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  1. BRIDGES

    Battalion level attack/hasty defense scenario

    1,057 downloads

       (2 reviews)

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  2. Bad Santa 1.2

    Bad Santa 1.2 Enemy airborne attack has punched a hole in Finnish lines and the situation is critical. As the platoon leader of a Leopard 2 platoon join the fight to repel the attacking enemy and push them back to stabilize the situation! UPDATED 9 SEP 2006 Zip

    1,492 downloads

       (2 reviews)

    0 comments

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  3. The Bridges at Meragen (V1.1)

    Moderately hard SP, smallish co-op for three or four players. V 1.1, 14DEC06. (Changes made to scoring, added a couple more Blue units) NATO must defend the critical bridges over the Rhine from the Evil Red Commie Soviet Hordes. Or something like that.

    1,058 downloads

       (2 reviews)

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  4. Three Roads to Emmaus, v 1.2

    Three OPFOR tank companies with possible HIND support are converging on the desert crossroads town of Emmaus. One BLUFOR M1 Abrams tank company, reinforced by an M3A2 platoon, must ambush OPFOR, seize Emmaus and expel all operational enemies from the town before scenario end. BLUFOR may have ADA support as battlefiled circumstances allow. Visibility: 1,500 meters. Duration: 30 minutes.

    707 downloads

       (2 reviews)

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  5. Kosovo

    PzBtl 911 im ersten Auslandseinsatz Verteidigung des Camps Pioniertrupps räumen Minenfelder Scenario von blackhill Skins der Gefechtsfahrzeuge von Viper Häuser von Eisenschwein Viel Spaß dabei

    850 downloads

       (2 reviews)

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  6. Hasty Attack 1.6

    Enemy Mech Inf Battalion is starting its attack over a stream. Parts of Mechanized Battalion are trying to hold back the enemy and strike its left flank in order to completely destroy it.

    865 downloads

       (2 reviews)

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  7. Hitting Where it Hurts

    In this scenario you'll lead a CV Company or a Leopard 2A4 company in attack against a Motor Rifle Battalion's (or even Brigade's) flank guard unit (platoon-company in size). The attack itself is pretty straight-forward with you commanding you unit according to your plan and the situation. The enemy is heavily randomized. It has 4 major "plans" that activate randomly at the beginning of the mission. Each plan has multiple variations in it, so you shouldn't run into same situations time after time.

    751 downloads

       (2 reviews)

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  8. Rothenkirchen CPX

    Your taskforce of tanks (Leo1A5) and infantry (ASLAV) is defending the last bridge at Rothenkirchen. This CPX or COMMAND POST EXERCISE is for the armchair-generals among us: * As CO/A you will command all of your units with the use of triggers. * Your units are mostly computercontrolled. They may become playercontrolled though, if you want to get a taste of the action. YOU CAN PLAY THIS SCENARIO ALSO FROM THE RED SIDE IN SINGLE PLAYER.

    698 downloads

       (2 reviews)

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  9. Autobahn Wars Part 1

    Fulda Gap Southern Corridor: For BLUE: The primary objective is to deny the OPFOR access to the road B40/ A66 and the Fleide valley on route to Frankfurt/main. The Blue commander must take advantage of the OPFOR Decision Points, applying enough combat power to paralyze the attacker’s Command and Control. Once this occurs, the Blue player will have entered the decision cycle and may take offensive actions. In theory! Now you can test this “mantra” for yourself. For RED: This scenario represents presents the OPFOR player with the problems associated with conducting a hasty attack instantly out of March formation. The primary objective is to size the town of Neuhof and to secure the access to the Highway/Autobahn B40/A66 to allow the 57th Guards Motorized Rifle Division (8th Army) a speedy and uninterrupted advance towards Frankfurt/main. The OPFOR will make the following random automatic DP (Decision Point) choices: DP 1: At 3km in front of Blue BP (Battle Position) to continue the advance DP 2: At 2km in front of Blue BP (Battle Position) to - Fix & Bypass OR - Assault the Blue BP Although the OPFOR player will have the possibility to manually override by issuing control switches to change the OPFOR behaviour: Notes: -I have left the infamous Railroad Bridge at Künzel on map together whit the current workaround for AI driving under bridges. This will sometimes create AI induced traffic jams and sometimes not, depending on what mood the AI is in. It will in either case slow down the advance of the Second echelon Battalion. We really need a working bridge. -You will have to use V2 of the Fulda_Gap Sothern Corridor Map and SBPro PE V2.370 BETA -Reference material 1. FM 71-123, Chapter 4, page 139, Figure 4-104. 2. CUA, Computer unterstützte Ausbildung. Taktik schule des Heeres
     
    Edit: new version for the new bumpines parameters. 

    1,476 downloads

       (2 reviews)

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  10. Team Yankee Mission 1

    This mission is based on the first mission from Team Yankee.  It has been some time in development.  Grateful for comments good and bad.
     
    Not sure I have mastered the scoring yet...

    405 downloads

       (2 reviews)

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  11. The defense of Kozda 2.546

    Defense the city of Kozda from the eny advance. Tactical Vignette 98-2.
    by wawa. Version 2.546

    416 downloads

       (2 reviews)

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  12. Autobahnwars Part1: Counter recon

    Conduct counterreconnaissance East of Fulda.
    Destroy and or block the OPFOR recon forces probing South along the Autobahn A7.

    Counterreconnaissance is any operation undertaken to deny the enemy intelligence information concerning
    friendly units through the active attack and defeat of enemy reconnaissance and EW units. It is the sum of
    actions taken at all echelons to counter enemy reconnaissance and surveillance efforts throughout the depth of
    the AO. FM 71-123 2-53

    706 downloads

       (2 reviews)

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  13. Autobahnwars Part2: Linkup at junction B40/A7

    Link up and Support (rescue) a small isolated airmobile unit at the Autobahn junction "Dreieck-Fulda" (B40/A7) close to the industrial area of WELKERS.

    A linkup is a meeting of friendly ground forces. One or both forces may be moving. The forces are normally separated by the enemy. Cavalry can participate in a linkup as part of a larger force or as one of the forces involved. Linkup can occur in the following situations:

    - When an advancing force reaches an objective that has been previously seized by an airborne or air assault force.....;-)

    - When an encircled element breaks out to rejoin friendly forces.

    - When converging friendly forces meet.

    FM 17-95 8-51

    686 downloads

       (2 reviews)

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  14. Deadly Intentions <ver. 2.654>

    "What do you mean you "JUST LOST THEM" Dammit?!"

    The captain was pissed. He should have been. The war was supposed to be over seeing how the cease fire was starting in 4 hours and there had been no provocative movement from the Soviets in 6 hours.

    The captain lit a cigarette and took a long drag while holding the handset. It had taken 10 hours of travel-time to get to this ice-covered hill to re-enforce Team Bravo. Everyone was exhausted and stank from a hellish combination of grease, cordite and sweat.

    The war had turned ugly after Birmingham England had been hit by SS-18s 12 hours earlier. The US has responded by destroying Kiev with a single Trident-2. The Soviets appeared to be backing down and everyone in the company was hoping they'd had enough.

    Somehow G2 had lost the Polish motorized rifle company overnight when the weather turned bad. Probably everyone back at corps was celebrating the news of the cease fire.

    All intel knew was that the small Polish unit was still moving south despite the cease fire news. Your company had been sent to aid Team Bravo of the Louisiana National Guard in hunting them down and destroying them.

    The guard units had performed well despite their out-dated equipment but this was more of a mission for cavalry.

    The men of the 11th ACR may have had 4-day beards but all of them still had the same shit-eating grins on their faces despite the lack of sleep. They were good... and they knew it.




    "Well if you get ANY IDEA where they are it would be great to let me know! Blackhorse Delta-76 out."

    The captain regained his composure and took off his kevlar helmet and leaned against his command track.

    The First Sergeant emerged from the darkness, spit a brown stream of Skole Bandit and asked "Okay capn'.... whadaya want to do now?"


    Situation:
    Intel has the polish coming down through the seam in the mountains to the north-east.

    Mission:
    Do what cavalry does best! Find the enemy and destroy them. It shouldn't be too hard, you've got them out-numbered. Plus... how tough can the Polish be?
    Deploy your units as you see fit. All you need to do is block them for 90 minutes and 2nd AD will be up here.

    Cheer up... at least it's stopped snowing and the coffee is hot.





    ENEMY ASSETS:

    G2 says the unit will be comprised of a combination of some T-72As along with older T-62s. Infantry will most likely accompany the armor in trucks but the infrared imagery from the U-2 flight was a little hazy.

    Polish artillery is in range of your AO so prepare accordingly.

    No air assets in the region due to F-15C BARCAP in the region. Rest easy. The war is almost over.




    ******
    CB strongly advises that you NOT run an after-action report showing ACTUAL enemy units unless you become completely frustrated. It spoils the fun.

    418 downloads

       (2 reviews)

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  15. Abrams on the prowl

    Abrams on the prowl
    by Assassin
    Note: Map Contacts are on
    1. SITUATION   
      
        a. Enemy. 2/69 US Alpha Company with 1/15th Heavy Mechanized Infantry support commanded by SB Commander Assassin have secured Twin Bridges and are defending 
                      it. They also have set up an FOB North of the Bridges. These units consists of the mighty M1A2 SEP's, M2A2's with Infantry including ATGM's. 
                      They also have limited ICM support but have medium HE and Smoke support.There is a minefield threat which has been marked on the map. stay out of it
                      They are ready to fight and are saying to LETS DO THIS!! 
                        
      
        
      
        b.Friendly: OK here's the deal, you will first have to select the broken T-90 at the beginning of the mission. This T-90 will be destroyed at 10 minutes
                        of mission time for mission conditions. You will have to select ONLY 1 Trigger to get your forces. This is entirely up to you. If you select
                        more than one trigger you mission will be failed. You do have the option to Surrender if needed. Ok your options are:
             
                        Triggers:
                  
                        1.Spawn Leopard 2E's Company:
                          CO-Leopard 2E
                          XO-Leopard 2E
                          1/B-4x Leopard 2E's
                          2/B-4x Leopard 2E's
                          3/B-4x Leopard 2E's
                          4/B-4x Pizarro's with spike-MR/LR support/ short range
                          5/B-4x Pizarro's with spike-MR/LR support/ short range

                       2.Spawn Leopard 2A6 Company:
                         CO-Leopard 2A6
                         XO-Leopard 2A6
                         1/C-4x Leopard 2A6's
                         2/C-4x Leopard 2A6's
                         3/C-4x Leopard 2A6's
                         4/C-4x CV90 / 40-B with Spike-MR/LR support /short range
                         5/C-4x CV90 / 40-B with Spike-MR/LR support /short range

                      3.Spawn UK Company Armor:
                        CO-Challenger 2
                        XO-Challenger 2
                        1/D-4x Challenger 2's
                        2/D-4x Challenger 2's
                        3/D-4x Challenger 2's
                        4/D-4x Warrior(ODS) with Milan support
                        5/D-4x Warrior(ODS) with Milan support
                      4.Spawn DK Company:
                        CO-Leopard 2A5-DK
                        XO-Leopard 2A5-DK
                        1/E-4x Leopard 2A5-DK's
                        2/E-4x Leopard 2A5-DK's
                        3/E-4x Leopard 2A5-DK's
                        4/E-CV90 /35-DK with Milan support
                        5/E-CV90 /35-DK with Milan support
                      
                      5.Spawn 2 Companies of Russian AR
                        CO-T-72B1 m.1982
                        XO-T-72B1 m.1982
                        1/F-3x T-72B1 m.1982
                        2/F-3x T-72B1 m.1982
                        3/F-3x T-72B1 m.1982
                        4/F-3x T-72B1 m.1982
                        5/F-3x T-72B1 m.1982
                        6/F-3x T-72B1 m.1982
                        7/F-3x BMP-2's with AT-14 support
                        8/F-3x BMP-2's with AT-14 support
                        9/F-3x BMP-2's with AT-14 support
      
    2. MISSION   
     
        Select one Trigger for your units, Then attack northwest to take control of Twin Bridges and Enemy FOB. Destroy any enemy that is encountered.    
      
    3. EXECUTION   
      
        a. Purpose. The purpose of this operation to clear enemy forces from our AO in order to continue offensive operations to the Northwest. 
       
        b. Key Tasks 
            1. Take Control of Twin Bridges 
            2. Take Control of Enemy FOB
            3. Destroy all enemy encountered 
     
        c. End State. 
            1. Enemy is defeated/destroyed; unable to continue offensive operations 
            2. Taken control of Twin Bridges 
            3. Taken control of Enemy FOB
            4. Minimal collateral damage or disruption to civilian way of life 
      
        d. Fires   
            Off-Map support:
                     Rounds per tube- HE-36
                                      Smoke-36
                                      ICM-12
     
                     Air Strike
                     Missions-15
                     Aircraft available-5
                    Tubes:
                    Tubes per battery-6
                    batteries-3
                    Total tubes-18
                 
                    HE:648
                    Smoke:648
                    ICM:216 
     
    4. Service & Support 
        a. Recovery. 2/1/A Wisent ARV with RWS
        b. Repair. None 
        c. Medical. 4/1/A VAMTAC Ambulance 
        d. Supply. 1/1/A M977 HEMTT with OHWS:M2HB (2x trucks)

    187 downloads

       (2 reviews)

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  16. Operation Scorpion Mission #1 (Introduction)

    Operation Scorpion Part 1-  (introduction only)
    Hanover Germany near Langenhaden
    Day 3 of the War.
     
    U.S. forces have shifted north after the diversion attack at Fulda.  The true axis of the Soviet armored attack is heading for the German industrial heartland.    If the Soviet armored onslaught cannot be stopped here only the nuclear option remains.   
    Civilian populations have taken to the roads and countryside fearing the nuclear count-down.  You arrive the to municipal airport of the AO where you have been hastily ordered to defend.   
    Proceed to the TOC as fast as you can to get a fast SITREP but be advised,  there is some traffic so be patient.  If you do not interfere with your route your driver will take you directly to the TOC. 
     
    Your infantry platoons and your XO arrived an hour ago and are waiting for you ahead.  Your twin tank platoons are ahead of you on the highway. 
    COMMS:
    "Condor" - Company commander - you
    "Six" - CO in charge. 
     
    After your SITREP become familiar with the map before loading scenario 2.  Don't set up your forces until you have loaded scenario 2.  
    This is simply the introduction of a 4-mission set.  The real action starts in mission #2 so don't forget to grab that as well!  
     
    Updated to 1.03 11/6/16


     


    411 downloads

       (2 reviews)

    0 comments

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  17. Gradual Retreat (For Cobrabase)

    The Red tide 1988. 
    The war to hold back the Soviets is failing, the German forces have been forced to fall back as their flank has collapsed, the BAOR still stands strong, and we the US forces are on the retreat now.
     
    We have to try and hold back the soviet forces for there to be a civillian evac from the city of Archen, trucks still haven't evacuated everyone, they need an hour, so we must try and hold back the enemy force as there is no-one between us and the city.
     
    We have a simple mission, hold the enemy back for an hour.
     
    ---
    1 PT of M1A1 HA
    1 PT of M1A1
    2 PT's of M2A2
    1 PT of M3A2.
     
    With a few other assets.
     
    Good luck.
     
    NOTES:
    The ammo types are CORRECT. 
    All blue and red forces are to date.
    Any bugs please comment below.

    228 downloads

       (2 reviews)

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  18. Defence in Sector

    Hi
     
    Here is a pretty complex (red) scenario, that challenges your decision making in the field and your ability to read a map for defensive positions.
     
    You have control of a reinforced Danish Leopard 1-A5 DK-1 tank platoon. It has been reinforced with 2 more Leopards from B-company and 6 M-113's with 106mm mortar. Appart from that you have a couple of scout GD's and a support attachment.
     
    The OPFOR consists of 6 different levels ranging from 1 tank platoon to a brigade size force with support units. Furthermore the OPFOR can be enhanced with M-24 Hind airsupport, Mi-8 Airborne troops and/or a section of MRLS. So all in all a lot of different possibilitys of OPFOR.
     
    Blue force is conducting a Defence in Sector, and OPFOR is conducting a Meeting Engagement.
     
    Take your time in the planing phase so you don't get stuck with an element in the marsh or misplaced vehicle emplacements. Make sure you know how to get from one side of your sector to the other and have you your artillery priorities planed.  

    176 downloads

       (2 reviews)

    0 comments

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  19. Bloodbath in Korea

    Due to general demand , I turned my old SB1 Korean Campaign into ProPE standard . This is the first scenario . The War has began in the Korean Peninsula . The North-Korean DPRK Forces have decided to unify Korea by the mean of Force . They took the UN and everybody by surprise by launching an all-out attack on multiple fronts ... The rar. file includes a .hgt (Height file) which must be extracted in the height sub-folder of the ProPE Maps folder . Enjoy . Bluewings .

    1,511 downloads

       (1 review)

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  20. Tactical Viginette 99-1 v1

    Scenario based on the Tactical Viginette 99-1. Mission is to attack to secure a bridge as followup on a successfull brigade attack. You controll the brigades reserve consisting of two tank teams and one mech team. In all 6 tank platoons and 3 mech platoons.

    853 downloads

       (1 review)

    0 comments

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  21. Finn Mission Pack

    FINN MISSIONPACK V.1.0 This missionpack includes following single-player missions (version): -Bad Santa (1.0) -Elvis ringing doorbell (1.2) -Hasty attack (summer) (1.5) -Hasty attack (autumn) (1.5) -Head on attack (summer) (1.5) -Head on attack (winter) (1.5) All missions are updated after the release of the first patch. This missionpack also includes 6 theme files, that are used in the missions. The undergrowth size has been reduced a little to allow player to see enemies at the same time they are able to see him. This may not be true with infantry - it's intentional! The difficulty level may be quite high, so few tips: -try to fight where you are strong -> enemy doesn't have TI in all vehicles -> infantry is DEADLY in woods, use your own infantry to fight enemy infantry before you rush to the bushes with your Leopards! -> Find hull-down positions whenever possible -> don't stay in one place for too long after being spotted because you're most likely going to be hit with arty -> try to engage smaller enemies with full force rather than attacking everybody with only a small force -if you have artillery, use it! It'll save you from many tough situations! Also remember the power of smoke! -your ready rack is never half full - it's always half empty! -The missions have time limits, but the limits won't be too hard -> take it easy, if you don't know where the enemy is, don't go full steam ahead and hope you'll see them first -remember that your BMP's don't have missiles, if they're not described as ATGM-units! I hope you enjoy playing these missions as much as I enjoyed creating them! Please send feedback and comments etc. about these missions to the Steel Beasts forums, or directly to my e-mail. Best used with Finnish skins for blue side! (I recommend the ones made by Congo and myself - they'll match the theme files perfectly!) Also create a folder called "red" in the mods/"theme"-folders and copy the skins that you wish to be used by the red side there. That way you will not have Finn skins for both sides! 13th May 2006 Zipuli (ivarha@hotmail.com)

    917 downloads

       (1 review)

    0 comments

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  22. An Nasiriyah v2

    This scenario depicts the Batlle of An Nasiriyah which occured in late March of 2003 during operation Iraqi Freedom. US Marines needed to secure the bridges on either side of the town to establish a safe route for US forces on the their way to Baghdad.

    1,333 downloads

       (1 review)

    0 comments

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  23. Thunder Run

    On April 5, 2003 the "Desert Rogues" Battalion of the 2nd Brigade, 3rd Infantry Division, US Army, was tasked with a recon in force up Highway 8, in the area just southwest of Baghdad. The action that ensued has come to be known as the "Thunder Run", and was one of the key battles of Operation Iraqi Freedom. This scenario depicts the battle and is dedicated to the brave soldiers of Rogue Battalion who fought that day.

    1,040 downloads

       (1 review)

    0 comments

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  24. Defend at Munster Nord / Sandduene

    Defend qith your Leopard 1A5 Platoon against an attacking T 72 Company. Requires Munster Nord Map.

    762 downloads

       (1 review)

    0 comments

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  25. Fantasian Border Raid

    A hasty raid across the North Fantasian border by a Canadian Armoured Squadron + attached Coyote Troop. Suitable for single player, multiplayer co-op, or multiplayer head-to-head. This is V1.0 CHANGELOG - V1.0 - Changed tank model to get around a bug where T72s never get fully replenished. - Added fallback positions and other behaviours for Red; Red now acts/reacts very realistically to the tactical scenario. - Added improved scoring TODO - Need to make location of Red tank replen hide random to aid single player replay value - Scoring still needs much refinement

    569 downloads

       (1 review)

    0 comments

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