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  1. Tactical Viginette 99-1 v1

    Scenario based on the Tactical Viginette 99-1. Mission is to attack to secure a bridge as followup on a successfull brigade attack. You controll the brigades reserve consisting of two tank teams and one mech team. In all 6 tank platoons and 3 mech platoons.

    821 downloads

       (1 review)

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  2. Finn Mission Pack

    FINN MISSIONPACK V.1.0 This missionpack includes following single-player missions (version): -Bad Santa (1.0) -Elvis ringing doorbell (1.2) -Hasty attack (summer) (1.5) -Hasty attack (autumn) (1.5) -Head on attack (summer) (1.5) -Head on attack (winter) (1.5) All missions are updated after the release of the first patch. This missionpack also includes 6 theme files, that are used in the missions. The undergrowth size has been reduced a little to allow player to see enemies at the same time they are able to see him. This may not be true with infantry - it's intentional! The difficulty level may be quite high, so few tips: -try to fight where you are strong -> enemy doesn't have TI in all vehicles -> infantry is DEADLY in woods, use your own infantry to fight enemy infantry before you rush to the bushes with your Leopards! -> Find hull-down positions whenever possible -> don't stay in one place for too long after being spotted because you're most likely going to be hit with arty -> try to engage smaller enemies with full force rather than attacking everybody with only a small force -if you have artillery, use it! It'll save you from many tough situations! Also remember the power of smoke! -your ready rack is never half full - it's always half empty! -The missions have time limits, but the limits won't be too hard -> take it easy, if you don't know where the enemy is, don't go full steam ahead and hope you'll see them first -remember that your BMP's don't have missiles, if they're not described as ATGM-units! I hope you enjoy playing these missions as much as I enjoyed creating them! Please send feedback and comments etc. about these missions to the Steel Beasts forums, or directly to my e-mail. Best used with Finnish skins for blue side! (I recommend the ones made by Congo and myself - they'll match the theme files perfectly!) Also create a folder called "red" in the mods/"theme"-folders and copy the skins that you wish to be used by the red side there. That way you will not have Finn skins for both sides! 13th May 2006 Zipuli (ivarha@hotmail.com)

    864 downloads

       (1 review)

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  3. Thunder Run

    On April 5, 2003 the "Desert Rogues" Battalion of the 2nd Brigade, 3rd Infantry Division, US Army, was tasked with a recon in force up Highway 8, in the area just southwest of Baghdad. The action that ensued has come to be known as the "Thunder Run", and was one of the key battles of Operation Iraqi Freedom. This scenario depicts the battle and is dedicated to the brave soldiers of Rogue Battalion who fought that day.

    970 downloads

       (1 review)

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  4. Lt Perkins, I Presume

    A Canadian Recce Troop doing a route recce to secure a bridge. This scenario is designed to be played from the crew commander's view as much as possible, especially when adopting positions of observation and when directing artillery. Minimal use is to be made of the map, and calling artillery off the map (especially full Fire For Effect) is definately Bad Form. The name of the game here is Sneak and Peek. Done correctly, it is possible to neutralize all the enemy positions and capture the bridge at NAI 0001 without losing a single vehicle or firing a single direct-fire shot. While the entire troop is provided for completeness (and for multi-player co-operative play) this is one of the few scenarios where it is acceptable to "lone wolf" - divide one of the 2-car patrols into 2 separate vehicles, hop into the crew commander's hole, and get moving! (This simulates being in the lead callsign of a troop moving by catapiller movement, more or less) It is more important to skillfully manouvre individual vehicles rather than try and micromanage the entire troop. CHANGELOG --------- V1.0 Initial Release TODO ---- Scoring is a little odd yet and needs additional tweaking. Red's orders are a little thin. DG

    692 downloads

       (1 review)

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  5. Baghdad Raid - Thunder run - updated version

    Changes: Difficulty adjusted so that the scenario can be more authentic, enjoyable and playable in single player mode. The player is now able the select Difficulty during the mission. (Normal or Hard mode) see the briefing for details. This scenario depicts the "Thunder run" of 5th April 2003 in Baghdad along Highway 8. Just put the *.sce file to "My scenarios" folder & enjoy. I've also made an ambient file for the scenario - Its up to you wheter you want to use it or not (look for it in the mods section). It took me quite a few months to make this mission&terrian, but I hope it was worth it. I've also attached the terrain file hat I made for this mission (its not necessary to use it because its already embeded in the *.sce file) in case somedy else wants to work with it/expand it later. Have fun, cheers: Daskal

    1,529 downloads

       (6 reviews)

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  6. Springing the Trap

    West Germany 1986 A PzGrenadier Company (+) attacks against NVA motor rifle division's weakly protected flank to create a breakthrough for follow-up forces... V.1.0 (Sep 2006) Author: Zipuli

    1,582 downloads

       (1 review)

    0 comments

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  7. Waypoints

    You need support!

    509 downloads

       (1 review)

    0 comments

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  8. Platoon Mission Pack 1

    A pack of 3 missions where you lead a platoon/section. Good for singleplayer but best with 2+ human players! Includes briefings/missions in English or Finnish.

    1,207 downloads

       (4 reviews)

    0 comments

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  9. NK OFFENSIVE 4.0

    This is a mission I made some time ago. It has been revamped from the ground up. North Korea attacks and the US. and Republic Of Korea Army try to stop them. Its a bloody fight but a lot of fun. If you like this one let me know and pass this file on. Enjoy

    744 downloads

       (7 reviews)

    0 comments

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  10. Gefecht

    Tank Coy attack an enemy Battailon.

    755 downloads

       (1 review)

    0 comments

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  11. Desert scenarios - SB1 reloaded

    I've updated the desert scenarios from SB1 to Pro PE standards. The package contains the following scenarios:

    839 downloads

       (1 review)

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  12. Rothenkirchen CPX

    Your taskforce of tanks (Leo1A5) and infantry (ASLAV) is defending the last bridge at Rothenkirchen. This CPX or COMMAND POST EXERCISE is for the armchair-generals among us: * As CO/A you will command all of your units with the use of triggers. * Your units are mostly computercontrolled. They may become playercontrolled though, if you want to get a taste of the action. YOU CAN PLAY THIS SCENARIO ALSO FROM THE RED SIDE IN SINGLE PLAYER.

    671 downloads

       (2 reviews)

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  13. The Battle for Fulda South

    Greetings fellow trackheads. Well after a lot of here and there work over 2 months I've finally finished a decent first version of my best Fulda defense mission yet. Thanks to Warulf for his incredible map of Fulda. Mission would be a flop without it. You've got a little bit of everything in this mission but the freedom to move your forces as you see fit. The AI for minebreaching is not wonderful. Maybe one day it will be smarter. Should Soviet units not breach correctly I have removed password lock-out from the Soviet side for you to be able to tinker with them. REMEMBER THAT THIS WILL SPOIL MY SURPRISES SO I ONLY ADVISE THAT YOU DO THIS AS A LAST RESORT. I'm sure there are still bugs so bear with me. T Changes made: More baddies and more of a challenge. Less hang-ups in the minefields. Better scripting for smarter AI. The Soviets are more aggressive. M-88s available for recovery. This Scenario is meant for hefty machines only as frame rates on less powerful systems may make it unplayable.

    1,484 downloads

       (5 reviews)

    0 comments

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  14. Fulda Gap Southern Corridor: AutobahnWars Part 2

    This is a big and complicated scenario. But the Enemy AI is scripted for extreme randomness and to automatically use adaptation to enemy activities. The 57th Guards Motorized Rifle Division (Cat A) has finally taken Neuhof (Autobahn Wars Part 1) and is preparing the outbreak into the Fliede Valley whit the 51st Guards Tank Regiment to gain access to the Autobahn A66 on route to Frankfurt/main. This Scenario can either be played by letting the enemy AI automatically choose from 6 different DP(Decision Points) whit 12 different possibly events depending on NATO activities and RED casualties in different sectors including a automatic response if encountering FASCAM. For BLUE: You are defending the Town of “Flieden” whit elements from 1th CavDiv and 11th ACR in hasty prepared defensive positions. The primary objective is to deny the OPFOR access to the road B40/ A66 and the Fleide valley on route to Frankfurt/main. The Blue commander must take advantage of the OPFOR Decision Points, applying enough combat power to paralyze the attacker’s Command and Control. Once this occurs, the Blue player will have entered the decision cycle and may take offensive actions. In theory! Now you can test this “mantra” for yourself. For RED: This scenario represents the OPFOR player with the potential command and control problems associated with conducting a simultaneous attack with two Battalions in the first echelon and one reinforced tank Battalion as the Second echelon on a prepared enemy BP. The OPFOR will make the following random automatic DP (Decision Point) choices: DP 1: At 3km in front of Blue BP (Battle Position) to continue the advance DP 2: At 2km in front of Blue BP (Battle Position) to - Fix & Bypass OR - Assault the Blue BP Although the OPFOR player will have the possibility to manually override by issuing control switches to change the OPFOR behaviour Prerequisites: - You will have to use V3 of the Fulda_Gap Sothern Corridor Map - SBPro PE V2.370 BETA. - I strongly recommend using the “Lastmichdurch´s Enhancement Texture” and - The “Fulda Gap Textures” -Reference material 1. FM 71-123, Chapter 4, page 139, Figure 4-104.

    1,013 downloads

       (1 review)

    0 comments

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  15. Winter Offensive

    Take and hold a well defended village and then a town and secure the area west of those two.

    A bit more of a challenge than usual from this stable for the newer player, easier for th more experienced, but not a doddle.
    Feedback appreciated.

    1,000 downloads

       (1 review)

    0 comments

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  16. NATIONAL GUARD ADVANCE

    Support National Guard Advance to rescue downed CH-47, with M1A1 platoon. Enemy in area considered veteran and well organized.

    Mission length about 40 min.
    CO-OP for 4 players,

    361 downloads

       (4 reviews)

    0 comments

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  17. The defense of Kozda 2.546

    Defense the city of Kozda from the eny advance. Tactical Vignette 98-2.
    by wawa. Version 2.546

    376 downloads

       (2 reviews)

    0 comments

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  18. North German Plain 85 - Hameln 1 (2.640)

    Version 1.1: updated to new version of Manteuffel's map for 2.640 + scripted Blue side a bit more, so that scenario is playable from the Red side in SP + changed some T-72B to T-72M1 ... JC (from the very interesting Real & Simulated Wars-blog) had the idea to replicate a phase from the grand-tactical/operational war game North German Plain 85 in SB.

    I helped him a bit with creating the Red side of the battle.
    Up to you now to command the Blue side ...

    More info here: http://kriegsimulation.blogspot.com/...asts.html#more

    789 downloads

       (3 reviews)

    0 comments

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  19. M1A1 Platoon Attack on Reinforced Motorised Rifle Company v2.3 (4.0)

    You command a troop (Tp) of M1A1 AIM SA.  Your Tp is advancing as part of a combat team (CT) effort to clear the valley to your south as a precursor to further offensive operations by the battle group.  The CT's main effort is taking place to your east and to protect the flank of the main effort it is critical you secure the road junction and town at OBJ.  All available artillery and air support has been committed to support the CT's main effort to your east so you must secure the OBJ on your own.  A platoon of NZLAV-IMV from a coalition partner is attached to assist clear and secure the OBJ.
     
    This scenario has been specifically designed to practice careful planning, appreciation of terrain and tactical movement by sections within the troop (platoon) using overwatch techniques.  It is purposely balanced in favour of RED to be unforgiving of tactical errors and to drive these lessons home.  It is challenging but can be completed with the forces at your disposal.
     
    Panzer_Leader, April 2012

    1,369 downloads

       (7 reviews)

    0 comments

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  20. Heavy CT Delay v Tank Battalion FD v2.2 (4.019)

    You command a combat team (CT) consisting of a squadron of M1A1 AIM SA with a cross-attached platoon of M113AS4 and cavalry patrol of two ASLAV-25 and one ASLAV-PC for reconnaissance and screening.
     
    The RED axis of advance has taken our forces by surprise and your CT has been rushed ahead of the battle group (BG) to delay the RED advance until BG is able to come up and defend TOWN.  Brigade’s intent is to establish a line of defence at RIVER and a successful defence of CAUSEWAY should make this possible.  To assist you a combat engineer section from BG is laying a disrupt effect minefield in front of CAUSEWAY.  Due to the rushed nature of our advance the engineers require another hour to complete laying the minefield.  It is imperative you protect the engineers from observation and direct fires until 0525 to allow them to complete their task.  You should attempt to hold RED at RIVER but if this is not possible you must prevent them advancing west as far as MARS until 0620 to allow advance elements of BG to march east and establish defensive positions immediately behind your CT.  Failure to do so will render the defence of TOWN untenable and risks BG being engaged prematurely during its march east.  Two troops of four M777 155 mm howitzers each firing ICM, HE and SMOKE natures are assigned in support.
     
    Major, the plan to complete the mission is up to you.
     
    Panzer_Leader, November 2012

    1,001 downloads

       (1 review)

    0 comments

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  21. Area Reconnaissance at Neustadt am Rübenberge 1989 v2.1 (4.010)

    You command a company-sized kampfgruppe of 4 (Mixed) Company, Panzer Reconnaissance Battalion 1.  This comprises a platoon of six Leopard 1A5, a section of four Lynx A2 and a platoon of three Fox 1A6 from 5 Company attached.
     
    The Soviet 3rd Combined Arms Army is attempting to encircle HANOVER and lead elements of 7th Guards Tank Division captured NEUSTADT AM RÜBENBERGE late yesterday.  Helicopter reconnaissance confirms a BTR-equipped motorised rifle company has occupied the town and established a hasty defence.  After a pause overnight the Soviet advance and encirclement of HANOVER is expected to continue at first light.
     
    Commander of 1 Panzer Division’s (1 PzDiv) intent is to confirm strength of enemy (ENY) defence in NEUSTADT AM RÜBENBERGE in preparation for counterattack.  Additionally, determine direction of advance of ENY forward security element so 1 PzDiv can move to block main body along axis of advance.  Insert a patrol using infiltration route BEOWULF to observe and report on activity behind ENY lines.  Avoid decisive engagement and maintain combat effectiveness for follow-on tasking by 1 PzDiv.  You have a troop of three M109G 155 mm self-propelled howitzers firing HE and SMOKE in support.
     
    Hauptmann, the plan to complete the mission is up to you.
     
    Panzer_Leader, January 2013

    1,423 downloads

       (9 reviews)

    1 comment

    Updated

  22. Armoured Infantry Company Attack at Rydsgard 1991 v1.6 (4.019)

    You command 2nd Armoured Infantry Company, 2nd Armoured Infantry Battalion, Prince’s Life Regiment (II/PLR).  This comprises a command M113A1, three armoured infantry platoons with three M113A1 each and a mortar section of two M106A1 mortar carriers.  A platoon of three Leopard 1 DK from 4th Squadron and an anti-tank platoon of four M113A1 TOW from battalion are attached.  Fire support will be provided by your organic 81 mm mortar section plus two off-map 120 mm mortars from battalion firing HE and SMOKE.
     
    Commander 3rd Jutland Brigade’s intent is to clear E65 in a dawn attack to permit continuation of advance east to clear Soviet forces from YSTAD.  Commanding Officer II/PLR has made your company point of main effort and tasked you to clear E65 vicinity RYDSGARD-VILLIE.  Your mission is to clear the Soviet airborne company defensive position vicinity RYDSGARD-VILLIE and secure ASHINGDON.  Once ASHINGDON secure, orient east on CANUTE to defeat possible counter-attack from airborne company parent battalion and Naval Infantry quick reaction force from YSTAD.
     
    Captain, the plan to complete the mission is up to you.
     
    Panzer_Leader, July 2013

    912 downloads

       (2 reviews)

    0 comments

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  23. The Gauntlet (3.002)

    Fictional mission taking place around 2004 between east and west.

    A salient along our southern flank exists among swampy lowlands and heavily bombed and mined roads.
    Whoever controls this salient and takes the town might tip the fight to their side. Drive the enemy force off this miserable
    strip of land and maybe we'll all go home a little sooner!

    Threats include modern Russian armor, dug in infantry, helo/arty support and a few surprises.
    You may call on Apache support if needed but I advise only in an emergency.

    Your forces include 2 platoons of the latest version of the Abrams, the M1A2 SEP. You also have been granted 2
    platoons of mech infantry, a mortar platoon and a section of M109A3s stand ready with firesupport.
    KEEP THEM ALIVE!.

    10th Mountain UH-60Ls are waiting to be called in to relieve you of babysitting the town but only if you can take it in the first place. You also have mine-clearing equipment but use it where you need it - once it's gone, it's gone.

    Oh... there are a few surprises.

    You move at 7AM. Good luck Captain. You'll need it.

    398 downloads

       (1 review)

    0 comments

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  24. Korean nightmare.3.002

    Rebuilt scenario..If you try it be warned you are in for a fight..I did not skimp on the NK weapons or ammo...Good luck..

    331 downloads

       (1 review)

    0 comments

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  25. Combat Team Flank Attack at Hamelin 1990 v1.4 (4.010)

    You command Combat Team D of The Grenadier Guards Battle Group (Gren Gds BG), comprised D Squadron 17th/21st Lancers, with a cross-attached armoured infantry platoon from 1st Battalion, The Grenadier Guards.  You have three troops of Challenger 1, two Challenger 1 of squadron headquarters and one platoon of Warrior at your disposal.  Two patrols of Scimitar from Gren Gds BG recce troop are attached.  Two batteries of M109A2 with ICM, HE and SMOKE from 2nd Field Regiment, Royal Artillery are available for indirect fire support.
     
    Commander 4th Armoured Brigade’s intent is to resume the advance toward HAMELIN as soon as possible in order to secure its critical road and rail infrastructure and isolate the spearhead of 20th Guards Combined-Arms Army to the west.  Commanding Officer Gren Gds BG has made your tank-heavy Combat Team D the lead formation of the battle group and you have been ordered to advance north-east from AERZEN to secure EDINGTON in troop (platoon) strength or greater.  You are to secure EDINGTON no later than H+90.  Your combat team is not to advance beyond limit of exploitation (LOE) ALFRED.  Once CT D has secured EDINGTON the remainder of the Gren Gds BG will conduct a passage of lines through LOE ALFRED and secure the remainder of HAMELIN.
     
    Major, the plan to complete the mission is up to you.
     
    Panzer_Leader, March 2014

    890 downloads

       (2 reviews)

    0 comments

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