Jump to content

COOP Medium

158 files

  1. SAtun Afront Campaing, Sector 1 (V.3.11)

    Firs part of the Satun Affront Campaing. Four missions in same map. Leo 2E, Centauros and Pizarros.

    221 downloads

       (1 review)

    0 comments

    Updated

  2. Satun Afront Campaing, Sector 2 (3.011)

    More Battles for Leo 2E.

    148 downloads

       (0 reviews)

    0 comments

    Submitted

  3. Coy Attack Leo2A5+CV9035 (3.019)

    CV9035NL Coy attack with support from 1 Leo2A5 Plt against small village and onfollowing counterattack. OPORD 1. SITUATION a) Enemy Forces BROWNLAND forces have during the latest days conducted a rapid advance west pushing friendly forces west and continue to push west to reach the ocean 100km west of us. BROWNLAND forces consist of Russian equipment in different quality including T-72, T-80 and T-90 using BTR, BMP-2 and BMP-3 as APC/IFV. Enemy forces in company strength have under the night taken KILDARE and HUMINT from civilians are that APCs have been spotted vic MULLINGTON heading WEST and a few minutes ago a refugee mentioned he had seen uniformed men moving around in DRUMQUIN FOREST. Battalion S2 estimates that forces west of the river are screening forces as tanks have not yet been spotted west of river, most likely the ENY needs time to regroup after tonights attack on KILDARE. Likely COA are to secure the bridges that goes over RIVER BANN and keep pushing WEST along ROUTE 125 during the morning. b) Friendly Forces BATTLEGROUP REVENGE are tasked with halting enemy advance westwards by taking ground up to RIVER BANN to establish a foothold to launch a counterattack to expel enemy forces from our land. 1st Mech Coy (ALPHA) are in the area of Glanworth With 2nd Mech Coy (BRAVO) NORTH of our position and 3rd Mech Coy (CHARLIE) SOUTH of our position. c) Attachments and Detachments 1st platoon have been switched out with a Tk Trp from the Tank Sqn so we have 1 Tk Trp in support. 1 Plt of 120mm Mortar (3 tubes) with 40 HE and 20 SMOKE (Multispectral) per vehicle. d) Terrain & Weather Fairly open terrain with rolling hills and depressions with dry ground. Some small lakes in the AO Weather is mostly overcast and some precipitation, LOS around 2-3km but it is supposed to come in some heavy rain later on that may affect the the LOS. e) Civilians Most civilians have fled the area but there are still civilians in the area that are hiding out in their houses and a few are trying to flee west by car or by foot. 2. MISSION 1st Mech Coys mission are to TAKE AND HOLD MULLINGTON with best speed to DENY enemy THE TRHEE (3) BRIDGES in your AO that crosses the RIVER BANN. HOLD MULLINGTON until NLT 08:00, prepared to ATTACK across the bridges to TAKE KILDARE in a BG ATTACK. Do not cross the bridges untill the BG is ready for the attack. Our attack starts at 06:10. MULLINGTON should be captured NLT 07:00 to be sure we control the bridges before the enemy try to push west with their main forces. END STATE: MULLINGTON in our hands NLT 07:00, holding the area untill 08:00, Main enemy forces stuck on east side and own forces in good shape. 3. EXECUTION This is all up to you…. 4. SERVICE SUPPORT a) Ammunition 1st Mech Coy just replenished so have a full combat load . b) Medical/CSS Coys own M113 MED are responsible for any CASEVAC and 1 Wisent ARV are present for recovery duty. 5. COMMAND AND SIGNALS a. Command b. Signals CO = ZERO ALPHA FO = GOLF ALPHA 1-A = ONE ALPHA (etc) 6. COMPANY STRUCTURE CO = CV9035NL with 1 FO team FO = CV90FO with 1 FO team 1-A = 4 Leo2A5 2-A & 3-A = 4 CV9035NL with following structure: -Inf Squads with M2 Carl gustav x 6 rounds -Plt and Trp leader CV have 1 Inf squad and 1 AT squad with Javelin x 3 GAME INFO: ENY MAP UPDATES OFF FRIENDLY ID ON SCENARIO WILL END BY ITSELF IF CERTAIN EVENTS COME TRUE OR TIME RUNS OUT *********************** Creator: Kingtiger Date: 2014-07-06 Version: 1.2

    397 downloads

       (1 review)

    0 comments

    Updated

  4. Satun Afront Campaing, Sector 3 (3.11)

    Capture the city.

    183 downloads

       (0 reviews)

    0 comments

    Updated

  5. Gordonian Aggression (3.019)

    Counter security operation to prevent enemy reconnaissance elements disrupting friendly engineers constructing a complex obstacle.

    180 downloads

       (1 review)

    0 comments

    Submitted

  6. N Korean Offensive (3.011)

    Hypothetical attack by DPRK and Hasty Defense by US forces. It is still a very basic early version, mainly due to my procrastinating on getting this finished. The attached terrain is my updated version of the Suzon Valley terrain. All bridges and roads should line up and be as level as possible. City looks more like a city... kind of. Roads are more curvy as well. Please let me know your critiques. This is my first attempt, so please be gentile. Also, if anyone would like to help add finishing touches to this scenario please let me know. NOTE: Update version 0.2. Changes include: - 1x T-80U platoon added - 3x platoons of BMP-2s added - more modern ammo for OPFOR - fixes to some pathing - a couple of graphics added - End Mission trigger added

    347 downloads

       (0 reviews)

    0 comments

    Updated

  7. Red Defense (V3.011)

    T72 vs T72
    Simple mission, you must defend two cities and waiting for reinforcementes.

    130 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Only Defenses (V.3.02x)

    Based in Red Defense mission, change tanks, map and visual conditions. Simple 3 missions, we must defend our positions and wait for reinforcements.
    Can Played for 1-8 players well.
    Enjoy!!

    156 downloads

       (0 reviews)

    0 comments

    Submitted

  9. 1/2 Sqn Gp Delay

    This is a work in progress so I would appreciate any feedback.

    It is a delay mission with flanking forces from a third allied party.

    Own forces are a CR2 1/2 Sqn, WR AI platoon, a 1/2 CVR(T) Recce Pl and logistic and ES elements.

    You must delay for 120 mins to succeed

    207 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Glorious undertaking (3.025)

    this scenario is for four to six players using combined arms some obstacles crazy terrain

    199 downloads

       (1 review)

    0 comments

    Updated

  11. River Rumble (3.025)

    Attack to seize a small town crossroads and defeat an enemy CATK. Enemy is randomized and has up to x15 possible courses of action! Situation mission briefing is also available online to assist in planning under FRAGO 001 River Rumble video. Link: 


    Constructive comments are welcome to help improve scenario

    198 downloads

       (1 review)

    0 comments

    Updated

  12. The demolition guard 1989 UK (3.025)

    Command a British demolition guard during the cold war tasked with destroying a bridge at the right time. Playable as COOP and Singleplayer.
    Time: 80min
    Vehicles: M113A2, Challenger 2, Wisent ARV and M113 MED + Mortar, M109.
    Skins: UK and RU Woodland folder.
    Version 1.0 3.025

    462 downloads

       (2 reviews)

    0 comments

    Submitted

  13. Coy Attack Leo1a5+M113A1+HMMWTOW

    About This File
    V.1.2
    WHO: Danish Arm SQN with Mech support vs AI RED Enemy in defence.
    Size: 2x tnk, 1x mech (+1 tnk in reserve) vs COY size mix (+) in defense
    Gamestyle: COOP medium vs AI RED 
    Units: Leopard 1A5, M113A1, HMMVW TOW, T64, BMP2,
     
    NOTE:
    1) Kanium 17/07/16 Game

    70 downloads

       (0 reviews)

    0 comments

    Submitted

  14. Advance and Breach COY(+)

    About This File
    V.1
    WHO: Danish COY(+) BG vs Russian PLT(+) in defence.
    Size: 2x mech, 2x tnk (1+1 in reserve) vs 1x Mech PLT (+) in defense
    Gamestyle: COOP Medium vs AI 
    Units: Leopard 2A5, CV9035DK, T72, BMP2, Mineploughs, off map arty
     
    NOTE:
    1) Kanium 19/06/16 Game
     

    78 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Kouvostoliitto Finland Mission 1

    V.1.0
    WHO: Finnish BG is attacking into Enemy Flank to take bridges for followon forces.
    Size: 2x tnk plt, 2x mech plt, 1x recon plt vs defending inf COY with support
    Gamestyle: COOP vs. AI 
    Units: Leopard 2A6, CV90, BMP2, T72B2, BMP2, Mineploughs, off map arty
     
    NOTE:
    1) If you want to have OPFOR PM me on SB.COM
    2) This is with AI opponent. COOP or single player advanced
    3) Attached is 50*50 km off the area. Also included is overall map fo future stuff.
    Kouvostoliitto Finland 50x50km.zip
    Kouvostoliitto Finland.sce

    113 downloads

       (0 reviews)

    0 comments

    Submitted

  16. A Bridge too far (3.028)

    Establishing a bridgehead over the river, 7 km east of the old airport.

    145 downloads

       (1 review)

    0 comments

    Updated

  17. Finland Invasion Operation

    Fictional US Invasion of Finland. A 4 part "Operations" Scenario.

    Designed for 8 co-op multiplayer, but can be played out as single player.

    Each Mission Part is considered difficult. Loss of any mission asset provided will dramatically effect possible mission success. To help counter this, reinforcements will be available.

    Each Mission Part will take a minimum of two hours to complete. If executed with a cautious advance, plan on far longer. To complete all 4 Mission parts, time in mission will be well over 8 hours.

    As this is a Operation, you will need to install to your "My Operations" folder.

    208 downloads

       (0 reviews)

    0 comments

    Submitted

  18. The Town That Was (3.028)

    defend a town against the enemy's onslaught

    197 downloads

       (1 review)

    0 comments

    Submitted

  19. Clearing Fjärrby Company Size

    Company sized attack. Clearing city
    2a5+cv90dk+support assets

    KingTiger Original - Swordsmandk Modified

    157 downloads

       (1 review)

    0 comments

    Submitted

  20. NEW TEK

    THIS IS A RESCUE MISSION IN A TARGET RICH ENVIRONMENT meant for 4 players

    110 downloads

       (1 review)

    0 comments

    Submitted

  21. Arracourt Redux (3.028)

    ARRACOURT REDUX by Connaugh
     
    SITUATION:
    Bavaria has invaded Lorraine and has been stopped at the Moselle river. Allied forces are preparing an offensive to push back the Bavarians.
     
    MISSION:
    The 4th Armored is to cross the Moselle River and execute a raid deep into enemy territory destroying supply depots and artillery parks located in villages. Enemy forces in these areas are comprised of infantry and tank units for defense. Intelligence has ascertained that elements of three armored panzer brigades are available to act as a quick reaction force to deal with any penetrations.
     
    EXECUTION:
    Combat Command A (CCA) will cross the Moselle and clear Chateu-Salins, Remerville, Varangeville, and advance to Arracourt.
    Combat Command B (CCB) is to cross the Moselle and clear Luneville, Valhey, Bauzemont and advance to assist CCA with Arracourt.
    Each Combat Command will have two Tank Platoons (M1A2SEP), 1 Mechanized Infantry Platoon (M2A2), 1 Recon Section (M3A2) and a CSS Platoon with Supply, Medical, and Repair units that will follow closely behind advancing units. This is a deep raid and no additional supply or reinforcements will be available. Each Combat Command is to conduct reconnaissance in its area of operations in order to detect any enemy counterattacks and be prepared for all-around defense.
    Three batteries of artillery (18 tubes) will be on call.
    If possible, Champenoux, Moncourt, and Vaucourt are to be cleared.
    Enemy tank units in the villages are comprised primarily of 1A5's and some 2A5's.
    Enemy Panzer Brigade elements are comprised of 2A5's.
    Each Company Commander will determine his order of march.
    Saddle up and Good Luck! Points scored for destroying enemy supply trucks and artillery only.
    2 hour limit.

    229 downloads

       (0 reviews)

    0 comments

    Updated

  22. Battle for the Mountains

    BATTLE FOR THE MOUNTAINS
     by Connaugh
     
    SITUATION:
    Argentina has invaded and occupied the Falkland Islands.
     
    MISSION:
    Great Britain has landed two brigades (3rd Commando and 5th Brigade) to take back the Falklands. The Argentines have fortified the mountains around Port Stanley with tanks and infantry.
     
    EXECUTION:
    Two Brigades will advance to Port Stanley and liberate the town. Each platoon will have two Challenger tanks and one Warrior.
    Units available:
    3rd Commando Brigade:
    40 Royal Marines
    42 Royal Marines
    45 Royal Marines
    2 Para
    3 Para
     
    5th Brigade:
    2 Scots Guards
    1 Welsh Guards
    1/7 Gurkhas
     
    Each Brigade will have one section of the Blues & Royals (Scimitar)  for Recon
    Each Brigade will have a CSS platoon of Repair, Medical, and Supply
     
    Three batteries of artillery (18 tubes) will be on call.
     
     

    181 downloads

       (0 reviews)

    0 comments

    Updated

  23. Gazala

    GAZALA   by Connaugh
     
    SITUATION:
    The Commonwealth has occupied a defensive line running from Gazala on the coast down to Bir Hacheim at its southern end. The 1st South African, 50th Highland, and Free French occupy the defensive positions of the line. In reserve behind the line, are the armored units - 1st Armored with the  22nd, 32nd, and 201st Guards Brigades and the 7th Armored with the 4th and 7th Brigades.
     
    MISSION:
    The Afrika Korps is to breach the Gazala line and capture the defensive positions and destroy 75 per cent of the Commonwealth force.
     
    EXECUTION:
    The Etruscan Infantry Brigades- Sabratho, Trento, Brescia, and Pavia will assault the two defensive positions held by the 1st South African and 50th Highland.  Due to the extensive minefields in front of the Gazala line, the main armored thrust will involve sweeping around the most southern defensive position, Bir Hacheim, and attack the Commonwealth positions from the rear. The two Etruscan Armored units - Ariete and Trieste, will capture Bir Hacheim at the end of the Gazala defensive line. The Afrika Korps of 15th Panzer and 21st Panzer along with 90th Light will sweep around Bir Hacheim and move north to assault the key defensive position of Knightsbridge, held by the 201st Guards and then destroy the two Commonwealth Armored units - 1st and 7th Armored, then assist the Etruscan Infantry with their assault. Next the advance to the east is to be made with the goal of capturing Acroma, El Adem, Retma, and Bir El Gubi.
     
    Three batteries of artillery (18 tubes) will be on call.
     
    Armor units are equipped with Leopard AS1's.
    Motorized Infantry Units are equipped with ASLAV-PC's.
     
    Commonwealth tank units are comprised primarily of  Centurions.
    Infantry are equipped with anti-tank weapons and missiles.
     
    120 minute time limit.
    Points scored for capturing defensive positions and destroying 75% of Commonwealth forces.

    256 downloads

       (0 reviews)

    0 comments

    Updated

  24. Madness at Mersa Matruh

    MADNESS AT MERSA MATRUH  by Connaugh
     
    SITUATION:
    After the defeat at Gazala, the Commonwealth has retreated to defensive strongpoints based on the coastal town of Mersa Matruh with the main goal of delaying the Afrika Korps from advancing on Alamein.

    MISSION:
    The Afrika Korps is to assault with the intent of capturing the Commonwealth strongpoints and destroy 75 per cent of the Commonwealth force, paving the way for an advance into Egypt.

    EXECUTION:
    The Etruscan Infantry Brigades- Trento, Brescia, and Pavia will assault the the town of Mersa Matruh. The Afrika Korps Armored units of 15th Panzer, 21st Panzer, 90th Light, and the Etruscan Armored units of Ariete and Trieste will capture Bir El Hukuma, Charing Cross, and Sidi Hamza. Then assist the Etruscan Infantry by capturing Mersa Matruh. Next, the Armored units will swing east to assault Bir Sarahna, Minqar Qaim, and Bir Kalda. The Commonwealth positions will be defended by the 10th Indian, 50th Northumbrian, and 2nd New Zealand infantry units along with the battered remnants of the 1st and 7th Armored. Two weak battle groups,  Leathercol and Gleecol, have been formed to defend the center between Mersa Matruh and Sidi Hamza. A cynical staff officer has described a battle group as a "brigade group that has been twice overrun by tanks".

    142 downloads

       (0 reviews)

    0 comments

    Updated

  25. ASSAULT SCENARIO M60 TANK PLT

    M60 Assault mission. Player controls 3x M60 Platoons. Push static front back 5000+ meters.
    takes place in the late 1980's versus Russian T-55,62,64, and 72's. Hannover Germany Area.
     
    Both sides have ample ARTY to use.
    Mission intended as COOP but plays well in SINGLE player. Expect 60-90 minutes to play through
     
    Expect Epic stand off Tank Battles at longer ranges. Choosing where to establish battle positions for your platoons is key.
    Poorly chosen and expect heavy losses.
     
    There is no scripted End Mission. Players choose when to decide if mission has been completed.

    230 downloads

       (2 reviews)

    0 comments

    Submitted


×
×
  • Create New...