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  1. The 4.0 Garage

    Here you have two super simple "missions" to just jump aboard / try all the vehicles inside version 4.000 
     
    One mission file have all the crew-able vehicles and in the other you have all the non crew-able ones. 
     
    The files were created using Windows 7 64 + i7-4770@3.9Ghz + 16 GB Ram + nvidia 770 2GB + SSD (really nice load speed with SSD)
     
    Please "unrar" them inside "C:\Users\USER\Documents\eSim Games\Steel Beasts\My Scenarios" and load them inside the editor. 
     
    Hope I didn't miss any of the amazing toys included in 4.000 (I double check)
     
    Have fun ! 
     
     Vik
     
    BIG Thanks to all the team of eSim Games for release now 4.0 and don't make us wait to 2017 to enjoy all this beautiness. Outstanding work!!
     
    ------------------------------------------------------------------------------------------------------------------------------------------------------
    @jhay
     
    Thanks for the review and 4 stars  The idea behind this it was just to give a fast chance to jump like crazy between vehicles and look the 3D cockpits, textures, features. You can use F5 and click on each them for fast jump. Also you can edit the "mission" and add a little text to each vehicle with the unit name. Was to lazy to do all that just for try the vehicles 
    Thanks for try the humble garage!
     

    261 downloads

       (1 review)

    0 comments

    Updated

  2. Bergen Hohne Tank Range Live Fire Drill

    Hello Fellow virtual tankers,
     
    As some of you may know ive been a long time member of the steel beasts community better known as Oscar19681.
    Been away from Steel Beasts for ages, but when i found out about all the features that were comming in Update 4.0 i could no longer resist the temptation to just give in and get back into the Sim.
    This eventually led to me buying the update ASAP and getting totally hooked on Steel Beasts 4.0 like never before.
    But Friday night i was just randomly messing around in the mission editor to explore the new features.
    I then had the idea to make a simple scenario for me to enjoy, and one thing led to another and i allmost worked non stop on perfecting this " simple mission "and it turned out to become a reasonably complex tank gunnery range scenario. I had so much fun with it and enjoyed it so much that i decided to perfect it to a level that i was satisfied with to share it with the community and put it up for download for everyone else to enjoy as well!
     
    * About Bergen Hohne Tank Range Live Fire Drill scenario *
     
    Its basicly a single M1A2 singleplayer mission suitable for Co-Op for a fully manned tank experience tank range scenario situated on the Bergen Hohne map (terrain & hightmap included in the download) that i was given by someone of the community years ago.
    As you might expect on a tank range you will be presented with a wide variaty of different targets at different ranges , directions and positions thoughout the Bergen Hohne map (which felt the most realistic to build a tank range on)
    The idea is to enter pre prepared tank emplacement or Battle positions as instructed by a simulated range observer that instructs you to the various Battle positions during the mission which are scattered over the map under very early morning conditions with light rain and poor visibilaty due to low light circumstances and a medium overcast.
    Ive also attempted to build upon the immersion of the 4.0 update by having soldiers and tankers and other tanks go about there busniness and such to make it feel more alive and give you a feeling that you really are a part of a real exersize thats currently going on.
    This scenario will take about 20 to 25 minutes to complete and is really helpfull to hone your gunnery skills in a controlled invirement with targets that dont shoot back at you while still remaining a challange to put steel on target while trying to maintain a " one shot , one kill " mentality.
    For Co-Op it might be very interesting for those who like online fully manned tank scenario,s and work  as a team in to coordinate , gun and drive in the same tank in Co-Op to put some rounds down range effectivly.
    Ive put up some Inb-game screenshots, briefing and Map screens up to give you a more in depth perspective what to expect from this mission .
    Ive put a lot of love, detail and perfection in this scenario so i  hope you will enjoy this scenario as much as i do!!!!
     
    Some notes that might come in handy when playing this scenario ..
     
    *I highly recommend Daskals Abrams sound mod to go allong with this scenario because its trully the best and most immersive soundmods for the Abrams out there currently. So i took the liberty and included Daskals Abrams soundmod with the download so you can try out yourself.
     
    *All the battle positions are meant to be succesfully completed in the proper order as marked on the map or instructed by the " Range observer " messages he keeps feeding you during the engagements, he also gives you information about how many targets are to be expected or if all targets are succesfully destroyed so you can move into the next Battle position.
    The targets on the range are bound to the tank emplacement /battle positions you enter in order to have the various targets to present themselves on the range. So if you choose not to enter any, then there will be no targets to shoot at.
    Its meant as  static emplacement engagements, but there is nothing preventing you from triggering the targets by entering a tank emplacement and deside to take them out on them move instead in you so choose to do so.
     
    * In theory there is  nothing stopping you to go though all the battle positions in you own succesive order you see fit but then the messages and feedback from the range observer wont make sense anymore and this only adds to the confusion it you desire to play it as it was meant to be played...
     
    * On the range itself  Red flags/panels are deployed as well as arrows & battle positions numbers on the map in order to help guide you to the correct battle positions.
     
    * In order to succesfully complete the mission you must return your 5 million dollar M1A2 back to the Assembly area and enter the assembly area at the Blue Arrow that says " Assembly area "  marked on the map or the mission wont end by itself.
     
    *Please feel free to contact me or leave something in the comments if you have question or something you would have liked to see done differently in this scenario.
    That way i could maybe change or add it in a later stage, or find it usefull for future missions. And please be so kind to rate the mission if you tried it and happen to come by the downloads page.
     
     
     
     
     
     
     



























































































    441 downloads

       (1 review)

    0 comments

    Updated

  3. 4th Dragoons at As-Salman

    This is a very heavily reworked version of an old scenario I made a long time ago.  This should be an easy scenario in SP for an experienced player, but can easily accommodate multiple players, especially for the final stage during the attack on the airbase.
     
    It is inspired by some very broad and general information I had about the 6th French Light Division and 4th Dragoons attacking the town of As-Salman and the airbase north of it, on the left flank of the coalition attack into Iraq.
     
    The real battle started at 05:30 that morning, and lasted until after 18:00.  This should not take as long.
    4th Dragoons at As-Salman 1.5.sce
     
    4th Dragoons at As-Salman 1.5.sce

    326 downloads

       (1 review)

    0 comments

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  4. Krasny Oktyabr Tanker Heroes

    This scenario is a spin off from a previous one in which the player commanded a BMP-2 platoon. Now, command a full company of Soviet T-72B1s in (almost the same mission).
     
    A flanking maneuver by two T-72B1 companies (including yours) will soften up a US Cavalry troop (-) in OBJ Goliath and Achilles. A Soviet rifle company will move in an assault both objectives under the close watch of the T-72B1 tanks ... Expect ENY tanks, and losses.
     
    Good luck!
     
     

    331 downloads

       (1 review)

    0 comments

    Submitted

  5. CG04 Beidenbeck Bridge

    Next in my series of scenarios
     

    1) SITUATION:
        a) Enemy:
        Red are conducting a hasty retreat accross the Bretton River to the North.
        They have rearguard forces covering the last of their withdrawing units after which
        they are likely to blow the bridges and establish a defence line along the river.
        Enemy Forces consist of T72 but may have elements of T80 with BMP2
    The 2 minor bridges between the Objectives are either mined or covered by abatis and as you have insufficient engineering assets at ths time, will not be passable
        b) Own:
        You have a Coy of M1A1 and a Coy of M2 with support.

        c) 1 battery of 6 tubes is available for fire support

    2) MISSION:
    You are to attack and seize Biedenbeck Bridge to prevent its destruction and allow Friendly Mainforce to cross and continue the advance.
    You need to have at least 1xPLT strength in the area for 3 mins with no enemy AFV present
    You will also need to clear Bretton of enemy AFVs as we do not wish to leave mobile forces in our rear. Remaining
    enemy infantry can be mopped up later.

    103 downloads

       (1 review)

    0 comments

    Updated

  6. Tahtib

    At 02:30 UTC, Libyan forces jumped our border near El Sallum. Reports are the Libyans surprised the 1st Armored Div which took heavy losses.
    The 1st BN of the 216th Regmt is currently in a head long retreat and will pass thru your A.O. The 3rd Regiment of the Libyan 6th Armored is right
    behind them picking them off one at a time.   Your mission... Stop the Libyan regiment.
     
    File is a redo of an older Legacy scenario by a past member callsign Richard. This is my first attempt at working with the Map/Scenario toolset. Feedback appreciated.
    Regards,
    Wax Savage

    107 downloads

       (1 review)

    0 comments

    Updated

  7. 4th Dragoons at As-Salman, v4.1

    EDIT: The "unpublished" Delta map has been replaced with a published Delta Map.
    Corrected version will be uploaded on the night of 2/22.
     
    This is an old scenario updated to use the new V4.1 map system.  A folder is provided with the "Delta" map needed for this scenario.
     
    This should be an easy scenario in SP for an experienced player, but can easily accommodate multiple players, especially for the final stage during the attack on the airbase.  Additional units will appear later in the battle, so be familiar with how to hand them off to other commanders if playing in multiplayer.  You have a wide selection of support units (supplies, etc) as well.
     
    This scenario is inspired by some very broad and general information I had about the 6th French Light Division and 4th Dragoons attacking the town of As-Salman and the airbase north of it, on the left flank of the coalition attack into Iraq.
     
    The real battle started at 05:30 that morning, and lasted until after 18:00.  This should not take as long.
     
    This scenario has been heavily modified and reworked by Froggy!
    The following updates are to be credited directly to him:
     
    1. Accurate on map call-signs for the 4th Dragoons, 1st Spahi Regiment, and 3rd Marine Infantry Regiment.
    2. Improved behavior and OOB of supporting units (3rd Marines) that assist the player in securing their objectives.
    3. More accurate OOB, including 'AMX-30Bs' (Leo1A5 GE), VAB APCs (TPz Fuchs), Peugeot P4 scouting units (HMMWV), and AMX-10RC (Centauro).
    4. More accurate ammunition loadouts in the 105mm armed vehicles to better simulate French doctrine at the time of the Gulf War, including a mix of APFSDS, HEAT, HE-Frag, and WP smoke rounds.
     
    I understand that Arvigna has made an excellent French skin for the Leopard 1A5 GE, and I suggest you get yourself a copy.  With the introduction of version 4.1, French forces are now assigned the FR (2000) country code, meaning they now wear French desert camo and carry appropriate FAMAS type rifles.  Please ensure that if you have previously downloaded Arvigna's 1A5GE desert skin that it now goes in the FR 2000 folder.
     
     
     
    4thDragoons v4_1.rar

    105 downloads

       (1 review)

    0 comments

    Updated

  8. Emerging Fledgling 2

    Hold Hill 7779 and the major Intersection 7675 until the arrival of Task Force Fledging Assist forward elements in their initial screening area, it is expected this to be in approx 30 minutes

    67 downloads

       (1 review)

    1 comment

    Submitted

  9. Droysiger Forst Redux

    This scenario is an update to “Droysiger_Forst” by sbean (SB Legacy Single player submitted 06/2004) Compatible with SB Ver 4.163
    Added in this update are towns relevant to the scenario, woods, fields, the White Elster River, paved roads, farming and hunting trails, etc.
    Location:
    East-Central Germany, 21.59 mi (34.75 km) east of city of Jena.
    The Aga Elster Valley and Zeitzer Forest area.

    79 downloads

       (1 review)

    0 comments

    Updated

  10. Icepicks M3A2 v1.0

    This mission is playable from both the Red and Blue sides, for coop, or head-to-head. Two versions are enclosed (standard and winter). Blue: Your mission as Plt Ldr of the Tast Force scout platoon... Red: Your mission as commander of the reminents of FSE Kubanov... by Hackworth.

    929 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Tank TableXII Pro-PE v1.0

    This is the SB1 Tank Table XII converted to Pro-PE. It includes the following: M1A1(HA), Leo2A4, Leo2A5DK, Leo1A5DK, and the LeoAS1. You can play either as the TC or the Gunner and includes a simple scoring condition. Also suitable for multiplayer - up to 8 players, 4 TCs and 4 Gunners.

    734 downloads

       (0 reviews)

    0 comments

    Submitted

  12. Cobrabase's 11th ACR Bushwhack ver 1.1 (Point Alpha mod)

    This is my version of 'Point Alpha.' First off... thanks to the mystery man who came up with that original! I loved it so much that I had to put my own spin on it. Ever want to just bushwack the Soviets? You know... we see 'em comin' and just pounce on 'em? Here's your chance. Pay attention to the triggers ok? If you don't call for your FASCAM early you'll have a whole new flank to deal with and a real challenge. For more fun, call it in and chew them up. Three axes of attack on this one like the original Point Alpha (4 counting the Hinds). Use your listen carefully to comms getting hints as to where the enemy is. You have three traps to spring and if you spring too early the mission will get that much tougher! If you do it right the plan works like clockwork and you get to watch them burn. I'm including one of Daskal's kick-ass ambient sound mods and one of Banshee's (I think!) skies. Both are in the credits for the scenario. I'm not trying to step on anyone's toes here. If you guys want your mods unpackaged just say the word. :wink: I'm actually messing around with triggers for the first time in my life. It's simple I know so go easy on me. Version 1.1 has more bad guys and some minor fixes.

    856 downloads

       (0 reviews)

    0 comments

    Submitted

  13. US Armor

    A very basic search & destroy mission based on a RL event.

    983 downloads

       (0 reviews)

    0 comments

    Submitted

  14. Peacekeeping(with Height Map)

    Single player Sce. Lead a Patrol in a "low intesity" conflict.

    742 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Desrt Valley: Relief Force

    Your Abrams platoon is part of a company assigned to proceed with all haste through a Valley where a major battle has just been fought. Your mission is to reinforce Blue units guarding the far end of the valley. You must defeat or bypass any remaining Red forces, which may be waiting in ambush positions. All of the units are scripted, except your own platoon, which you control. With the exception of your company's vehicles, all Reds and Blues have been assigned "random heavy damage," so the scenario will be very different every time you run it. Terrain map should be imbedded. Good luck, lieutenant! --Hot Tom

    757 downloads

       (0 reviews)

    0 comments

    Submitted

  16. Instant Action Leopard AS1

    Enables instant action for Australian Leopard 1. Replaces Leopard 1A5DK.

    574 downloads

       (0 reviews)

    0 comments

    Submitted

  17. Desert Valley 1.1

    Some tweaking to Desert Valley: All Blues at fast instead of very fast (more time to react to ambush), all Reds as individual vehicles (more random), no external view (realistic SA). You still take your Abrams platoon across a recent battlefield to reinforce Blues on the opposite side. Highly random; different every time. Terrain is embedded. GL. Hot Tom.

    706 downloads

       (0 reviews)

    0 comments

    Submitted

  18. River Crossing V2

    This is the revised version of my first attempt. I have worked on the sequencing etc. Scoring is still a bit of a black art! Please feel free to isert your own plan but this one took some time Good luck

    652 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Skybird_Demonstration

    Automatic demonstration of basic sim elements (bridging, minefield breaching, formation changes, defensive battles, retreat, resupply, traffic), and all crewable vehicles. Not meant for regular mission play, but demonstration to friends and visitors!!! THIS SCENARIO NEEDS THE MUNSTER NORD MAP. Some feedback was honoured by minor adjustments in v1.02

    751 downloads

       (0 reviews)

    0 comments

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  20. Toothpicks_CV90_v1.1

    Command a platoon of CV90 (CV9040 and CV9030 versions are both included) in a delaying action against recon units and an enemy Forward Security Element. Mission time: < 30:00 min. Two sce's included - one version is CV9040, the other CV9030.

    597 downloads

       (0 reviews)

    0 comments

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  21. Skybird_Demonstration

    v1.02 Not really a playing mission, but an auto-running demonstration of basic game elements and giving access to all crewable vehicles in one mission. Good for showing your friends and talk to them while not needing to mess around with the running game at the same time. Includes bridging, minefield-breaching, battle, gunnery ranges.

    472 downloads

       (0 reviews)

    0 comments

    Submitted

  22. 2005 Tank Table VIII. V1.1

    Revamped TTVIII, taken from the 2005 3-20.12. Emphasis on machinegun and degraded gunnery. V1.1 uploaded Dec 10th.

    1,288 downloads

       (0 reviews)

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  23. MLRS

    Destroy the Launchpads!

    568 downloads

       (0 reviews)

    0 comments

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  24. Phaseline Charly

    You must reach phaseline Charly in 90 minutes.

    637 downloads

       (0 reviews)

    0 comments

    Updated

  25. Gunnery Practice Range

    Multiple choice gunnery and missile range. All moving Targets, multiple choice locations and vehicles. Scoring system.

    716 downloads

       (0 reviews)

    0 comments

    Submitted


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