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The Battle for Fulda South 2.55

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Greetings fellow trackheads. Well after a lot of here and there work over 2 months I've finally finished a decent first version of my best Fulda defense mission yet. Thanks to Warulf for his incredible map of Fulda. Mission would be a flop without it. You've got a little bit of everything in this mission but the freedom to move your forces as you see fit. The AI for minebreaching is not wonderful. Maybe one day it will be smarter. Should Soviet units not breach correctly I have removed password lock-out from the Soviet side for you to be able to tinker with them. REMEMBER THAT THIS WILL SPOIL MY SURPRISES SO I ONLY ADVISE THAT YOU DO THIS AS A LAST RESORT. I'm sure there are still bugs so bear with me. T Changes made: More baddies and more of a challenge. Less hang-ups in the minefields. Better scripting for smarter AI. The Soviets are more aggressive. M-88s available for recovery. This Scenario is meant for hefty machines only as frame rates on less powerful systems may make it unplayable.

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