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Golan Night Patrol Revision 1.0.0

   (2 reviews)

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About This File

Historical mission: One Israeli Centurion (Sho't Kal) hunting at night, destroys 13 T-55s  and turns back an entire Syrian tank brigade.

 

Originally made by HotTom.

steelbeasts.com/files/file/1137-golan-night-patrol-by-hottom/


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Mirzayev

   5 of 5 members found this review helpful 5 / 5 members

I'm surprised no one has reviewed this yet, so I'll chime in. 

 

First off, this mission makes you really appreciate the herculean effort of Zvi Greengold in fighting off an entire Syrian Brigade in a Sho't Kal. You have no NVGs, no GPS reticle illumination, and very little ambient light to operate in, so expect the Mk1 Eyeball to be stretch to the very limit with this one. Sound, an often unappreciated concept in Steel Beasts Scenarios, is what I primarily used to locate and engage the enemy's tanks. 

 

The lack of GPS reticle illumination seems to be a game-breaker at first, forcing you to rely on intuition, and a bit of "out of the box" thinking to hit your target. Without putting in too many spoilers, the COAX is good for more than just engaging troops. Once your first target is destroyed, you can use the illumination from the burning wrecks to serve as a back-light for your GPS reticle, at the cost of making it that much more difficult to identify enemy tanks in the darkness. This scenario really highlights just how hard it is to fight at night without any sort of light-intensification source, and further serves to cement Zvi Greengold's legacy.

 

Of course, with any scenario there are downsides. The enemy approaches in a predictably manner upon each play-though - it would be nice if there was some variation, such as the enemy's tanks attempting to move along a flank after being engaged upon the road. I also found that the enemy being restricted to firing at 100 meters seemed unnecessarily close; I set it to 500 meters and the results seemed a bit more believable. 

 

I highly recommend moving your computer to a dark closet, closing off all sources of light, and downloading this scenario! 

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Lumituisku

  

This is very nice mission with great story and materials to be inspired 4 stars. And truly for single player +1 star.

 

I agree with Mirza there. Would be nice if enemy would begin to maneuver a little bit instead pushing along of road full of burning wrecks. It would likely be a bit better if tanks would drive alongside of the road and trucks on the road.   Also, would be more challenging if enemy would open fire sooner. As it is, its bit too easy once you get your aiming correct. 

 

Still I enjoyed this mission greatly even when I discovered yet another new pug. Apparently in Shotcal players are unable to change to emergency mode to continue fighting when they get stabilization damage.  (AI does this well enough) So brief jump to f8 or driver position should help if you face same problem I did. 

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