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Battle of Karameh 1.0.2

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BATTLE OF KARAMEH - War of Attrition - 1968

by Connaugh


The Battle of Karameh was a military engagement between the Israel Defense Forces (IDF) and combined forces of the Palestine Liberation Organization (PLO) and the Jordanian Armed Forces (JAF) in the Jordanian town of Karameh on 21 March 1968, during the War of Attrition





PLO forces have taken the border town of Karameh, Jordan, as their headquarters and have stepped their attacks on Israel and Israeli-occupied territories.

The IDF desires to destroy the fedayeen camps at Karameh  and Safi and capture Yasser Arafat and punish Jordan for its perceived support of the fedayeen.





Israeli Armored Forces and Heli-borne Paratroopers are to launch a four-pronged attack on the town and eliminate the PLO fedayeen.





Northern Force:   60 Brigade: (1 x Sho't Kal platoon, 1 x M113 section) is to cross the Damiya Bridge and capture Musri and then advance south to Karameh.


Central Force:       7 Brigade: ( 3 x Sho't Kal platoons, 1 x M113 platoon) is to cross the Allenby Bridge, sending one platoon to Karameh, a second platoon to                                                                                                         capture Al Shunat Nimrin and to a blocking position east of the town.  A third platoon is to assist the Southern Force if needed.


Southern Force:    80 Brigade:  (1 x Sho't Kal platoon, 1 x M113 section) is to cross the Abdullah Bridge, capture Safi and advance to Karameh.


Paratrooper Force:                     (3 x Chinook Helicopters) is to conduct an air assault on Karameh with Central Force.



3 Batteries of Artillery Support (18 Tubes) are available.


Jordanian Armored forces are equipped with M60 tanks and are expected to act as a quick-reaction force.

Infantry are equipped with anti-tank weapons.

Jordanian artillery is expected. So, keep moving.





Bridges are defended by Infantry and Armor. Player is to utilize smoke and artillery accordingly.

Karameh has civilians, so no artillery can be used on the town.

Trigger 1 activates the Paratroopers when Commander is ready for the assault on Karameh.

After landing, player will have control of troops but troops already have paths set for the assault.

Arafat will surrender when Israeli troops enter the Mosque in Karameh.

Messages will be generated when objectives are captured.

Points scored for capturing Musri, Safi, Al Shunat Nimrin, Karameh, and Arafat.


120 minute time limit


What's New in Version 1.0.2   See changelog


Corrected scoring for capturing Arafat.



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