By FuriaThis mision is a dynamic training scenario for a Pizarro Platoon where players must perform road recce duty facing irregular forces and ambushes on their way.
The scenario offers you 2 different routes to reach your objective while it also incorporates 2 different activators that would generate on each case different ambushes and challeges to face.
So the scenario could be played several times having different challenges each time it is played. Up to 6 different "scenarios" inside just one map.
This scenario can also be played in Single Player mode.
This is a mission for thos that like light cavalry vehicles and know how to operate them efficiently.
By AlphaSierraEnemy: The insurgents are is still acvtive in the area and are continously receiving more men and material. Intel reports that they now have BMP IFV´s. Number unknown.
Own: We have reports of civilians being captured and held as hostages in Mada village. A negotiation unit has been sent out but they were engaged by the insurgents. Last known location is in the village of Toberlah.
a. Find the civilian (VULVU) and the lost negotiation vehicle (ALSAV CS)
b. Secure the crossing R52 / R87
c. Escort them safely back to Al Shar NATO base.
d. Engage and neutralize hostiles.
ROE: Civilians are still moving in the area.
CO & XO 2 x CV9040C
3 x CV9040C
1 x PIRHANA lllC
Type: Medium SP or Easy COOP.
VER: SBProPE 2.5XX
Author: Alpha Sierra
The Commonwealth mounts an offensive to clear the frontier region.
The Commonwealth is to defeat the Afrika Korps on the frontier and secure Sollum, Fort Capuzzo, and Sidi Aziez.
The Commonwealth will launch a three-prong attack to clear the frontier region. Coast Force is responsible for capturing Halfaya Pass, Escarpment Force is to capture the remainder of the frontier at Fort Capuzzo, Musaid and Sollum. The 7th Armored Brigade Group is to capture Sidi Omar, Bir Ghirba, and Sidi Azeiz and destroy the Afrika Korps.
Three batteries of artillery (18 tubes) will be on call.
Tank units are equipped with M1A2 (SEP) and Mechanized Infantry with M2A2..
The Afrika Korps is equipped with Leopard 2A5's and CV90-40's.
Infantry are equipped with anti-tank weapons and missiles.
120 minute time limit.
Points scored for capturing enemy strongpoints.
By CharlieBHostilities between KAMON and TYTAN formally ended with the signing of the UN ceasefire agreement. Under the terms of the ceasefire agreement KAMON forces were to withdraw WEST across the International Border. The KAMON army have not shown any intent of withdrawing and have continued to develop defensive positions inside the TYTAN border. NATO forces have continued to deploy to theatre to reinforce the Government of TYTAN (GoT). KAMON forces were given an additional 48hrs beyond the UN deadline before NATO commences combat operations in order to re-establish the integrity of TYTAN borders.
Any comments or bugs please let me know!!!
By ZipuliAn enemy airborne unit is assaulting Jaala, and a friendly supply convoy is caught in the middle. Your mechanized company is rushed to the scene in order to get to the stranded POGs. Secure an LZ and make sure the friendly unit is extracted to safety. The town of Jaala hasn't been evacuated of civilians, as the enemy attack was a complete surprise, so you need to watch your fire! Our forces causing civilian casualties will have a devastating effect on their morale! It's still dark, but not for long. Take advantage of it and move quickly.
Own force: A mechanized company (Leo 2A4, CV9030) with supporting mortars, Spike ATGMs, mini-UAV and CSS unit.
Enemy force: ? (but chopper inserted...)
This mission is best suited for multiplayer COOP. There are 2 versions of the scenario in the package: one with blue force tracking only (enemies are not automatically shown on map), recommended for full athmosphere and difficulty in command&control, not to mention indirect support. The other has full map updates, but is for pu****s. ;)
By IsnogudThis one was my first scenario, so be kind ;)
Scenario description is in german, now google translator, do your worst ... ;)
Fdl Kräfte stossen im benachbarten, westlichen Gefechtsabschnitt schnell Richtung Norden vor.
Zweite 104 mit PzGren 112 tritt seit einer Stunde auf Feind an.
Im Raum um Pfreimd wurden vor 5 Stunden feindl. Truppenbewegungen gemeldet,
vermutlich baut Feind Versorgungslienien für weiteren Angriff auf.
Wir, die 4.te Kp/PzBtl 104 und Teile PzGrenBtl 112 stehen derzeit im Verfügungraum
und stellen Gefechtsbereitschaft her, um im weiteren Vorgehen
die Flankensicherung für die 2.te Kp im westl. Gefechtsabschnitt zu sichern und eigene Aufträge zu erfüllen.
Wir haben den konkreten Auftrag, die Versorgungslinien der feindl. Truppen im Raum Pfreimd zu unterbrechen.
Im Vorgehen auf Pfreimd ist sicherzustellen, dass keine Feindkräfte unsere westl. Abschnittgrenze durchbrechen
wodurch die 2.te Kp flankiert werden könnte.
Ihr heutiger Auftrag ist erfüllt, wenn Sie Ihre Teile im VVD bei Pfreimd untergezogen haben.
Möglicherweise abweichende Aufträge werden Ihrem cO gemeldet.
-legt cO fest.
-legt cO fest.
3 Züge mit je 6 Rohren Anforderung über cO
2 Leo2A5; 2 CV90/40-C;
2 x MunLkw; 1 x Wisent; 1 x San;
5.) FÜHRUNG und FM WESEN:
legt cO fest
Script: Isnogud März 2013 (http://www.sb-target.de/)
update : 2013-10-02
By RhyfelThe final installment of the Border Relations Scenarios on the updated Fort Benning Map. Part 3 is not for the faint of heart. The scenario involves a combined arms breach of a complex, enemy obstacle along canalizing terrain. I designed this scenario based upon the breaching tenets (IFOMs) and fundamentals (SOSRA). You will need MICLIC and AVLB experience to complete. Recommend a minimum of three players. Scenario will take 90-120 min.
Feedback is welcome and strongly encouraged!
Includes 2 missions:<br /> Meeting Engagement North Town: Player has two M1A2 platoons, one M2A2 platoon. Meeting engagement to clear and hold a town and city. Meant for 3-4 players, but manageable with 1 or 2. Moderate difficulty, with randomization. <br /> <br /> Defend South City: After taking the city, prepare for heavy counterattack. Player has 3 M1A2 platoons, 2 M2A2 platoons, 2 HMMV platoons. Meant for 4+ players. Hard difficulty, with randomization. <br /> <br /> V3 Release notes: Fixed obstacle deployment issue in Defend South City. V4 Release Notes Fixed blue units deployment zone issue in Defend South City. Changes to Blue EndMission conditions and scoring for both missions. Should trigger more logically now. Missions by John Stratton (thekingofstyle) These are my first two missions so comments and suggestions via PM are welcome!
By OverlordFirs part of the Satun Affront Campaing. Four missions in same map. Leo 2E, Centauros and Pizarros.
By KingtigerCV9035NL Coy attack with support from 1 Leo2A5 Plt against small village and onfollowing counterattack. OPORD 1. SITUATION a) Enemy Forces BROWNLAND forces have during the latest days conducted a rapid advance west pushing friendly forces west and continue to push west to reach the ocean 100km west of us. BROWNLAND forces consist of Russian equipment in different quality including T-72, T-80 and T-90 using BTR, BMP-2 and BMP-3 as APC/IFV. Enemy forces in company strength have under the night taken KILDARE and HUMINT from civilians are that APCs have been spotted vic MULLINGTON heading WEST and a few minutes ago a refugee mentioned he had seen uniformed men moving around in DRUMQUIN FOREST. Battalion S2 estimates that forces west of the river are screening forces as tanks have not yet been spotted west of river, most likely the ENY needs time to regroup after tonights attack on KILDARE. Likely COA are to secure the bridges that goes over RIVER BANN and keep pushing WEST along ROUTE 125 during the morning. b) Friendly Forces BATTLEGROUP REVENGE are tasked with halting enemy advance westwards by taking ground up to RIVER BANN to establish a foothold to launch a counterattack to expel enemy forces from our land. 1st Mech Coy (ALPHA) are in the area of Glanworth With 2nd Mech Coy (BRAVO) NORTH of our position and 3rd Mech Coy (CHARLIE) SOUTH of our position. c) Attachments and Detachments 1st platoon have been switched out with a Tk Trp from the Tank Sqn so we have 1 Tk Trp in support. 1 Plt of 120mm Mortar (3 tubes) with 40 HE and 20 SMOKE (Multispectral) per vehicle. d) Terrain & Weather Fairly open terrain with rolling hills and depressions with dry ground. Some small lakes in the AO Weather is mostly overcast and some precipitation, LOS around 2-3km but it is supposed to come in some heavy rain later on that may affect the the LOS. e) Civilians Most civilians have fled the area but there are still civilians in the area that are hiding out in their houses and a few are trying to flee west by car or by foot. 2. MISSION 1st Mech Coys mission are to TAKE AND HOLD MULLINGTON with best speed to DENY enemy THE TRHEE (3) BRIDGES in your AO that crosses the RIVER BANN. HOLD MULLINGTON until NLT 08:00, prepared to ATTACK across the bridges to TAKE KILDARE in a BG ATTACK. Do not cross the bridges untill the BG is ready for the attack. Our attack starts at 06:10. MULLINGTON should be captured NLT 07:00 to be sure we control the bridges before the enemy try to push west with their main forces. END STATE: MULLINGTON in our hands NLT 07:00, holding the area untill 08:00, Main enemy forces stuck on east side and own forces in good shape. 3. EXECUTION This is all up to you…. 4. SERVICE SUPPORT a) Ammunition 1st Mech Coy just replenished so have a full combat load . b) Medical/CSS Coys own M113 MED are responsible for any CASEVAC and 1 Wisent ARV are present for recovery duty. 5. COMMAND AND SIGNALS a. Command b. Signals CO = ZERO ALPHA FO = GOLF ALPHA 1-A = ONE ALPHA (etc) 6. COMPANY STRUCTURE CO = CV9035NL with 1 FO team FO = CV90FO with 1 FO team 1-A = 4 Leo2A5 2-A & 3-A = 4 CV9035NL with following structure: -Inf Squads with M2 Carl gustav x 6 rounds -Plt and Trp leader CV have 1 Inf squad and 1 AT squad with Javelin x 3 GAME INFO: ENY MAP UPDATES OFF FRIENDLY ID ON SCENARIO WILL END BY ITSELF IF CERTAIN EVENTS COME TRUE OR TIME RUNS OUT *********************** Creator: Kingtiger Date: 2014-07-06 Version: 1.2
By RhyfelCounter security operation to prevent enemy reconnaissance elements disrupting friendly engineers constructing a complex obstacle.
By Bonerthis scenario is for four to six players using combined arms some obstacles crazy terrain
By RhyfelAttack to seize a small town crossroads and defeat an enemy CATK. Enemy is randomized and has up to x15 possible courses of action! Situation mission briefing is also available online to assist in planning under FRAGO 001 River Rumble video. Link:
Constructive comments are welcome to help improve scenario
By xboxtrollenEstablishing a bridgehead over the river, 7 km east of the old airport.
By SwordsmandkCompany sized attack. Clearing city
KingTiger Original - Swordsmandk Modified
By BonerTHIS IS A RESCUE MISSION IN A TARGET RICH ENVIRONMENT meant for 4 players
By RhyfelThe 10th DTG of the North Korean Army is attacking south to Seoul through the Chorwon Valley. Establish your defense and defend!
This file is based upon a historical Maneuver Captains Career Course battalion phase training scenario. The development of this particular SB file started in 2010 and was used by several career course training groups as part of their "battalion phase" staff training. This version of the scenario removed the other company teams in order to make it playable as a medium sized coop mission. Enjoy!
By Assassin 7Mission has been corrected and changes made to US units and Opfor. Adjustments in mission is credited to Apocalypse. Blue side is not password protection, user can change units as they wish.
Battle of the Beasts (6.0)
Redesigned by Assassin and Apocalypse
Map updates on
Several weeks ago, the 1st Battalion of the 111th BTG is attacked across the international boundary and seized three critical border towns. Since then they have established themselves in a deliberate defense in
depth with one company each defending objectives FALLUJAH, BASRA, and RAMADI, with a Company in reserve, as well as a Battalion Headquarters located at objective MOSUL.
Additionally, 24 horus ago a convoy carrying a CIA
agent was ambushed and is being held for interrogation within objective FALLUJAH.
Enemy overview by warfighting functions:
Maneuver: The 111th BTG is equipped with T-72B tanks and BMP2 IFVs. Each company has a composition
of 2 tank and 1 infantry platoon.
Intelligence: Light reconassaince forces, mostly dismounted along avenues of approach
Logistics: The 111th has been resupply within the past 24 hours and is at full combat load. Additionally,
we have detected the presense of an enemy fuel point at OBJ BASRA
Fires: The 111th has three organic mortar batteries with six tubes each, and may call upon them at any time
Protection: The 111th has organic engineers that have
established vehicle fighting positions at each objective, with the addition of protective obstacle belts and minefields
Mission Command: The battalion headquarters for the 1st Battalion, 111th BTG is located in vicnity of OBJ MOSUL.
Seize objectives BASRA, FALLUJAH, RAMADI, and MOSUL to restore the international boundary and defeat the 111th BTG.
Orders given by the commanding officer
1 - Seize OBJs BASRA, FALLUJAH, RAMADI, MOSUL
- Destoy the enemy BN HQ at OBJ MOSUL
- Destroy the enemy fuel depot at OBJ BASRA
- Enable the extraction of the CIA agent at OBJ FALLUJAH
Offmap Support - 81 Tubes
By ConnaughCHAOS IN THE CHOUF-MOUNTAIN WAR IN LEBANON 1983
The Mountain War or Guerre de la Montagne in French, was a subconflict within the 1982-89 phase of the Lebanese Civil War, which occurred at the mountainous Chouf District located south-east of the Lebanese Capital Beirut. It pitted the Christian Lebanese Forces militia (LF) and the official Lebanese Armed Forces (LAF) against a coalition of anti-government Muslim leftist militias led by the Druze Progressive Socialist Party (PSP), backed by the Palestine Liberation Organization (PLO) and Syria. Hostilities began when the LF and the LAF entered the predominantly Druze Chouf district to bring back the region under government control, only to be met with fierce resistance from local Druze militias and their allies.
In the wake of the June 1982 Israeli invasion of Lebanon, the main Maronite Christian ally of Israel, the Lebanese Forces (LF) militia of the Kataeb Party commanded by Bashir Gemayel sought to expand its area of influence in Lebanon. The LF tried to take advantage of Israel Defense Forces (IDF) advances to begin deploying troops in areas where they had not been present before. This territorial expansion policy was focused on regions known to harbor a large Christian rural population, such as the mountainous Chouf District, located south-east of Beirut. By early 1983, the Lebanese Forces' managed to establish garrisons at a number of key towns in the Chouf, namely Aley, Deir el-Qamar, Souk El Gharb, Kfar Matta, Bhamdoun, Kabr Chmoun and others. However, this brought them into confrontation with the local Druze community, who viewed the LF as intruders on their territory.
As soon as the last Israeli units left the Chouf, the Druze launched a full-scale offensive on Lebanese Forces positions at villages throughout the Chouf.
Lebanese Forces, comprised of the Christian militias of: Phalangists, Marada, Tigers, and the Guardians of the Cedars of Lebanon, are to advance into the Chouf and recapture the lost villages.
Task Force: Tiger objectives are Alayn and Bhamdoun.
Task Force: Phalange objectives are Bemkkine and Souk El Gharb.
Task Force: Marada objectives are Kafoun and Besrine.
Task Force: Cedar Guards objectives are Qabr Chmoun, Deir Mar Maroun,and Deir El Qamar
Lebanese Forces: Phalange 1 x T-55A Tank Platoon, 1 x BTR-80 PC Platoon
Marada 1 x T-55A Tank Platoon, 1 x BTR-80 PC Platoon
Tiger 1 x T-55A Tank Platoon, 1 x BTR-80 PC Platoon
Cedar Guards 1 x T-55A Tank Platoon, 1 x BTR-80 PC Platoon
Each Task Force has:
CSS of Repair, Medic, and Supply
Truck Mortar Platoon
1 x M1025 HMMWV Recon
Artillery: 2 Batteries x 2 tubes
Druze: T-55A Tanks. Infantry with Anti-tank weapons
Message will be generated when objectives are captured.
By chrisrebPart 1 of 2
Excerpts of the battalion commander's orders for... CG7 Island Liberation May 2018 4.00AM
Visibility initially hazy but quickly burning off to 3000 m plus
Following the collapse of the mainland government, rebels have seized government military assets and declared independance. However the uprising lacks popular support being largely instigated by Russia who seeks a futher Mediterranean port. Whilst local rebel forces are equipped with T 62 and older equipment they have suddenly acquired a good number of more modern T 72, crewed and supported by 'volunteers'.
A US led Taskforce has arrived off the Island with the intention of restoring Government control. A depth bridghead is to be created before additonal enemy forces can consolidate their hold on the Island
Whilst local rebel forces are equipped with T62 and older equipment they have suddenly acquired a good number of more modern T72m4 crewed and supported by 'volunteers'.
The newer equipment is based in the Eastern side of the Island and may take a little time to deploy at least part
of the force to our AO. Immediate opposition is expected to be the local breakway rebel forces and irregulars.
Estimated the Rebel forces have approx 2 Coy T62, supported by up to a Coy of BMD with independant Infantry teams around the objectives and other built up areas.
As this is a loosely organized Rebel force precise organisational details have been hard to come by
By chrisrebPart 2 of 2
Following our defeat of the Rebels and their 'Volunteer' support in the West of the Island we are now ready to move forward and complete the liberation of the Island.
Enemy continue to land forces from their second wave at the port
Having disposed of the local forces we are now faced with clearing the more capable 'Volunteer' units which continue to disembark at Port Kyrounis.
We understand that 3 companies of T72m4 of the enemy second wave have landed with accompanying infantry (estimated 3 to 4 Coy).
Much of the infantry has been widely deployed on higher ground or covering likely avenues of approach to the port although a Coy strength is possibly BMP2 mounted.
Given the size of the enemy Task Force it is likely 2 further Tank Coys have yet to be unloaded
The remaining Separatist leaders are thought to be sheltering at the Port and no special attempt to capture them should be made.
Again the enemy has limited Indirect Fire Support
Air defences are thought to be in place around the port
The situation is fluid in that as enemy forces deploy from the port area they are likely to be spreading out and can be expected to attack from a variety of directions. Therefore
you should retain the ability to react to flank attacks
FLASH UPDATE: Current drone recon shows latest ship to arrive at Port Kyrounis as having approx Coy strength T90 on deck.
By RichardGU.S. marine invasion of modern China Spratly Island garrison.
1 x M1A2 company
1X ASLAV 25 company
1X ASLAV PC company
6 X Mortar
By AbraxasA reinforced tank platoon (Leo2A5 + M2A2) has the order to delay an attacking reinforced BMP-BN for at least 60 minutes.
The order is in German and English.
The map WASSERKUPPE is required!
By BluewingsUS vs. Russia Defend a Town against a heavy Russian attack . 2 US Reinforced Companies . 4 Players minimum (Hard scenario)