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COOP Medium

154 files

  1. Only for the weak

    Conduct defensive maneuvers to stop the enemy. Keep control of the west side of the river.

    Note: This mission is very hard (and some would probably say unfair) but it is great practice for those of you who wish to become better company commanders or CV90 and STRV122 crewmembers. Feel free to send me a PM of how you succeded! Spell check and minor tweaks for version 1.1.

    403 downloads

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  2. 44 minutes

    Rescue surrounded units in this follow-up to "Only for the weak".

    318 downloads

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  3. Isotope Action

    UN Forces attempt to secure a suspected Weapons of Mass Destruction site inside the rogue nation of Urania. UN Forces will enjoy a qualitative advantage, but may be outnumbered by regular and irregular forces.

    Single Player: Yes (difficult)
    Multi-Player: CO-OP (2-6 players)
    Head to Head: No

    493 downloads

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  4. Make war (not love)

    Part 4.
    COOP or single player.

    This time you will conduct a surprise attack to draw the enemies out and ambush them. This will leave the Americans free to brawl with what is left in their sector.

    248 downloads

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  5. Kazai intervention Pt. III (2.654)

    This is the final part of the Kazai missions. In this mission, the Danes has arrived...

    197 downloads

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  6. Black Knox (2.654)

    Coop para 4-6 humanos, dificultad media bjaj
     
    Coop 4-6 human players, difficulty medium 

    93 downloads

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  7. Black Knox coopx4 v2 (2.654)

    Attack and Defend. Briefing in english.

    161 downloads

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  8. Red Dragon Part. 1 (2.654)

    Tree Coop Missions for 2-6 humans.
    V. 2.654.

    150 downloads

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  9. Red Dragon Part. 2 (3.002)

    Coop Missions 2-6 humans.
    Edit in SBpro 3.002.

    Leopard 2E, Pizarro, M113, Tree missions for a mini campaing, with specific objectives in each mission. Enjoy! PD. Briefings in spanish, use google translator ;)

    162 downloads

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  10. Airfield Attack

    Player starts with Bravo Company (M2A2, Humvee) and is required to scout avenues of approach to the airfield. Once Bravo has identified the weakly defended avenue of approach, call for Alpha Company reinforcements (M1A2) and take the airfield. Meant for 3-4 players. Moderate difficulty, with randomization

    Mission by thekingofstyle (March 2014)
    Comments and suggestions welcome!

    279 downloads

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  11. Satun Afront Campaing, Sector 2 (3.011)

    More Battles for Leo 2E.

    137 downloads

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  12. Satun Afront Campaing, Sector 3 (3.11)

    Capture the city.

    170 downloads

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  13. N Korean Offensive (3.011)

    Hypothetical attack by DPRK and Hasty Defense by US forces. It is still a very basic early version, mainly due to my procrastinating on getting this finished. The attached terrain is my updated version of the Suzon Valley terrain. All bridges and roads should line up and be as level as possible. City looks more like a city... kind of. Roads are more curvy as well. Please let me know your critiques. This is my first attempt, so please be gentile. Also, if anyone would like to help add finishing touches to this scenario please let me know. NOTE: Update version 0.2. Changes include: - 1x T-80U platoon added - 3x platoons of BMP-2s added - more modern ammo for OPFOR - fixes to some pathing - a couple of graphics added - End Mission trigger added

    337 downloads

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  14. Red Defense (V3.011)

    T72 vs T72
    Simple mission, you must defend two cities and waiting for reinforcementes.

    115 downloads

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  15. Only Defenses (V.3.02x)

    Based in Red Defense mission, change tanks, map and visual conditions. Simple 3 missions, we must defend our positions and wait for reinforcements.
    Can Played for 1-8 players well.
    Enjoy!!

    145 downloads

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  16. 1/2 Sqn Gp Delay

    This is a work in progress so I would appreciate any feedback.

    It is a delay mission with flanking forces from a third allied party.

    Own forces are a CR2 1/2 Sqn, WR AI platoon, a 1/2 CVR(T) Recce Pl and logistic and ES elements.

    You must delay for 120 mins to succeed

    193 downloads

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  17. Coy Attack Leo1a5+M113A1+HMMWTOW

    About This File
    V.1.2
    WHO: Danish Arm SQN with Mech support vs AI RED Enemy in defence.
    Size: 2x tnk, 1x mech (+1 tnk in reserve) vs COY size mix (+) in defense
    Gamestyle: COOP medium vs AI RED 
    Units: Leopard 1A5, M113A1, HMMVW TOW, T64, BMP2,
     
    NOTE:
    1) Kanium 17/07/16 Game

    54 downloads

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  18. Advance and Breach COY(+)

    About This File
    V.1
    WHO: Danish COY(+) BG vs Russian PLT(+) in defence.
    Size: 2x mech, 2x tnk (1+1 in reserve) vs 1x Mech PLT (+) in defense
    Gamestyle: COOP Medium vs AI 
    Units: Leopard 2A5, CV9035DK, T72, BMP2, Mineploughs, off map arty
     
    NOTE:
    1) Kanium 19/06/16 Game
     

    64 downloads

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  19. Kouvostoliitto Finland Mission 1

    V.1.0
    WHO: Finnish BG is attacking into Enemy Flank to take bridges for followon forces.
    Size: 2x tnk plt, 2x mech plt, 1x recon plt vs defending inf COY with support
    Gamestyle: COOP vs. AI 
    Units: Leopard 2A6, CV90, BMP2, T72B2, BMP2, Mineploughs, off map arty
     
    NOTE:
    1) If you want to have OPFOR PM me on SB.COM
    2) This is with AI opponent. COOP or single player advanced
    3) Attached is 50*50 km off the area. Also included is overall map fo future stuff.
    Kouvostoliitto Finland 50x50km.zip
    Kouvostoliitto Finland.sce

    93 downloads

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  20. Finland Invasion Operation

    Fictional US Invasion of Finland. A 4 part "Operations" Scenario.

    Designed for 8 co-op multiplayer, but can be played out as single player.

    Each Mission Part is considered difficult. Loss of any mission asset provided will dramatically effect possible mission success. To help counter this, reinforcements will be available.

    Each Mission Part will take a minimum of two hours to complete. If executed with a cautious advance, plan on far longer. To complete all 4 Mission parts, time in mission will be well over 8 hours.

    As this is a Operation, you will need to install to your "My Operations" folder.

    174 downloads

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  21. Arracourt Redux (3.028)

    ARRACOURT REDUX by Connaugh
     
    SITUATION:
    Bavaria has invaded Lorraine and has been stopped at the Moselle river. Allied forces are preparing an offensive to push back the Bavarians.
     
    MISSION:
    The 4th Armored is to cross the Moselle River and execute a raid deep into enemy territory destroying supply depots and artillery parks located in villages. Enemy forces in these areas are comprised of infantry and tank units for defense. Intelligence has ascertained that elements of three armored panzer brigades are available to act as a quick reaction force to deal with any penetrations.
     
    EXECUTION:
    Combat Command A (CCA) will cross the Moselle and clear Chateu-Salins, Remerville, Varangeville, and advance to Arracourt.
    Combat Command B (CCB) is to cross the Moselle and clear Luneville, Valhey, Bauzemont and advance to assist CCA with Arracourt.
    Each Combat Command will have two Tank Platoons (M1A2SEP), 1 Mechanized Infantry Platoon (M2A2), 1 Recon Section (M3A2) and a CSS Platoon with Supply, Medical, and Repair units that will follow closely behind advancing units. This is a deep raid and no additional supply or reinforcements will be available. Each Combat Command is to conduct reconnaissance in its area of operations in order to detect any enemy counterattacks and be prepared for all-around defense.
    Three batteries of artillery (18 tubes) will be on call.
    If possible, Champenoux, Moncourt, and Vaucourt are to be cleared.
    Enemy tank units in the villages are comprised primarily of 1A5's and some 2A5's.
    Enemy Panzer Brigade elements are comprised of 2A5's.
    Each Company Commander will determine his order of march.
    Saddle up and Good Luck! Points scored for destroying enemy supply trucks and artillery only.
    2 hour limit.

    200 downloads

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  22. Battle for the Mountains

    BATTLE FOR THE MOUNTAINS
     by Connaugh
     
    SITUATION:
    Argentina has invaded and occupied the Falkland Islands.
     
    MISSION:
    Great Britain has landed two brigades (3rd Commando and 5th Brigade) to take back the Falklands. The Argentines have fortified the mountains around Port Stanley with tanks and infantry.
     
    EXECUTION:
    Two Brigades will advance to Port Stanley and liberate the town. Each platoon will have two Challenger tanks and one Warrior.
    Units available:
    3rd Commando Brigade:
    40 Royal Marines
    42 Royal Marines
    45 Royal Marines
    2 Para
    3 Para
     
    5th Brigade:
    2 Scots Guards
    1 Welsh Guards
    1/7 Gurkhas
     
    Each Brigade will have one section of the Blues & Royals (Scimitar)  for Recon
    Each Brigade will have a CSS platoon of Repair, Medical, and Supply
     
    Three batteries of artillery (18 tubes) will be on call.
     
     

    151 downloads

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  23. Gazala

    GAZALA   by Connaugh
     
    SITUATION:
    The Commonwealth has occupied a defensive line running from Gazala on the coast down to Bir Hacheim at its southern end. The 1st South African, 50th Highland, and Free French occupy the defensive positions of the line. In reserve behind the line, are the armored units - 1st Armored with the  22nd, 32nd, and 201st Guards Brigades and the 7th Armored with the 4th and 7th Brigades.
     
    MISSION:
    The Afrika Korps is to breach the Gazala line and capture the defensive positions and destroy 75 per cent of the Commonwealth force.
     
    EXECUTION:
    The Etruscan Infantry Brigades- Sabratho, Trento, Brescia, and Pavia will assault the two defensive positions held by the 1st South African and 50th Highland.  Due to the extensive minefields in front of the Gazala line, the main armored thrust will involve sweeping around the most southern defensive position, Bir Hacheim, and attack the Commonwealth positions from the rear. The two Etruscan Armored units - Ariete and Trieste, will capture Bir Hacheim at the end of the Gazala defensive line. The Afrika Korps of 15th Panzer and 21st Panzer along with 90th Light will sweep around Bir Hacheim and move north to assault the key defensive position of Knightsbridge, held by the 201st Guards and then destroy the two Commonwealth Armored units - 1st and 7th Armored, then assist the Etruscan Infantry with their assault. Next the advance to the east is to be made with the goal of capturing Acroma, El Adem, Retma, and Bir El Gubi.
     
    Three batteries of artillery (18 tubes) will be on call.
     
    Armor units are equipped with Leopard AS1's.
    Motorized Infantry Units are equipped with ASLAV-PC's.
     
    Commonwealth tank units are comprised primarily of  Centurions.
    Infantry are equipped with anti-tank weapons and missiles.
     
    120 minute time limit.
    Points scored for capturing defensive positions and destroying 75% of Commonwealth forces.

    184 downloads

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  24. Madness at Mersa Matruh

    MADNESS AT MERSA MATRUH  by Connaugh
     
    SITUATION:
    After the defeat at Gazala, the Commonwealth has retreated to defensive strongpoints based on the coastal town of Mersa Matruh with the main goal of delaying the Afrika Korps from advancing on Alamein.

    MISSION:
    The Afrika Korps is to assault with the intent of capturing the Commonwealth strongpoints and destroy 75 per cent of the Commonwealth force, paving the way for an advance into Egypt.

    EXECUTION:
    The Etruscan Infantry Brigades- Trento, Brescia, and Pavia will assault the the town of Mersa Matruh. The Afrika Korps Armored units of 15th Panzer, 21st Panzer, 90th Light, and the Etruscan Armored units of Ariete and Trieste will capture Bir El Hukuma, Charing Cross, and Sidi Hamza. Then assist the Etruscan Infantry by capturing Mersa Matruh. Next, the Armored units will swing east to assault Bir Sarahna, Minqar Qaim, and Bir Kalda. The Commonwealth positions will be defended by the 10th Indian, 50th Northumbrian, and 2nd New Zealand infantry units along with the battered remnants of the 1st and 7th Armored. Two weak battle groups,  Leathercol and Gleecol, have been formed to defend the center between Mersa Matruh and Sidi Hamza. A cynical staff officer has described a battle group as a "brigade group that has been twice overrun by tanks".

    124 downloads

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  25. Only Defenses (V3)

    Four simple scenarios to play with various tanks, our mission is defend our cities.

    62 downloads

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