Jump to content

COOP Medium

158 files

  1. Arracourt Redux (3.028)

    ARRACOURT REDUX by Connaugh
     
    SITUATION:
    Bavaria has invaded Lorraine and has been stopped at the Moselle river. Allied forces are preparing an offensive to push back the Bavarians.
     
    MISSION:
    The 4th Armored is to cross the Moselle River and execute a raid deep into enemy territory destroying supply depots and artillery parks located in villages. Enemy forces in these areas are comprised of infantry and tank units for defense. Intelligence has ascertained that elements of three armored panzer brigades are available to act as a quick reaction force to deal with any penetrations.
     
    EXECUTION:
    Combat Command A (CCA) will cross the Moselle and clear Chateu-Salins, Remerville, Varangeville, and advance to Arracourt.
    Combat Command B (CCB) is to cross the Moselle and clear Luneville, Valhey, Bauzemont and advance to assist CCA with Arracourt.
    Each Combat Command will have two Tank Platoons (M1A2SEP), 1 Mechanized Infantry Platoon (M2A2), 1 Recon Section (M3A2) and a CSS Platoon with Supply, Medical, and Repair units that will follow closely behind advancing units. This is a deep raid and no additional supply or reinforcements will be available. Each Combat Command is to conduct reconnaissance in its area of operations in order to detect any enemy counterattacks and be prepared for all-around defense.
    Three batteries of artillery (18 tubes) will be on call.
    If possible, Champenoux, Moncourt, and Vaucourt are to be cleared.
    Enemy tank units in the villages are comprised primarily of 1A5's and some 2A5's.
    Enemy Panzer Brigade elements are comprised of 2A5's.
    Each Company Commander will determine his order of march.
    Saddle up and Good Luck! Points scored for destroying enemy supply trucks and artillery only.
    2 hour limit.

    229 downloads

       (0 reviews)

    0 comments

    Updated

  2. ARRC Campaign mission 3

    ARRCs Campaing mission 3.

    351 downloads

       (0 reviews)

    0 comments

    Updated

  3. ARRC Missionpack 1 (ver 1.1)

    Missions made for ARRC virtual unit. COOP is the word here. Following missions are included and they all are edited for MP COOP purposes: CV Platoon in Attack, Platoon in Attack, Frozen Hell, Head on Attack, Hitting where it hurts, Platoon in defence and Tip of the spear. Post comments so I can debug and further improve them! v.1.1: -Tip of the spear fixed , Frozen hell and Hitting where it hurts modified -2 COOP missions by Kingtiger added -added non-handicap versions for Coy sized missions

    734 downloads

       (1 review)

    0 comments

    Updated

  4. ARRC Missionpack 2

    This package contains following COOP missions by Zipuli: Coy sized: Securing Flank, Mech Inf Coy Attack, Rescueparty Phoenix Platoon sized: Platoon in attack LONG, Platoon Drill (advanced). Also included is a scenario by Kingtiger called Clearing Fjärrby (Company size, including a refuel/rearm). All missions are also playable in singleplayer. Hope you have fun and nerve-breaking moments! Please post comments and give feedback in "Scenarios by Zipuli" -thread!!

    532 downloads

       (0 reviews)

    0 comments

    Updated

  5. ARRC Missions 1 and 2

    Missions will play as complex single player but also as CO-OP.

    Mission 1:

    1) SITUATION:

    a) Enemy:

    Pol: Following intense and scheduled period of summer manoeuvre exercises, the armed forces of the People Republic of COTTUS (PROC) have commenced unprovoked hostilities against neighbouring MAGOG. It is thought that due to the worsening situation in the PROC economy the PROC leadership have decided that it needs to seize the oil rich region in MAGOG.

    Mil: The PROC Land Forces consist of 2 x Combined Arms Army Corps (CAAC). Recent Military expenditure has seen both CAACs upgraded to include predominantly Russian equipment including the following: MBT = T72 and T80, AFV = BMP 1 and 2 and M113, Avn = Hind and CH47. Both CAACs have significant amounts of arty integral down to Bn level. Engr assets are also concentrated forward to Bn level. It is assessed that the PROC Arty is CBRN capable but command for the release of agent is held at senior governmental level.

    Current Situation: You are facing the initial elements of the 1st Ech 1 CAAC (1/1 CAAC) It is assessed the initial objectives are the river crossings and significant centres of population. Crossing will need to be seized in order to allow the send Ech of 1/1 CAAC to continue the advance. Initial elements are likely to include Recce, Armour and Armd Inf. It is also expected that Avn will be operating in your sector both AH and SH.

    b) Own:

    Pol: Widespread condemnation of the PROC actions has been heard from the wider international community. As a NATO member state MAGOG has requested that Article 5 be sanctioned by the NATO council. NATO have agreed and has commenced preparation to launch the NATO Response Force (NRF) to MAGOG to reinforce the MAGOG LF (MLF). Member states have also been tasked to ready and deploy ARRC units for the impending deployment to MAGOG.

    Mil: NRF forces have deployed to MAGOG and are prepared to assist in the defence of MAGOG sovereignty. These forces are particularly light and will be able to provide limited assistance to the 3 MLF Bdes. ARRC units will be combat ready within 10 days. Fighting Units of the ARRC will consist of 1 UK Armd Div, 1 Deu Pz Div, 1st US Armd Div and the British 16 Air Assault Bde. SF are provided by UK and US.

    Current Situation: Pls from A Coy, 2nd Inf Regt of 3 MLF Mech Bde have established defensive positions covering the major river xing sites at UNTERBREIZBACH, RASA and to the SW of RASA. Bde Recce assets have pushed forward to cover likely routes for the PROC adv, this is expected to be from the direction of VACHA. The Coy have been reinforced by a Tp of Leo 1 A5s from the 2nd Royal MAGOG Dragoon Guards (2RMDG)(1 Tp A Sqn 2RMDG). 6 x Leo 2 A5s have also moved forward from the NRF in order to reinforce. A further two Tps (8) of Leo 2 A4 are available in reserve.

    2) MISSION:

    DEFEND and DELAY

    In order to allow ARRC more time in which to deploy.

    Mission 2:

    1) SITUATION:

    a) Enemy:

    Pol: The Commencement of hostilities by the PROC Government has caused widespread condemnation from the Global community. Diplomatic efforts to resolve the crisis have made little to no progress.

    Mil: Initial operations of PROC LF have been successful catching MAGOG LF and NATO unprepared. Losses have been taken but PROC Units are not thought to be less than 80% Combat Effective at Subunit level.

    Current Situation: Initial element of 1/1 CAAC have secured river crossings in the KONRODE HOHENRODA MANSBACH Triangle. It is expected that follow on forces will exploit these early successes in order to press home the current advantage. PROC forces are expected to advance in order to secure further crossings and geographical objectives on the line EITEFELD LEIBLZ GROBENTAFT RASDORF. GROBENTAFT and RASDORF both have large concentration of Ethnic Cottosians who are likely to support the PROC action. Size and capability of PROC Forces in your AOR are currently unknown but it is at least 1 to 2 Coy size groupings should be expected. PROC still hold a significant AVN capability in both AH and SH. Airmobile forces could be employed to secure choke points on the axis of advance.

    b) Own:

    Pol: Diplomatic effort are being stepped up but at this time the PROC government are not receptive to any negotiations. NATO forces have been deployed in support of MAGOG under NATO Atricle 5. NRF forces have provided the spearhead with HQ ARRC providing the bulk of the Combat power.

    Mil: Deployment of NRF forces in complete. In addition the ARRC has deployed in the region of 70% of it capability. MLF Bdes continue to delay the advance of PROC forces but this is proving costly. Timely reinforcement is critical.

    Current Situation: MLF forces have withdrawn in order to prepare defence positions to the SW of KIRKHASEL. A Sqn and B Coy are tasked to delay, disrupt and if possible stop, the expected enemy advance SW from NE of PL MINNOW. A Sqn and B Coy have been reinforced with an 8 car Recce Tp. In addition a number of MAGOG reservists have decided to stay and defend their homes. These Tps are dismounted and have limited manoeuvre capability. Support must be given where capability can be spared.

    2) MISSION:

    DELAY

    In order to allow MLF time to prepare Main Defensive areas SW of PL TROUT.


    Enjoy - feedback always great!

    1,147 downloads

       (0 reviews)

    0 comments

    Updated

  6. ARRC Msn 1 Updated.

    Attached file is the updated version to the original in this section having taken into account TACBATs comments in the forum.

    Hope this makes more use.

    318 downloads

       (0 reviews)

    0 comments

    Submitted

  7. ASSAULT SCENARIO M60 TANK PLT

    M60 Assault mission. Player controls 3x M60 Platoons. Push static front back 5000+ meters.
    takes place in the late 1980's versus Russian T-55,62,64, and 72's. Hannover Germany Area.
     
    Both sides have ample ARTY to use.
    Mission intended as COOP but plays well in SINGLE player. Expect 60-90 minutes to play through
     
    Expect Epic stand off Tank Battles at longer ranges. Choosing where to establish battle positions for your platoons is key.
    Poorly chosen and expect heavy losses.
     
    There is no scripted End Mission. Players choose when to decide if mission has been completed.

    230 downloads

       (2 reviews)

    0 comments

    Submitted

  8. Attack on airport

    An aatck on a battalion of ruskies

    466 downloads

       (2 reviews)

    0 comments

    Submitted

  9. Attack on Hunfeld V1.2

    Coy seize attack M1A1 (+) agains SU BN seize Troops with INF, Mech and tanks through a sidearm of the Haune Vally (FuldaGap area) towarts Hunfeld. (You´ll need the "Haune Valley.ter" and the "Haune.ght" files) Note: Even its a Coy seize Taskforce AND you can accses all vehicles the 2nd and 3rd Platoon are immobilized for the beginning of the sce. Take first place on the tank you like, after start you can choose a place on Alpha until the rest of the coy is avaliable. If you find a problem or mistake plse mail me. It´is my first sce. Greetz TC

    473 downloads

       (2 reviews)

    0 comments

    Updated

  10. Battle for the Mountains

    BATTLE FOR THE MOUNTAINS
     by Connaugh
     
    SITUATION:
    Argentina has invaded and occupied the Falkland Islands.
     
    MISSION:
    Great Britain has landed two brigades (3rd Commando and 5th Brigade) to take back the Falklands. The Argentines have fortified the mountains around Port Stanley with tanks and infantry.
     
    EXECUTION:
    Two Brigades will advance to Port Stanley and liberate the town. Each platoon will have two Challenger tanks and one Warrior.
    Units available:
    3rd Commando Brigade:
    40 Royal Marines
    42 Royal Marines
    45 Royal Marines
    2 Para
    3 Para
     
    5th Brigade:
    2 Scots Guards
    1 Welsh Guards
    1/7 Gurkhas
     
    Each Brigade will have one section of the Blues & Royals (Scimitar)  for Recon
    Each Brigade will have a CSS platoon of Repair, Medical, and Supply
     
    Three batteries of artillery (18 tubes) will be on call.
     
     

    181 downloads

       (0 reviews)

    0 comments

    Updated

  11. Battle of Karameh

    BATTLE OF KARAMEH - War of Attrition - 1968
    by Connaugh
     
    The Battle of Karameh was a military engagement between the Israel Defense Forces (IDF) and combined forces of the Palestine Liberation Organization (PLO) and the Jordanian Armed Forces (JAF) in the Jordanian town of Karameh on 21 March 1968, during the War of Attrition
     
     
    SITUATION:
     
    PLO forces have taken the border town of Karameh, Jordan, as their headquarters and have stepped their attacks on Israel and Israeli-occupied territories.
    The IDF desires to destroy the fedayeen camps at Karameh  and Safi and capture Yasser Arafat and punish Jordan for its perceived support of the fedayeen.
     
     
    MISSION:
     
    Israeli Armored Forces and Heli-borne Paratroopers are to launch a four-pronged attack on the town and eliminate the PLO fedayeen.
     
     
    EXECUTION:
     
    Northern Force:   60 Brigade: (1 x Sho't Kal platoon, 1 x M113 section) is to cross the Damiya Bridge and capture Musri and then advance south to Karameh.
     
    Central Force:       7 Brigade: ( 3 x Sho't Kal platoons, 1 x M113 platoon) is to cross the Allenby Bridge, sending one platoon to Karameh, a second platoon to                                                                                                         capture Al Shunat Nimrin and to a blocking position east of the town.  A third platoon is to assist the Southern Force if needed.
     
    Southern Force:    80 Brigade:  (1 x Sho't Kal platoon, 1 x M113 section) is to cross the Abdullah Bridge, capture Safi and advance to Karameh.
     
    Paratrooper Force:                     (3 x Chinook Helicopters) is to conduct an air assault on Karameh with Central Force.
     
     
    3 Batteries of Artillery Support (18 Tubes) are available.
     
    Jordanian Armored forces are equipped with M60 tanks and are expected to act as a quick-reaction force.
    Infantry are equipped with anti-tank weapons.
    Jordanian artillery is expected. So, keep moving.
     
     
    COORDINATING INSTRUCTIONS:
     
    Bridges are defended by Infantry and Armor. Player is to utilize smoke and artillery accordingly.
    Karameh has civilians, so no artillery can be used on the town.
    Trigger 1 activates the Paratroopers when Commander is ready for the assault on Karameh.
    After landing, player will have control of troops but troops already have paths set for the assault.
    Arafat will surrender when Israeli troops enter the Mosque in Karameh.
    Messages will be generated when objectives are captured.
    Points scored for capturing Musri, Safi, Al Shunat Nimrin, Karameh, and Arafat.
     
    120 minute time limit
     

    90 downloads

       (0 reviews)

    0 comments

    Updated

  12. Battle of the Beasts 4.250

    Battle of the Beasts (4.250)
    by Assassin
    Edited by Apocalypse
    Edited by Assassin on 02/2021 for single player use.
    1. Situation 
    Several weeks ago, the 1st Battalion of the 111th BTG is attacked across the international boundary and seized two critical border towns. Since then they have established themselves in a deliberate defense in depth with one company each defending objectives FALLUJAH and RAMADI, with a Company in reserve, as well as a Battalion Headquarters located at objective MOSUL.  
     
    Additionally, 24 horus ago a convoy carrying a CIA agent was ambushed and is being held for interrogation within objective FALLUJAH. 
     
    Enemy overview by warfighting functions: 
    Maneuver: The 111th BTG is equipped with T-72B, T-90 tanks and BMP2 IFVs. Each company has a composition of 2 tank and 1 infantry platoon.  
    Intelligence: Light reconassaince forces, mostly dismounted along avenues of approach 
    Logistics: The 111th has been resupply within the past 24 hours and is at full combat load. Additionally, we have detected the presense of an enemy fuel point at OBJ BASRA 
    Fires: The 111th has three organic mortar batteries with six tubes each, and may call upon them at any time 
    Protection: The 111th has organic engineers that have established vehicle fighting positions at each objective, with the addition of protective obstacle belts and minefields 
    Mission Command: The battalion headquarters for the 1st Battalion, 111th BTG is located in vicnity of OBJ MOSUL. 
    Own:
    Aco:
    A1-4x M1A2 SEP's
    A2-4x M1A2 SEP's
    A3-4x M1A2 SEP's

     
    2. Mission 
    2/69 AR is to attack North to seize objectives FALLUJAH, RAMADI, and MOSUL to restore the international boundary and defeat the 111th BTG. 
     
    3. Execution 
    1-A1 is to support and escort 1B to the Breach Site.
    2-A1 is to pass through Breach Site to BP A1A and Defend.
    3- A1 is to escort and support 2B to Fallujah while occuping BP A1B. Then  assist 2B in clearing Obj Fallujah.
    4- A1 is to fine and destroy the Enemies Fuel depot located in Obj Fallujah.
    5-A1 is to clear Obj Fallujah of any enemy to enable the extraction of the CIA agent at OBJ Fallujah.
    6-A1 is to Rearm and Supply at Obj Fallujah
    7-A1 is to continue to move north along route blue through Obj Ramadi to BP A1C
    8-A1 is to help with a company defense and then attack into Obj Mosul.
    9-Destroy the enemy BN HQ at OBJ Mosul.
    10-Ensure the seize of OBJs FALLUJAH, RAMADI and MOSUL  
     
    Key Tasks:
    1-Support the Bravo Platoon's
    2-Destroy the Enemies Fuel depot located in Obj Fallujah.
    3-Destroy the enemy BN HQ at OBJ Mosul.
    4-Ensure the seize of OBJs FALLUJAH, RAMADI and MOSUL
    Triggers:
    C1 Reinforcement Platoon- 4x M1A2 SEP's 
     
    Fires 
    Rounds per Tube:
    HE-Unlimited
    Smoke-Unlimited
    ICM-Unlimited
    Air Strike:
    Missions-15
    Aircraft available: 5
    Tubes:
    Tubes per battery-6
    Batteries-6
    Total tubes:36
    HE:Unlimited
    Smoke:Unlimited
    ICM:Unlimited

     
    1295878024_Paderbornautocreatedbase.rar

    179 downloads

       (0 reviews)

    0 comments

    Updated

  13. Battle of the Beasts 6.0

    Mission has been corrected and changes made to US units and Opfor. Adjustments in mission is credited to Apocalypse. Blue side is not password protection, user can change units as they wish.
     
     
    Battle of the Beasts (6.0)
    Redesigned by Assassin and Apocalypse
    Map updates on

    Situation 
    Several weeks ago, the 1st Battalion of the 111th BTG is attacked across the international boundary and seized three critical border towns. Since then they have established themselves in a deliberate defense in 
    depth with one company each defending objectives FALLUJAH, BASRA, and RAMADI, with a Company in reserve, as well as a Battalion Headquarters located at objective MOSUL.  
     
    Additionally, 24 horus ago a convoy carrying a CIA 
    agent was ambushed and is being held for interrogation within objective FALLUJAH. 
     
    Enemy overview by warfighting functions: 
    Maneuver: The 111th BTG is equipped with T-72B tanks and BMP2 IFVs. Each company has a composition 
    of 2 tank and 1 infantry platoon.  
    Intelligence: Light reconassaince forces, mostly dismounted along avenues of approach 
    Logistics: The 111th has been resupply within the past 24 hours and is at full combat load. Additionally, 
    we have detected the presense of an enemy fuel point at OBJ BASRA 
    Fires: The 111th has three organic mortar batteries with six tubes each, and may call upon them at any time 
    Protection: The 111th has organic engineers that have 
    established vehicle fighting positions at each objective, with the addition of protective obstacle belts and minefields 
    Mission Command: The battalion headquarters for the 1st Battalion, 111th BTG is located in vicnity of OBJ MOSUL. 
     
    2. Mission 
    Seize objectives BASRA, FALLUJAH, RAMADI, and MOSUL to restore the international boundary and defeat the 111th BTG. 
     
    3. Execution 
    Orders given by the commanding officer 
     
    Key Tasks: 
    1 - Seize OBJs BASRA, FALLUJAH, RAMADI, MOSUL 
    1a 
    - Destoy the enemy BN HQ at OBJ MOSUL 
    2
    - Destroy the enemy fuel depot at OBJ BASRA 

    - Enable the extraction of the CIA agent at OBJ FALLUJAH 
     
    Fires 
    Offmap Support - 81 Tubes

    168 downloads

       (1 review)

    0 comments

    Submitted

  14. Be Quick Or Be Dead!

    Make a hasty attack into the enemys rear line with your M1´s and M2´s. Suitable for both single player and multiplayer COOP.<br /> <br /> This is my tribute to Microproses "M1 Tank Platoon". UPD! I have updated the mission slightly. It was supposed to be a fairly easy mission and I have given the players more time and lowered the score levels.

    733 downloads

       (2 reviews)

    0 comments

    Updated

  15. Black Knox (2.654)

    Coop para 4-6 humanos, dificultad media bjaj
     
    Coop 4-6 human players, difficulty medium 

    106 downloads

       (0 reviews)

    0 comments

    Submitted

  16. Black Knox coopx4 v2 (2.654)

    Attack and Defend. Briefing in english.

    174 downloads

       (0 reviews)

    0 comments

    Updated

  17. Blaudorf-Jaegerheim Co-op

    Blue has a reinforced M2A2 company to defend two small villages. Red has a Leo 2A5 company reinforced with CV90s. Can be played single-player, co-op, or head to head.

    848 downloads

       (0 reviews)

    0 comments

    Submitted

  18. Border Relations (3.019)

    Reconnaissance mission to determine an enemy brigades disposition along an international border. Recommend a minimum of two players, one for the cavalry troop and one for the tank company. Approximately 90 minutes. Version 3 update: added NAVmesh for SB 3.0; changed OPFOR attack route; updated BLUFOR armor to M1A2SEP; shorten reserve route by 45 seconds.

    694 downloads

       (3 reviews)

    0 comments

    Updated

  19. Border Relations Part 2 (2.654)

    Your successes against the 115th BTG in Border Relations have resulted in a follow on assignment! You are to attack to ambush the 2nd Battalion, 115th BTG as it attempts to reposition to the north.

    Scenario is 80 minutes and recommended for a minimum of two players. Up to 6 possible enemy courses of actions! Requires the columbus terrain file included with the Border Relations part 1 zip as well as in the terrain file section of the Steel Beasts forum.

    200 downloads

       (3 reviews)

    0 comments

    Submitted

  20. Border Relations Part III "Once more, into the Breach!" (3.002)

    The final installment of the Border Relations Scenarios on the updated Fort Benning Map. Part 3 is not for the faint of heart. The scenario involves a combined arms breach of a complex, enemy obstacle along canalizing terrain. I designed this scenario based upon the breaching tenets (IFOMs) and fundamentals (SOSRA). You will need MICLIC and AVLB experience to complete. Recommend a minimum of three players. Scenario will take 90-120 min.

    Feedback is welcome and strongly encouraged!

    206 downloads

       (1 review)

    0 comments

    Submitted

  21. Bowling Lanes Coop V1

    Move three task forces along narrow AOs

    556 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Brave Rifles - Where the Eagles Dare (2.654)

    June 15th, 1988 - World War III

    3ACR is attacking via Porta Westfalica towards Stadthagen to stop the enemy main forces from linking up with airborne troops that hold the bridges over Weser at Minden. 1st Squadron has cleared its way through town of Klus to Achum and is preparing to engage the enemy main body.

    2nd Squadron "Sabre" is following behind and will push north to cross Mittel-Land-Kanal to completely cut off the airborne troopers in Minden as well as to secure the 3ACR northern flank. Intel says the enemy has sent a battalion size forward detachment to link up with the troops in Minden and to flank 3ACR.

    "Eagle" Troop from 2nd Squadron is attacking on point. Their mission is to bypass Minden and cross the Mittel-Land-Kanal and hold. You have 13 M3 CFVs and 9 M1A1s plus supporting units and artillery. Something tells you that this won't be a walk in a park...

    This scenario takes place during the original Brave Rifles Campaign.

    Dedicated to cobrabase. Hope there's enough challenge for you in this one! ;)

    Version 1.1.

    453 downloads

       (3 reviews)

    0 comments

    Updated

  23. Burning bridges (3.011)

    Leo2A5 + Ulan Company sized taskforce assault a small village over a vital bridge. Made with version 3.011

    763 downloads

       (2 reviews)

    0 comments

    Updated

  24. Canadian Army Thropy competition

    a mission based on the Canadian Army Thropy competition. Its more focussed on training then the actual CAT. If you want to use it as a CAT competion its best to do so in co-op . It has 3 ranges 1 range for each country featuring Germany(Leo2-a4/5 , United States(M1A1) , And canada(leo 1). one lead tank and a wingmang for each range to work in conjuction to kill the targets. You have limited ammo to keep the challange up so make the shots count. Also scoring is set up to analize your skills

    470 downloads

       (1 review)

    0 comments

    Updated

  25. CAPTURE OF SHUSHA: NAGORNO-KARABAKH WAR 1992

    CAPTURE OF SHUSHA: NAGORNO-KARABAKH WAR 1992
    By Connaugh
     
    The Nagorno-Karabakh War was an ethnic and territorial conflict that took place in the late 1980's to May 1994, in the enclave of Nagorno-Karabakh in southwestern Azerbaijan, between the majority ethnic Armenians of Nagorno-Karabakh backed by the Republic of Armenia, and the Republic of Azerbaijan. As the war progressed, Armenia and Azerbaijan, both former Soviet Republics, entangled themselves in a protracted, undeclared war in the mountainous heights of Karabakh as Azerbaijan attempted to curb the secessionist movement in Nagorno-Karabakh.
     
     
    SITUATION:
     
    Azerbaijani commanders holding out in the region's last bastion of Shusha began a large-scale artillery bombardment with GRAD rocket launchers against Stepanakert, the NKR's highly populated capital.
    Armenian Forces in Nagorno-Karabakh have planned an operation to capture the town of Shusha and several other Azerbaijan-held villages in the region.
     
     
    MISSION:
     
    The Primary Objectives are for Armenian Forces to capture Shusha and two nearby villages, Shushikend and Dasalti. Secondary objectives are Daskend, Dagdagan and Lisagor to open a corridor to Armenia. The artillery battery in Shusha is to be destroyed.
     
     
    EXECUTION:
     
    Three Task Forces of a Tank Section and a Mech Platoon each will be sent to assault and capture each of the objectives of Daskend, Shushikend, and Dasalti.
    The three task forces will then combine to assault and capture the main objective of Shusha.
    Secondary Objectives of Dagdagan and Lisagor are then to be captured.
     
     
    Armenian Forces are comprised of:
     
    3 x T-72 Tank Sections
    2 x BMP-2 Mech Platoons
    1 x BTR-70 Mech Platoon
    2 x Mi-24V Hind Helicopters
    1 Artillery Battery of 3 tubes
    CSS of Repair, Medical, and Supply
     
    Azerbaijan forces are comprised of T-72 tanks and infantry with anti-tank weapons. Artillery is expected.
     
    Message will be generated when an objective is captured.

    103 downloads

       (0 reviews)

    2 comments

    Submitted


×
×
  • Create New...