Tutorials
48 files
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ATGM Tutorial - 4_010
By Gibsonm
This expands on Toyguy's original Javelin tutorial but adds the following systems:
M47 Dragon
TOW 2A (Direct attack)
TOW 2B (Top attack)
Javelin
RBS 56 BILL
RBS 70
Spike LR
MILAN
AT-3 Sagger
AT-4 Spigot
797 downloads
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DEMO_USE_OF_VEH_EMPLACEMENT_IN_DEF
By KiwiXO
This is a demo using vehicle emplacements to make a static defensive position(s); For Training Purposes Only. Compiled from various Unclassified sources, these positions (three company groups) can be copied onto other maps as required. See mission text for full details. Your comments are welcome.906 downloads
0 comments
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DG Arty Tutorial No1
By RecceDG
A tutorial on how to call and adjust artillery from the crew commander's seat. Best played by printing out the map and not using Needs the matching DG_arty.ter terrain map.1,366 downloads
0 comments
Submitted
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How to extract/update SB1 terrain maps
By Sean
A short video that shows how to extract and update a terrain map from sb1 so it can be used in scenarios for Pro PE.1,616 downloads
0 comments
Submitted
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How to get the AI to cross a Bridge 3.028
By Gibsonm
A common issue seems to be the inability to get the AI to happily cross a bridge.
Often this is a case of:
1. Asking it to cross the wrong bridge type. Asking the AI to cross a wooden bridge that can take 10t with a 60t MBT is going to be problematic. Even if the AI does cross the bridge will collapse under the weight.
2. Not changing the route to reflect the need to cross a bridge - so just assuming that the AI will "sort it out".a common issue seems to be the inability to get the AI to happily cross a bridge.
3. Not changing the route type / formation to reflect the need to cross a bridge - or doing it too close to the bridge, so asking a unit in "line" to change to "column" whilst very close to the bridge and not allowing enough room for the AI to rearrange the vehicles into the right sequence for column formation. Refer the Note about "Call signs make a difference".
Anyway I hope this helps.
151 downloads
0 comments
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How to upload screenshots/images
By Sean
How to upload screenshots to the screenshots area.680 downloads
0 comments
Submitted
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IED test range
By JUST
This is a little tool to test the effect of all IED's in game.
A quick and fast way to decide what IED to add to scenarios in game.
Good luck
27 downloads
0 comments
Submitted
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Infantry mount/dismount DEMO (3.002)
By Volcano
This scenario demonstrates the new mount/dismount behavior of infantry, and how to get infantry to do just about anything you want them to do in regards to mounting, dismounting, and moving along routes with and without their parent PCs.
All you need to do is run the demo and watch in test mode (time acceleration is probably good), then if you see them do some behavior you like just evaluate the condition and settings on their routes and duplicate that in your scenario.302 downloads
0 comments
Submitted
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Mechanized infantry platoon template (ATGM teams) (3.002)
By Volcano
This scenario is a template designed to how to change the mounted infantry composition so that, for example, you can equip mechanized infantry with ATGM teams that they should correctly have.
Also, this template incorporates extensive research and shows how several major nationality mechanized infantry should be equipped in certain time periods. The intent is to help scenario designers create realistic mechanized infantry forces, rather than keeping them equipped only with the default rifle/LMG team combination.
Directions:
To use this template, just open it in one instance of Steel Beasts and open your scenario in another instance. Find the infantry platoon organization you want to copy, then in your scenario follow the direction at the top of the template scenario and replace yours to match the organization of the platoon in the template.244 downloads
0 comments
Submitted
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Minefield breach demonstration
By DarkAngel
A mission to demonstrate how to breach a minefield properly with the units in Pro PE.1,004 downloads
0 comments
Submitted
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ORBAT template, 1985, US Task Force vs. RU Regiment (3.002)
By Volcano
This scenario file is intended to be use as a force template so that most of the work is already done for scenario designers who want to make a mission based on the featured force structure. Simply load this scenario and pick a map, then scale down the scenario by removing what you want from both sides and go from there.
Featured force structure:
[US Task Force]
M1(IP)
M113 and M2
vs.
[RU Regiment]
T-72M1
BMP-1258 downloads
0 comments
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Primer - AGL Team 2.640
By Gibsonm
Guide on the employment of the AGL team. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479390 downloads
0 comments
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Primer - ARH 2.640
By Gibsonm
Brief guide on employment of ARH. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479360 downloads
0 comments
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Primer - Arty Template 2.654
By Gibsonm
A guide to "Width", "Length" and "Attitude". Some typos fixed450 downloads
0 comments
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Primer - ASLAV PC 2.654
By Gibsonm
Brief guide on its employment. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479345 downloads
0 comments
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Primer - AVLB 2.654
By Gibsonm
Armoured Vehicle Launched Bridge - a brief guide on its employment.
Part of a series as described here:
http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479365 downloads
0 comments
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Primer - Breaching 2.654
By Gibsonm
Brief guide on general principles and SB specific assets. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479 Updated to rectify some typos.431 downloads
0 comments
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Primer - Bridging Info 2.654
By Gibsonm
A guide to bridges and weight classifications Typos and compressed the PDF320 downloads
0 comments
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Primer - Bushmaster PMV 2.654
By Gibsonm
Brief guide on the Bushmaster PMV.
As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479388 downloads
0 comments
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Primer - Changing Passengers 2.654
By Gibsonm
A brief two page guide on how to add specialists to a troop carrying unit. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212829#post212829387 downloads
0 comments
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Primer - Defensive Operations 2.654
By Gibsonm
Brief guide on guiding principles and considerations. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479679 downloads
0 comments
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Primer - FO Team 2.640
By Gibsonm
Guide on employment of the FO team. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479343 downloads
0 comments
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Primer - Heliborne Insertion 2.654
By Gibsonm
Brief guide on scripting a Heliborne insertion. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479 Updated to clarify one Section/Squad/Team per non CH-47 helo.575 downloads
0 comments
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Primer - Heliborne Troops 2.640
By Gibsonm
A brief two page guide on how to load and unload troops off a helicopter. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479340 downloads
0 comments
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Primer - Heterogeneous Group 2.654
By Gibsonm
How to create a single icon comprising various vehicle types. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479361 downloads
0 comments
Updated