rather large game that would do well as a COOP

    546 downloads

       (1 review)

    Submitted

  19. covering force

    This one can be kind of weird. Not only will you be a company commander, you also get to be a traffic cop. Red force will try to kill you, the germans will try to screw up your road march and you have to hold two villages...

    506 downloads

       (0 reviews)

    Submitted

  20. Devil River v1.1

    SP or MP CO-OP: BLUEFOR has just breached RED lines and must reach OBJ Tiger, the road leading to RED HQ. Secondary goal is to capture a large bridge useful for reinforcements. You have 2 suggested routes, and must hold the objective within 60 minutes. Some arty support, watch out for REDFOR snipers. This is my first attempt at making a mission, please give feedback on what you think. All comments, good and bad, are welcome. Have fun. *This is version 1.1, made a few changes to the scoring and conditions triggers based on advice from Sean and Gary Owen.

    442 downloads

       (0 reviews)

    Submitted

  21. Dragon6g-missions

    A bunch of missions by Dragon6g.

    1,663 downloads

       (4 reviews)

    Submitted

  22. DTF

    M1/M2 vs T72/BMP1. easy enough. oh, 5-1 odds. lots of ARTY. Red has good ammo. BTW, it is a modification to another sce.

    544 downloads

       (0 reviews)

    Submitted

  23. Ebensdorf

    This is my second scenerio made for Steel Beasts. You have 1 troop from 3/2 ACR as your main force, and 1 tank Company as your reserves with a recon element attached to you. Object of this map is to destroy all of red force and occuby the city of ebensdorf

    927 downloads

       (0 reviews)

    Submitted

  24. Flash Trafficv1.1(USopfor

    you get german equipment (jaquars even!) And the redfor gets US equipment... VERY hard scenario to beat.

    668 downloads

       (4 reviews)

    Updated

  25. FLashTrafficv1.1(DEopfor)

    you have US equipment and the opfor has pure German Equipment. This makes this scenario much harder to beat

    622 downloads

       (1 review)

    Updated

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