By MezentiusThis is a large alternate-history scenario in which the Israelis preemptively invade the Sinai before the Yom Kippur war in 1973. You are in command of a combined-arms battalion and tasked with seizing two Egyptian strong points in 4 hours, before night falls.
The Egyptian defenses are both randomized and reactive to your assault plan—as such, the scenario will play out slightly differently every time you try it.
Your forces: M60A1, Shot'Kal, AMX-13, M113A1, infantry, engineers, and mortars
Egyptian forces: T-62, T-55, PT-76, BTR-50, and ATGM teams
(This is my first scenario for Steel Beasts -- any comments and suggestions you have would be very helpful!)
Operation Wyatt Earp
NATO Forces are postured for an attack to clear the enemy capitol city. Your unit, the 1st Battalion of the 7th Brigade Combat Team, is staged in the East prepared to begin the attack.
Enemy forces consist of one Battalion with approximately 5x Companies.
1st Company Motorized Recon set in a screen line at approximately the 07 easting, providing early warning for defending infantry companies. This company consists of Fennek wheeled recon vehicles.
2nd Company Truck-mounted Infantry set in defensive positions along the river at crossing sites B1, B2, and B3. Equipped with Rifles, RPG-27s, light ATGMs, and 81mm mortars
3rd Company Mechanized infantry defending within the city limits. This is a armored element consisting of LAV and Warrior vehicles supported by dug-in infantry within the city.
4th Company Leopard 2A4 Tanks and rocket artillery set in a mobile defense that will counterattack and destroy any NATO forces crossing the river
5th Company Wiesel AT vehicles that will augment defenses along the river. Will work in conjunction with motorized infantry to destroy NATO forces attempting to cross the bridge
You task force is composed of 6x Companies plus artillery and aviation attachments.
A CO Motorized Infantry (Eagle IV)
B CO Motorized Infantry (Eagle IV)
C CO Mechanized Infantry (M113 RWS & NZLAV-25)
D CO Mechanized Infantry and AA Support (M113 RWS & Gepard AA)
E CO Tank (M1A1HA), MGS (Centauro), and Wheeled Infantry (NZLAV)
F CO Tube and Rocket Artillery
G CO Attack and Transport Aviation (AH64 & UH60)
H CO Support Company
1st Battalion, 7th Brigade attacks to clear enemy forces from the capitol region in order to rapidly restore host-nation government services.
1. Your Task Force, 1st Battalion of the 7th BCT, will rapidly seize crossing sites and then clear the capitol city and nearby critical infastructure, consisting of the port and nearby airfield
2. Fires will be organic - you have been given control of Fox Company, and have 155mm tubes and rocket artillery organic to your Task Force
3. Commanders Intent
Purpose The purpose of this operation is to liberate the capitol city and its nearby infastructure to enable the rapid restoration of government services within the host nation
Key Tasks 1. Seize crossing sites B1, B2, B3
2. Clear the capitol of enemy forces
3. Clear the port of enemy forces
4. Clear the Airfield of enemy forces
Endstate Terrain. Key terrain is cleared of enemy forces
Enemy. Enemy is destroyed or defeated; unable to pose a significant threat to the restoration of host-nation government services
Friendly. Friendly forces are postured and prepared to transition to stability operations
Civil. Minimal collatoral damage to civilian infrastructure; prepared to rapidly restore government services to the region
IV. Service & Support
Hawk Company will provide all forms of support
3. Repair & Recovery
V. Command & Signal
"The Christmas War "
Attack through the enemy positions to eliminate an artillery battery (x3)
Length: varies ( Ends when the objective is achieved )
Scenario Date: 20/12/1965 at 0830 Local
lowest required: Platoon
highest allowed: Battalion
Single Player Yes
Head to Head No
Head to Red No
Created by: Hedgehog
Date created: 21 December 2017
Terrain Map: Kouvostoliitto Finland Modified
Height Map: Kouvostoliitto Finland 50x50km
"The Christmas War"
Scenario Date 22-12-1965
The Soviet Union has (yet) another crack at Finland in a Second Continuation War set in Mid/Late December 1965.
The Soviets have pushed as far as Selänpää from the Northern South Karelia region.
The Artillery to the East is preventing Southern forces from counter attacking and pushing the Soviets back eastwards.
Your job, Majuri, is to neutralize that artillery.
Visibility is limited to ~2500m. Ground conditions are snow (Lots of Snow. Welcome to Finland!) cross country mobility will be fast, well in a T-55 at least.
Roads should not be your primary method of mobility. Pack a Shovel though.
a) Enemy Forces:
Known enemy force operating in your area: 1st Fictional Russian Mechanised Brigade (1FRMB). Intelligence estimates enemy forces to be composed of a heavy force consisting of tanks, mechanized infantry and light infantry.
Approximate strength of the enemy force is an under strength brigade. Approx Force strength = 1 Battalion uparmoured T-55s, 1 Company BTR 60s in support.
b) Friendly Forces:
Your forces consist of 22nd Finish Fictional Armoured Brigade (22FFAD), a reinforced battalion composed of tanks and mechanized infantry.
1 Company Armour
1 Company Mech Inf
As above times 2 - on trigger, avaliable after 24 mins
- Your unit will conduct an attack. Attack through the enemy positions to eliminate 3 x artillery batteries
- Secure 2 villages in the area if possible
- Mission ends when Artillery is eliminated
Users must determine their own plan of execution.
4) Service and Support:
a) Artillery: 6 tubes x 4 batteries (2 x M1064A3, 2 x 2S3) of HE and Smoke
Priority of fires: none.
Priority targets: none.
Artillery only available to fire support units: yes
b) Air support: None.
c) Additional assets: supply vehicles, medics, recovery vehicles and FO vehicles are available.
Avoid Forested areas if at all possible, heavy ground cover allows infantry to hide well.
Tank platoons consist of
1 x T-62 (Platoon Ldr)
3 x T-55
Mech Infantry platons consist of
4 x Warrior (ODS)
6 x Rifle Grenades
6 x lePzf
1 x PKM
Platoon Ldr = FSO
TIME LIMIT: varies ( Ends when the objective is achieved )
Created by: Hedgehog
21 December 2017
By Tankriver658Excerpts for the Orders of the NATO commander “ZERO,Alpha”.....
Russian forces are holding a large town “Frohnsdorf”, they have mechanised infantry all around the area, accompanied with a large amount of Tanks.
10 Minutes ago, five key players in NATO assembled for an attack, they are: UK (Royal Wessex Yeomanry), US (8th ACR with USMC teams), Germany (1st Airborne reg), Canada (Princes Patricia’s Royal Regiment) and Denmark (2nd Armoured Infantry Battalion Jydske Dragon)
We are going to conduct an attack on particular points to Destroy a hostile force, this includes each individual country taking a specific OBJ.
Enemy forces are high in numbers, they also have an arty battery in the AO, so that will need to be destroyed at some point.
The US forces consist of 3 companies…
A Coy, This is the 8th ACR combat arms team, they have M1A2 Sep’s, alongside M2A2’s.
B Coy, The logistics element, all of these forces are combat support.
C Coy, The USMC element, M1A1(Ha)’s, M1126’s and HMMWV.
These units are all part of Alpha company, The Royal Wessex Yeomanry are a reserve regiment consisting of A,B and D squadrons, they also have some warriors from the Princess of Wales Royal Regiment attached to the battlegroup. The Royal Logistics corps are also providing combat support for the operation.
The German forces are the airborne element of the assault, they have CH-47 Chinooks, CH-146 Griffons, MRH-90’s and Tiger ARH’s. They have individual infantry teams for specific roles.
They have no ground assets.
The Canadian teams are made up of the Princess Patricia’s Royal Regiment, they are a light armoured infantry brigade with attached Leopard 1A5’s and 2A5’s for CO and XO.
They are equipped more as an infantry force as opposed to a heavy armoured force.
These are a reinforcement team, they will mainly be helping the Germans and the British most probably, as they have no set task as to what to capture.
However they have a mixed mechanised and armoured force, with Leopard 2A5s and CV90s.
There are other assets but mostly their kit taken from the Americans and Germans.
US: Assault and destroy any units in your designated objectives and then move and attack Frohnsdorf alongside the British.
UK: Move South and then East, so that the minefields are avoided. This will mean going into heavy contact with t-90s, so be prepared, but hey, Challenger 2’s have the best armour in the world. Then attack Frohnsdorf.
German: Send some of the forces to the specified german AO and attack the enemy, this means that when the UK and the US forces, come through the area should be clear. Otherwise provide fire support where necessary for other friendly forces, and maybe send some infantry their way. Remember you can get men to specific places quickly, so have some helos as a QRF.
Canada: Move south and eliminate the enemy CSS point, then turn and assist the enemy at Frohnsdorf. Your forces will come into contact, so it may be worth calling in support from the Danish forces.
Denmark: Assist the friendly forces wherever possible, but in the meantime, move South avoiding the minefield, and heading toward Fohnsdorf, but be prepared to help any of the other NATO forces.
ZERO Alpha is the NATO commander.
Activate the relevant triggers when objectives have been completed.
If all AFV forces become lower than 15% then the mission will end.
Some vehicles will have different mounted infantry, eg a platoon of 4 CH-146 Griffons have mortar teams in for fire support. Some other vehicles may have missile teams in, it depends.
The USMC M1126 Strykers are represented by AMV XA-360s with 0.50 .cal RWS. This is for playability purposes.
The UK force has to be played as the mission can only end by the UK trigger activation, Fohnsdorf taken.
Scenario uses Shot'Kal tanks and M113 APCs Can work with 30+ players Originally played as a Kanium VU scenario on 4 JUN 17
A battalion-sized element from the 18th Ahuristani Armored Brigade has established a defense along Route 1 with company-sized elements, consisting of Rifle Squads and T-55A tanks. Enemy forces are established in Company-sized battle positions, in vicinity of key terrain along the route. The enemy battalion also maintains a Company (-) of tanks in reserve that will be used to counter attack our main body.
Friendly forces are assembling for a massive counter attack to clear the 18th from the Hamrin region. In this sector, Team Kanium will lead this attack by clearing the way for a follow on force that will continue to attack towards Hamrin and Khanaqin.
Team Kanium attacks to seize key terrain to pass follow-on forces to the East.
a. Purpose. The purpose of this operation is to clear the Hamrin region of the 18th Ahuristni Armored Brigade
b. Key Tasks
1. Clear enemy forces from Jalula
2. Clear enemy forces from Qara Tapa
3. Seize the Qara Tapa military installation
c. End State
i. Terrain. Key terrain seized (All OBJs)
ii. Friendly: Friendly forces have freedom of movement to the East.
ii. Enemy: Elements of the Ahurastan 18th Armored Brigade are unable to interfere with friendly follow on forces.
iii. Civilian: Minimal collateral damage and disruption to the civilian way of life.
Artillery Platoon in direct support (6x 122mm guns)
This is a mission using Shot'Kal tanks and Warrior ODS IFV's Originally played as part of a Kanium VU Cooperative session on 16 JULY 17. A medium sized cooperative mission with 27 player slots (6x platoons x 4x vehicles each + CDR, XO, FO)
a. A battalion-sized element from the 18th Ahuristani Armored Division has established a defense around the city of Baqubah, with company-sized elements, consisting of Rifle Squads and T-55A tanks. Enemy forces are established in Company-sized battle positions along pieces of key terrain to protect the rear support-zone of Baqubah, but their exact disposition is unknown.
b. Friendly forces are assembling for a Division-sized attack to clear the 18th Division from the city of Baqubah and continue to the north. In this sector, Team Kanium will lead this attack by conducting a flank attack into the Khalis Pocket in order to isolate Baqubah and prevent enemy forces from interferring with 2nd Battalion's attack into Baqubah.
c. Independent fighter groups are conducting attacks against the 18th Division rear area - hence, such a large force from the 18th Division in the support zone. We received a phone call from an Imam in Balad Ruz who claims that fighter groups will begin emplacing IEDs along key intersections and roads within the next 15 minutes. This action is intended to disrupt the 18th Division, but could also hamper our freedom of movement along the roads. It is highly encouraged to visit the Imam and see if he can apply influence with the independent fighter groups. [NOTE: Dismounts can only speak with the Imam]
Team Kanium conducts a flank attack to destroy enemy forces in the Khalis Pocket.
a. Purpose. The purpose of this operation is to clear the Khalis pocket of enemy forces so that 2nd Battalion has freedom of maneuver within Baqubah and enemy forces are prevented from interferring with 2nd Battalions attack into Baqubah.
b. Key Tasks
1. Seize the Baqubah Bridge to provide mobility for future operations.
2. Clear enemy forces from Khalis Village (we suspect the enemy is using this village for command and control of the rear area)
3. Clear enemy forces from Khalis Farmland (we have information that this area is being used as a staging area for reinforcements into Baqubah)
c. End State
i. Terrain. Key terrain is seized (All OBJs)
ii. Friendly: Friendly forces have freedom of maneuver within Baqubah.
ii. Enemy: Elements of the Ahurastan 18th Armored Brigade are unable to interfere with friendly, follow-on forces.
iii. Civilian: Minimal collateral damage and disruption to the civilian way of life.
6x Guns (Offscreen)
1x FO (F-1)
By enigma6584The Iraqi 24th Mechanized Brigade breaks out into the rear of the defending Iranian forces and must make its way to the crossroads leading to Ghoramshir. Medium to large cooperative scenario set in the era of the Iran-Iraq war of the 1980s. Playable vehicles include T-62 tank, BTR-50s. Highly randomized ENY forces enabling high replay ability value. Large mobile tank battles possible.
Can be played in single player but would require person to utilize the planning phase with routes and triggers in order to control a large force of this size.
WHO: German Panzer Grenadier BTN in attack vs Russian COY(+) in defence.
Size: 1 GE BTN (2x tnk COY, 1x mech COY, recon
Gamestyle: COOP with OPFOR
Units: Leopard 2A5, Marder, T72B2, BMP2, Mineploughs, off map arty
1) Joint ops with DOW and Kanium
2) If you want to have OPFOR PM me on SB.COM
3) You need opfor for this. Unplayable without
11th PZBTN Plan-1.pdf
WHO: US ACR vs Warsaw BTN in attack.
Size: ACR SQN against RED BTN Size force (OPFOR NEEDED)
Gamestyle: H2H / Blue vs OPFOR
Units: M1A1, Bradley, Apache, T80u, BMP2, BRDM
1) Kanium 22/04/16 Game
2) If you want to have OPFOR PM me on SB.COM
3) NOTE this is M1A1 ACR late 80'es. M60 version comming
By profevilA Swedish battalion with supporting artillery bn. are tasked to counter attack the enemy as it is repleneshing.
-Random enemy positions makin the mission slightly different every playthru.
- Best suited for COOP or Single player.
- Player have to make use of recon and artillery
By ZipuliNordic Battlegroup attacks through the town of Valkeala to cut the enemy main supply route, Highway 15. The enemy has moved forces in the town and is expecting an attack... It's a cold early winter morning as the NBG attack begins.
Blue force consists of a Swedish armour company, a Finnish mech inf company and a Danish support company. This scenario is made to be a COOP mission. Mission by Zipuli. Red force script by Kingtiger.
By ZipuliJune 1988 - West of Hannover. The epic World War III journey of 3ACR is finally here!
The BRAVE RIFLES multiplayer campaign was originally played in February 2011 by members of PE community. Many have asked for the scenario files since, so I decided to update the scenarios for the latest PE version. In addition to small changes here and there, mission ending events have been added.
There are 10 missions in total. The mission results carried over to next missions are according to the original playthrough in February 2011. Notice that the missions do not have scoring. The mission is either completed or it is not.
There is a video AAR series of the original playthrough available in youtube, here is the link for the first AAR (mission 2 in this campaign):
Enjoy! And remember, WW III was not supposed to be a walk in the park! ;-)
By ChanceBSCLEAR ENEMY ROADBLOCK ON ROUTE 2.
SINGLE PLAYER OR CO-OP.
By Assassin 7Same mission as the Assault on Libya. I changed the enemy movement and added different enemy tanks. This mission you are in charge of M1A1, M2A2, Leo 2E's and Piranha's.
By Assassin 7You are to plan an assault into Libya to take Gadhafi out of power and you have to gain control of 3 cities and a airbase. You are in control of M1A1, M1, Leo AS1 and M2A2 Bradleys.
By Assassin 7Enemy are taken over Angle Town. You are to plan and conduct an assault on Angle Town to gain control and restore the peace. No PW
By Assassin 7France invades Spain, you are to defend against the attacking force. No PW
By Assassin 7You are in charge of 2 companies, Alpha ( M1A1 and Bradleys) and Bravo ( Leo 2A5 and CV 90 / 40C ). Georiga has ask for our help from the Russian invasion. No PW
By Assassin 7There is a convoy going to the town of Ramadi to hand out food and other aid to the people. Lately the Taliban have been attaking the people and starving them. A high value leader is near by in one of the enemy areas. You will have to rescue the people in ramadi and destroy the high value leader.
By Assassin 7This mission is more for command control and could be for 2 to 8 players. You have three companies to plan a assault on Iran. You are to find the camps, enemy and destroyed them. Heavy enemy contact
By ashdivayComplex Coop mission for 4-20 players.
Equipment US vs GE
By HackworthExcerpts of the Squadron commander's orders for Team Alpha... 1) SITUATION: a) Enemy: An enemy advance guard detachment holds several bridges west of Hünfeld. Reinforcements from the parent division are expected to pass through and exploit during the next hour. b) Own: Your Team is located west of Hünsfeld with local Bundeswehr reservists controlling Burghaun (F Company, AI controlled). The bridges west of Hünsfeld must be recaptured or controlled by fire to prevent the commitment of the enemy DIV's main body across the River Haun... Version 1.6 (Original) Version 1.7 Converted TO&E to tank heavy, added M88A2, reduced Red ARTY, removed Red ARTY type ICM. Version 1.7b Same as 1.7, but converted all player controlled units to Leo2A5 and CV9040B
By enigma6584The Australian Defense Forces and the Chinese People's Liberation Army (PLA) come to combat over a strategically important airfield. Two scenarios are included. One is an Australian woodland themed scenario and the other is an Australian desert themed scenario. Replayable due to randomness of forces you face. Time limit of 90 minutes. Made for large COOP of 8+ players. Do read the readme file included.
By SeanYou will need 6+ players to have a chance at completing this one. Allow 90 minutes to play it, and dont rush to the objectives. Original mission was by BlackThor and was made for SB1.