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  1. Area Reconnaissance at Neustadt am Rübenberge 1989 v2.1 (4.010)

    You command a company-sized kampfgruppe of 4 (Mixed) Company, Panzer Reconnaissance Battalion 1.  This comprises a platoon of six Leopard 1A5, a section of four Lynx A2 and a platoon of three Fox 1A6 from 5 Company attached.
     
    The Soviet 3rd Combined Arms Army is attempting to encircle HANOVER and lead elements of 7th Guards Tank Division captured NEUSTADT AM RÜBENBERGE late yesterday.  Helicopter reconnaissance confirms a BTR-equipped motorised rifle company has occupied the town and established a hasty defence.  After a pause overnight the Soviet advance and encirclement of HANOVER is expected to continue at first light.
     
    Commander of 1 Panzer Division’s (1 PzDiv) intent is to confirm strength of enemy (ENY) defence in NEUSTADT AM RÜBENBERGE in preparation for counterattack.  Additionally, determine direction of advance of ENY forward security element so 1 PzDiv can move to block main body along axis of advance.  Insert a patrol using infiltration route BEOWULF to observe and report on activity behind ENY lines.  Avoid decisive engagement and maintain combat effectiveness for follow-on tasking by 1 PzDiv.  You have a troop of three M109G 155 mm self-propelled howitzers firing HE and SMOKE in support.
     
    Hauptmann, the plan to complete the mission is up to you.
     
    Panzer_Leader, January 2013

    1,424 downloads

       (9 reviews)

    1 comment

    Updated

  2. Operation Berlin Wall (Remastered)

    This is what it has come down too.
    The united NATO forces have formed a blockade of AFV's and it is their job to repel an attack of over 160 Russian Vehicles that are coming in waves of assaulting formations.
    It is your position to defend the free world from the communist tyranny. The Russians out number your vehicles 3:1, but with unity and good tank skills the Russian attack can be suppressed.
     
    There is a 160th SOAR airborne air assault units that may need to be utilized to destroy a 2S1 battery.
     
    This is the pinnacle of what a Russian assault could be like.
     
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    Changes from original scenario:
     
    Italian and American forces get put under more pressure as appose to just BAOR and German forces taking the brunt of the heavy armour.
     
    Enemy 2S1 battery added that will need to be taken out.
     
    This is a buff to try and put more pressure on the player.
     
     
     
    Pls send me some feedback, as I could do with it to try and satisfy you and the community as best as possible.
     
     

    158 downloads

       (0 reviews)

    1 comment

    Submitted

  3. Kampf um eine Ortschaft

    Your task is to assault an enemy strongpoint and hold it against Sowjet counter attack. The strongpoint is defended by a mixed force of inf and mot.inf. that is supplemented by arty observers and regimental arty. Enemy arty and anti-tank means provide the backbone of the defence.
    Careful reconnaissance will identify strong and weak spots of the enemy’s defence.
    The attacker has to deal with a wide and open terrain that surrounds the strongpoint, facilitating dominating fields of fire for the Sowjet defender. The attacker should select weak enemy spots for attack and utilize smoke screens during the initial assault. Identification and exploitation of the enemy’s weak spots is as fundamental for the initial assault as is utilizing the terrain during assault and later defence. Failure to identify the weak spots and not anticipating the destructive force of arty may result in total destruction of the assault force.
    Economy of force is also fundamental for winning this mission. Use maximum force during initial assault. Immediately after the initial assault, designate strog forces as reserves. Use only minimum forces for mopping up after initial assault. And remember, a strongpoint is best defended from flanking positions from outside the strongpoint. Anticipate a Sowjet counter attack any time.
    This is basically a text book mission. Despite this and although defender and attacker employ only small forces, the fighting will be though. Do not expect to successfully assault and defend the village with the first attempt.
     
    Please provide feedback on the scenario for future improvements of this scenario and potential other scenarios.

    72 downloads

       (0 reviews)

    1 comment

    Submitted

  4. Bloodbath in Korea

    Due to general demand , I turned my old SB1 Korean Campaign into ProPE standard . This is the first scenario . The War has began in the Korean Peninsula . The North-Korean DPRK Forces have decided to unify Korea by the mean of Force . They took the UN and everybody by surprise by launching an all-out attack on multiple fronts ... The rar. file includes a .hgt (Height file) which must be extracted in the height sub-folder of the ProPE Maps folder . Enjoy . Bluewings .

    1,459 downloads

       (1 review)

    0 comments

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  5. Mistake at Mitsoung

    2nd scenario of the Korean Campaign . A US Company has been tasked to do a Recon by fire nearby a Town occupied by the DPRK ...

    833 downloads

       (0 reviews)

    0 comments

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  6. Assault at Mitsoung

    3rd scenario of the Korean Campaign . A US Task-Force is to assault a Town defended by the North-Korean DPRK Forces . A big reinforced Company on Blue side + Paras from the 101st Airborn . Bluewings .

    1,237 downloads

       (0 reviews)

    0 comments

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  7. ELVIS ringing the doorbell 1.3

    Finnish 1.Tank Co+ / 1.Mech TF attacks against enemy Mechanized Rifle Regiment's flank south of Highway 6. UPDATED 9 SEP 2006 Zipuli

    1,098 downloads

       (3 reviews)

    0 comments

    Updated

  8. Fulda Gap v7 PE

    Fulda gap from SB1, terrain map fixed and some new equipment added. Stop the enemy and you win, get overrun and you lose. Im not sure who the original authors were, but Hackworth, Volcano Man, Wahrborg and I all did some tinkering on this.

    1,537 downloads

       (3 reviews)

    0 comments

    Updated

  9. BRIDGES

    Battalion level attack/hasty defense scenario

    1,020 downloads

       (2 reviews)

    0 comments

    Submitted

  10. Head on attack v.1.6

    Your tank company+ (1/1.Mech Battlegroup) is tasked to attack enemy forward battalion in order to reduce a breach made to Finnish infantrylines and to enable further attacks by the Armoured Brigade. A VERSION FOR M1A1 IS ALSO AVAILBLE NOW... UPDATED 9 SEP 2006 Zip

    1,118 downloads

       (3 reviews)

    0 comments

    Updated

  11. Tactical Viginette 99-1 v1

    Scenario based on the Tactical Viginette 99-1. Mission is to attack to secure a bridge as followup on a successfull brigade attack. You controll the brigades reserve consisting of two tank teams and one mech team. In all 6 tank platoons and 3 mech platoons.

    822 downloads

       (1 review)

    0 comments

    Submitted

  12. Finn Mission Pack

    FINN MISSIONPACK V.1.0 This missionpack includes following single-player missions (version): -Bad Santa (1.0) -Elvis ringing doorbell (1.2) -Hasty attack (summer) (1.5) -Hasty attack (autumn) (1.5) -Head on attack (summer) (1.5) -Head on attack (winter) (1.5) All missions are updated after the release of the first patch. This missionpack also includes 6 theme files, that are used in the missions. The undergrowth size has been reduced a little to allow player to see enemies at the same time they are able to see him. This may not be true with infantry - it's intentional! The difficulty level may be quite high, so few tips: -try to fight where you are strong -> enemy doesn't have TI in all vehicles -> infantry is DEADLY in woods, use your own infantry to fight enemy infantry before you rush to the bushes with your Leopards! -> Find hull-down positions whenever possible -> don't stay in one place for too long after being spotted because you're most likely going to be hit with arty -> try to engage smaller enemies with full force rather than attacking everybody with only a small force -if you have artillery, use it! It'll save you from many tough situations! Also remember the power of smoke! -your ready rack is never half full - it's always half empty! -The missions have time limits, but the limits won't be too hard -> take it easy, if you don't know where the enemy is, don't go full steam ahead and hope you'll see them first -remember that your BMP's don't have missiles, if they're not described as ATGM-units! I hope you enjoy playing these missions as much as I enjoyed creating them! Please send feedback and comments etc. about these missions to the Steel Beasts forums, or directly to my e-mail. Best used with Finnish skins for blue side! (I recommend the ones made by Congo and myself - they'll match the theme files perfectly!) Also create a folder called "red" in the mods/"theme"-folders and copy the skins that you wish to be used by the red side there. That way you will not have Finn skins for both sides! 13th May 2006 Zipuli (ivarha@hotmail.com)

    864 downloads

       (1 review)

    0 comments

    Submitted

  13. Bad Santa 1.2

    Bad Santa 1.2 Enemy airborne attack has punched a hole in Finnish lines and the situation is critical. As the platoon leader of a Leopard 2 platoon join the fight to repel the attacking enemy and push them back to stabilize the situation! UPDATED 9 SEP 2006 Zip

    1,445 downloads

       (2 reviews)

    0 comments

    Updated

  14. The Bridges at Meragen (V1.1)

    Moderately hard SP, smallish co-op for three or four players. V 1.1, 14DEC06. (Changes made to scoring, added a couple more Blue units) NATO must defend the critical bridges over the Rhine from the Evil Red Commie Soviet Hordes. Or something like that.

    1,026 downloads

       (2 reviews)

    0 comments

    Updated

  15. Buying Time v1.2

    Two M1 platoons must stop the attacking Evil Red Hordes from cutting off friendly bridges while allied units bravely run away.

    669 downloads

       (0 reviews)

    0 comments

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  16. Buying More Time

    Companion file to Buying Time, it's pretty much the same scenario but on entirely different terrain. Just watch for the wheeled vehicles moving very slowly through woods. May be modified for v1.1

    610 downloads

       (0 reviews)

    0 comments

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  17. Three Roads to Emmaus, v 1.2

    Three OPFOR tank companies with possible HIND support are converging on the desert crossroads town of Emmaus. One BLUFOR M1 Abrams tank company, reinforced by an M3A2 platoon, must ambush OPFOR, seize Emmaus and expel all operational enemies from the town before scenario end. BLUFOR may have ADA support as battlefiled circumstances allow. Visibility: 1,500 meters. Duration: 30 minutes.

    680 downloads

       (2 reviews)

    0 comments

    Submitted

  18. An Nasiriyah v2

    This scenario depicts the Batlle of An Nasiriyah which occured in late March of 2003 during operation Iraqi Freedom. US Marines needed to secure the bridges on either side of the town to establish a safe route for US forces on the their way to Baghdad.

    1,270 downloads

       (1 review)

    0 comments

    Submitted

  19. Thunder Run

    On April 5, 2003 the "Desert Rogues" Battalion of the 2nd Brigade, 3rd Infantry Division, US Army, was tasked with a recon in force up Highway 8, in the area just southwest of Baghdad. The action that ensued has come to be known as the "Thunder Run", and was one of the key battles of Operation Iraqi Freedom. This scenario depicts the battle and is dedicated to the brave soldiers of Rogue Battalion who fought that day.

    971 downloads

       (1 review)

    0 comments

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  20. Defend at Munster Nord / Sandduene

    Defend qith your Leopard 1A5 Platoon against an attacking T 72 Company. Requires Munster Nord Map.

    729 downloads

       (1 review)

    0 comments

    Submitted

  21. Fantasian Border Raid

    A hasty raid across the North Fantasian border by a Canadian Armoured Squadron + attached Coyote Troop. Suitable for single player, multiplayer co-op, or multiplayer head-to-head. This is V0.9 CHANGELOG - V0.9 Initial Release TODO - Red tanks not properly deploying once all bombed up - Need to make location of Red tank replen hide random to aid single player replay value - Scoring poorly implemented; needs much refinement

    549 downloads

       (0 reviews)

    0 comments

    Updated

  22. Kosovo

    PzBtl 911 im ersten Auslandseinsatz Verteidigung des Camps Pioniertrupps räumen Minenfelder Scenario von blackhill Skins der Gefechtsfahrzeuge von Viper Häuser von Eisenschwein Viel Spaß dabei

    802 downloads

       (2 reviews)

    0 comments

    Submitted

  23. Fantasian Border Raid

    A hasty raid across the North Fantasian border by a Canadian Armoured Squadron + attached Coyote Troop. Suitable for single player, multiplayer co-op, or multiplayer head-to-head. This is V1.0 CHANGELOG - V1.0 - Changed tank model to get around a bug where T72s never get fully replenished. - Added fallback positions and other behaviours for Red; Red now acts/reacts very realistically to the tactical scenario. - Added improved scoring TODO - Need to make location of Red tank replen hide random to aid single player replay value - Scoring still needs much refinement

    545 downloads

       (1 review)

    0 comments

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  24. Lt Perkins, I Presume

    A Canadian Recce Troop doing a route recce to secure a bridge. This scenario is designed to be played from the crew commander's view as much as possible, especially when adopting positions of observation and when directing artillery. Minimal use is to be made of the map, and calling artillery off the map (especially full Fire For Effect) is definately Bad Form. The name of the game here is Sneak and Peek. Done correctly, it is possible to neutralize all the enemy positions and capture the bridge at NAI 0001 without losing a single vehicle or firing a single direct-fire shot. While the entire troop is provided for completeness (and for multi-player co-operative play) this is one of the few scenarios where it is acceptable to "lone wolf" - divide one of the 2-car patrols into 2 separate vehicles, hop into the crew commander's hole, and get moving! (This simulates being in the lead callsign of a troop moving by catapiller movement, more or less) It is more important to skillfully manouvre individual vehicles rather than try and micromanage the entire troop. CHANGELOG --------- V1.0 Initial Release TODO ---- Scoring is a little odd yet and needs additional tweaking. Red's orders are a little thin. DG

    692 downloads

       (1 review)

    0 comments

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  25. Baghdad Raid - Thunder run - updated version

    Changes: Difficulty adjusted so that the scenario can be more authentic, enjoyable and playable in single player mode. The player is now able the select Difficulty during the mission. (Normal or Hard mode) see the briefing for details. This scenario depicts the "Thunder run" of 5th April 2003 in Baghdad along Highway 8. Just put the *.sce file to "My scenarios" folder & enjoy. I've also made an ambient file for the scenario - Its up to you wheter you want to use it or not (look for it in the mods section). It took me quite a few months to make this mission&terrian, but I hope it was worth it. I've also attached the terrain file hat I made for this mission (its not necessary to use it because its already embeded in the *.sce file) in case somedy else wants to work with it/expand it later. Have fun, cheers: Daskal

    1,530 downloads

       (6 reviews)

    0 comments

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