Tutorials
46 files
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Primer - Changing Passengers 2.654
By Gibsonm
A brief two page guide on how to add specialists to a troop carrying unit. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212829#post212829
376 downloads
0 comments
Updated
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Primer - Heterogeneous Group 2.654
By Gibsonm
How to create a single icon comprising various vehicle types. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479
345 downloads
0 comments
Updated
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Primer - ASLAV PC 2.654
By Gibsonm
Brief guide on its employment. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479
333 downloads
0 comments
Updated
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Primer - AVLB 2.654
By Gibsonm
Armoured Vehicle Launched Bridge - a brief guide on its employment.
Part of a series as described here:
http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479
356 downloads
0 comments
Submitted
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Primer – M88A1 MRV 2.654
By Gibsonm
Brief guide on its employment.
As described here:
http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479
322 downloads
0 comments
Submitted
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Primer – ASLAV-25 2.654
By Gibsonm
Brief guide on its employment. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479
330 downloads
0 comments
Updated
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Primer - Breaching 2.654
By Gibsonm
Brief guide on general principles and SB specific assets. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479 Updated to rectify some typos.
423 downloads
0 comments
Updated
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Primer - Bushmaster PMV 2.654
By Gibsonm
Brief guide on the Bushmaster PMV.
As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479
335 downloads
0 comments
Updated
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Primer - Heliborne Insertion 2.654
By Gibsonm
Brief guide on scripting a Heliborne insertion. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479 Updated to clarify one Section/Squad/Team per non CH-47 helo.
538 downloads
0 comments
Updated
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Primer - M113AS4 APC 2.654
By Gibsonm
Brief guide on the M113AS4.
As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479
293 downloads
0 comments
Submitted
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Primer - Offensive Operations 2.654
By Gibsonm
Brief guide on the guiding principles and considerations. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479
593 downloads
0 comments
Updated
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Primer - Defensive Operations 2.654
By Gibsonm
Brief guide on guiding principles and considerations. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479
650 downloads
0 comments
Updated
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Unit classification_2_654
By Gibsonm
Steel Beasts logic (Conditions, Events, embark if ...) have several conditions available to them.
If you look at the screenshot below there are blue circles around the word "Forces". This can be cycled around "Forces", "Truck", "Helo", "PC", "AFV" and "Tank".
So for example you can create an event, "If friendly tanks are greater than 6" generate message "We Won!" and apply this to a region on the map called "Objective".
The problem is there was no public list to tell me what Steel Beasts considered to be what.
So from my professional judgement to achieve the above I would have assumed the need to put "Tanks" (M1, T-72, Leo, Challenger ...) on the objective.
Now I know that Steel Beasts considers:
2S1 Biber Centauro M88 MT-55 M-109 Wiesel Wisent, and ZSU 23/4 (but not the 2S6 Tunguska :))
As "tanks" for these conditions / events, etc.
To use the table, look down to find the unit you want to check on, then look across and if a box says "Yes" then that is the condition it will satisfy.
So a Jaguar will satisfy the "Forces", "AFV" and "PC" conditions but not "Truck", "Helo" or "Tank".
An Ambulance (any type) wont satisfy any of the conditions.
A motorcycle wont trigger anything either but if the guy gets off the back that will satisfy "Forces".
321 downloads
0 comments
Updated
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Primer - Bridging Info 2.654
By Gibsonm
A guide to bridges and weight classifications Typos and compressed the PDF
304 downloads
0 comments
Updated
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Primer - Arty Template 2.654
By Gibsonm
A guide to "Width", "Length" and "Attitude". Some typos fixed
423 downloads
0 comments
Updated
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Infantry mount/dismount DEMO (3.002)
By Volcano
This scenario demonstrates the new mount/dismount behavior of infantry, and how to get infantry to do just about anything you want them to do in regards to mounting, dismounting, and moving along routes with and without their parent PCs.
All you need to do is run the demo and watch in test mode (time acceleration is probably good), then if you see them do some behavior you like just evaluate the condition and settings on their routes and duplicate that in your scenario.
286 downloads
0 comments
Submitted
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Mechanized infantry platoon template (ATGM teams) (3.002)
By Volcano
This scenario is a template designed to how to change the mounted infantry composition so that, for example, you can equip mechanized infantry with ATGM teams that they should correctly have.
Also, this template incorporates extensive research and shows how several major nationality mechanized infantry should be equipped in certain time periods. The intent is to help scenario designers create realistic mechanized infantry forces, rather than keeping them equipped only with the default rifle/LMG team combination.
Directions:
To use this template, just open it in one instance of Steel Beasts and open your scenario in another instance. Find the infantry platoon organization you want to copy, then in your scenario follow the direction at the top of the template scenario and replace yours to match the organization of the platoon in the template.
233 downloads
0 comments
Submitted
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ORBAT template, 1985, US Task Force vs. RU Regiment (3.002)
By Volcano
This scenario file is intended to be use as a force template so that most of the work is already done for scenario designers who want to make a mission based on the featured force structure. Simply load this scenario and pick a map, then scale down the scenario by removing what you want from both sides and go from there.
Featured force structure:
[US Task Force]
M1(IP)
M113 and M2
vs.
[RU Regiment]
T-72M1
BMP-1
234 downloads
0 comments
Updated
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How to get the AI to cross a Bridge 3.028
By Gibsonm
Unsure if you want just a Zip or a PDF - have supplied both (happy for you to upload the one you want).
Once 4.x is out I'll revise all the other Guides, add this to it and release a new 4.x compliant bundle.
83 downloads
0 comments
Submitted
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ATGM Tutorial - 4_010
By Gibsonm
This expands on Toyguy's original Javelin tutorial but adds the following systems:
M47 Dragon
TOW 2A (Direct attack)
TOW 2B (Top attack)
Javelin
RBS 56 BILL
RBS 70
Spike LR
MILAN
AT-3 Sagger
AT-4 Spigot
395 downloads
0 comments
Updated
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IED test range
By JUST
This is a little tool to test the effect of all IED's in game.
A quick and fast way to decide what IED to add to scenarios in game.
Good luck
7 downloads
0 comments
Submitted