Tutorials
48 files
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Minefield breach demonstration
By DarkAngel
A mission to demonstrate how to breach a minefield properly with the units in Pro PE.1,004 downloads
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DEMO_USE_OF_VEH_EMPLACEMENT_IN_DEF
By KiwiXO
This is a demo using vehicle emplacements to make a static defensive position(s); For Training Purposes Only. Compiled from various Unclassified sources, these positions (three company groups) can be copied onto other maps as required. See mission text for full details. Your comments are welcome.906 downloads
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Primer - Heliborne Troops 2.640
By Gibsonm
A brief two page guide on how to load and unload troops off a helicopter. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479340 downloads
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Primer - ARH 2.640
By Gibsonm
Brief guide on employment of ARH. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479360 downloads
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Primer - FO Team 2.640
By Gibsonm
Guide on employment of the FO team. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479343 downloads
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Primer - HMG Team 2.640
By Gibsonm
Guide on the employment of the HMG team. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479351 downloads
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Primer - Javelin Team 2.640
By Gibsonm
Guide on the employment of the Javelin Team. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479342 downloads
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Primer - TOW Team 2.640
By Gibsonm
Guide on the employment of the TOW team. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479344 downloads
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Primer - AGL Team 2.640
By Gibsonm
Guide on the employment of the AGL team. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479390 downloads
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Primer - UAV 2.640
By Gibsonm
Guide on the employment of the UAV. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479319 downloads
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Primer - Changing Passengers 2.654
By Gibsonm
A brief two page guide on how to add specialists to a troop carrying unit. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212829#post212829387 downloads
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Primer - Heterogeneous Group 2.654
By Gibsonm
How to create a single icon comprising various vehicle types. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479361 downloads
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Primer - ASLAV PC 2.654
By Gibsonm
Brief guide on its employment. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479345 downloads
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Primer - AVLB 2.654
By Gibsonm
Armoured Vehicle Launched Bridge - a brief guide on its employment.
Part of a series as described here:
http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479365 downloads
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Primer – M88A1 MRV 2.654
By Gibsonm
Brief guide on its employment.
As described here:
http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479349 downloads
0 comments
Submitted
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Primer – ASLAV-25 2.654
By Gibsonm
Brief guide on its employment. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479354 downloads
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Primer - Bushmaster PMV 2.654
By Gibsonm
Brief guide on the Bushmaster PMV.
As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479388 downloads
0 comments
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Primer - Heliborne Insertion 2.654
By Gibsonm
Brief guide on scripting a Heliborne insertion. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479 Updated to clarify one Section/Squad/Team per non CH-47 helo.575 downloads
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Primer - M113AS4 APC 2.654
By Gibsonm
Brief guide on the M113AS4.
As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479297 downloads
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How to get the AI to cross a Bridge 3.028
By Gibsonm
A common issue seems to be the inability to get the AI to happily cross a bridge.
Often this is a case of:
1. Asking it to cross the wrong bridge type. Asking the AI to cross a wooden bridge that can take 10t with a 60t MBT is going to be problematic. Even if the AI does cross the bridge will collapse under the weight.
2. Not changing the route to reflect the need to cross a bridge - so just assuming that the AI will "sort it out".a common issue seems to be the inability to get the AI to happily cross a bridge.
3. Not changing the route type / formation to reflect the need to cross a bridge - or doing it too close to the bridge, so asking a unit in "line" to change to "column" whilst very close to the bridge and not allowing enough room for the AI to rearrange the vehicles into the right sequence for column formation. Refer the Note about "Call signs make a difference".
Anyway I hope this helps.
151 downloads
0 comments
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IED test range
By JUST
This is a little tool to test the effect of all IED's in game.
A quick and fast way to decide what IED to add to scenarios in game.
Good luck
27 downloads
0 comments
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Static Gunnery Shoot Clear / Dusty / Snow / Mist / Rain
By Gibsonm
This short mission designed to let you conduct a static gunnery practice using Triggers to select one vehicle from 51 available platforms and alternatively increase the difficulty (TI and or GPS damaged).
Covers all playable tanks and most AFVs as of version 4.268:
Challenger 2
Leopard AS1
Leopard 1A5
Leopard 1A5-DK
Leopard 2A4
Leopard 2A5
Leopard 2A5-DK
Leopard 2A5A1-DK
Leopard 2A5A2-DK
Leopard 2A6
Leopard 2E
Strv 122
M1
M1(IP)
M1A1
M1A1(HA)
M1A2(SEP)
M60A3(TTS)
Sho't Kal
T-55A m.1970
T-62 m.1972
T-72M m.1980
T-72A/M m.1982
T-72B1 m.1984
T-72B1 m.1985
ASLAV-25
BRDM-2
CVRT - Scimitar
HMMWV - 0.50" M2HB
HMMWV - Mk.19
SpPz Luchs A2
M113A1 RCL
M113A2 ATGM
M901 ITV
Piranha DF30
Piranha DF90
BTR-80
BMP-2
CV90/30-FI
CV90/35-DK
CV90/35-NL
CV90/40-B
CV90/40-C
M2A2(ODS)
Marder 1A3
NZLAV-IMV
Warrior(ODS)
Ulan
Pizarro F1
Centauro B1
M113AS4
The map used should be downloadable but if required here is the relevant information:
Some have reported issues with getting the map package. Here is a link to the package: https://u.pcloud.link/publink/show?code=kZcdhdXZ8ureNQ8votLGJmg6i9MQVhfNc1wV
562 downloads
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UAS Range 4_379
By Gibsonm
This Tutorial guides people through the use of the following Unmanned Aerial Systems (UAS) aka "drones" recently added to Steel Beasts Pro PE.
It is a "safe to fail" environment here you can make mistakes and not be punished.
Quadcopter Notes: Trigger 1
Munin Notes: Trigger 2
Libelle Notes: Trigger 3
Switchblade Notes: Trigger 4
Bullitt Notes: Trigger 5
Currently not operational - for information only: In 4.379 there appears to be an issue where the Bullitt will not engage overflying UAS. As it is autonomous you can not engage targets manually either.
Sprite Box: Trigger 6
Sprite Container: Trigger 7
I've also updated the Wiki entry:
https://www.steelbeasts.com/sbwiki/index.php?title=Category:Drones
Please note there are currently some limitations on the Sprite platform as detailed here:
When the issues with the Bullitt and Sprites are addressed, I'll post an update to this Guide.
44 downloads