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  1. Desert Convoy Escort

    The Northern Patrol Base is running low on supplies. All Aviation assets are currently busy on other tasks. The resupply is going to have to be by road.

    Your task is to protect the convoy.

    Good luck. The insurgents have been waiting for an oportunity like this!

    668 downloads

       (0 reviews)

    0 comments

    Updated

  2. Operation Urgent Credit II V2.0

    Single Player to 2 online

    646 downloads

       (1 review)

    0 comments

    Updated

  3. Buying More Time

    Companion file to Buying Time, it's pretty much the same scenario but on entirely different terrain. Just watch for the wheeled vehicles moving very slowly through woods. May be modified for v1.1

    638 downloads

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  4. Icepicks CV9040-Strv122

    Command a scout platoon of 4 x CV9040 with 2 x Strv122 in a 3-phase mission: Secure an initial objective, screen your BN's advance and clear the Task Force's Objective. May be played as single player (Blue or Red), MP coop (Blue or Red), or MP head-to-head.

    621 downloads

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  5. Bird Hunt v1.1

    Excerpts of the brigade commander's orders for 1st Recce Platoon, 8th INF:

    1) SITUATION:
    a) Enemy:
    Two regiments of the 33rd Div (Mot), the 337th and 339th Guards, punched a hole in our defenses. They suffered heavy casualties, but are preparing to resume the attack. 337th Guards MRR is located to the south of 339th MRR. SIGINT has located the regimental HQ company of the 337th MRR as well as a forward artillery Fire Direction Center.. BDE S-2 calculates that a considerable gap exists between these two regiments.

    b) Own:
    8th INF withdrew to new defensive lines just west of your position. 1st Recce is located astride the boundary between the 339th MRR and 337th MRR.

    c) Attachments and detachments: None.

    2) MISSION:
    Penetrate the gap between the 339th MRR and 337th MRR and destroy the 339th Headquarters elements. Upon completion all units will return to RP Zulu (NLT: 08:00).

    3) EXECUTION:
    Destroy the 339th's HQ elements and any targets of opportunity located in the designated target area. Try not to become decisively engaged prior to actions against the enemy HQ. When complete, retire to RP Zulu. Do not try to hold your penetration. Do not move east of PL Pooch.

    Intent: By destroying the enemy HQ elements, BDE indents to disrupt the cohesion of its subunits in preparation for a local counter-attack.

    a) Concept of Operation:
    1st Plt will discretely penetrate the gap between the 337th and 339th MRRs using all available recce assets. Put eyes on target prior to engaging the HQ with indirect fires. When the HQ is in sight, use all means available to destroy anything with an antennae. Do not risk the destruction of your element for the objective of this mission.

    i) Maneuver:
    Move quickly to penetrate the gap between the 337th and 339th MRRs. Do not stray outside your boundaries. Do not cross PL Pooch or you are screwed. You are permitted to attack enemy units within your sector, however your ingress may be easier by stealthier means. The decision is yours; but the mission comes first and your people always.

    ii) Fires:
    Fires are limited for this operation. 3 tubes x 1 battery available. Do not fire artillery or CAS into the OBJ area without putting eyes on and identifying the target. Available round types: HE, Smoke, CAS (2 x 500lbs bombs).

    iii) Additional assets:
    None.

    b) Tasks to Maneuver units:
    None.

    c) Tasks to Combat Support Units:
    None.

    d) COORDINATING INSTRUCTIONS:
    H-Hour: 06:30
    Complete by: 08:00
    Mission end if all operational 1A units return to RP Zulu (mission time > 15:00 minutes, delayed 5 seconds, not under direct fire)

    5) COMMAND AND SIGNALS:
    1/A Recce: Stiletto
    8th INF, Commander: Blackjack
    Delta Co: Dagger

    Scoring:
    -100 points for each Arty strike into OBJ without eyes on OBJ (up to -500)
    500 points based on percentage of end strength
    150 points for destruction of HQ elements (MT-LB)
    150 points for destruction of HQ Arty Forward Observers (MT-LB FO)
    150 points for return of all operable AFVs to RP Zulu. In order to apply, units in RP Zulu must not be under fire when mission ends.

    Note: Outside your boundaries are penalty zones (expose to enemy 100% > 30 seconds). Stay within your boundaries. Off map penalty zone (destruction 100% > 30 seconds).

    615 downloads

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  6. OPERATION SUCKER PUNCH

    Tank assets are low. So use M2s the to find the enemy and the M1s to kill them. Once you have broke there lines. Attack the rear elements UMCP to kill enemy tanks being refitted. Thanks and enjoy

    608 downloads

       (5 reviews)

    0 comments

    Updated

  7. Fantasian Border Raid

    A hasty raid across the North Fantasian border by a Canadian Armoured Squadron + attached Coyote Troop. Suitable for single player, multiplayer co-op, or multiplayer head-to-head. This is V1.0 CHANGELOG - V1.0 - Changed tank model to get around a bug where T72s never get fully replenished. - Added fallback positions and other behaviours for Red; Red now acts/reacts very realistically to the tactical scenario. - Added improved scoring TODO - Need to make location of Red tank replen hide random to aid single player replay value - Scoring still needs much refinement

    569 downloads

       (1 review)

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  8. Fantasian Border Raid

    A hasty raid across the North Fantasian border by a Canadian Armoured Squadron + attached Coyote Troop. Suitable for single player, multiplayer co-op, or multiplayer head-to-head. This is V0.9 CHANGELOG - V0.9 Initial Release TODO - Red tanks not properly deploying once all bombed up - Need to make location of Red tank replen hide random to aid single player replay value - Scoring poorly implemented; needs much refinement

    568 downloads

       (0 reviews)

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    Updated

  9. Operation Snow Tiger

    Command a US mech battalion in defense against a much larger force. Medium sized, medium difficulty mission.

    540 downloads

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    0 comments

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  10. Waypoints

    You need support!

    528 downloads

       (1 review)

    0 comments

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  11. Gettysburg.sce

    George Armstrong Custer versus J.E.B. Stuart in an armored version of the famous cavalry charge at Gettysburg. Short (about 8 minutes), historically accurate but very violent (send young children out of the room) test of your ability to engage multiple targets while on the move in your Abrams. Custer's first victory and Stuart's first defeat. By Hot Tom.

    518 downloads

       (1 review)

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  12. Gettysburg2

    Update of Gettysburg with both Leos (Rebels) and Abrams (Yanks) by Hot Tom. George Armstrong Custer versus JEB Stuart in a classic cavalry battle.

    514 downloads

       (0 reviews)

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    Updated

  13. Operation Hohenfels

    Updated Version of the original HoH-Scenarios located in the single player folder of the SB Pro PE CD.

    Now playable with the current 2.370 Version ;-)

    514 downloads

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  14. Operation Scorpion Part 2 - Contact with advance guard

    Hanover Germany near Langenhagen.
    Day 3 of the War.
    SITUATION:
    U.S. forces have shifted north after the diversion attack at Fulda.  The true axis of the Soviet armored attack is heading for the German industrial heartland.    If the Soviet armored onslaught cannot be stopped here only the nuclear option remains.   
    The advanced guard for the 2nd echelon 7th Soviet Guards Division is roughly 20 minutes away from contact with our forward scouts.  Position your forces now. 

    OH-58D Kiowa Warrior support on loan from 10th Mountain Division-  Set the scout route but no further east than defense-line BUZZER or you risk being spotted. 
     
    COMMS:
    "Condor" - Company commander - (voiced by Cobra)
    "Hammer" - 1st platoon leader  1st Lt. Daniels - (voiced byTim Sielbeck)
    "Torch" - 2nd tank platoon leader Sgt. Wilkinson (voiced by Alex Hahn)
    "Recoil" - 3rd platoon bradley leader 1st Lt Dearborn (voiced by FalconKPD)
    "Colt" - 4th platoon bradley leader Master Sergeant Hawkins (voiced by Krause)
    "Fox" - Forward observer group (voiced by Alex Hahn)
    "Spur"- Ranger Recon (voiced by Dunadan)
    "Ramrod" - M109A3 Battery commander (voiced by Cobra)
    "Soda Straw" - 10th Mtn Division OH-58D Kiowa Warrior (voiced by Cobra)
    "Six" - Colonel Chaffee at the TOC (voiced by Cobra)

    Extra notes:
    All sound files must be dropped in your esim folder under "media" for all the custom soundwork to work properly.  
    This scenario was put together with the help of the voices above and with the best intelligence available regarding forces in the AO of the era.  While normally the BOAR would be handling the area to the northwest of Hanover, in this scenario a feint to the south has drawn British forces away due to soon forseen issues of war leaving US armor forces rushing to meet the enemy.
    After consulting SSnake, the following airport, Langtenhagen, is NOT municipal in real life nor is it to the north-east of Hanover (it is to the north-west).  Thank you Nils.
     
    Also, UAV visuals were used seeing how the best I can do in terms of using the mast-mounted systems of the OH-58D at tree-top level.  This is due to current limitations in SB Pro.
     
    Ammunition in both tanks and in the hands of infantry is as accurate as possible to this era.  
    The challenge of this mission is to defend a wide area.  The advancing forces are the advance guard of a Soviet tank regiment.  The main body of this regiment will be seen in missions 3 and 4 in this series.  
     
    Helicopter support through OH-58D is available along with M109 support to the north.   
     
    Should you have issues or spot bugs please contact Cobrabase so that I can remedy the issue and build a more realistic experience. No doubt some issue will arise. 

    459 downloads

       (8 reviews)

    0 comments

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  15. Dartmoor Frenzy

    Two-company attack on batallion+ sized fortified defence.
    Two versions (Spanish, Swedish). Readme included.
    SP. Map size: huge. Playing time: long

    452 downloads

       (0 reviews)

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  16. The Gauntlet (3.002)

    Fictional mission taking place around 2004 between east and west.

    A salient along our southern flank exists among swampy lowlands and heavily bombed and mined roads.
    Whoever controls this salient and takes the town might tip the fight to their side. Drive the enemy force off this miserable
    strip of land and maybe we'll all go home a little sooner!

    Threats include modern Russian armor, dug in infantry, helo/arty support and a few surprises.
    You may call on Apache support if needed but I advise only in an emergency.

    Your forces include 2 platoons of the latest version of the Abrams, the M1A2 SEP. You also have been granted 2
    platoons of mech infantry, a mortar platoon and a section of M109A3s stand ready with firesupport.
    KEEP THEM ALIVE!.

    10th Mountain UH-60Ls are waiting to be called in to relieve you of babysitting the town but only if you can take it in the first place. You also have mine-clearing equipment but use it where you need it - once it's gone, it's gone.

    Oh... there are a few surprises.

    You move at 7AM. Good luck Captain. You'll need it.

    445 downloads

       (1 review)

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  17. Combat Team Advance at Woodhill 1994 v1.1 (4.023)

    You command Combat Team C (CT C) of Battle Group Leopard (BG Leopard), comprised C Company, 5th/7th Royal Australian Regiment (Mechanised), with a tank troop from B Squadron, 1st Armoured Regiment cross-attached and a cavalry troop from A Squadron, 2nd Cavalry Regiment attached.  You have two platoons of M113A1, two M113A1 and a M113/FO in company headquarters and one troop of Leopard AS1 at your disposal.  A troop of LAV-25 from A Squadron, 2nd Cavalry Regiment and one Leopard AS1 with Track Width Mine Plough from HQ Squadron, 1st Armoured Regiment are attached.  A battery of six M198 155 mm howitzers with HE and SMOKE from 8th/12th Medium Regiment is available for indirect fire support.
     
    BG Leopard has been ordered by commander 1 Brigade to conduct an advance to contact, identify the composition of the suspected enemy security outpost in QUINTUS, then attack and clear QUINTUS of enemy forces and hold it against possible counter-attack before BG Leopard moves forward in preparation to clear axis CEDAR GROVE-CEDAR VALE.  
     
    Combat Team C has been ordered by BG Leopard to:  
    a)    V11 to advance to contact and confirm reinforcement of QUINTUS by T-55 or PT-76 no later than H+60. 
    b)    Upon release of CT C, conduct quick attack to clear QUINTUS and hold against possible counter-attack from direction CEDAR GROVE.
     
    Major, the plan to complete the mission is up to you.
     
    Panzer_Leader, October 2017

    442 downloads

       (4 reviews)

    0 comments

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  18. Delaying action east of Hunfeld

    In this scenario you command a detachment from a Panzergrenadier division.  Your mission is to set up a defense in depth and hold back a Soviet attack coming north through part of the Haune Valley.
     
    Playable vehicles include:
    Leopard 1A5
    Marder 1A3 - (Dismounts equipped with MILAN ATGMs)
    Luchs 2A2
    M113A3 - (These are American Mechanized Infantry attached to your command, and have the Dragon ATGM system)
    Unimog+MG3 / Troops (German troops equipped with lots of MILAN and some TOW ATGMs)

    424 downloads

       (4 reviews)

    1 comment

    Updated

  19. Deadly Intentions <ver. 2.654>

    "What do you mean you "JUST LOST THEM" Dammit?!"

    The captain was pissed. He should have been. The war was supposed to be over seeing how the cease fire was starting in 4 hours and there had been no provocative movement from the Soviets in 6 hours.

    The captain lit a cigarette and took a long drag while holding the handset. It had taken 10 hours of travel-time to get to this ice-covered hill to re-enforce Team Bravo. Everyone was exhausted and stank from a hellish combination of grease, cordite and sweat.

    The war had turned ugly after Birmingham England had been hit by SS-18s 12 hours earlier. The US has responded by destroying Kiev with a single Trident-2. The Soviets appeared to be backing down and everyone in the company was hoping they'd had enough.

    Somehow G2 had lost the Polish motorized rifle company overnight when the weather turned bad. Probably everyone back at corps was celebrating the news of the cease fire.

    All intel knew was that the small Polish unit was still moving south despite the cease fire news. Your company had been sent to aid Team Bravo of the Louisiana National Guard in hunting them down and destroying them.

    The guard units had performed well despite their out-dated equipment but this was more of a mission for cavalry.

    The men of the 11th ACR may have had 4-day beards but all of them still had the same shit-eating grins on their faces despite the lack of sleep. They were good... and they knew it.




    "Well if you get ANY IDEA where they are it would be great to let me know! Blackhorse Delta-76 out."

    The captain regained his composure and took off his kevlar helmet and leaned against his command track.

    The First Sergeant emerged from the darkness, spit a brown stream of Skole Bandit and asked "Okay capn'.... whadaya want to do now?"


    Situation:
    Intel has the polish coming down through the seam in the mountains to the north-east.

    Mission:
    Do what cavalry does best! Find the enemy and destroy them. It shouldn't be too hard, you've got them out-numbered. Plus... how tough can the Polish be?
    Deploy your units as you see fit. All you need to do is block them for 90 minutes and 2nd AD will be up here.

    Cheer up... at least it's stopped snowing and the coffee is hot.





    ENEMY ASSETS:

    G2 says the unit will be comprised of a combination of some T-72As along with older T-62s. Infantry will most likely accompany the armor in trucks but the infrared imagery from the U-2 flight was a little hazy.

    Polish artillery is in range of your AO so prepare accordingly.

    No air assets in the region due to F-15C BARCAP in the region. Rest easy. The war is almost over.




    ******
    CB strongly advises that you NOT run an after-action report showing ACTUAL enemy units unless you become completely frustrated. It spoils the fun.

    418 downloads

       (2 reviews)

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  20. Yet more Tanks

    Yet another variant of the old "Tanks!" scenario. Randomized starting location for your vehicle and enemies, enemy riflemen in woods, FASCAM artillery, and ATGM teams.
     
    Includes separate scenarios for:
    BMP-2 Centauro CV90/30-FI CV90/35-NL CV90/40-C Leopard 2A4 Leopardo 2E Leopard AS1 M1A1(HA) M1A2(SEP) M3A2(ODS) M60A3(TTS) Marder 1A3 T-72B1 (m.1985)  
    Too hard, too easy, or want different tank or different enemies? Load it up in the mission editor and change 'em, it's easy!

    417 downloads

       (1 review)

    0 comments

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  21. The defense of Kozda 2.546

    Defense the city of Kozda from the eny advance. Tactical Vignette 98-2.
    by wawa. Version 2.546

    416 downloads

       (2 reviews)

    0 comments

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  22. Operation Scorpion Mission #1 (Introduction)

    Operation Scorpion Part 1-  (introduction only)
    Hanover Germany near Langenhaden
    Day 3 of the War.
     
    U.S. forces have shifted north after the diversion attack at Fulda.  The true axis of the Soviet armored attack is heading for the German industrial heartland.    If the Soviet armored onslaught cannot be stopped here only the nuclear option remains.   
    Civilian populations have taken to the roads and countryside fearing the nuclear count-down.  You arrive the to municipal airport of the AO where you have been hastily ordered to defend.   
    Proceed to the TOC as fast as you can to get a fast SITREP but be advised,  there is some traffic so be patient.  If you do not interfere with your route your driver will take you directly to the TOC. 
     
    Your infantry platoons and your XO arrived an hour ago and are waiting for you ahead.  Your twin tank platoons are ahead of you on the highway. 
    COMMS:
    "Condor" - Company commander - you
    "Six" - CO in charge. 
     
    After your SITREP become familiar with the map before loading scenario 2.  Don't set up your forces until you have loaded scenario 2.  
    This is simply the introduction of a 4-mission set.  The real action starts in mission #2 so don't forget to grab that as well!  
     
    Updated to 1.03 11/6/16


     


    411 downloads

       (2 reviews)

    0 comments

    Updated

  23. Team Yankee Mission 1

    This mission is based on the first mission from Team Yankee.  It has been some time in development.  Grateful for comments good and bad.
     
    Not sure I have mastered the scoring yet...

    405 downloads

       (2 reviews)

    0 comments

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  24. NATIONAL GUARD ADVANCE

    Support National Guard Advance to rescue downed CH-47, with M1A1 platoon. Enemy in area considered veteran and well organized.

    Mission length about 40 min.
    CO-OP for 4 players,

    389 downloads

       (4 reviews)

    0 comments

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  25. Red Storm Rising Defence of Alfeld

    USSR forces have penetrated deep into the heartland of Germany, losses are high on both sides, its a race to see who runs out of weapons, men and ammo last. The NATO side have an armoured brigade inbound from the US in the next four days but it will mean a loss of the war if they do not reach Germany soon. The Bundeswehr are at a point where they won't surrender ground, and will fight to the death to defend their country.
     
    We must stop a Soviet advance at Alfeld, this should halt the central sector if the bridges across the river Leine are destroyed, these are the only ones in the area that can support heavy loads. 
     
    It is our job to destroy the enemy's main echelon as much as possible, whilst doing a tactical retreat to the left side of the Leine, and FASCAM the bridges... This is what is supposed to happen. (Didn't in the Book)
     
    ---------
    In the book, this was an unorganised defence from the UK's "3 RTR (3rd Royal Tank Regiment)", US Armoured Cav units, and the German Bundeswehr. 
     
    Challenger 1's were engaging in the streets of Alfeld, the Bundeswehr were wiped out, the US actually had the sense to pull out, and put bradley's on the ridge behind the river, but a T-72/ T-80 Coy crossed the bridges before they were destroyed and killed the US forces. 
     
    Don't let this happen...
     
     

    386 downloads

       (0 reviews)

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