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  1. FINSWE BATTLEGROUP - PART 1

    FINSWE Battlegroup (BG) was formed few days ago and now it's ordered to its first mission. The enemy punched a hole in Infantry Brigade 13's lines and managed to push the defenders aside from a small town. The defenders fought ferociously and were able to inflict heavy casualtied on the enemy and forced it to stop their attack and wait for reinforcements. The momentum is on the defender's side for a brief moment and FINSWE BG, a mechanized battlegroup (main equipment is Leopards and CVs) is ordered to attack the weakened enemy. You can choose whether you play as the attacking Finnish company (CV90B and Leo 2A4), the flanking Swedish company (CV90C and Strv 122) or as both. The enemy is weakened and tired, but it will not just give up. It will delay and ambush the attacker trying to cause as many casualties as possible while holding the town and waiting for the reinforcements they know are already on their way. Prepare to meet a small yet mobile enemy force that have many possible plans that will be triggered either randomly (beginning of the mission) or according to situation (later on)! And then there are the reinforcements...

    971 downloads

       (6 reviews)

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  2. OPERATION JACK KNIFE

    Probe your axis of attack for any mine fields. Chose your route and fight and rearm all the way to the objective. Clear the town of all enemy to win . The enemy might set up a defense and hold you or try to hit you when your not ready. This mission plays out four different ways .

    706 downloads

       (7 reviews)

    0 comments

    Updated

  3. OPERATION SUCKER PUNCH

    Tank assets are low. So use M2s the to find the enemy and the M1s to kill them. Once you have broke there lines. Attack the rear elements UMCP to kill enemy tanks being refitted. Thanks and enjoy

    608 downloads

       (5 reviews)

    0 comments

    Updated

  4. Hasty Delay

    In this mission your small armoured detachment will have to delay against an aggressive enemy force to allow friendly forces to withdraw in order and to destroy as many enemies as possible.

    693 downloads

       (1 review)

    0 comments

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  5. Autobahn Wars Part 1

    Fulda Gap Southern Corridor: For BLUE: The primary objective is to deny the OPFOR access to the road B40/ A66 and the Fleide valley on route to Frankfurt/main. The Blue commander must take advantage of the OPFOR Decision Points, applying enough combat power to paralyze the attacker’s Command and Control. Once this occurs, the Blue player will have entered the decision cycle and may take offensive actions. In theory! Now you can test this “mantra” for yourself. For RED: This scenario represents presents the OPFOR player with the problems associated with conducting a hasty attack instantly out of March formation. The primary objective is to size the town of Neuhof and to secure the access to the Highway/Autobahn B40/A66 to allow the 57th Guards Motorized Rifle Division (8th Army) a speedy and uninterrupted advance towards Frankfurt/main. The OPFOR will make the following random automatic DP (Decision Point) choices: DP 1: At 3km in front of Blue BP (Battle Position) to continue the advance DP 2: At 2km in front of Blue BP (Battle Position) to - Fix & Bypass OR - Assault the Blue BP Although the OPFOR player will have the possibility to manually override by issuing control switches to change the OPFOR behaviour: Notes: -I have left the infamous Railroad Bridge at Künzel on map together whit the current workaround for AI driving under bridges. This will sometimes create AI induced traffic jams and sometimes not, depending on what mood the AI is in. It will in either case slow down the advance of the Second echelon Battalion. We really need a working bridge. -You will have to use V2 of the Fulda_Gap Sothern Corridor Map and SBPro PE V2.370 BETA -Reference material 1. FM 71-123, Chapter 4, page 139, Figure 4-104. 2. CUA, Computer unterstützte Ausbildung. Taktik schule des Heeres
     
    Edit: new version for the new bumpines parameters. 

    1,476 downloads

       (2 reviews)

    0 comments

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  6. Desert Airbase Assault

    Attack and capture a well defended desert airbase, then defend it yourself.
    Featuring rapid repair, and red replen.

    807 downloads

       (1 review)

    0 comments

    Updated

  7. Operation Hammermill

    In this Sce. you will be in Command of TF-HAMMER,YOU must take your assigned OBJ.You have units to the NORTH and SOUTH of your TF.It is vital that you succeed,your OBJ is going to be an AA for the further push WEST. Made some small route changes and tweaked BLUFOR a bit.

    889 downloads

       (4 reviews)

    0 comments

    Updated

  8. Team Yankee Mission 1

    This mission is based on the first mission from Team Yankee.  It has been some time in development.  Grateful for comments good and bad.
     
    Not sure I have mastered the scoring yet...

    408 downloads

       (2 reviews)

    0 comments

    Updated

  9. Autobahnwars Part1: Counter recon

    Conduct counterreconnaissance East of Fulda.
    Destroy and or block the OPFOR recon forces probing South along the Autobahn A7.

    Counterreconnaissance is any operation undertaken to deny the enemy intelligence information concerning
    friendly units through the active attack and defeat of enemy reconnaissance and EW units. It is the sum of
    actions taken at all echelons to counter enemy reconnaissance and surveillance efforts throughout the depth of
    the AO. FM 71-123 2-53

    707 downloads

       (2 reviews)

    0 comments

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  10. Autobahnwars Part2: Linkup at junction B40/A7

    Link up and Support (rescue) a small isolated airmobile unit at the Autobahn junction "Dreieck-Fulda" (B40/A7) close to the industrial area of WELKERS.

    A linkup is a meeting of friendly ground forces. One or both forces may be moving. The forces are normally separated by the enemy. Cavalry can participate in a linkup as part of a larger force or as one of the forces involved. Linkup can occur in the following situations:

    - When an advancing force reaches an objective that has been previously seized by an airborne or air assault force.....;-)

    - When an encircled element breaks out to rejoin friendly forces.

    - When converging friendly forces meet.

    FM 17-95 8-51

    686 downloads

       (2 reviews)

    0 comments

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  11. Autobahnwars Part3: Neuhof Defend in sector

    Cunduct a quckly assembled defence in sector of NEUHOF to deny the OPFOR access to the road B40 and the FLIEDE valley on route to FRANKFURT/MAIN.

    Defend in Sector
    A company team is assigned a defend in sector mission to prevent forces from passing the rear boundary
    of the sector, retain flank contact and security, and ensure unity of effort with the battalion task force scheme
    of maneuver. FM 71-123/4-117

    737 downloads

       (1 review)

    0 comments

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  12. Deadly Intentions <ver. 2.654>

    "What do you mean you "JUST LOST THEM" Dammit?!"

    The captain was pissed. He should have been. The war was supposed to be over seeing how the cease fire was starting in 4 hours and there had been no provocative movement from the Soviets in 6 hours.

    The captain lit a cigarette and took a long drag while holding the handset. It had taken 10 hours of travel-time to get to this ice-covered hill to re-enforce Team Bravo. Everyone was exhausted and stank from a hellish combination of grease, cordite and sweat.

    The war had turned ugly after Birmingham England had been hit by SS-18s 12 hours earlier. The US has responded by destroying Kiev with a single Trident-2. The Soviets appeared to be backing down and everyone in the company was hoping they'd had enough.

    Somehow G2 had lost the Polish motorized rifle company overnight when the weather turned bad. Probably everyone back at corps was celebrating the news of the cease fire.

    All intel knew was that the small Polish unit was still moving south despite the cease fire news. Your company had been sent to aid Team Bravo of the Louisiana National Guard in hunting them down and destroying them.

    The guard units had performed well despite their out-dated equipment but this was more of a mission for cavalry.

    The men of the 11th ACR may have had 4-day beards but all of them still had the same shit-eating grins on their faces despite the lack of sleep. They were good... and they knew it.




    "Well if you get ANY IDEA where they are it would be great to let me know! Blackhorse Delta-76 out."

    The captain regained his composure and took off his kevlar helmet and leaned against his command track.

    The First Sergeant emerged from the darkness, spit a brown stream of Skole Bandit and asked "Okay capn'.... whadaya want to do now?"


    Situation:
    Intel has the polish coming down through the seam in the mountains to the north-east.

    Mission:
    Do what cavalry does best! Find the enemy and destroy them. It shouldn't be too hard, you've got them out-numbered. Plus... how tough can the Polish be?
    Deploy your units as you see fit. All you need to do is block them for 90 minutes and 2nd AD will be up here.

    Cheer up... at least it's stopped snowing and the coffee is hot.





    ENEMY ASSETS:

    G2 says the unit will be comprised of a combination of some T-72As along with older T-62s. Infantry will most likely accompany the armor in trucks but the infrared imagery from the U-2 flight was a little hazy.

    Polish artillery is in range of your AO so prepare accordingly.

    No air assets in the region due to F-15C BARCAP in the region. Rest easy. The war is almost over.




    ******
    CB strongly advises that you NOT run an after-action report showing ACTUAL enemy units unless you become completely frustrated. It spoils the fun.

    419 downloads

       (2 reviews)

    0 comments

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  13. Mechanized Infantry Company Team Attack at Gershausen 1987 v1.4 (4.023)

    You command Team Bravo of TF 2-5 Cav, comprised Company B, 2nd Battalion, 5th Cavalry Regiment, with a tank platoon from 3rd Battalion, 32nd Armored Regiment cross-attached. Your team has two M2A1 Infantry Fighting Vehicles in company headquarters, an M981 FISTV from 1st Battalion, 82nd Field Artillery Regiment (1-82 FA), two platoons of four M2A1 each and a platoon of four IPM1 Abrams.  A battery of M109A3 with HE and SMOKE from 1-82 FA is available for indirect fire support.
     
    Commander 1st Cavalry Division's intent is to maintain pressure on 11th Guards Tank Division by advancing to liberate GERSHAUSEN this evening in order to use it as a jumping off point for a brigade attack on KIRCHHEIM at first light tomorrow.  Commander TF 2-5 Cav has ordered Team Bravo to clear GERSHAUSEN no later than 1900.  You will advance east of ALLENDORF and clear GERSHAUSEN of enemy by H+65.  Defend GERSHAUSEN against any counter-attacks from KIRCHHEIM while Brigade moves up in preparation for tomorrow morning's attack.
     
    Task Force and Brigade command have protested the tight time frame for the attack on GERSHAUSEN but Division insists, GERSHAUSEN will be liberated tonight!
     
    Captain, the plan to complete the mission is up to you.
     
    Panzer_Leader, February 2016

    912 downloads

       (3 reviews)

    0 comments

    Updated

  14. Operation Salvation Part 3

    This is the third mission in the seriers Operation Salvation....
     
    Hostile forces are about to attack us and prevent us from gaining a better foothold of the objectives that have just been retaken. 
    The enemy seems to be coming in with a motorised spearhead, this means that we need to get our infantry out with ATGMs.
    -
    The Germans have now come to our aid with their massive mechanised battlegroup. They will hold the North while the British hold the South.
     
    It is getting dark so this may get more intense as well.
    --------
     
    Credits to Ghostdog688 for helping deploy the German forces.
     
    This is a bridging mission so it will set the pace for the next mission/s to come...

    136 downloads

       (1 review)

    0 comments

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  15. Gradual Retreat (For Cobrabase)

    The Red tide 1988. 
    The war to hold back the Soviets is failing, the German forces have been forced to fall back as their flank has collapsed, the BAOR still stands strong, and we the US forces are on the retreat now.
     
    We have to try and hold back the soviet forces for there to be a civillian evac from the city of Archen, trucks still haven't evacuated everyone, they need an hour, so we must try and hold back the enemy force as there is no-one between us and the city.
     
    We have a simple mission, hold the enemy back for an hour.
     
    ---
    1 PT of M1A1 HA
    1 PT of M1A1
    2 PT's of M2A2
    1 PT of M3A2.
     
    With a few other assets.
     
    Good luck.
     
    NOTES:
    The ammo types are CORRECT. 
    All blue and red forces are to date.
    Any bugs please comment below.

    228 downloads

       (2 reviews)

    0 comments

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  16. Organic support defence

    11 ACR organic support will be under attack by a USSR motorised force that have the intent in taking over an airfield.
     
    We have to defend just using M88A1s, M113 ENG and M113 Repair and a few other vehicles to stop the enemy advance.
     
    We have to stop the enemy from overruning the airstrip, and wait for BCT 2 (Brigade Combat Team) to arrive with reinforcements.
     
    Good luck
     
     

    128 downloads

       (1 review)

    0 comments

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  17. Fantasian Border Raid

    A hasty raid across the North Fantasian border by a Canadian Armoured Squadron + attached Coyote Troop. Suitable for single player, multiplayer co-op, or multiplayer head-to-head. This is V1.0 CHANGELOG - V1.0 - Changed tank model to get around a bug where T72s never get fully replenished. - Added fallback positions and other behaviours for Red; Red now acts/reacts very realistically to the tactical scenario. - Added improved scoring TODO - Need to make location of Red tank replen hide random to aid single player replay value - Scoring still needs much refinement

    569 downloads

       (1 review)

    0 comments

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  18. Gettysburg.sce

    George Armstrong Custer versus J.E.B. Stuart in an armored version of the famous cavalry charge at Gettysburg. Short (about 8 minutes), historically accurate but very violent (send young children out of the room) test of your ability to engage multiple targets while on the move in your Abrams. Custer's first victory and Stuart's first defeat. By Hot Tom.

    518 downloads

       (1 review)

    0 comments

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  19. Defend at Munster Nord / Sandduene

    Defend qith your Leopard 1A5 Platoon against an attacking T 72 Company. Requires Munster Nord Map.

    762 downloads

       (1 review)

    0 comments

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  20. Frozen Hell

    The main attack against enemy Motor Rifle Regiment has bogged down. You are ordered to conduct a flank attack with your (reserve) Leopard company in order to destroy the enemy and help the attack to continue!

    876 downloads

       (3 reviews)

    0 comments

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  21. Estonian Assault

    Defensive and counter attack scenario that revolves around the NATO deterrent forces and the Russian forces around Estonia.
     
    There has been a Russian Battle-group cross the border between Russia and Estonia, about ten minutes ago the only bridge connecting the two countries has been destroyed by an allied airstrike. leaving a stranded Russian force in Estonia, and they are moving and are capturing a town.
     
    British and American forces are about five minutes away from the battle zone, with two tank companies/platoons of M1A2's and Challenger 2's. With Warriors and Bradley's Providing infantry. Other units have been sent from Patrol Base "Hockley", but it will take some time. 
     
    A company from the British Regiment 1 Rifles are on the ground with trucks to be transported to the town to fight the infantry. 
     
    Retake the town and destroy the advancing units and take the objectives.
     
    ----
    Notes:
     
    Shout out to @matsimus, @cobrabase, @Figmo42, and many other Praetorian's of Matsimus' Legion. 
     
    Last Scenario for a while, but there may be one or two later on . 
     
    This is a redo of a previously uploaded mission, The staging area was filled with rocks and there were a few other bugs and items that needed changing and have been solved and it has been through a rigorous testing.
     
     

    148 downloads

       (1 review)

    0 comments

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  22. An Nasiriyah v2

    This scenario depicts the Batlle of An Nasiriyah which occured in late March of 2003 during operation Iraqi Freedom. US Marines needed to secure the bridges on either side of the town to establish a safe route for US forces on the their way to Baghdad.

    1,333 downloads

       (1 review)

    0 comments

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  23. Take the Bridge 2.640

    My spin on "Meeting Engagement."

    WWIII is a stalemate. Both sides are near either negotiation or going nuclear. This last push across the last remaining bridgehead could change everything. Take that bridge! You have a company of M-1s and additional infantry assets. 1986 time period.

    351 downloads

       (1 review)

    0 comments

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  24. Mistake at Mitsoung

    2nd scenario of the Korean Campaign . A US Company has been tasked to do a Recon by fire nearby a Town occupied by the DPRK ...

    867 downloads

       (0 reviews)

    0 comments

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  25. Assault at Mitsoung

    3rd scenario of the Korean Campaign . A US Task-Force is to assault a Town defended by the North-Korean DPRK Forces . A big reinforced Company on Blue side + Paras from the 101st Airborn . Bluewings .

    1,270 downloads

       (0 reviews)

    0 comments

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