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  1. Cavalry Troop Reconnaissance (4.167)

    US Heavy Cavalry Troop Reconnaissance operation.
     
    Your equipment: M1A2, M3A2.
     
    Enemy equipment: Leopard 2A4, CV90, BMP2, BRDM2.
     
    The enemy is a fictional modern army, using the Finnish camouflage scheme.
     
    Randomized enemy routes and locations.
     
    Time frame: Around 60 mins.
     

    82 downloads

       (0 reviews)

    0 comments

    Updated

  2. Into the mountain

    A sequel to the ROK-DPRK conflict scenarios uploaded weeks ago.  
     
    The goal is cracking down enemy remnants isolated behind the line.
     
    Major hostility might not be enemy tanks or IFVs.  Dealing with ambushing infantrymen in the woods and mountain hills will be real headache.  You might see popping tanks by only single rocket shot from somewhere in the mountain if there is no infantry covering vehicle's blind spot.  Patiently dismount soldiers and make them search and destroy ambushes ahead of tank advance whenever you feel something suspicious.   
     
    FO mission is also an important part of this scenario;   Heliborne landing on the peaks of mountain , (enjoying wonderful sceneries) , searching hidden targets, and guiding artillery shots onto them might be a good tactic combining mobility and geographical advantage at once.
     
    Even though the scenario finally tends to come to something like an infantry centered sim (e.g. OFP, ARMA...) than a tank sim, please generously accept it from the viewpoint of diversity. 
     
     

    53 downloads

       (1 review)

    0 comments

    Updated

  3. Operation Armata (4.167)

    2030 US Company Team vs Russian Armata platoon defence. 
     
    Your equipment: M1A2SEP, M2A2, HMMWV, Infantry.
     
    Enemy equipment: T14 Armata, BMP T15 Armata, BMP K-17 Bumerang, BMP B-11 Kurganets.
     
    Randomized enemy defenses.
     
    Time limit: 60 mins.
     

    167 downloads

       (1 review)

    0 comments

    Updated

  4. Fictional ROK_DPRK Conflict pack

    First, these scenarios are based on my guesses and have nothing to do with the real armies of both ROK and DPRK.  There is no leak of any confidential....Swear.
    The intention is to show how different as well as difficult executing tank battles in this mountain area limiting proper detection & maneuver and to introduce unique ROK Army vehicles like K1 although most of them in these scenarios are only plausible substitutes with ROK camouflage scheme.  
    Scenarios designed according to time sequence from series of DPRK's attack to ROK Army's counter attack.  Each has its winter version as well. 
    Reflecting the extremely high density of military forces deployed along the DMZ, South/North Korean border, most scenarios are regiment vs battalion battles taking relatively long time. However I'm sure these are rather straightforward than tricky.  Actually there was not much room for tricks because of mountains...
    All scenarios are not locked to encourage possible improvements by community members.
    I also added the recent version of the firing range scenario once I uploaded for eye candies.

    62 downloads

       (0 reviews)

    0 comments

    Submitted

  5. M1 Abrams Battle Tank Campaign for Steelbeasts ProPE 4.*

    These are the completely reworked missions for my M1ABT Campaign. I had several requests to get these released for 4.0 and sorry it took so long. I'm pretty picky when designing missions and don't want to release anything partly finished. You will very likely find some minor problems or have some suggestions. I'm perfectly fine with you opening the missions in the editor and picking them over to see what I did. Please do not edit them and re-release them though. Submit any suggestions you have directly to me here. You will need the maps that I updated specifically for 4.0 and they include the M1 bases. Please keep in mind that this is a fictitious campaign based on the original Dynamics console game, so the added elements like bases and transmission towers had to be added to the maps to make them complete. I intend to string them together in a campaign file with sounds and other enhancements later this summer but I need them out there so you guys can try them out and give me your input. Once they are in the campaign format, the missions will be locked to prevent any further editing.
     
    In 1988, a software company called Dynamix developed a tank combat simulator game for DOS based computers called "M-1 Battle Tank" which was published by Electronic Arts. In 1991, EA teamed up with Sega of America to release it for the Sega Genesis console naming it "M-1 Abrams Battle Tank". Although very limited in scope it provided simulator enthusiasts a console based option and was truly a 3D simulator, meaning you could move or get engaged from any direction. The scenarios I’ve created for SteelBeasts mimic the scenarios from the console game. There are 8 missions in total, numbered and titled but feel free to play them out of order except for #1, "The Moselle Defense" as this mission sets up the story line. When you played the original console game in "Campaign" mode it randomized them somewhat. I hope you enjoy my versions of European defensive and offensive operations based on this classic console game! Please feel free to contact me if you have any suggestions about changing or updating the missions. On some of the missions the score shows wrong even though the victory conditions do work correctly so don't let that throw you off. Please let me know if you see any other bugs and if you want to open it up in the editor and make suggestions for the ending score please private message me with suggestions or a replacement file.
     
    Thanks! Striker

    173 downloads

       (0 reviews)

    4 comments

    Updated

  6. Leopard 2 Meeting Engagement (4.167)

    Leopard 2 Meeting Engagement
     
    2010 Danish Leopard 2A5 Squadron vs Enemy Leopard 2A4 battalion.
     
    Your equipment: Leo2A5DK, CV9035DK, Infantry.
     
    Enemy equipment: Leopard 2A4, BMP3.
     
    Randomized enemy routes and fires.
     
    Time limit: approx 30 mins.
     
    Steel Beasts Pro PE Version 4.167
     
     

    111 downloads

       (1 review)

    3 comments

    Updated

  7. Armoured Infantry Company Attack at Rydsgard 1991 v2.0 (4.167)

    You command 2nd Armoured Infantry Company, 2nd Armoured Infantry Battalion, Prince’s Life Regiment (II/PLR).  This comprises a command M113A1, three armoured infantry platoons with three M113A1 each and a mortar section of two M106A1 mortar carriers.  A platoon of three Leopard 1A3DK from 4th Squadron and an anti-tank platoon of four M113A1 TOW from battalion are attached.  Fire support will be provided by your organic 81 mm mortar section plus two off-map 120 mm mortars from battalion firing HE and SMOKE.
     
    Commander 3rd Jutland Brigade’s intent is to clear E65 in a dawn attack to permit continuation of advance east to clear Soviet forces from YSTAD.  Commanding Officer II/PLR has made your company point of main effort and tasked you to clear E65 vicinity RYDSGARD-VILLIE.  Your mission is to clear the Soviet airborne company defensive position vicinity RYDSGARD-VILLIE and secure ASHINGDON.  Once ASHINGDON secure, orient east on CANUTE to defeat possible counter-attack from airborne company parent battalion and Naval Infantry quick reaction force from YSTAD.
     
    Captain, the plan to complete the mission is up to you.
     
    Panzer_Leader, July 2013

    1,052 downloads

       (3 reviews)

    1 comment

    Updated

  8. Arid Valleys Recon (4.167)

    1988 US Tank Platoon reconnaissance operation.
     
    Your equipment: M1A1, M113A3, Infantry.
     
    Enemy equipment: T72B1, BMP2, Infantry.
     
    Randomized enemy forces and locations.
     
    Time frame: Upto 90 Minutes.
     
     
    Custom Arid map required:
     
     

    116 downloads

       (0 reviews)

    0 comments

    Updated

  9. Spanish Combat Team MSR Attack (4.159)

    Command a Spanish Combat Team to capture a Chinese Main Supply Route.
     
    Your equipment: Leopardo 2E, Pizarro, VEC-M1, Spike LR, Infantry.
     
    Enemy equipment: T90S, BMP2, BTR80, BRDM2, Infantry.
     
    Randomized enemy forces.
     
    Time frame: No limit, 2 hours plus.
     
    Updated for Steel Beasts Pro PE Version 4.159.

    274 downloads

       (0 reviews)

    1 comment

    Updated

  10. Wombat Way

    Objectives:
    Recon West on and adjacent to Wombat Way to at least 790188 and prevent the Sleezarians advancing.
     
    The Sleezarian units are scripted somewhat randomly; the more they choose to travel on the road, the easier the scenario. Approx 40% will use Wombat Way, the reset will be up to 2 km either side of the road.
    Do not allow them behind you!
     
    This scenario can be played in a number of ways:
    - Just as a bit of fun
    - Block the advance of  the Sleezarians; see how long you can achieve this up to an hour, perhaps.
    - See how many Sleezarian units you can destroy compared to your losses, if you don't play longer than 30 minutes or so

    41 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Operation WINTER HAMMER (for T-72B)

    Russian offensive operation.
     
    Tanks.
     
    More tanks.
     
    Helicopters.
     
    Explosions.
     
    Additional tanks.
     
    Missiles.
     
    Fire. Winter. Snow. 
     
    And your favorite! - TOS-1A that makes A LOT OF FIRE AND EXPLOSIONS!
     
    Download one now and you can download it second time absolutely for free. 
     
    Enjoy!
     
     

    138 downloads

       (1 review)

    2 comments

    Submitted

  12. Combat Team Flank Attack at Hamelin 1990 v1.5 (4.162)

    You command Combat Team D of The Grenadier Guards Battle Group (Gren Gds BG), comprised D Squadron 17th/21st Lancers, with a cross-attached armoured infantry platoon from 1st Battalion, The Grenadier Guards.  You have three troops of Challenger 1, two Challenger 1 of squadron headquarters and one platoon of Warrior at your disposal.  Two patrols of Scimitar from Gren Gds BG recce troop are attached.  Two batteries of M109A2 with ICM, HE and SMOKE from 2nd Field Regiment, Royal Artillery are available for indirect fire support.
     
    Commander 4th Armoured Brigade’s intent is to resume the advance toward HAMELIN as soon as possible in order to secure its critical road and rail infrastructure and isolate the spearhead of 20th Guards Combined-Arms Army to the west.  Commanding Officer Gren Gds BG has made your tank-heavy Combat Team D the lead formation of the battle group and you have been ordered to advance north-east from AERZEN to secure EDINGTON in troop (platoon) strength or greater.  You are to secure EDINGTON no later than H+90.  Your combat team is not to advance beyond limit of exploitation (LOE) ALFRED.  Once CT D has secured EDINGTON the remainder of the Gren Gds BG will conduct a passage of lines through LOE ALFRED and secure the remainder of HAMELIN.
     
    Major, the plan to complete the mission is up to you.
     
    Panzer_Leader, March 2014
     
    If you have the steel beasts map tools installed, you will be presented with a option to download the necessary map packages for this scenario.

    1,097 downloads

       (5 reviews)

    2 comments

    Updated

  13. Attacking Piranhas (4.161)

    2020 Belgian Company Team vs Russian Motor Rifle Battalion
     
    Your equipment: Piranha IIIC, DF-30, DF-90, LMV, SPIKE-MR, Infantry.
     
    Enemy equipment: T72B1, BMP2, Infantry.
     
    Randomized enemy defenses.
     
    Time frame: 1H45.
     
    Steel Beasts Pro PE Version 4.161

    198 downloads

       (2 reviews)

    0 comments

    Updated

  14. Fulda Defense 1990 (4.161)

    1990 US Combat Team vs Soviet Tank Battalion.
     
    Your equipment: M1A1HA, M113A2, M901, M3A2, HMMWV, M47 Dragon III, TOW2, Infantry.
     
    Enemy equipment: T72B1, BMP2, BRDM2, Infantry.
     
    Randomized enemy attack plan.
     
    Time frame: 90 mins.
     
    Steel Beasts Pro PE Version 4.161
     

    287 downloads

       (3 reviews)

    0 comments

    Updated

  15. Seize Objective Bear (4.161)

    Command a 1984 US Mechanized infantry company team to defeat a Soviet strongpoint.
     
    Your equipment: M60A3, M113, HMMWV, TOW HMMWV, M47 Dragon, Infantry.
     
    Enemy equipment: T62, BMP1, BTR60, BRDM2, Infantry.
     
    Randomized enemy recce elements.
     
    Time frame: No limit, 90 minutes plus.
     
    Steel Beasts Pro PE Version 4.161.
     

    332 downloads

       (1 review)

    0 comments

    Updated

  16. Counterattack at Bommelsen (4.160)

    1989 West German Tank Company vs Soviet Mechanised Rifle Battalion.
     
    Your equipment: Leopard 1A5, M113A3, Luchs A2, Milan, Infantry.
     
    Enemy equipment: T64B, BTR70, BRDM2, Infantry.
     
    Randomized enemy forces.
     
    Time frame: No limit, approx 60 mins.
     
    Requires Steel Beasts Pro PE Version 4.160
     
    Requires Map "sce_Counterattack at Bommelsen":
     
     

    358 downloads

       (1 review)

    0 comments

    Updated

  17. Company Team Bannon - Hold Obj Link

    Company Team Bannon - OBJ Link

    04 AUG 1986, Kernsbach.
    The Cold War has gone hot and we're a couple days into the Third World War.  Warsaw Pact and NATO forces are engaged in central Europe.  The local situation is very fluid.  Captain Bannon, your M1(IP) tank company is attached to a mechanized infantry battalion task force, TF 3/78 Inf.  The battalion spent the previous night road marching.  It is now ordered to conduct a forward passage of lines through the position of remaining elements of TF 2/93 Inf, who have been overwatching crossing points of the Kerns river along an important north/south line of communication.  TF 2/93 Inf has one mech company at Kernsbach guarding the Althausen crossing and their scout platoon is overwatching the crossing near the village of Lemm.  They report that there has been enemy activity in Althausen and Lemm and suspect that the bridges in these locations are covered with obstacles.  They also report that the Kerns should be fordable for tanks along the stretch just north of the scout platoon screen position.  The terrain feature opposite the 2/93 scouts just north of the river, marked on the map as OBJ LOG, is suspected to be occupied by a reinforced motor rifle company. 
    Our battalion, 3/78 Infantry, will pass forward to clear and hold the village of Arnsdorf in order to secure the line of communication.  Your company team currently consists of one mechanzied infantry platoon, two tank platoons-your third platoon is short one tank lost to mechanical breakdown during last night's road march, your tank, the XO's tank, and an attached fire support team.  Bravo Company is in place and the battalion mortar platoon is on-site.  However, the task force became separated during the night road march and Charlie Company has not yet arrived.  Nevertheless, the battalion commander has just directed you in very clear terms that your team will, without delay, cross the Kerns river and secure OBJ LOG.  You will then also clear and secure OBJ Link.  After OBJ LINK is cleared, Bravo Company will move to clear Vogelburg, and Charlie Company -provided they make it here- will move to clear Arnsdorf.  You presently have priority of fire for the mortars.

    *************************************************************************************************************************************************************************************************************************************************************************************
    Designer's notes:  
    This scenario depicts a set of battles described in Harold Coyle's novel, 'Team Yankee'.  The battles, as described, take place over the span of several hours.  The company team takes significant losses securing LOG and then loses contact with the battalion as it clears LINK.  The remaining elements of the team hold at LINK for the night, waiting to re-establish contact the following day.  That night a motor rifle battalion counterattacks. This scenario generally follows the depiction with some slight modifications for gameplay. The scenario does not have a time limit and is designed to take place between 1900 hrs 04 AUG 1986 until about 0100 hrs 05 AUG 1986.  It is intended that the player may manage the time using the pause, save game, and F12 time compression function.  The F12 function compresses time if there is no contact between opposing forces. The player is tasked with clearing OBJ LOG and OBJ LINK, and then defends OBJ LINK from a counterattack.  The counterattacking forces do not spawn until 'H-Hour', which is set as 2300 hrs.  After spawning, the counterattacking forces take about 45 minutes to deploy before launching the counterattack.  After clearing both objectives and preparing to defend OBJ LINK, the player may compress time until the counterattack so long as there are no remaining forces in contact.  In order to facilitate gameplay by insuring that no undetected enemy forces may prevent use of the time compression function, clearing OBJ LOG is an event that once satisfied will result in a text message that the objective is clear.
    The scenario will end if there are no longer any of the player's forces in OBJ LINK once the Red counterattack has begun, or if the player reduces the counterattacking forces in LINK to a number lower than his own (effectively holding the OBJ).
    Scoring is based on clearing OBJs LOG and LINK, holding OBJ LINK against the counterattack, and the player's remaining strength.

    227 downloads

       (0 reviews)

    2 comments

    Submitted

  18. Heavy CT Delay v Tank Battalion FD v2.31 (4.161)

    You command a combat team (CT) consisting of a squadron of M1A1 AIM SA with a cross-attached platoon of M113AS4 and cavalry patrol of two ASLAV-25 and one ASLAV-PC for reconnaissance and screening.
     
    The RED axis of advance has taken our forces by surprise and your CT has been rushed ahead of the battle group (BG) to delay the RED advance until BG is able to come up and defend TOWN.  Brigade’s intent is to establish a line of defence at RIVER and a successful defence of CAUSEWAY should make this possible.  To assist you a combat engineer section from BG is laying a disrupt effect minefield in front of CAUSEWAY.  Due to the rushed nature of our advance the engineers require another hour to complete laying the minefield.  It is imperative you protect the engineers from observation and direct fires until 0505 to allow them to complete their task.  You should attempt to hold RED at RIVER but if this is not possible you must prevent them advancing west as far as MARS until 0600 to allow advance elements of BG to march east and establish defensive positions immediately behind your CT.  Failure to do so will render the defence of TOWN untenable and risks BG being engaged prematurely during its march east.  Two troops of four M777 155 mm howitzers each firing ICM, HE and SMOKE natures are assigned in support.
     
    Major, the plan to complete the mission is up to you.
     
    Panzer_Leader, November 2012

    1,297 downloads

       (3 reviews)

    1 comment

    Updated

  19. Holding Bonstorf (4.159)

    British Armored force faces a Russian mechanised attack.
     
    Your equipment: Challenger 2, Warrior, Scimitar, Javelin, Infantry.
     
    Enemy equipment: T80U, BMP2,  Infantry.
     
    Randomized enemy attack plans.
     
    Time frame: 90 mins.
     
    Updated for Steel Beasts Pro PE Version 4.159.
     

    243 downloads

       (2 reviews)

    0 comments

    Updated

  20. US Marines Search and Destroy (4.159)

    Command a USMC combined arms force to locate and destroy a Russian Supply Group.
     
    Your equipment: M1A2-SEP, LAV25, HMMWV, Javelin, Infantry.
     
    Enemy equipment: T90S, BMP3, BRDM2, Infantry.
     
    Totally Randomized enemy forces.
     
    Time frame: 1 to 3 hours, no limit set.
     
    Infantry focused mission.
     
    Updated for Steel Beasts Pro PE Version 4.159.
     

    439 downloads

       (1 review)

    0 comments

    Updated

  21. Russian Recon (4.159)

    Command two Russian T72B Companies in a combined arms push to secure two Objectives.
     
    Enemy force consists of West German Mechanized Infantry and Leopard 1A2 Tanks.
     
    Large scale recon and attack mission.
     
    Totally Randomized enemy forces.
     
    Also suitable for cooperative play.
     
    Time limit 3 hours.
     
    Updated for Steel Beasts Pro PE Version 4.159.
     

    463 downloads

       (1 review)

    0 comments

    Updated

  22. Battle of Alvern (4.159)

    1986 US Mechanized team defend a village from a reinforced Soviet Mechanized Infantry Battalion.
     
    Your equipment: M1A1, M113, TOW HMMWV, Dragon, Infantry.
     
    Enemy equipment: T64, T55, BMP, BTR, Infantry.
     
    Randomized enemy attack plans.
     
    Time frame: 60 mins.
     
    Updated for Steel Beasts Pro PE Version 4.159.

    501 downloads

       (3 reviews)

    0 comments

    Updated

  23. Russians in the woods (4.159)

    West German attack on Russian Mech infantry company.

    Enemy forces: T64B, BMP2, BTR80, infantry.

    Your forces: Leopard 2A4, Marder, Luchs, infantry.

    Small scale SP attack mission with infantry focus and limited Artillery support.

    Time to complete: no limit, 60 to 90 Minutes.

    Enemy battle positions are randomised for replayability.

    Overhead view enabled.

    Updated for Steel Beasts Pro PE Version 4.159

    407 downloads

       (2 reviews)

    0 comments

    Updated

  24. Attack on the rail junction (4.159)

    Challenger 2 and Warrior company, early morning Attack on a Russian occupied rail junction.

    Small scale SP attack mission with infantry focus and limited Artillery support.

    Enemy forces: T72B, BMP2 and BTR80 with infantry, Company+ strength.

    Time to complete: no limit, 60 to 90 Minutes.

    Enemy battle positions and patrols are randomised for replayability.

    Overhead view enabled.

    Updated for Steel Beasts Pro PE Version 4.159.

    390 downloads

       (6 reviews)

    0 comments

    Updated

  25. Mechanized Infantry Company Team Attack at Gershausen 1987 v1.4 (4.023)

    You command Team Bravo of TF 2-5 Cav, comprised Company B, 2nd Battalion, 5th Cavalry Regiment, with a tank platoon from 3rd Battalion, 32nd Armored Regiment cross-attached. Your team has two M2A1 Infantry Fighting Vehicles in company headquarters, an M981 FISTV from 1st Battalion, 82nd Field Artillery Regiment (1-82 FA), two platoons of four M2A1 each and a platoon of four IPM1 Abrams.  A battery of M109A3 with HE and SMOKE from 1-82 FA is available for indirect fire support.
     
    Commander 1st Cavalry Division's intent is to maintain pressure on 11th Guards Tank Division by advancing to liberate GERSHAUSEN this evening in order to use it as a jumping off point for a brigade attack on KIRCHHEIM at first light tomorrow.  Commander TF 2-5 Cav has ordered Team Bravo to clear GERSHAUSEN no later than 1900.  You will advance east of ALLENDORF and clear GERSHAUSEN of enemy by H+65.  Defend GERSHAUSEN against any counter-attacks from KIRCHHEIM while Brigade moves up in preparation for tomorrow morning's attack.
     
    Task Force and Brigade command have protested the tight time frame for the attack on GERSHAUSEN but Division insists, GERSHAUSEN will be liberated tonight!
     
    Captain, the plan to complete the mission is up to you.
     
    Panzer_Leader, February 2016

    722 downloads

       (3 reviews)

    0 comments

    Updated


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