Easy
94 files
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Sieze Hold and RUN!
By Trout
Crack the enemy lines to allow passage of a retreating mech coy. M1s and M2s. Small moderate difficulty mission.518 downloads
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Gun Runner IFV Series
By Tacbat
The Gun Runner IFV Series was designed for the newcomer to SBPro to improve their gunnery skills while on the move. There are five levels altogether. They have been made for the CV9040 and the M2A2. Special thanks to Paladin for the suggestion and for trialing and providing feedback on the iniitial scenarios. Have fun, Tacbat. Updated with corrected Woodland theme.1,047 downloads
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Desert Valley 1.1
By HotTom
Some tweaking to Desert Valley: All Blues at fast instead of very fast (more time to react to ambush), all Reds as individual vehicles (more random), no external view (realistic SA). You still take your Abrams platoon across a recent battlefield to reinforce Blues on the opposite side. Highly random; different every time. Terrain is embedded. GL. Hot Tom.725 downloads
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Subgrupo tactico cocodrilo
By [EDM]Lipe
Multiplayer or single player mission , I hope that those are amused all that want it to prove.646 downloads
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Skybird_Demonstration
By Skybird03
Automatic demonstration of basic sim elements (bridging, minefield breaching, formation changes, defensive battles, retreat, resupply, traffic), and all crewable vehicles. Not meant for regular mission play, but demonstration to friends and visitors!!! THIS SCENARIO NEEDS THE MUNSTER NORD MAP. Some feedback was honoured by minor adjustments in v1.02770 downloads
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Secure_and_Attack
By General
Cross the river, hold down the enemy resistance, break obstacles and take the "Object".615 downloads
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Instant Action Leopard AS1
By sbsean
Enables instant action for Australian Leopard 1. Replaces Leopard 1A5DK.594 downloads
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operation diamond drill
By Trout
Medium sized mission. Full M1 battalion assault against prepared positions. Easy difficulty661 downloads
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Mines At Klein Munster
By andym
Introductory mission using Resupply,Mine and Obstacle breaching.Also some use of ATGW.414 downloads
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beach resort
By nimo
one hmv stay alone to patrol and guard in a remote base. very short scenario - 6 min max769 downloads
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Frame Rate test scenario
By Kingtiger
Scenario for testing,reporting and compare FPS in SB. All settings to default, AA and AF turned off.
Keep the flag in center when testing the FPS!
http://www.steelbeasts.com/sbforums/showthread.php?t=12819704 downloads
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Skybird_Demonstration
By Skybird03
v1.02 Not really a playing mission, but an auto-running demonstration of basic game elements and giving access to all crewable vehicles in one mission. Good for showing your friends and talk to them while not needing to mess around with the running game at the same time. Includes bridging, minefield-breaching, battle, gunnery ranges.491 downloads
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Toothpicks_CV90_v1.1
By Hackworth
Command a platoon of CV90 (CV9040 and CV9030 versions are both included) in a delaying action against recon units and an enemy Forward Security Element. Mission time: < 30:00 min. Two sce's included - one version is CV9040, the other CV9030.621 downloads
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Icepicks M3A2 v1.0
By Hackworth
This mission is playable from both the Red and Blue sides, for coop, or head-to-head. Two versions are enclosed (standard and winter). Blue: Your mission as Plt Ldr of the Tast Force scout platoon... Red: Your mission as commander of the reminents of FSE Kubanov... by Hackworth.947 downloads
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Tank TableXII Pro-PE v1.0
By Alan323
This is the SB1 Tank Table XII converted to Pro-PE. It includes the following: M1A1(HA), Leo2A4, Leo2A5DK, Leo1A5DK, and the LeoAS1. You can play either as the TC or the Gunner and includes a simple scoring condition. Also suitable for multiplayer - up to 8 players, 4 TCs and 4 Gunners.767 downloads
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WERM_ShotKal
By Valleyboy
Playable as Blue Side Only --
This mission is the walk-the-talk portion of a Wiki article on using WERM and visual ranging, with this mission specfically highlighting the gill flaps on the T-64 that historically created ambiguity for gunners and commanders when ranging in poor visual conditions in the era before laser rangefinding. In this scenario, you will be the gunner on 1-2 Sho't Kal tanks, using WERM in conjunction with your own experience and practice to hit incoming enemy tanks under challenging visual conditions. Most of these targets will be T-64A's on the move, giving the user the chance to experience that "range-disruption" effect of the gill flaps first-hand. This is a firing range scenario, so these tanks will not be shooting back. There are two firing position options, both of which can be activated, as well as a bonus round that can be enabled for additional practice and variety.
Feedback, bug reports, and anything else (Do you like it? If not, why? How can I improve or iterate this? Want a sequel?) is welcomed, this is my first file here and more will be coming in a similar vein, for a tutorial or "Practice X skill or System" perspective.
Thank you!
71 downloads
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