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COOP Medium

156 files

  1. Advance and Breach COY(+)

    About This File
    V.1
    WHO: Danish COY(+) BG vs Russian PLT(+) in defence.
    Size: 2x mech, 2x tnk (1+1 in reserve) vs 1x Mech PLT (+) in defense
    Gamestyle: COOP Medium vs AI 
    Units: Leopard 2A5, CV9035DK, T72, BMP2, Mineploughs, off map arty
     
    NOTE:
    1) Kanium 19/06/16 Game
     

    77 downloads

       (0 reviews)

    0 comments

    Submitted

  2. Coy Attack Leo1a5+M113A1+HMMWTOW

    About This File
    V.1.2
    WHO: Danish Arm SQN with Mech support vs AI RED Enemy in defence.
    Size: 2x tnk, 1x mech (+1 tnk in reserve) vs COY size mix (+) in defense
    Gamestyle: COOP medium vs AI RED 
    Units: Leopard 1A5, M113A1, HMMVW TOW, T64, BMP2,
     
    NOTE:
    1) Kanium 17/07/16 Game

    70 downloads

       (0 reviews)

    0 comments

    Submitted

  3. NEW TEK

    THIS IS A RESCUE MISSION IN A TARGET RICH ENVIRONMENT meant for 4 players

    110 downloads

       (1 review)

    0 comments

    Submitted

  4. Glorious undertaking (3.025)

    this scenario is for four to six players using combined arms some obstacles crazy terrain

    198 downloads

       (1 review)

    0 comments

    Updated

  5. Clearing Fjärrby Company Size

    Company sized attack. Clearing city
    2a5+cv90dk+support assets

    KingTiger Original - Swordsmandk Modified

    155 downloads

       (1 review)

    0 comments

    Submitted

  6. The Town That Was (3.028)

    defend a town against the enemy's onslaught

    196 downloads

       (1 review)

    0 comments

    Submitted

  7. A Bridge too far (3.028)

    Establishing a bridgehead over the river, 7 km east of the old airport.

    143 downloads

       (1 review)

    0 comments

    Updated

  8. Finland Invasion Operation

    Fictional US Invasion of Finland. A 4 part "Operations" Scenario.

    Designed for 8 co-op multiplayer, but can be played out as single player.

    Each Mission Part is considered difficult. Loss of any mission asset provided will dramatically effect possible mission success. To help counter this, reinforcements will be available.

    Each Mission Part will take a minimum of two hours to complete. If executed with a cautious advance, plan on far longer. To complete all 4 Mission parts, time in mission will be well over 8 hours.

    As this is a Operation, you will need to install to your "My Operations" folder.

    203 downloads

       (0 reviews)

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  9. The demolition guard 1989 UK (3.025)

    Command a British demolition guard during the cold war tasked with destroying a bridge at the right time. Playable as COOP and Singleplayer.
    Time: 80min
    Vehicles: M113A2, Challenger 2, Wisent ARV and M113 MED + Mortar, M109.
    Skins: UK and RU Woodland folder.
    Version 1.0 3.025

    461 downloads

       (2 reviews)

    0 comments

    Submitted

  10. 1/2 Sqn Gp Delay

    This is a work in progress so I would appreciate any feedback.

    It is a delay mission with flanking forces from a third allied party.

    Own forces are a CR2 1/2 Sqn, WR AI platoon, a 1/2 CVR(T) Recce Pl and logistic and ES elements.

    You must delay for 120 mins to succeed

    207 downloads

       (0 reviews)

    0 comments

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  11. Only Defenses (V.3.02x)

    Based in Red Defense mission, change tanks, map and visual conditions. Simple 3 missions, we must defend our positions and wait for reinforcements.
    Can Played for 1-8 players well.
    Enjoy!!

    155 downloads

       (0 reviews)

    0 comments

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  12. Red Defense (V3.011)

    T72 vs T72
    Simple mission, you must defend two cities and waiting for reinforcementes.

    129 downloads

       (0 reviews)

    0 comments

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  13. N Korean Offensive (3.011)

    Hypothetical attack by DPRK and Hasty Defense by US forces. It is still a very basic early version, mainly due to my procrastinating on getting this finished. The attached terrain is my updated version of the Suzon Valley terrain. All bridges and roads should line up and be as level as possible. City looks more like a city... kind of. Roads are more curvy as well. Please let me know your critiques. This is my first attempt, so please be gentile. Also, if anyone would like to help add finishing touches to this scenario please let me know. NOTE: Update version 0.2. Changes include: - 1x T-80U platoon added - 3x platoons of BMP-2s added - more modern ammo for OPFOR - fixes to some pathing - a couple of graphics added - End Mission trigger added

    346 downloads

       (0 reviews)

    0 comments

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  14. Border Relations (3.019)

    Reconnaissance mission to determine an enemy brigades disposition along an international border. Recommend a minimum of two players, one for the cavalry troop and one for the tank company. Approximately 90 minutes. Version 3 update: added NAVmesh for SB 3.0; changed OPFOR attack route; updated BLUFOR armor to M1A2SEP; shorten reserve route by 45 seconds.

    691 downloads

       (3 reviews)

    0 comments

    Updated

  15. Gordonian Aggression (3.019)

    Counter security operation to prevent enemy reconnaissance elements disrupting friendly engineers constructing a complex obstacle.

    179 downloads

       (1 review)

    0 comments

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  16. Satun Afront Campaing, Sector 3 (3.11)

    Capture the city.

    183 downloads

       (0 reviews)

    0 comments

    Updated

  17. Coy Attack Leo2A5+CV9035 (3.019)

    CV9035NL Coy attack with support from 1 Leo2A5 Plt against small village and onfollowing counterattack. OPORD 1. SITUATION a) Enemy Forces BROWNLAND forces have during the latest days conducted a rapid advance west pushing friendly forces west and continue to push west to reach the ocean 100km west of us. BROWNLAND forces consist of Russian equipment in different quality including T-72, T-80 and T-90 using BTR, BMP-2 and BMP-3 as APC/IFV. Enemy forces in company strength have under the night taken KILDARE and HUMINT from civilians are that APCs have been spotted vic MULLINGTON heading WEST and a few minutes ago a refugee mentioned he had seen uniformed men moving around in DRUMQUIN FOREST. Battalion S2 estimates that forces west of the river are screening forces as tanks have not yet been spotted west of river, most likely the ENY needs time to regroup after tonights attack on KILDARE. Likely COA are to secure the bridges that goes over RIVER BANN and keep pushing WEST along ROUTE 125 during the morning. b) Friendly Forces BATTLEGROUP REVENGE are tasked with halting enemy advance westwards by taking ground up to RIVER BANN to establish a foothold to launch a counterattack to expel enemy forces from our land. 1st Mech Coy (ALPHA) are in the area of Glanworth With 2nd Mech Coy (BRAVO) NORTH of our position and 3rd Mech Coy (CHARLIE) SOUTH of our position. c) Attachments and Detachments 1st platoon have been switched out with a Tk Trp from the Tank Sqn so we have 1 Tk Trp in support. 1 Plt of 120mm Mortar (3 tubes) with 40 HE and 20 SMOKE (Multispectral) per vehicle. d) Terrain & Weather Fairly open terrain with rolling hills and depressions with dry ground. Some small lakes in the AO Weather is mostly overcast and some precipitation, LOS around 2-3km but it is supposed to come in some heavy rain later on that may affect the the LOS. e) Civilians Most civilians have fled the area but there are still civilians in the area that are hiding out in their houses and a few are trying to flee west by car or by foot. 2. MISSION 1st Mech Coys mission are to TAKE AND HOLD MULLINGTON with best speed to DENY enemy THE TRHEE (3) BRIDGES in your AO that crosses the RIVER BANN. HOLD MULLINGTON until NLT 08:00, prepared to ATTACK across the bridges to TAKE KILDARE in a BG ATTACK. Do not cross the bridges untill the BG is ready for the attack. Our attack starts at 06:10. MULLINGTON should be captured NLT 07:00 to be sure we control the bridges before the enemy try to push west with their main forces. END STATE: MULLINGTON in our hands NLT 07:00, holding the area untill 08:00, Main enemy forces stuck on east side and own forces in good shape. 3. EXECUTION This is all up to you…. 4. SERVICE SUPPORT a) Ammunition 1st Mech Coy just replenished so have a full combat load . b) Medical/CSS Coys own M113 MED are responsible for any CASEVAC and 1 Wisent ARV are present for recovery duty. 5. COMMAND AND SIGNALS a. Command b. Signals CO = ZERO ALPHA FO = GOLF ALPHA 1-A = ONE ALPHA (etc) 6. COMPANY STRUCTURE CO = CV9035NL with 1 FO team FO = CV90FO with 1 FO team 1-A = 4 Leo2A5 2-A & 3-A = 4 CV9035NL with following structure: -Inf Squads with M2 Carl gustav x 6 rounds -Plt and Trp leader CV have 1 Inf squad and 1 AT squad with Javelin x 3 GAME INFO: ENY MAP UPDATES OFF FRIENDLY ID ON SCENARIO WILL END BY ITSELF IF CERTAIN EVENTS COME TRUE OR TIME RUNS OUT *********************** Creator: Kingtiger Date: 2014-07-06 Version: 1.2

    395 downloads

       (1 review)

    0 comments

    Updated

  18. Burning bridges (3.011)

    Leo2A5 + Ulan Company sized taskforce assault a small village over a vital bridge. Made with version 3.011

    762 downloads

       (2 reviews)

    0 comments

    Updated

  19. Satun Afront Campaing, Sector 2 (3.011)

    More Battles for Leo 2E.

    148 downloads

       (0 reviews)

    0 comments

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  20. SAtun Afront Campaing, Sector 1 (V.3.11)

    Firs part of the Satun Affront Campaing. Four missions in same map. Leo 2E, Centauros and Pizarros.

    216 downloads

       (1 review)

    0 comments

    Updated

  21. Airfield Attack

    Player starts with Bravo Company (M2A2, Humvee) and is required to scout avenues of approach to the airfield. Once Bravo has identified the weakly defended avenue of approach, call for Alpha Company reinforcements (M1A2) and take the airfield. Meant for 3-4 players. Moderate difficulty, with randomization

    Mission by thekingofstyle (March 2014)
    Comments and suggestions welcome!

    290 downloads

       (0 reviews)

    0 comments

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  22. North Town South City (3.002)

    Includes 2 missions:<br /> Meeting Engagement North Town: Player has two M1A2 platoons, one M2A2 platoon. Meeting engagement to clear and hold a town and city. Meant for 3-4 players, but manageable with 1 or 2. Moderate difficulty, with randomization. <br /> <br /> Defend South City: After taking the city, prepare for heavy counterattack. Player has 3 M1A2 platoons, 2 M2A2 platoons, 2 HMMV platoons. Meant for 4+ players. Hard difficulty, with randomization. <br /> <br /> V3 Release notes: Fixed obstacle deployment issue in Defend South City. V4 Release Notes Fixed blue units deployment zone issue in Defend South City. Changes to Blue EndMission conditions and scoring for both missions. Should trigger more logically now. Missions by John Stratton (thekingofstyle) These are my first two missions so comments and suggestions via PM are welcome!

    413 downloads

       (1 review)

    0 comments

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  23. Border Relations Part III "Once more, into the Breach!" (3.002)

    The final installment of the Border Relations Scenarios on the updated Fort Benning Map. Part 3 is not for the faint of heart. The scenario involves a combined arms breach of a complex, enemy obstacle along canalizing terrain. I designed this scenario based upon the breaching tenets (IFOMs) and fundamentals (SOSRA). You will need MICLIC and AVLB experience to complete. Recommend a minimum of three players. Scenario will take 90-120 min.

    Feedback is welcome and strongly encouraged!

    206 downloads

       (1 review)

    0 comments

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  24. Red Dragon Part. 2 (3.002)

    Coop Missions 2-6 humans.
    Edit in SBpro 3.002.

    Leopard 2E, Pizarro, M113, Tree missions for a mini campaing, with specific objectives in each mission. Enjoy! PD. Briefings in spanish, use google translator ;)

    179 downloads

       (0 reviews)

    0 comments

    Updated

  25. Red Dragon Part. 1 (2.654)

    Tree Coop Missions for 2-6 humans.
    V. 2.654.

    161 downloads

       (0 reviews)

    0 comments

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