About This File
This is a big and complicated scenario. But the Enemy AI is scripted for extreme randomness and to automatically use adaptation to enemy activities. The 57th Guards Motorized Rifle Division (Cat A) has finally taken Neuhof (Autobahn Wars Part 1) and is preparing the outbreak into the Fliede Valley whit the 51st Guards Tank Regiment to gain access to the Autobahn A66 on route to Frankfurt/main. This Scenario can either be played by letting the enemy AI automatically choose from 6 different DP(Decision Points) whit 12 different possibly events depending on NATO activities and RED casualties in different sectors including a automatic response if encountering FASCAM. For BLUE: You are defending the Town of “Flieden” whit elements from 1th CavDiv and 11th ACR in hasty prepared defensive positions. The primary objective is to deny the OPFOR access to the road B40/ A66 and the Fleide valley on route to Frankfurt/main. The Blue commander must take advantage of the OPFOR Decision Points, applying enough combat power to paralyze the attacker’s Command and Control. Once this occurs, the Blue player will have entered the decision cycle and may take offensive actions. In theory! Now you can test this “mantra” for yourself. For RED: This scenario represents the OPFOR player with the potential command and control problems associated with conducting a simultaneous attack with two Battalions in the first echelon and one reinforced tank Battalion as the Second echelon on a prepared enemy BP. The OPFOR will make the following random automatic DP (Decision Point) choices: DP 1: At 3km in front of Blue BP (Battle Position) to continue the advance DP 2: At 2km in front of Blue BP (Battle Position) to - Fix & Bypass OR - Assault the Blue BP Although the OPFOR player will have the possibility to manually override by issuing control switches to change the OPFOR behaviour Prerequisites: - You will have to use V3 of the Fulda_Gap Sothern Corridor Map - SBPro PE V2.370 BETA. - I strongly recommend using the “Lastmichdurch´s Enhancement Texture” and - The “Fulda Gap Textures” -Reference material 1. FM 71-123, Chapter 4, page 139, Figure 4-104.