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  1. Operation Scorpion Mission 4: Killing Ground

    Hanover Germany
    Day 3 of the War.
    SITUATION:
    An hour and a half ago American forces together with BAOR forces fought off a large attack from Soviet Guard armor.   The final wave is expected soon with reinforcements.   American forces are running low on ammunition and must proceed to the west to reload allowing the BAOR forces to defend.   
    The enemy knows this.  The enemy also has good data on BAOR positions aside from first platoon to the north. 
    Expect a full-on armored fist with the best the enemy has.  Watch your flanks as well.  
    MISSION: 
    Hold the airfield at all costs.  The only option left is to go nuclear to stop the Soviet armored attack.  If we can hold here we can counter-attack in 2 days when 2nd AD arrives from the US mainland.  If Soviet forces break phase-line gauntlet it's all over. 
    COMMS:

    "Condor" - Company commander - Cobra
    "Sword 6" BAOR force leader- Matsimus
    "Granite" - BAOR 1st platoon leader- Falcon BMS God of wind Ghostdog688
    "Dagger" - Cobra
    "Claymore" - Figmo 92
    "Mace"-  Rob Evans
    "Griffen" - Cobra
    "Bristol" - Cobra
    "Rattlesnake" Apache flight section 2 - Dunadan
    "Poptop" Apache flight section 1- FalconKPD
    "Recoil 1" - Bushido Devil Dog
    "Torch" - Tim Sielback
    "Hammer" - Cobra
     
    From the creator:
    Welcome to hell.  This is it, as tough as it gets. 
    No one likes to retreat but now it's time.  Soviet forces are too plentiful and it's time to use terrain to your defensive advantage.   Fall back and choose defensive position for the armored hammer approaching.
    -USE YOUR INFANTRY IN WOODED AREAS!
    -APACHES ARE POWERFUL!  USE THEM, RELOAD THEM, USE THEM AGAIN.  There is ammunition on the runway to restock them. Stand-off ranges only!
    -Arty is available!  Put down lines of DPICM. 
    -You need to re-load your M1A1s.  Locate all your resupply assets and then allow the reloading to complete.  BAOR forces are ready to go but don't send them out to the east.  You'll regret it!   Remember...  DEFEND GAUNTLET! 
    -Forget out-flanking the enemy on this one...  that would be like trying to outflank an ocean.  Defend with MULTIPLE LINES!  Soviet doctrine is to overwhelm, break through and then EXPLOIT the break.   
    The mission will show an ending message and audio file if the enemy breaches the gauntlet line but for some reason SB Pro will not end the mission if enough of the enemy is killed.  I have consulted the forums and as of this build no one has any explanations.   If the enenmy breaches the gauntlet line you will get a nice audio reminder of the nuclear fire-war to come.  
    All my thanks to all my voice-donators for all four missions.  Thank you all.  
    Have fun.   

    324 downloads

       (3 reviews)

    0 comments

    Updated

  2. Operation Scorpion Mission 3

    Operation Scorpion Part 3 - Contact with advance guard
    Hanover Germany
    Day 3 of the War.
    SITUATION:
    Roughly 2 hours ago the advance guard of a Soviet armored regiment probed the area to the north and east of the airport.  While your forces inflicted serious damage on their recon efforts, no doubt a route was radioed back to the main force to the east.    The armored fist of the best armor the Soviets have is on its way.  Your forces have replenished themselves. 
    Condor's plan is to position bradley forces with ATGM support to the far east utilizing cover while primary tank platoons hold back as intelligence develops.   One strip of FASCAM is available.  A-10A Warthog support may be available soon for gun runs.  
    BAOR forces from the north-west are approaching but there is no current ETA.   
    Slow and destroy as much attacking armor as you can.  We figure roughly half the regiment can fit through those passages to the east so we are looking at roughly 14 platoons.... or more.  

    You have M109 support but keep it accurate. 

    Well....  at least it has stopped raining.
    COMMS:

    "Condor" - Company commander - you (voiced by Cobra)
    "Bloodhound" - Avenger commander- Sgt. Polaski (voiced by Irishtank42 USA)
    "BRAVO 21" - Medical m113 - Lt. Stevenson (voiced by Alex Hahn USMC)
    "Snake" - XO 1st Lt. Argenson (voiced by Cobra)
    "Hammer" - 1st platoon leader  1st Lt. Daniels - (voiced byTim Sielbeck)
    "Torch" - 2nd tank platoon leader Sgt. Wilkinson (voiced by Alex Hahn USMC)
    "Recoil" - 3rd platoon bradley leader 1st Lt Dearborn (voiced by FalconKPD)
    "Colt" - 4th platoon bradley leader Master Sergeant Hawkins (voiced by Krause)
    "Fox" - Forward observer group (voiced by Alex Hahn)
    "Spur"- Ranger Recon (voiced by Dunadan)
    "Six" - Colonel Chaffee at the TOC (voiced by Cobra)
    "Snout" - A-10 pilot (voiced by FalconKPD)
    "Sword 6" - BAOR Task force leader (voiced by Matsimus)
    "Gaintlet" - BAOR 1st platoon leader (voiced by Falcon BMS God of wind Ghostdog688)

    -----------------------------------------------
    From the creator:

    All Soviet forces are randomized for replay value.  
    You have ONE strip of FASCAM.....  ONE.   Try to order more than one and you'll kill the mission. 
    This is only HALF of a reinforced Soviet armored regiment...  mission 4 has the rest with....   surprises.
    Challenger 2s with 1989 ammunition and no TIS is the best I can do with stand-ins for Chieftains. 
    I apologize the Brits are not in proper uniform.
    Version 1.01 will give you an end of mission message after enough of the enemy has been serviced.  Please understand that the message will be in the lower hud.... the scenario will NOT end.  All scenario shut-down logic slots are used to ensure people don't cheat with multiple FASCAM strikes.   
    A special thanks to all those who contributed their voices to this mission.  All my best. 
    Have fun.

    332 downloads

       (4 reviews)

    0 comments

    Updated

  3. Operation Scorpion Mission #1 (Introduction)

    Operation Scorpion Part 1-  (introduction only)
    Hanover Germany near Langenhaden
    Day 3 of the War.
     
    U.S. forces have shifted north after the diversion attack at Fulda.  The true axis of the Soviet armored attack is heading for the German industrial heartland.    If the Soviet armored onslaught cannot be stopped here only the nuclear option remains.   
    Civilian populations have taken to the roads and countryside fearing the nuclear count-down.  You arrive the to municipal airport of the AO where you have been hastily ordered to defend.   
    Proceed to the TOC as fast as you can to get a fast SITREP but be advised,  there is some traffic so be patient.  If you do not interfere with your route your driver will take you directly to the TOC. 
     
    Your infantry platoons and your XO arrived an hour ago and are waiting for you ahead.  Your twin tank platoons are ahead of you on the highway. 
    COMMS:
    "Condor" - Company commander - you
    "Six" - CO in charge. 
     
    After your SITREP become familiar with the map before loading scenario 2.  Don't set up your forces until you have loaded scenario 2.  
    This is simply the introduction of a 4-mission set.  The real action starts in mission #2 so don't forget to grab that as well!  
     
    Updated to 1.03 11/6/16


     


    411 downloads

       (2 reviews)

    0 comments

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  4. Spoiler Attack: 1981

    May 2nd 1981 - Germany
     
    Okay Lieutenant.  The Polish are going to try to disrupt our resupply with a flank attack.   Take your platoon and whatever infantry the company can spare and initiate a spoiler attack.  Oh and don't forget to come back alive. 

    192 downloads

       (0 reviews)

    0 comments

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  5. Zipuli's Tank Platoon in Attack - M60A3 (TTS)

    This is just Zipuli's Tank Platoon in Attack scenario with M60A3s. Includes winter and summer versions.
     
    If you want to edit the scenario you'll need to make a duplicate of the NuKouvo50-0.hgt height map and name it NuKouvo50.hgt . It is located in the C:\ProgramData\eSim Games\Steel Beasts\maps\height folder

    324 downloads

       (0 reviews)

    0 comments

    Updated

  6. Pershing Gamble

    April 2nd 1987
    SITUATION:
    Arrival of Pershing 2 missiles in this sector will put a boot on the neck of the Soviets to come to the degotiating table to end this war in the next 48 hours.  The missiles are moving now and will be deployed 30 klicks to the south-west.   Reagan is in negotiation with what could be new Soviet leadership as we speak but the scuttlebutt is that the Soviet generals are no longer taking orders after what could have possibly a coup.  
    The only thing we know right now gentlemen is that the fastest way end this thing without all the pistols firing is to make damn sure the eastern flank of those Pershing 2s is secure.  The bad news is there is a fair change the Russkies saw the missiles arriving and recent intercepted GRU squak says they know the general area where they will be deployed.  Remaining East German forces may react as well but they are pretty shattered at the moment.  Don't count them out. 
    The Air Force says that it's experimenting with some weird kind of ground-searching radar called.... JSTARS?    Probably doesn't work but they told 2nd AD that there is vehicular movement coming from the east fast.    
    Our mission is to stop any soviet force from breaking out into the deployment zone to the south-west.  Period.

    Now... the good news.    With all the snow melting we've got over-flooded waterways.  There is only so many ways an armorded force can get through this terrain.  We need to establish choke-points and hold them.    
    Artillery is available but has expended all DPICM at this time.   
    Get going Captain.  Study your map and come up with a course of action... but don't take too much time.

    238 downloads

       (0 reviews)

    0 comments

    Updated

  7. Mercenaries-R-Us

    A mission I created to help pass the time before the nifty new 4.0 comes out.
    Please let me know what you think and if there are any issues you encounter with AI pathing and such.
    Good luck and hope you enjoy!
     
     

    121 downloads

       (0 reviews)

    0 comments

    Updated

  8. Massive Ambush

    It's now the third week of World War 3... On an unknown hill, in an easily forgettable area of West Germany, you brilliantly managed to position the remnants of your armored battalion, during the dead of night, on a strategic vantage point above an unexpected Soviet Armored Division.
     
    NOTE: This scenario has over 200+ enemy AFVs, and is only recommended if you have a high performance PC.

    289 downloads

       (0 reviews)

    0 comments

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  9. Vanguard

    Alternative universe where the Soviets launched a massive attack in the mid 80s. Initial NATO defensive lines are crushed. NATO sacrifices a small unit of rat tag defenders to slow down a Soviet spearhead so NATO can setup a better situated defensive position. You are this desperate unit, where you will most likely die. You are piloting, one of two M1A2 prototype tanks at time of the invasion for trials.
     
    Fun defensive mission, lots of casualties, don't look for historically modeled units, look for a large desperate battle instead.
     
    The mission ends when you decide it does.

    229 downloads

       (0 reviews)

    0 comments

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  10. Mechanized Infantry Company Team Attack at Gershausen 1987 v1.4 (4.023)

    You command Team Bravo of TF 2-5 Cav, comprised Company B, 2nd Battalion, 5th Cavalry Regiment, with a tank platoon from 3rd Battalion, 32nd Armored Regiment cross-attached. Your team has two M2A1 Infantry Fighting Vehicles in company headquarters, an M981 FISTV from 1st Battalion, 82nd Field Artillery Regiment (1-82 FA), two platoons of four M2A1 each and a platoon of four IPM1 Abrams.  A battery of M109A3 with HE and SMOKE from 1-82 FA is available for indirect fire support.
     
    Commander 1st Cavalry Division's intent is to maintain pressure on 11th Guards Tank Division by advancing to liberate GERSHAUSEN this evening in order to use it as a jumping off point for a brigade attack on KIRCHHEIM at first light tomorrow.  Commander TF 2-5 Cav has ordered Team Bravo to clear GERSHAUSEN no later than 1900.  You will advance east of ALLENDORF and clear GERSHAUSEN of enemy by H+65.  Defend GERSHAUSEN against any counter-attacks from KIRCHHEIM while Brigade moves up in preparation for tomorrow morning's attack.
     
    Task Force and Brigade command have protested the tight time frame for the attack on GERSHAUSEN but Division insists, GERSHAUSEN will be liberated tonight!
     
    Captain, the plan to complete the mission is up to you.
     
    Panzer_Leader, February 2016

    912 downloads

       (3 reviews)

    0 comments

    Updated

  11. Korean nightmare.3.002

    Rebuilt scenario..If you try it be warned you are in for a fight..I did not skimp on the NK weapons or ammo...Good luck..

    384 downloads

       (1 review)

    0 comments

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  12. The Gauntlet (3.002)

    Fictional mission taking place around 2004 between east and west.

    A salient along our southern flank exists among swampy lowlands and heavily bombed and mined roads.
    Whoever controls this salient and takes the town might tip the fight to their side. Drive the enemy force off this miserable
    strip of land and maybe we'll all go home a little sooner!

    Threats include modern Russian armor, dug in infantry, helo/arty support and a few surprises.
    You may call on Apache support if needed but I advise only in an emergency.

    Your forces include 2 platoons of the latest version of the Abrams, the M1A2 SEP. You also have been granted 2
    platoons of mech infantry, a mortar platoon and a section of M109A3s stand ready with firesupport.
    KEEP THEM ALIVE!.

    10th Mountain UH-60Ls are waiting to be called in to relieve you of babysitting the town but only if you can take it in the first place. You also have mine-clearing equipment but use it where you need it - once it's gone, it's gone.

    Oh... there are a few surprises.

    You move at 7AM. Good luck Captain. You'll need it.

    445 downloads

       (1 review)

    0 comments

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  13. Deadly Intentions <ver. 2.654>

    "What do you mean you "JUST LOST THEM" Dammit?!"

    The captain was pissed. He should have been. The war was supposed to be over seeing how the cease fire was starting in 4 hours and there had been no provocative movement from the Soviets in 6 hours.

    The captain lit a cigarette and took a long drag while holding the handset. It had taken 10 hours of travel-time to get to this ice-covered hill to re-enforce Team Bravo. Everyone was exhausted and stank from a hellish combination of grease, cordite and sweat.

    The war had turned ugly after Birmingham England had been hit by SS-18s 12 hours earlier. The US has responded by destroying Kiev with a single Trident-2. The Soviets appeared to be backing down and everyone in the company was hoping they'd had enough.

    Somehow G2 had lost the Polish motorized rifle company overnight when the weather turned bad. Probably everyone back at corps was celebrating the news of the cease fire.

    All intel knew was that the small Polish unit was still moving south despite the cease fire news. Your company had been sent to aid Team Bravo of the Louisiana National Guard in hunting them down and destroying them.

    The guard units had performed well despite their out-dated equipment but this was more of a mission for cavalry.

    The men of the 11th ACR may have had 4-day beards but all of them still had the same shit-eating grins on their faces despite the lack of sleep. They were good... and they knew it.




    "Well if you get ANY IDEA where they are it would be great to let me know! Blackhorse Delta-76 out."

    The captain regained his composure and took off his kevlar helmet and leaned against his command track.

    The First Sergeant emerged from the darkness, spit a brown stream of Skole Bandit and asked "Okay capn'.... whadaya want to do now?"


    Situation:
    Intel has the polish coming down through the seam in the mountains to the north-east.

    Mission:
    Do what cavalry does best! Find the enemy and destroy them. It shouldn't be too hard, you've got them out-numbered. Plus... how tough can the Polish be?
    Deploy your units as you see fit. All you need to do is block them for 90 minutes and 2nd AD will be up here.

    Cheer up... at least it's stopped snowing and the coffee is hot.





    ENEMY ASSETS:

    G2 says the unit will be comprised of a combination of some T-72As along with older T-62s. Infantry will most likely accompany the armor in trucks but the infrared imagery from the U-2 flight was a little hazy.

    Polish artillery is in range of your AO so prepare accordingly.

    No air assets in the region due to F-15C BARCAP in the region. Rest easy. The war is almost over.




    ******
    CB strongly advises that you NOT run an after-action report showing ACTUAL enemy units unless you become completely frustrated. It spoils the fun.

    419 downloads

       (2 reviews)

    0 comments

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  14. M1A1 Platoon Attack on Reinforced Motorised Rifle Company v2.4 (4.023)

    You command a troop (Tp) of M1A1 AIM SA.  Your Tp is advancing as part of a combat team (CT) effort to clear the valley to your south as a precursor to further offensive operations by the battle group.  The CT's main effort is taking place to your east and to protect the flank of the main effort it is critical you secure the road junction and town at OBJ.  All available artillery and air support has been committed to support the CT's main effort to your east so you must secure the OBJ on your own.  A platoon of NZLAV-IMV from a coalition partner is attached to assist clear and secure the OBJ.
     
    This scenario has been specifically designed to practice careful planning, appreciation of terrain and tactical movement by sections within the troop (platoon) using overwatch techniques.  It is purposely balanced in favour of RED to be unforgiving of tactical errors and to drive these lessons home.  It is challenging but can be completed with the forces at your disposal.
     
    Lieutenant, the plan to complete the mission is up to you.
     
    Panzer_Leader, April 2012

    1,895 downloads

       (9 reviews)

    0 comments

    Updated

  15. Take the Bridge 2.640

    My spin on "Meeting Engagement."

    WWIII is a stalemate. Both sides are near either negotiation or going nuclear. This last push across the last remaining bridgehead could change everything. Take that bridge! You have a company of M-1s and additional infantry assets. 1986 time period.

    351 downloads

       (1 review)

    0 comments

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  16. ROUTE 1 PATROL (2.640)

    ENEMY FORCES HAVE CLOSED OFF ROUTE ONE WITH A ROAD BLOCK. YOUR FORCE OF 5x M1A1, 2x NZLAV and COUGER MUST CLEAR ROUTE ONE FROM ANY FURTHER INTERDICTION FROM ENEMY.

    SINGLE PLAYER OR 1-6 player CO-OP

    340 downloads

       (0 reviews)

    0 comments

    Updated

  17. North German Plain 85 - Hameln 1 (2.640)

    Version 1.1: updated to new version of Manteuffel's map for 2.640 + scripted Blue side a bit more, so that scenario is playable from the Red side in SP + changed some T-72B to T-72M1 ... JC (from the very interesting Real & Simulated Wars-blog) had the idea to replicate a phase from the grand-tactical/operational war game North German Plain 85 in SB.

    I helped him a bit with creating the Red side of the battle.
    Up to you now to command the Blue side ...

    More info here: http://kriegsimulation.blogspot.com/...asts.html#more

    858 downloads

       (3 reviews)

    0 comments

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  18. Autobahnwars Part3: Neuhof Defend in sector

    Cunduct a quckly assembled defence in sector of NEUHOF to deny the OPFOR access to the road B40 and the FLIEDE valley on route to FRANKFURT/MAIN.

    Defend in Sector
    A company team is assigned a defend in sector mission to prevent forces from passing the rear boundary
    of the sector, retain flank contact and security, and ensure unity of effort with the battalion task force scheme
    of maneuver. FM 71-123/4-117

    737 downloads

       (1 review)

    0 comments

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  19. Autobahnwars Part2: Linkup at junction B40/A7

    Link up and Support (rescue) a small isolated airmobile unit at the Autobahn junction "Dreieck-Fulda" (B40/A7) close to the industrial area of WELKERS.

    A linkup is a meeting of friendly ground forces. One or both forces may be moving. The forces are normally separated by the enemy. Cavalry can participate in a linkup as part of a larger force or as one of the forces involved. Linkup can occur in the following situations:

    - When an advancing force reaches an objective that has been previously seized by an airborne or air assault force.....;-)

    - When an encircled element breaks out to rejoin friendly forces.

    - When converging friendly forces meet.

    FM 17-95 8-51

    686 downloads

       (2 reviews)

    0 comments

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  20. Autobahnwars Part1: Counter recon

    Conduct counterreconnaissance East of Fulda.
    Destroy and or block the OPFOR recon forces probing South along the Autobahn A7.

    Counterreconnaissance is any operation undertaken to deny the enemy intelligence information concerning
    friendly units through the active attack and defeat of enemy reconnaissance and EW units. It is the sum of
    actions taken at all echelons to counter enemy reconnaissance and surveillance efforts throughout the depth of
    the AO. FM 71-123 2-53

    707 downloads

       (2 reviews)

    0 comments

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  21. The defense of Kozda 2.546

    Defense the city of Kozda from the eny advance. Tactical Vignette 98-2.
    by wawa. Version 2.546

    416 downloads

       (2 reviews)

    0 comments

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  22. Operation Hammermill

    In this Sce. you will be in Command of TF-HAMMER,YOU must take your assigned OBJ.You have units to the NORTH and SOUTH of your TF.It is vital that you succeed,your OBJ is going to be an AA for the further push WEST. Made some small route changes and tweaked BLUFOR a bit.

    889 downloads

       (4 reviews)

    0 comments

    Updated

  23. NATIONAL GUARD ADVANCE

    Support National Guard Advance to rescue downed CH-47, with M1A1 platoon. Enemy in area considered veteran and well organized.

    Mission length about 40 min.
    CO-OP for 4 players,

    389 downloads

       (4 reviews)

    0 comments

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  24. Prologue

    Mineclearing operation along an old dirt trail in Africa. The player controls mech platoon with engineer support. no, routes for player units. READ THE BRIEFING.

    This is a teaser for an upcoming COOP campaign.

    344 downloads

       (0 reviews)

    0 comments

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  25. Dartmoor Frenzy

    Two-company attack on batallion+ sized fortified defence.
    Two versions (Spanish, Swedish). Readme included.
    SP. Map size: huge. Playing time: long

    452 downloads

       (0 reviews)

    0 comments

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