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COOP Medium

158 files

  1. CG07 Island Liberation

    Part 1 of 2
     
    Excerpts of the battalion commander's orders for... CG7 Island Liberation  May 2018 4.00AM
    Visibility initially hazy but quickly burning off to 3000 m plus
    1) SITUATION:
    Following the collapse of the mainland government, rebels have seized government military assets and declared independance. However the uprising lacks popular support being largely instigated by Russia who seeks a futher Mediterranean port. Whilst local rebel forces are equipped with T 62 and older equipment they have suddenly acquired a good number of more modern T 72, crewed and supported by 'volunteers'.
    A US led Taskforce has arrived off the Island with the intention of restoring Government control. A depth bridghead is to be created before additonal enemy forces can consolidate their hold on the Island
        a)Enemy:
        Whilst local rebel forces are equipped with T62 and older equipment they have suddenly acquired a good number of more modern T72m4 crewed and supported by 'volunteers'.
        The newer equipment is based in the Eastern side of the Island and may take a little time to deploy at least part
        of the force to our AO. Immediate opposition is expected to be the local breakway rebel forces and irregulars.
        Estimated the Rebel forces have approx 2 Coy T62, supported by up to a Coy of BMD with independant Infantry teams around the objectives and other built up areas.
        As this is a loosely organized Rebel force precise organisational details have been hard to come by
     
    Scriped enemy

    91 downloads

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  2. CG08 Island Liberation Final Push v2

    Part 2 of 2
     

    1) SITUATION:
    Following our defeat of the Rebels and their 'Volunteer' support in the West of the Island we are now ready to move forward and complete the liberation of the Island.
    Enemy continue to land forces from their second wave at the port

        a) Enemy:
        Having disposed of the local forces we are now faced with clearing the more capable 'Volunteer' units which continue to disembark at Port Kyrounis.
        We understand that 3 companies of T72m4 of the enemy second wave have landed with accompanying infantry (estimated 3 to 4 Coy).
        Much of the infantry has been widely deployed on higher ground or covering likely avenues of approach to the port although a Coy strength is possibly BMP2 mounted.
        Given the size of the enemy Task Force it is likely 2 further Tank Coys have yet to be unloaded
        The remaining Separatist leaders are thought to be sheltering at the Port and no special attempt to capture them should be made.
        Again the enemy has limited Indirect Fire Support
        Air defences are thought to be in place around the port
        The situation is fluid in that as enemy forces deploy from the port area they are likely  to be spreading out and can be expected to attack from a variety of directions. Therefore
        you should retain the ability to react to flank attacks
        FLASH UPDATE: Current drone recon shows latest ship to arrive at Port Kyrounis as having approx Coy strength T90 on deck.
     
     
    Scripted enemy

    81 downloads

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  3. CG11 Cross The Albach v1 for 4.023

    1) SITUATION:  Aug 2001 Time 1600  Weather  Rain steadily clearing
        a) Enemy:
        Enemy forces crossed the Albach 2 days ago and are consolidating their positions. Force consists of approx 3 Coy T72m4 and 2 Coy Inf with some BMP.
        As they have been in place for 2 days some prepared defences on major approaches to the river are to be expected with infantry and missile teams possible
        To the East of the Albach we have spotted another 2 Coy of Tanks which might move to resist our crossing

        b) Own:
        You have 2xCoy Leo2A5 and 1xCoy CV90NL A further 1xCoy of Leo 2A5 and 1xCoy of CV90 are struggling through refugee traffic to the rear and will join as soon as possible -
        hopefully by the time you are across PL Spear
         CV90 carry Inf and LMG although we have rounded up a few Dragon systems as well
        
            c) Attachments and detachments: You have a full suite of support and engineer assets
        You have Indirect Fire Support 3 x 6 tubes (HE,Smoke and ICM)

    2) MISSION:
    You are to seize and hold river crossings over the Albach at Westrau and Oldeslohe. This will reverse the tactical situation and give us the opportunity
    for follow on forces to exploit into the enemy's vulnerable rear areas
    3) EXECUTION:
    [Finally: The player's mission]
    Seize and hold river crossings at Westrau and Oldeslohe.
        a) Concept of Operation:
        
        Whilst you should initially take a measured approach to operations (at least until you have established where enemy main resistance is centered)
        enemy reinforcements may be sent if we become bogged down in prolonged operations.
        Minefields are likely as briefed above. Whilst you have Plow tanks and AEV support, initially seek to bypass these unless breaching them will assist your tactical operations.
        Suspected position of minefields are from incomplete reconnaisance and are not exhustive
             (Otherwise follow on forces will clear them)

    68 downloads

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  4. CG12 Evacuation Escort v1 for 4.023

    1) SITUATION: 7AM 20 August 2010  Weather Clear
        a) Enemy:
        OPFOR have cut off sections of the front in confused fighting over the last week and isolated an important dump of non convential munitions.
        Their forces block the most direct routes back into our lines.
              Composition of enemy is likely to be T80 or T72 with a possibility of T90 given the mixed up nature of recent fighting
          Infantry support with BMP2 and possible Missile teams may also be present
        b) Own:
        Your Task Force was slipped through enemy lines yesterday and secured the Arms Dump.
         The warheads have been loaded onto 12 vehicles for transport into friendly lines.
        You have 3 x PLT M1A2(SEP) 3 x PLT M3 Bradley Scout, Logistics support plus 1 x UH60 with 1 x Inf Squad and 1x FO
        c) 1 x Battery of Indirect Fire Support is available
    2) MISSION:
        You are to fight through the enemy cordon and we must evacuate at least half (6) of the trucks into either/both safe areas.
        There is no time limit
    3) EXECUTION:
        The marked roues are not compulsory but Recon untis inserted yesterday confirm these are free of mines or IEDs
        Enemy forces are also present to either flank and are likley to be called upon as we break into the enemy positions - watch your flanks!

    63 downloads

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  5. CG14 Plug The Zierow Gap v1 for 4.023

    Excerpts of the battalion commander's orders for...  CG14 Plug The Zierow Gap
    1) SITUATION:  April 2003 8AM
        a) Enemy:
        Enemy Forces have forced their way through the Zierow Gap to the West using the only 2 major roads passing through the Gap - Routes 23 and 24.
        Being the Larger road Route 24 is likely to have more traffic entering your AO
        Other smaller routes are being untilised so not all enemy are on these routes. However their main force will use these roads in subsequent days
        Some units are already through and spreading out as a shield for following forces.
        Mainly T80 and some T90 with BMP3 support have been reported by Air Recon with a forward screen of Recon and Inf

        b) Own:
        All we have been able to scrape together is 2 x PLT Leo 2A6, 1 xPLT CV 90-40 (Inf and by some miracle we have rustled up some Javelins!).
        Another 1 x PLT of Leo 2A6 is en route
        
        c) Attachments and detachments: 1 x ARV, 1 x Ambulance, Supply, and 1 X 6 gun battery of fire support
        Command are going to try to airlift 2 x AT (TOW) teams in to your AO and will advise if available.These might be useful to protect vulnerable flanks.

    2) MISSION:
        You need to Occupy the marked Objectives which are the road exits from the Zierow Gap - even if some enemy forces are bypassed to do so
        However only do so if you will not be engaged from the rear
     

    97 downloads

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  6. CHAOS IN THE CHOUF-MOUNTAIN WAR IN LEBANON 1983

    CHAOS IN THE CHOUF-MOUNTAIN WAR IN LEBANON 1983
    by Connaugh
     
     
    The Mountain War or Guerre de la Montagne in French, was a subconflict within the 1982-89 phase of the Lebanese Civil War, which occurred at the mountainous Chouf District located south-east of the Lebanese Capital Beirut. It pitted the Christian Lebanese Forces militia (LF) and the official Lebanese Armed Forces (LAF) against a coalition of anti-government Muslim leftist militias led by the Druze Progressive Socialist Party (PSP), backed by the Palestine Liberation Organization (PLO) and Syria. Hostilities began when the LF and the LAF entered the predominantly Druze Chouf district to bring back the region under government control, only to be met with fierce resistance from local Druze militias and their allies. 
    In the wake of the June 1982 Israeli invasion of Lebanon, the main Maronite Christian ally of Israel, the Lebanese Forces (LF) militia of the Kataeb Party commanded by Bashir Gemayel sought to expand its area of influence in Lebanon. The LF tried to take advantage of Israel Defense Forces (IDF) advances to begin deploying troops in areas where they had not been present before. This territorial expansion policy was focused on regions known to harbor a large Christian rural population, such as the mountainous Chouf District, located south-east of Beirut. By early 1983, the Lebanese Forces' managed to establish garrisons at a number of key towns in the Chouf, namely Aley, Deir el-Qamar, Souk El Gharb, Kfar Matta, Bhamdoun, Kabr Chmoun and others. However, this brought them into confrontation with the local Druze community, who viewed the LF as intruders on their territory. 
     
    SITUATION:
    As soon as the last Israeli units left the Chouf, the Druze launched a full-scale offensive on Lebanese Forces positions at villages throughout the Chouf.
     
     
    MISSION:
     
    Lebanese Forces, comprised of the Christian militias of: Phalangists, Marada, Tigers, and the Guardians of the Cedars of Lebanon, are to advance into the Chouf and recapture the lost villages.
     
     
    EXECUTION:
     
    Task Force: Tiger  objectives are Alayn and Bhamdoun.
     
    Task Force: Phalange objectives are Bemkkine and Souk El Gharb.
     
    Task Force: Marada objectives are Kafoun and Besrine.
     
    Task Force: Cedar Guards objectives are Qabr Chmoun, Deir Mar Maroun,and Deir El Qamar
     
    FORCE COMPOSITION:
     
    Lebanese Forces:  Phalange        1 x T-55A Tank Platoon, 1 x BTR-80 PC Platoon
                      Marada          1 x T-55A Tank Platoon, 1 x BTR-80 PC Platoon
                      Tiger           1 x T-55A Tank Platoon, 1 x BTR-80 PC Platoon
                      Cedar Guards    1 x T-55A Tank Platoon, 1 x BTR-80 PC Platoon
     
     
                            Each Task Force has:
                            CSS of Repair, Medic, and Supply
                            Truck Mortar Platoon
                            1 x M1025 HMMWV Recon
     
                            Artillery:   2 Batteries x 2 tubes
     
     
     
    Druze:         T-55A Tanks. Infantry with Anti-tank weapons
     
     
    Message will be generated when objectives are captured.
     

    89 downloads

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  7. Chorwon Valley Defense (Korea)

    The 10th DTG of the North Korean Army is attacking south to Seoul through the Chorwon Valley. Establish your defense and defend! 
     
    This file is based upon a historical Maneuver Captains Career Course battalion phase training scenario. The development of this particular SB file started in 2010 and was used by several career course training groups as part of their "battalion phase" staff training. This version of the scenario removed the other company teams in order to make it playable as a medium sized coop mission. Enjoy!

    155 downloads

       (1 review)

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  8. Clearing Fjärrby Company Size

    Company sized attack. Clearing city
    2a5+cv90dk+support assets

    KingTiger Original - Swordsmandk Modified

    157 downloads

       (1 review)

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  9. Counter Stroke at Hunfeld

    Summer, 1987
     
    Soviet forces have made an attack across the inner-German border, only to be halted within a day by fierce resistance from German units fighting for their own territory, rapidly scatterable mines, and a superior NATO air force.
     
    NATO forces will now attempt to breach their own minefields and strike against the Warsaw Pact forces before they can regroup.
     
     
    Playable vehicles for Blue include:
    M60A3 TTS
    Marder 1A3
    Leopard 2A4
    Numerous supporting assets, including FIST-V (AI will not call for fire on it's own)
     
    Blue forces are responsible for conducting their own recon, planning and executing a breach, and capturing two objectives in a limited amount of time.
    It is possible for a single player to complete this mission, with the help of some scripting in the planning stage.
     
    This the first scenario I've uploaded, so comments and feedback are welcome.

    298 downloads

       (3 reviews)

    1 comment

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  10. Counter Stroke at Hunfeld 4.1

    This is an update of an older scenario for use with 4.162.  This uses the Haune Valley map which is a Delta Map of the Hunfeld map.  I believe that this is currently available and currently part of the standard maps package.  This particular scenario points, for some reason, to a delta map.  I've included it with the scenario just in case you need it.
     
    Soviet forces have made an attack across the inner-German border, only to be halted within a day by fierce resistance from German units fighting for their own territory, rapidly scatterable mines, and a superior NATO air force.  NATO forces will now attempt to breach their own minefields and strike against the Warsaw Pact forces before they can regroup.
     
     
    Playable vehicles for Blue include:
    M60A3 TTS
    Marder 1A3
    Leopard 2A4
    Numerous supporting assets, including FIST-V (AI will not call for fire on it's own)
     
    Blue forces are responsible for conducting their own recon, planning and executing a breach, and capturing two objectives in a limited amount of time.
    It is possible for a single player to complete this mission, with the help of some scripting in the planning stage, however I suggest that you play with at least two players, one of which you'll probably want to assign as an artillery observer.
     
    In order to increase your chances of getting through the mines, the field has been broken up into several smaller ones to allow you to establish several lanes.
    Be sure to use your artillery to assist in breaking through here.

    180 downloads

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  11. Coy Attack Leo1a5+M113A1+HMMWTOW

    About This File
    V.1.2
    WHO: Danish Arm SQN with Mech support vs AI RED Enemy in defence.
    Size: 2x tnk, 1x mech (+1 tnk in reserve) vs COY size mix (+) in defense
    Gamestyle: COOP medium vs AI RED 
    Units: Leopard 1A5, M113A1, HMMVW TOW, T64, BMP2,
     
    NOTE:
    1) Kanium 17/07/16 Game

    70 downloads

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  12. Coy Attack Leo2A5+CV9035 (3.019)

    CV9035NL Coy attack with support from 1 Leo2A5 Plt against small village and onfollowing counterattack. OPORD 1. SITUATION a) Enemy Forces BROWNLAND forces have during the latest days conducted a rapid advance west pushing friendly forces west and continue to push west to reach the ocean 100km west of us. BROWNLAND forces consist of Russian equipment in different quality including T-72, T-80 and T-90 using BTR, BMP-2 and BMP-3 as APC/IFV. Enemy forces in company strength have under the night taken KILDARE and HUMINT from civilians are that APCs have been spotted vic MULLINGTON heading WEST and a few minutes ago a refugee mentioned he had seen uniformed men moving around in DRUMQUIN FOREST. Battalion S2 estimates that forces west of the river are screening forces as tanks have not yet been spotted west of river, most likely the ENY needs time to regroup after tonights attack on KILDARE. Likely COA are to secure the bridges that goes over RIVER BANN and keep pushing WEST along ROUTE 125 during the morning. b) Friendly Forces BATTLEGROUP REVENGE are tasked with halting enemy advance westwards by taking ground up to RIVER BANN to establish a foothold to launch a counterattack to expel enemy forces from our land. 1st Mech Coy (ALPHA) are in the area of Glanworth With 2nd Mech Coy (BRAVO) NORTH of our position and 3rd Mech Coy (CHARLIE) SOUTH of our position. c) Attachments and Detachments 1st platoon have been switched out with a Tk Trp from the Tank Sqn so we have 1 Tk Trp in support. 1 Plt of 120mm Mortar (3 tubes) with 40 HE and 20 SMOKE (Multispectral) per vehicle. d) Terrain & Weather Fairly open terrain with rolling hills and depressions with dry ground. Some small lakes in the AO Weather is mostly overcast and some precipitation, LOS around 2-3km but it is supposed to come in some heavy rain later on that may affect the the LOS. e) Civilians Most civilians have fled the area but there are still civilians in the area that are hiding out in their houses and a few are trying to flee west by car or by foot. 2. MISSION 1st Mech Coys mission are to TAKE AND HOLD MULLINGTON with best speed to DENY enemy THE TRHEE (3) BRIDGES in your AO that crosses the RIVER BANN. HOLD MULLINGTON until NLT 08:00, prepared to ATTACK across the bridges to TAKE KILDARE in a BG ATTACK. Do not cross the bridges untill the BG is ready for the attack. Our attack starts at 06:10. MULLINGTON should be captured NLT 07:00 to be sure we control the bridges before the enemy try to push west with their main forces. END STATE: MULLINGTON in our hands NLT 07:00, holding the area untill 08:00, Main enemy forces stuck on east side and own forces in good shape. 3. EXECUTION This is all up to you…. 4. SERVICE SUPPORT a) Ammunition 1st Mech Coy just replenished so have a full combat load . b) Medical/CSS Coys own M113 MED are responsible for any CASEVAC and 1 Wisent ARV are present for recovery duty. 5. COMMAND AND SIGNALS a. Command b. Signals CO = ZERO ALPHA FO = GOLF ALPHA 1-A = ONE ALPHA (etc) 6. COMPANY STRUCTURE CO = CV9035NL with 1 FO team FO = CV90FO with 1 FO team 1-A = 4 Leo2A5 2-A & 3-A = 4 CV9035NL with following structure: -Inf Squads with M2 Carl gustav x 6 rounds -Plt and Trp leader CV have 1 Inf squad and 1 AT squad with Javelin x 3 GAME INFO: ENY MAP UPDATES OFF FRIENDLY ID ON SCENARIO WILL END BY ITSELF IF CERTAIN EVENTS COME TRUE OR TIME RUNS OUT *********************** Creator: Kingtiger Date: 2014-07-06 Version: 1.2

    397 downloads

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  13. Crouching Tiger-Hidden Dragon

    US vs. Russia Defend a Town against a heavy Russian attack . 2 US Reinforced Companies . 4 Players minimum (Hard scenario)

    542 downloads

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  14. DAHLUMER-ROULETT-Finale

    A TankCoy (13x Leo2A5) as BnRes is waiting for order to counterattack against T-80s, BMPs and HINDs.
    Support elements: 1 Medic, 1 ARV, 1 ammo truck;
    The order is in German and English, messages and triggers in German.
    Duration: 100 min
     
    The map "Wolfsburg-Dahlum" is required!

    154 downloads

       (1 review)

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  15. Danish 1 COOP v1.1

    Delay the OpFor atack on Langaa City until counter atack is ready. Best for 4 - 8 player's. Found an error, and made some change on map around bridges/rivers. Great thanks to Congo for help with Brifing.

    332 downloads

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  16. Daskals Valley of the Jackal

    The war against Iran has begun...

    449 downloads

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  17. Delay Action At Lisbon Township

    Single Player or CO-OP.

    Delay enemy as long as possible. Reinforcements arrive in 15 minutes to help out. Enemy will be attacking with mech infantry and T-55/62 support.

    Expect an overwhelming attack as Enemy intends to overrun and secure Lisbon TownShip.

    570 downloads

       (4 reviews)

    0 comments

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  18. Desert Bridge

    Meeting engagement in the desert. Hold and defend a bridge

    639 downloads

       (2 reviews)

    0 comments

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  19. Doomsday For The Deciever.

    ** Ambush an enemy company from prepared BP´s in and around the town of Janstadt.
    ** COOP Multiplayer mission. It can be played as a single player mission but due to the amount of units and map size it is suitable for 3 - 4 players.

    303 downloads

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  20. EISTANZ / ICE DANCE

    A reinf TankPlt (4x Leopard 2A5, 2x Marder)  as demolition guard and in delay against a reinf MechInfBn (BMP, T-80).
    Orders and triggers in German & English; radio messages in German.
    Duration: 80 minutes
     
    It's a cold winter morning, but you will get very warm!

    142 downloads

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    1 comment

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  21. ELLERNDORF

    A reinf TankPlt (4x Leopard 2A5, 2x Marder 1A3) ahead takes combat positions in the course of SL and secures Bn preparations for defense against an attacking reinf BMP-Bn (BMP-2, T-90).
    Orders, triggers and all radio messages are in German and English!
    Duration: 80 minutes
     

    86 downloads

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  22. EW FAILURE

    Defend NATO Position from enemy push into sector. Protect EW Station from capture. Players will lose map view if EW Equipment Station is Lost. Must recapture to get Map View back. If Enemy forces position at NATO HQ for more than 10 minutes mission will end.
    60 to 90 Minutes. Multiplayer COOP.

    ChanceBS

    ChanceBS

    295 downloads

       (3 reviews)

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  23. Finland Invasion Operation

    Fictional US Invasion of Finland. A 4 part "Operations" Scenario.

    Designed for 8 co-op multiplayer, but can be played out as single player.

    Each Mission Part is considered difficult. Loss of any mission asset provided will dramatically effect possible mission success. To help counter this, reinforcements will be available.

    Each Mission Part will take a minimum of two hours to complete. If executed with a cautious advance, plan on far longer. To complete all 4 Mission parts, time in mission will be well over 8 hours.

    As this is a Operation, you will need to install to your "My Operations" folder.

    208 downloads

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  24. Flinke Rochade US Version

    Company Sized attack, hgt and ter included

    410 downloads

       (2 reviews)

    0 comments

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  25. Gasala LOGPAC convoy

    Blue company team must escort logpac through 'Ambush Alley'

    498 downloads

       (2 reviews)

    0 comments

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