Tutorials
48 files
-
How to extract/update SB1 terrain maps
By Sean
A short video that shows how to extract and update a terrain map from sb1 so it can be used in scenarios for Pro PE.1,616 downloads
0 comments
Submitted
-
SBPro Tutorials Leo1A5 English 2006-04-14
By MatsW
This Leo1A5 tutorial is an extract from the tutorial scenarios from Steel Beasts Professional. You may print one copy of this for personal use and have it as a support as you work through the different tutorials.1,512 downloads
0 comments
Submitted
-
Tactics 101 Pro PE
By Mav
Training lessons once done by DConner - dusted off, bridges repaired and M1A1's changed to Leopard 2A5DK's. Teaches the student about movement and defence in company size via small scenarios and briefings.1,426 downloads
0 comments
Submitted
-
DG Arty Tutorial No1
By RecceDG
A tutorial on how to call and adjust artillery from the crew commander's seat. Best played by printing out the map and not using Needs the matching DG_arty.ter terrain map.1,366 downloads
0 comments
Submitted
-
SBPro Tutorials M1A1HA English 2006-04-14
By MatsW
This tutorial is an extract from the tutorial scenarios from the program Steel Beasts Professional. You may print one copy of this for personal use and have it as a support as you working you trough the different tutorials. This is an update from the 2006-04-12 version that had some errors (tutorial 01 and 18 contained an older version).1,244 downloads
0 comments
Submitted
-
Theme editor tutorial
By Sean
A quick run through on what the theme editor does and how it works. This is a .exe video.1,243 downloads
0 comments
Submitted
-
SBProPE_Manual_SE_20060222
By MatsW
Swedish manual for SteelBeasts Professional. Swedish: Svensk manual för SteelBeasts Professional. Finns även på www.ronner.net1,197 downloads
0 comments
Submitted
-
SBPro Tutorials Leo2A5 English 2006-04-12
By MatsW
This tutorial is an extract from the tutorial scenarios from the program Steel Beasts Professional. You may print one copy of this for personal use and have it as a support as you working you trough the different tutorials.1,173 downloads
0 comments
Submitted
-
Minefield breach demonstration
By DarkAngel
A mission to demonstrate how to breach a minefield properly with the units in Pro PE.1,004 downloads
0 comments
Submitted
-
SBPro Tutorials M2A2 English 2006-04-14
By MatsW
This M2A2 Bradley tutorial is an extract from the tutorial scenarios from Steel Beasts Professional. You may print one copy of this for personal use and have it as a support as you work through the different tutorials.987 downloads
0 comments
Submitted
-
SBPro Tutorials Leo2A4 English 2006-04-12
By MatsW
This Leo2A4 tutorial is an extract from the tutorial scenarios from Steel Beasts Professional. You may print one copy of this for personal use and have it as a support as you work through the different tutorials.986 downloads
0 comments
Submitted
-
RecceDG Arty Tutorial No2
By RecceDG
The second in a series of artillery tutorials. Learn to use Golf like a pro! This scenario replaces the Coyote with a FIST-V artillery sighting vehicle. Engage the same targets as in Scenario 1, but this time use the FIST-V laser sight instead of binos and a map. Requires the DG_arty.ter map979 downloads
0 comments
Submitted
-
SBPro Tutorials Leo2A5 Swedish 2006-04-14
By MatsW
This Leo2A5 tutorial is an extract from the SWEDISH tutorial scenarios from Steel Beasts Professional. SWEDISH: Denna övningsinstruktion för Leo2A5 är ett utdrag från programmet Steel Beasts Professional övningsscenarier. Du får skriva ut ett exemplar av denna för personligt bruk och använda det som stöd när du genomför de olika övningsscenarierna.929 downloads
0 comments
Submitted
-
DEMO_USE_OF_VEH_EMPLACEMENT_IN_DEF
By KiwiXO
This is a demo using vehicle emplacements to make a static defensive position(s); For Training Purposes Only. Compiled from various Unclassified sources, these positions (three company groups) can be copied onto other maps as required. See mission text for full details. Your comments are welcome.906 downloads
0 comments
Updated
-
ATGM Tutorial - 4_010
By Gibsonm
This expands on Toyguy's original Javelin tutorial but adds the following systems:
M47 Dragon
TOW 2A (Direct attack)
TOW 2B (Top attack)
Javelin
RBS 56 BILL
RBS 70
Spike LR
MILAN
AT-3 Sagger
AT-4 Spigot
797 downloads
-
How to upload screenshots/images
By Sean
How to upload screenshots to the screenshots area.680 downloads
0 comments
Submitted
-
Primer - Defensive Operations 2.654
By Gibsonm
Brief guide on guiding principles and considerations. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479679 downloads
0 comments
Updated
-
Primer - Offensive Operations 2.654
By Gibsonm
Brief guide on the guiding principles and considerations. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479616 downloads
0 comments
Updated
-
Primer - Heliborne Insertion 2.654
By Gibsonm
Brief guide on scripting a Heliborne insertion. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479 Updated to clarify one Section/Squad/Team per non CH-47 helo.575 downloads
0 comments
Updated
-
Static Gunnery Shoot Clear / Dusty / Snow / Mist / Rain
By Gibsonm
This short mission designed to let you conduct a static gunnery practice using Triggers to select one vehicle from 51 available platforms and alternatively increase the difficulty (TI and or GPS damaged).
Covers all playable tanks and most AFVs as of version 4.268:
Challenger 2
Leopard AS1
Leopard 1A5
Leopard 1A5-DK
Leopard 2A4
Leopard 2A5
Leopard 2A5-DK
Leopard 2A5A1-DK
Leopard 2A5A2-DK
Leopard 2A6
Leopard 2E
Strv 122
M1
M1(IP)
M1A1
M1A1(HA)
M1A2(SEP)
M60A3(TTS)
Sho't Kal
T-55A m.1970
T-62 m.1972
T-72M m.1980
T-72A/M m.1982
T-72B1 m.1984
T-72B1 m.1985
ASLAV-25
BRDM-2
CVRT - Scimitar
HMMWV - 0.50" M2HB
HMMWV - Mk.19
SpPz Luchs A2
M113A1 RCL
M113A2 ATGM
M901 ITV
Piranha DF30
Piranha DF90
BTR-80
BMP-2
CV90/30-FI
CV90/35-DK
CV90/35-NL
CV90/40-B
CV90/40-C
M2A2(ODS)
Marder 1A3
NZLAV-IMV
Warrior(ODS)
Ulan
Pizarro F1
Centauro B1
M113AS4
The map used should be downloadable but if required here is the relevant information:
Some have reported issues with getting the map package. Here is a link to the package: https://u.pcloud.link/publink/show?code=kZcdhdXZ8ureNQ8votLGJmg6i9MQVhfNc1wV
563 downloads
-
SBPro Tutorials M2A2 Swedish 2006-04-14
By MatsW
This M2A2 tutorial is an extract from the SWEDISH tutorial scenarios from Steel Beasts Professional. SWEDISH: Denna övningsinstruktion för M2A2 är ett utdrag från programmet Steel Beasts Professional övningsscenarier. Du får skriva ut ett exemplar av denna för personligt bruk och använda det som stöd när du genomför de olika övningsscenarierna.542 downloads
0 comments
Submitted
-
Primer - Arty Template 2.654
By Gibsonm
A guide to "Width", "Length" and "Attitude". Some typos fixed450 downloads
0 comments
Updated
-
Primer - Breaching 2.654
By Gibsonm
Brief guide on general principles and SB specific assets. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479 Updated to rectify some typos.431 downloads
0 comments
Updated
-
Unit classifications - Updated from 2.654 to 4.379
By Gibsonm
This is an update to an earlier file I created some 11 years ago (a lot has changed in that time).
Steel Beasts' logic criteria (Conditions, Events, embark if ...) have several rules available to them.
If you look at the screenshot below there are blue circles around the word "Forces". This can be cycled through "Forces", "Truck", "Helo", "AFV", "PC", "Tank" and "Personnel".
For example you can create an event, "If friendly tanks are greater than 6" generate message "We Won!" and apply this to a region on the map called "Objective".
The problem is there was no public list to tell me what Steel Beasts considered to be what.
Based on my professional judgement / experience, to achieve the above I would have assumed the need to put "Tanks" (M1, T-72, Leo, Challenger ...) on the objective.
Now I know that Steel Beasts considers:
2S1, Centauro, M88A1, M-109, Wisent and other vehicles as "Tanks" for these conditions / events, etc.v
To use the table, look down to find the unit you want to check on (I've used the built in Steel Beasts unit categories), then look across and if a box says "Yes" then that is the condition it will satisfy.
A Jaguar will satisfy the "Forces", "AFV" and "PC" conditions but not "Truck", "Helo" or "Tank".
An Ambulance (any type) wont satisfy any of the conditions.
If your force (or other party) has a 1.2t Truck-T and it just drives around it wont satisfy any "unit type". If however it stops and the passengers dismount, then you will satisfy the conditions for both "Forces" and "Personnel". No passengers, and the vehicle is a phantom.
A motorcycle will trigger "Forces" and "Truck" but if the passenger gets off the back, they will satisfy "Personnel".
Accordingly, if you want to script an event based on a load of civilians / soldiers loaded into a civilian vehicle (all the ones labelled orange in the spreadsheet that are capable of carrying passengers), then you need to stop in the region and dismount for a few seconds to satisfy the criteria.
397 downloads
0 comments
Updated
-
Primer - AGL Team 2.640
By Gibsonm
Guide on the employment of the AGL team. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479390 downloads
0 comments
Updated