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H2H Large

27 files

  1. Boduria Supply h2h v1.4

    Both sides have little supply and needs to be resupplied via convoy. Protect your convoy and disrupt the enemy. Then fight for two objectives. Password removed.

    1,031 downloads

       (3 reviews)

    0 comments

    Updated

  2. Attack on CFB Gagetown

    Attack on CFB Gagetown<br />Played 11/24/2006<br /><br />Blue has a small force of leo2a4s and a couple of leo1dks as well as 8 cv90s to defend the base.  <br /><br />Red has 4 platoons of m1s and 3 platoons of bradleys.  <br /><br />Red starts almost on top of the base, but blues deployment is very large.  <br /><br />Terrain is fairly hilly, and makes for a interesting battle.  <br /><br />Based on g town nov 10.ter<br /><br /><br />..

    654 downloads

       (1 review)

    0 comments

    Updated

  3. Boduria Extraction H2H 3v3 or more

    Blue needs to extract personel from two key towns and escort them safely back to Blue base. Password has been removed.

    653 downloads

       (2 reviews)

    0 comments

    Updated

  4. Borduria Offensive

    Blue needs to capture 2 towns out of 6 towns to claim victory and protect its base. Fascam options and an options to choose where and when to bring reinforcements. Many different strategies. No password on scenario. Comments welcomed.

    582 downloads

       (4 reviews)

    0 comments

    Updated

  5. Bushwhack Hill v1

    Tarball - Bushwhack Hill April 2006 Plan on RED, time is limited. BLUE, don't just run out to RED, hold back and be patient.

    506 downloads

       (0 reviews)

    0 comments

    Updated

  6. 6K Front Tank Pure Pro PE

    U shaped map with a 6k front for intense battles. Tank Pure.

    493 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Border Dispute

    Border Dispute - Made by Tarball, Dark, Sean Originally played on 2/9/07. Map updates are off and there is no arty support. Both sides are roughly even in forces. Blue has a few m1s, Red has a few leos. Blue has brads/m113s, Red has cv90s and m113s. Both sides have quite a few minefields (and troops) on both sides of the border. Both sides need to take the opposites town while protecting their own, and the scoring reflects that. Based on revignhed terrain map..

    472 downloads

       (1 review)

    0 comments

    Updated

  8. Beach Landing Phase 1

    Beach Landing Phase 1
    8/4/06
    Red has 3 Leo2A4s, and 4 M2A2 to defend against a attack by 4 platoons of ASLAV 25s, and several troops. 
    Scoring is simple, and based on who controls the region at the end.
    .

    459 downloads

       (0 reviews)

    0 comments

    Updated

  9. Fight for Little Swan H2H large 3 vs 3

    Fight for 3 objectives, Red Attacks, Blue Defends. Many different strategies, Nice map

    435 downloads

       (2 reviews)

    0 comments

    Updated

  10. Cape Carnage MP V2.0

    Blue force (M1s) attacks from multiple beach-heads and has an airmobile on call. Red (Leo2A5s) defend. Ammo updated. Well balanced challenged for Red & Blue. Suggest minimum of 4 Blue and 2 Red players

    425 downloads

       (0 reviews)

    0 comments

    Updated

  11. 2 Rivers Assault

    Blue must perform a deliberate river crossing in the attack. Red must resupply and Defend central region of map. Passwords removed.

    414 downloads

       (4 reviews)

    0 comments

    Submitted

  12. Ref 17

    Head to Head scenario . Asymetrical Warfare . Blue (US) is attacking Red (fictional European Country) who is tasked to defend a small Town .

    339 downloads

       (0 reviews)

    0 comments

    Submitted

  13. VEBEROD_ANFALLM21A3

    This is MSS_Anfall1.sce finished with briefing and all (I renamed it because MSS_Anfall1.se was a beta for a mission that will be played elsewhere.

    323 downloads

       (0 reviews)

    0 comments

    Submitted

  14. Heavy Metal War - H2H

    One shall stand, one shall fall. Red or Blue - attack or defence - choose your destiny. 4+ players recommended.

    319 downloads

       (3 reviews)

    0 comments

    Submitted

  15. TGIP 1 EsimGames

    Head to Head scenario (Rather big , needs 8 players) . Blue has Abrams + Pcs Red has Leo2A5 + PCs Very hard terrain , go SLOW ! Winter time , visibility very low .

    309 downloads

       (0 reviews)

    0 comments

    Submitted

  16. Texas and 3rd

    Texas and 3rd
    Map updates disabled. 
    Attack/defend.  Blue controls the town with several brads and one m1.  Several reinforcments are to the NE and are released immediately to blue.  Red starts SW and has several Leo2a4s and a few cv90s as well as a small scout detachment.
    based on WalnutSprings.ter.
    .

    272 downloads

       (0 reviews)

    0 comments

    Updated

  17. Take Millersburg

    <p>Take Millersburg<br /><br />Originally played 4/2006?  Recently played 12/22/2006.<br /><br />Attack and defend.  Blue controls millersburg.  It consists of Leo2a5s, Leo2a4s, m113s and cv90s.  If blue gets overrun, they can retreat west across the river once a bridge layer is released.  <br /><br />Red has a much larger force consisting of m1s, bradleys.  They start in the NE and move in force in order to win.  </p><p>Corridor is narrow, but its winnable for both sides.</p><p>Based on NorthernPA.ter</p>..

    269 downloads

       (0 reviews)

    0 comments

    Updated

  18. Fight for Supremacy of the World(European Union vs. USA)

    This scenary is fictional.A similar tactical traning battle at least for 4 players. Secure all OBJECTs till the end of the mission.Where?What?,How?, just depends on u.make a good combat plan and i think that team work will be important factor!!! Blue and Red Forces are balanced.

    267 downloads

       (2 reviews)

    0 comments

    Updated

  19. Convoy Escort desert H2H

    Blue needs to escort a supply convoy through red enemy lines. TGIF game 03/02/07

    250 downloads

       (2 reviews)

    0 comments

    Submitted

  20. Mifflinville

    Mifflinvile HtH

    Originally played 2/2/2007.  Plays fairly well. 
    Blue starts in SW with a force approximately double that of Red's.  Red has leo2a4s and cv90s.  Blue has M1s, Brads, and ASLAVs.  Red occupies the area around the town.  Small corridor for movement, hilly terrain.

    No scoring or other fancy logic was included.
    Based on NorthernPA.ter.

    244 downloads

       (0 reviews)

    0 comments

    Updated

  21. The battle for Buttlar-Rasdorf

    Sweden invades Germany. Cant remember how i did this scenario and to much events and conditions to figure it out at this point lol. I remember the reinforcements where performance based, and that we had fun the few times we tested it. It's on the very nice Fulda map made by Gary Owen.

    238 downloads

       (0 reviews)

    0 comments

    Submitted

  22. West of Stensjön

    Red are seriously outnumbered and are tasked to delay Blues advance as long as possible. Scores are base on how long red can keep blue from taking the last objective. Number of units based on performance and random variables.

    219 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Vally S&D

    search and destroy H2H leo v leo

    199 downloads

       (1 review)

    0 comments

    Submitted

  24. Dinner party

    Blue (3 coy M1A1/M2A2/M113) are tasked to take 5 objectives. Red (2 reinforced coy's Leo2A4/CV9035) defends. 7x7km map, woodland (CMTC)

    171 downloads

       (0 reviews)

    0 comments

    Submitted

  25. Itchaka Plains

    Red and Blue fights to gain control over 3 ridges dominating the roads down on Itchaka plains. Great fun if you have enough players.
    An old classic originally designed by Cobra for SB1, improved by Sabot Ready and improved and converted for SB Pro PE by Wahrborg
    Red: 2 Leo2A4 coys and 1 CV9040B coy + support units.
    Blue: 2 M1A1 coys and 1 M2A2 coy + support units.



    Blue:

    168 downloads

       (0 reviews)

    0 comments

    Submitted


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