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  1. 1991 Aachen Assault - SB Cav Tribute Scenario

    This scenario is dedicated to my good friend Steel Beasts Cavalry aka. Cobra (base).
     
    This is a scenario that would follow on to one of my previous and best scenarios, "Gradual Retreat". This one took a while as I wanted to perfect this scenario, It is accurate, ammo types are accurate to the year as well as vehicles, (But just think that the army national guard are still operating the M901's). 
     
    ---
     
    After the gradual retreat scenario, the Soviet forces over run the defensive line and are moving with a large force, but the time bought has been used for our rear forces to establish a 170 Km defensive line, this is last line of defence before the Soviet forces reach France. 
     
    The rest of the British forces left in the UK are mobilsed and will be in France within the next 16 hours, along with a 4 hr transit time before the first brigade of Challenger 1's can arrive from 4 Royal Tank Regiment. They have been redeployed from the Gulf.
     
    US Forces in the area have organised a defensive strategy to reppel the soviet advance, however it is unclear as to whether it will work. 2 ACR is divided into sub groups within sectors, groups 1-8 are defending Alpha section (North), whilst 9-18 are defending Bravo section (South). Each group holds a 10km wide gap, Alpha section stretches 80 Km, leaving bravo section with 90 Km. This 170 Km line is to protect France and Belguim, however France is under threat the most.
     
    3 Group, 2 ACR's forward elements are expected to make contact with scouting elements from the first echelon of a detachment from a Guards divison, the 5th Motorised Infantry Regiment.
     
    "2-6/A. Contact BRDM 2 platoon, moving East Grid square 20, 53."...
     
     
     
     
     

    192 downloads

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  2. Abrams on the prowl

    Abrams on the prowl
    by Assassin
    Note: Map Contacts are on
    1. SITUATION   
      
        a. Enemy. 2/69 US Alpha Company with 1/15th Heavy Mechanized Infantry support commanded by SB Commander Assassin have secured Twin Bridges and are defending 
                      it. They also have set up an FOB North of the Bridges. These units consists of the mighty M1A2 SEP's, M2A2's with Infantry including ATGM's. 
                      They also have limited ICM support but have medium HE and Smoke support.There is a minefield threat which has been marked on the map. stay out of it
                      They are ready to fight and are saying to LETS DO THIS!! 
                        
      
        
      
        b.Friendly: OK here's the deal, you will first have to select the broken T-90 at the beginning of the mission. This T-90 will be destroyed at 10 minutes
                        of mission time for mission conditions. You will have to select ONLY 1 Trigger to get your forces. This is entirely up to you. If you select
                        more than one trigger you mission will be failed. You do have the option to Surrender if needed. Ok your options are:
             
                        Triggers:
                  
                        1.Spawn Leopard 2E's Company:
                          CO-Leopard 2E
                          XO-Leopard 2E
                          1/B-4x Leopard 2E's
                          2/B-4x Leopard 2E's
                          3/B-4x Leopard 2E's
                          4/B-4x Pizarro's with spike-MR/LR support/ short range
                          5/B-4x Pizarro's with spike-MR/LR support/ short range

                       2.Spawn Leopard 2A6 Company:
                         CO-Leopard 2A6
                         XO-Leopard 2A6
                         1/C-4x Leopard 2A6's
                         2/C-4x Leopard 2A6's
                         3/C-4x Leopard 2A6's
                         4/C-4x CV90 / 40-B with Spike-MR/LR support /short range
                         5/C-4x CV90 / 40-B with Spike-MR/LR support /short range

                      3.Spawn UK Company Armor:
                        CO-Challenger 2
                        XO-Challenger 2
                        1/D-4x Challenger 2's
                        2/D-4x Challenger 2's
                        3/D-4x Challenger 2's
                        4/D-4x Warrior(ODS) with Milan support
                        5/D-4x Warrior(ODS) with Milan support
                      4.Spawn DK Company:
                        CO-Leopard 2A5-DK
                        XO-Leopard 2A5-DK
                        1/E-4x Leopard 2A5-DK's
                        2/E-4x Leopard 2A5-DK's
                        3/E-4x Leopard 2A5-DK's
                        4/E-CV90 /35-DK with Milan support
                        5/E-CV90 /35-DK with Milan support
                      
                      5.Spawn 2 Companies of Russian AR
                        CO-T-72B1 m.1982
                        XO-T-72B1 m.1982
                        1/F-3x T-72B1 m.1982
                        2/F-3x T-72B1 m.1982
                        3/F-3x T-72B1 m.1982
                        4/F-3x T-72B1 m.1982
                        5/F-3x T-72B1 m.1982
                        6/F-3x T-72B1 m.1982
                        7/F-3x BMP-2's with AT-14 support
                        8/F-3x BMP-2's with AT-14 support
                        9/F-3x BMP-2's with AT-14 support
      
    2. MISSION   
     
        Select one Trigger for your units, Then attack northwest to take control of Twin Bridges and Enemy FOB. Destroy any enemy that is encountered.    
      
    3. EXECUTION   
      
        a. Purpose. The purpose of this operation to clear enemy forces from our AO in order to continue offensive operations to the Northwest. 
       
        b. Key Tasks 
            1. Take Control of Twin Bridges 
            2. Take Control of Enemy FOB
            3. Destroy all enemy encountered 
     
        c. End State. 
            1. Enemy is defeated/destroyed; unable to continue offensive operations 
            2. Taken control of Twin Bridges 
            3. Taken control of Enemy FOB
            4. Minimal collateral damage or disruption to civilian way of life 
      
        d. Fires   
            Off-Map support:
                     Rounds per tube- HE-36
                                      Smoke-36
                                      ICM-12
     
                     Air Strike
                     Missions-15
                     Aircraft available-5
                    Tubes:
                    Tubes per battery-6
                    batteries-3
                    Total tubes-18
                 
                    HE:648
                    Smoke:648
                    ICM:216 
     
    4. Service & Support 
        a. Recovery. 2/1/A Wisent ARV with RWS
        b. Repair. None 
        c. Medical. 4/1/A VAMTAC Ambulance 
        d. Supply. 1/1/A M977 HEMTT with OHWS:M2HB (2x trucks)

    103 downloads

       (2 reviews)

    0 comments

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  3. Ag_Mech_Bat_(-)

    The Mission are explanig whit the tactical symbole. You are in attack, the force are a Mech Bataillon.
    Take the Obj (AZ), hold it including the ZZ.

    93 downloads

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  4. An Nasiriyah v2

    This scenario depicts the Batlle of An Nasiriyah which occured in late March of 2003 during operation Iraqi Freedom. US Marines needed to secure the bridges on either side of the town to establish a safe route for US forces on the their way to Baghdad.

    1,290 downloads

       (1 review)

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  5. Area Reconnaissance at Neustadt am Rübenberge 1989 v2.2 (4.023)

    You command a company-sized kampfgruppe of 4 (Mixed) Company, Panzer Reconnaissance Battalion 1.  This comprises a platoon of six Leopard 1A5, a section of four Lynx 2A2 and a platoon of three Fox 1A4A4 from 5 Company attached.
     
    The Soviet 3rd Combined Arms Army is attempting to encircle HANOVER and lead elements of 7th Guards Tank Division captured NEUSTADT AM RÜBENBERGE late yesterday.  Helicopter reconnaissance confirms a BTR-equipped motorised rifle company has occupied the town and established a hasty defence.  After a pause overnight the Soviet advance and encirclement of HANOVER is expected to continue at first light.
     
    Commander of 1 Panzer Division’s (1 PzDiv) intent is to confirm strength of enemy (ENY) defence in NEUSTADT AM RÜBENBERGE in preparation for counterattack.  Additionally, determine direction of advance of ENY forward security element so 1 PzDiv can move to block main body along axis of advance.  Insert a patrol using infiltration route BEOWULF to observe and report on activity behind ENY lines.  Avoid decisive engagement and maintain combat effectiveness for follow-on tasking by 1 PzDiv.  You have a troop of three M109G 155 mm self-propelled howitzers firing HE and SMOKE in support.
     
    Hauptmann, the plan to complete the mission is up to you.
     
    Panzer_Leader, January 2013

    1,731 downloads

       (11 reviews)

    2 comments

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  6. Armata's on the prowl

    Armata's on the prowl 
    by Assassin 
     
    Note: Map Contacts are on and units are repositioned from the Abrams version. Units have been changed also. Long range spikes added. 
     
    1. SITUATION    
       
        a. Enemy. 4th Guards Kantemirovskaya Tank  Company with 2nd Guards Motor Rifle Infantry support commanded by Commander Lacika have secured Twin Bridges and are defending  
                      it. They also have set up an FOB North of the Bridges. These units consists of T-14's Armata's, T-15's Armata's with Infantry including  AT-14's.  
                      They also have limited ICM support but have medium HE and Smoke support.There is a minefield threat which has been marked on the map. stay out of it 
                      They are ready to fight and are saying to LETS DO THIS!!  
                         
       
         
       
        b.Friendly: OK here's the deal, you will first have to select the broken M60 at the beginning of the mission. This M60 will be destroyed at 10 minutes 
                        of mission time for mission conditions. You will have to select ONLY 1 Trigger to get your forces. This is entirely up to you. If you select 
                        more than one trigger you mission will be failed. You do have the option to Surrender if needed. Ok your options are: 
              
                        Triggers: 
                   
                        1.Spawn Leopard 2E's Company: 
                          CO-Leopard 2E 
                          XO-Leopard 2E 
                          1/B-4x Leopard 2E's 
                          2/B-4x Leopard 2E's 
                          3/B-4x Leopard 2E's 
                          4/B-4x Pizarro's with spike-MR/LR support/ long range 
                          5/B-4x Pizarro's with spike-MR/LR support/ long range 
     
     
                       2.Spawn Leopard 2A6 Company: 
                         CO-Leopard 2A6 
                         XO-Leopard 2A6 
                         1/C-4x Leopard 2A6's 
                         2/C-4x Leopard 2A6's 
                         3/C-4x Leopard 2A6's 
                         4/C-4x CV90 / 40-B with Spike-MR/LR support /long range 
                         5/C-4x CV90 / 40-B with Spike-MR/LR support /long range 
     
     
                      3.Spawn UK Company Armor: 
                        CO-Challenger 2 
                        XO-Challenger 2 
                        1/D-4x Challenger 2's 
                        2/D-4x Challenger 2's 
                        3/D-4x Challenger 2's 
                        4/D-4x Warrior(ODS) with Milan support 
                        5/D-4x Warrior(ODS) with Milan support 
     
                      4.Spawn DK Company: 
                        CO-Leopard 2A5-DK 
                        XO-Leopard 2A5-DK 
                        1/E-4x Leopard 2A5-DK's 
                        2/E-4x Leopard 2A5-DK's 
                        3/E-4x Leopard 2A5-DK's 
                        4/E-CV90 /35-DK with Milan support 
                        5/E-CV90 /35-DK with Milan support 
     
                       
                      5.Spawn US Company 
                        CO-M1A2 SEP 
                        XO-M1A2 SEP 
                        1/F-4x M1A2 SEP's 
                        2/F-4x M1A2 SEP's 
                        3/F-4x M1A2 SEP's 
                        4/F-4x M2A2 Bradley's with Javelin's 
                        5/F-4x M2A2 Bradley's with Javelin's
     
       
    2. MISSION    
      
        Select one Trigger for your units, Then attack northwest to take control of Twin Bridges and Enemy FOB. Destroy any enemy that is encountered.     
       
    3. EXECUTION    
       
        a. Purpose. The purpose of this operation to clear enemy forces from our AO in order to continue offensive operations to the Northwest.  
        
        b. Key Tasks  
            1. Take Control of Twin Bridges  
            2. Take Control of Enemy FOB 
            3. Destroy all enemy encountered  
      
        c. End State.  
            1. Enemy is defeated/destroyed; unable to continue offensive operations  
            2. Taken control of Twin Bridges  
            3. Taken control of Enemy FOB 
            4. Minimal collateral damage or disruption to civilian way of life  
       
        d. Fires    
            Off-Map support: 
                     Rounds per tube- HE-36 
                                      Smoke-36 
                                      ICM-12 
      
                     Air Strike 
                     Missions-15 
                     Aircraft available-5 
     
                    Tubes: 
                    Tubes per battery-6 
                    batteries-3 
                    Total tubes-18 
                  
                    HE:648 
                    Smoke:648 
                    ICM:216  
      
    4. Service & Support  
        a. Recovery. 2/1/A Wisent ARV with RWS 
        b. Repair. None  
        c. Medical. 4/1/A VAMTAC Ambulance  
        d. Supply. 1/1/A M977 HEMTT with OHWS:M2HB (2x trucks) 
     

    85 downloads

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  7. Assault at Mitsoung

    3rd scenario of the Korean Campaign . A US Task-Force is to assault a Town defended by the North-Korean DPRK Forces . A big reinforced Company on Blue side + Paras from the 101st Airborn . Bluewings .

    1,255 downloads

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  8. Assault on FOB Edinburgh

    An unrealistic scenario...
     
    The Taliban have found a lost and abandoned soviet base in the mountains where they have acquired a large force of BMP's and Transports. They are going to assault FOB Edinburgh. This means that we need to take defensive positions. Repel the assualt and make a counter charge to finish off the enemy so that they have no vehicles left.
     
    Challenger 2's are not in Afghanistan, but they will be needed.
     
    Good luck.

    111 downloads

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  9. Attack on Objective Orange (T-55)

    This is a company sized attack on an urban/industrial objective.  You get a platoon of T-55s, a rifle platoon in BTRs, and a scout section of technicals. Red vs Red.  Variable enemy behaviour.   
     
    I really enjoy playing with 'old tech', though it makes the game challenging.  I got smoked on my first play through and I knew the likely angles of attack.  Let me know how you do or if you think the scenario is too difficult or needs rebalancing. 

    113 downloads

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  10. Autobahn Wars Part 1

    Fulda Gap Southern Corridor: For BLUE: The primary objective is to deny the OPFOR access to the road B40/ A66 and the Fleide valley on route to Frankfurt/main. The Blue commander must take advantage of the OPFOR Decision Points, applying enough combat power to paralyze the attacker’s Command and Control. Once this occurs, the Blue player will have entered the decision cycle and may take offensive actions. In theory! Now you can test this “mantra” for yourself. For RED: This scenario represents presents the OPFOR player with the problems associated with conducting a hasty attack instantly out of March formation. The primary objective is to size the town of Neuhof and to secure the access to the Highway/Autobahn B40/A66 to allow the 57th Guards Motorized Rifle Division (8th Army) a speedy and uninterrupted advance towards Frankfurt/main. The OPFOR will make the following random automatic DP (Decision Point) choices: DP 1: At 3km in front of Blue BP (Battle Position) to continue the advance DP 2: At 2km in front of Blue BP (Battle Position) to - Fix & Bypass OR - Assault the Blue BP Although the OPFOR player will have the possibility to manually override by issuing control switches to change the OPFOR behaviour: Notes: -I have left the infamous Railroad Bridge at Künzel on map together whit the current workaround for AI driving under bridges. This will sometimes create AI induced traffic jams and sometimes not, depending on what mood the AI is in. It will in either case slow down the advance of the Second echelon Battalion. We really need a working bridge. -You will have to use V2 of the Fulda_Gap Sothern Corridor Map and SBPro PE V2.370 BETA -Reference material 1. FM 71-123, Chapter 4, page 139, Figure 4-104. 2. CUA, Computer unterstützte Ausbildung. Taktik schule des Heeres
     
    Edit: new version for the new bumpines parameters. 

    1,452 downloads

       (2 reviews)

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  11. Autobahnwars Part1: Counter recon

    Conduct counterreconnaissance East of Fulda.
    Destroy and or block the OPFOR recon forces probing South along the Autobahn A7.

    Counterreconnaissance is any operation undertaken to deny the enemy intelligence information concerning
    friendly units through the active attack and defeat of enemy reconnaissance and EW units. It is the sum of
    actions taken at all echelons to counter enemy reconnaissance and surveillance efforts throughout the depth of
    the AO. FM 71-123 2-53

    674 downloads

       (2 reviews)

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  12. Autobahnwars Part2: Linkup at junction B40/A7

    Link up and Support (rescue) a small isolated airmobile unit at the Autobahn junction "Dreieck-Fulda" (B40/A7) close to the industrial area of WELKERS.

    A linkup is a meeting of friendly ground forces. One or both forces may be moving. The forces are normally separated by the enemy. Cavalry can participate in a linkup as part of a larger force or as one of the forces involved. Linkup can occur in the following situations:

    - When an advancing force reaches an objective that has been previously seized by an airborne or air assault force.....;-)

    - When an encircled element breaks out to rejoin friendly forces.

    - When converging friendly forces meet.

    FM 17-95 8-51

    658 downloads

       (2 reviews)

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  13. Autobahnwars Part3: Neuhof Defend in sector

    Cunduct a quckly assembled defence in sector of NEUHOF to deny the OPFOR access to the road B40 and the FLIEDE valley on route to FRANKFURT/MAIN.

    Defend in Sector
    A company team is assigned a defend in sector mission to prevent forces from passing the rear boundary
    of the sector, retain flank contact and security, and ensure unity of effort with the battalion task force scheme
    of maneuver. FM 71-123/4-117

    698 downloads

       (1 review)

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  14. Bad Santa 1.2

    Bad Santa 1.2 Enemy airborne attack has punched a hole in Finnish lines and the situation is critical. As the platoon leader of a Leopard 2 platoon join the fight to repel the attacking enemy and push them back to stabilize the situation! UPDATED 9 SEP 2006 Zip

    1,470 downloads

       (2 reviews)

    0 comments

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  15. Baghdad Raid - Thunder run - updated version

    Changes: Difficulty adjusted so that the scenario can be more authentic, enjoyable and playable in single player mode. The player is now able the select Difficulty during the mission. (Normal or Hard mode) see the briefing for details. This scenario depicts the "Thunder run" of 5th April 2003 in Baghdad along Highway 8. Just put the *.sce file to "My scenarios" folder & enjoy. I've also made an ambient file for the scenario - Its up to you wheter you want to use it or not (look for it in the mods section). It took me quite a few months to make this mission&terrian, but I hope it was worth it. I've also attached the terrain file hat I made for this mission (its not necessary to use it because its already embeded in the *.sce file) in case somedy else wants to work with it/expand it later. Have fun, cheers: Daskal

    1,614 downloads

       (6 reviews)

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  16. Bird Hunt v1.1

    Excerpts of the brigade commander's orders for 1st Recce Platoon, 8th INF:

    1) SITUATION:
    a) Enemy:
    Two regiments of the 33rd Div (Mot), the 337th and 339th Guards, punched a hole in our defenses. They suffered heavy casualties, but are preparing to resume the attack. 337th Guards MRR is located to the south of 339th MRR. SIGINT has located the regimental HQ company of the 337th MRR as well as a forward artillery Fire Direction Center.. BDE S-2 calculates that a considerable gap exists between these two regiments.

    b) Own:
    8th INF withdrew to new defensive lines just west of your position. 1st Recce is located astride the boundary between the 339th MRR and 337th MRR.

    c) Attachments and detachments: None.

    2) MISSION:
    Penetrate the gap between the 339th MRR and 337th MRR and destroy the 339th Headquarters elements. Upon completion all units will return to RP Zulu (NLT: 08:00).

    3) EXECUTION:
    Destroy the 339th's HQ elements and any targets of opportunity located in the designated target area. Try not to become decisively engaged prior to actions against the enemy HQ. When complete, retire to RP Zulu. Do not try to hold your penetration. Do not move east of PL Pooch.

    Intent: By destroying the enemy HQ elements, BDE indents to disrupt the cohesion of its subunits in preparation for a local counter-attack.

    a) Concept of Operation:
    1st Plt will discretely penetrate the gap between the 337th and 339th MRRs using all available recce assets. Put eyes on target prior to engaging the HQ with indirect fires. When the HQ is in sight, use all means available to destroy anything with an antennae. Do not risk the destruction of your element for the objective of this mission.

    i) Maneuver:
    Move quickly to penetrate the gap between the 337th and 339th MRRs. Do not stray outside your boundaries. Do not cross PL Pooch or you are screwed. You are permitted to attack enemy units within your sector, however your ingress may be easier by stealthier means. The decision is yours; but the mission comes first and your people always.

    ii) Fires:
    Fires are limited for this operation. 3 tubes x 1 battery available. Do not fire artillery or CAS into the OBJ area without putting eyes on and identifying the target. Available round types: HE, Smoke, CAS (2 x 500lbs bombs).

    iii) Additional assets:
    None.

    b) Tasks to Maneuver units:
    None.

    c) Tasks to Combat Support Units:
    None.

    d) COORDINATING INSTRUCTIONS:
    H-Hour: 06:30
    Complete by: 08:00
    Mission end if all operational 1A units return to RP Zulu (mission time > 15:00 minutes, delayed 5 seconds, not under direct fire)

    5) COMMAND AND SIGNALS:
    1/A Recce: Stiletto
    8th INF, Commander: Blackjack
    Delta Co: Dagger

    Scoring:
    -100 points for each Arty strike into OBJ without eyes on OBJ (up to -500)
    500 points based on percentage of end strength
    150 points for destruction of HQ elements (MT-LB)
    150 points for destruction of HQ Arty Forward Observers (MT-LB FO)
    150 points for return of all operable AFVs to RP Zulu. In order to apply, units in RP Zulu must not be under fire when mission ends.

    Note: Outside your boundaries are penalty zones (expose to enemy 100% > 30 seconds). Stay within your boundaries. Off map penalty zone (destruction 100% > 30 seconds).

    599 downloads

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    Submitted

  17. Bloodbath in Korea

    Due to general demand , I turned my old SB1 Korean Campaign into ProPE standard . This is the first scenario . The War has began in the Korean Peninsula . The North-Korean DPRK Forces have decided to unify Korea by the mean of Force . They took the UN and everybody by surprise by launching an all-out attack on multiple fronts ... The rar. file includes a .hgt (Height file) which must be extracted in the height sub-folder of the ProPE Maps folder . Enjoy . Bluewings .

    1,491 downloads

       (1 review)

    0 comments

    Submitted

  18. BRIDGES

    Battalion level attack/hasty defense scenario

    1,033 downloads

       (2 reviews)

    0 comments

    Submitted

  19. Buying More Time

    Companion file to Buying Time, it's pretty much the same scenario but on entirely different terrain. Just watch for the wheeled vehicles moving very slowly through woods. May be modified for v1.1

    622 downloads

       (0 reviews)

    0 comments

    Submitted

  20. Buying Time v1.2

    Two M1 platoons must stop the attacking Evil Red Hordes from cutting off friendly bridges while allied units bravely run away.

    682 downloads

       (0 reviews)

    0 comments

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  21. Combat Team Advance at Woodhill 1994 v1.1 (4.023)

    You command Combat Team C (CT C) of Battle Group Leopard (BG Leopard), comprised C Company, 5th/7th Royal Australian Regiment (Mechanised), with a tank troop from B Squadron, 1st Armoured Regiment cross-attached and a cavalry troop from A Squadron, 2nd Cavalry Regiment attached.  You have two platoons of M113A1, two M113A1 and a M113/FO in company headquarters and one troop of Leopard AS1 at your disposal.  A troop of LAV-25 from A Squadron, 2nd Cavalry Regiment and one Leopard AS1 with Track Width Mine Plough from HQ Squadron, 1st Armoured Regiment are attached.  A battery of six M198 155 mm howitzers with HE and SMOKE from 8th/12th Medium Regiment is available for indirect fire support.
     
    BG Leopard has been ordered by commander 1 Brigade to conduct an advance to contact, identify the composition of the suspected enemy security outpost in QUINTUS, then attack and clear QUINTUS of enemy forces and hold it against possible counter-attack before BG Leopard moves forward in preparation to clear axis CEDAR GROVE-CEDAR VALE.  
     
    Combat Team C has been ordered by BG Leopard to:  
    a)    V11 to advance to contact and confirm reinforcement of QUINTUS by T-55 or PT-76 no later than H+60. 
    b)    Upon release of CT C, conduct quick attack to clear QUINTUS and hold against possible counter-attack from direction CEDAR GROVE.
     
    Major, the plan to complete the mission is up to you.
     
    Panzer_Leader, October 2017

    374 downloads

       (4 reviews)

    0 comments

    Updated

  22. Counter-Attack

    West-Germany 1986. After the catastrophe the Germans suffered in their last attack (as described in "Springing the Trap" - also included in this ZIP) the situation got from bad to worse. Lead a counter-attack by an ad-hoc company of Leopard 1s and mechanized infantry to close a critical breach in American lines. Be prepared to meet tough Soviet resistance!

    872 downloads

       (0 reviews)

    0 comments

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  23. CV Platoon in Attack

    In this scenario you will lead a platoon of 3 CV90s and PzJägers. You are to attack along a single road,

    938 downloads

       (3 reviews)

    0 comments

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  24. Dartmoor Frenzy

    Two-company attack on batallion+ sized fortified defence.
    Two versions (Spanish, Swedish). Readme included.
    SP. Map size: huge. Playing time: long

    436 downloads

       (0 reviews)

    0 comments

    Updated

  25. Deadly Intentions <ver. 2.654>

    "What do you mean you "JUST LOST THEM" Dammit?!"

    The captain was pissed. He should have been. The war was supposed to be over seeing how the cease fire was starting in 4 hours and there had been no provocative movement from the Soviets in 6 hours.

    The captain lit a cigarette and took a long drag while holding the handset. It had taken 10 hours of travel-time to get to this ice-covered hill to re-enforce Team Bravo. Everyone was exhausted and stank from a hellish combination of grease, cordite and sweat.

    The war had turned ugly after Birmingham England had been hit by SS-18s 12 hours earlier. The US has responded by destroying Kiev with a single Trident-2. The Soviets appeared to be backing down and everyone in the company was hoping they'd had enough.

    Somehow G2 had lost the Polish motorized rifle company overnight when the weather turned bad. Probably everyone back at corps was celebrating the news of the cease fire.

    All intel knew was that the small Polish unit was still moving south despite the cease fire news. Your company had been sent to aid Team Bravo of the Louisiana National Guard in hunting them down and destroying them.

    The guard units had performed well despite their out-dated equipment but this was more of a mission for cavalry.

    The men of the 11th ACR may have had 4-day beards but all of them still had the same shit-eating grins on their faces despite the lack of sleep. They were good... and they knew it.




    "Well if you get ANY IDEA where they are it would be great to let me know! Blackhorse Delta-76 out."

    The captain regained his composure and took off his kevlar helmet and leaned against his command track.

    The First Sergeant emerged from the darkness, spit a brown stream of Skole Bandit and asked "Okay capn'.... whadaya want to do now?"


    Situation:
    Intel has the polish coming down through the seam in the mountains to the north-east.

    Mission:
    Do what cavalry does best! Find the enemy and destroy them. It shouldn't be too hard, you've got them out-numbered. Plus... how tough can the Polish be?
    Deploy your units as you see fit. All you need to do is block them for 90 minutes and 2nd AD will be up here.

    Cheer up... at least it's stopped snowing and the coffee is hot.





    ENEMY ASSETS:

    G2 says the unit will be comprised of a combination of some T-72As along with older T-62s. Infantry will most likely accompany the armor in trucks but the infrared imagery from the U-2 flight was a little hazy.

    Polish artillery is in range of your AO so prepare accordingly.

    No air assets in the region due to F-15C BARCAP in the region. Rest easy. The war is almost over.




    ******
    CB strongly advises that you NOT run an after-action report showing ACTUAL enemy units unless you become completely frustrated. It spoils the fun.

    402 downloads

       (2 reviews)

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