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Operation Saber Tip 1.0.0

   (2 reviews)

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About This File

Blue is not locked, so feel free to add and change units to your need. Adjust Arty to your fit also. Thank you Colebrook and Apocalypse for your feedback.

 

Excerpts of the battalion commander's orders for...

1) SITUATION:
    a) Enemy:
    [Russia Republican Guard has taking control of a city located grid 04296157 "objective Felix". Intel reports that a battalion has move into sector and has set up a defense to prevent any counter attacks from NATO. ]

    b) Own:
    [2/69 Armor Company has move into AA for staging an attack towards Obj. Felix. We are just waiting for the order to cross the determined enemy line and destroy all enemy that is encountered.]


2) MISSION:
[2/69 Armor is to Assault North East, seek and destroy all enemy that is encountered and regain control of Objective Felix from the Russian Republican Guard. ]

3) EXECUTION: 
[Orders will be given by the player]

Intent: Conduct an attack towards Obj. Felix with minimal lost of friendly units. The RR has set of defensive positions past the enemy line.

    a) Concept of Operation: 
    [Orders will be given by the Player]
          
        i) Maneuver: 
        [Orders will be given by the Player]
   
        ii) Fires: 
        [HE, ICM, Smoke, Air strikes are available Tubes per Battery, 9 Batteries with 15 missions of 5 Available Aircraft]

        iii) Additional assets: 
          [1 Platoon of Support element]

    b) Tasks to Maneuver units: 
    [Orders will be given by the Player]

Mission Designed by: Assassin 7


User Feedback

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Colebrook

   3 of 4 members found this review helpful 3 / 4 members

Good mission, but you should put eny map contacts off,with 81 arty tubes you can kill everything if you see the enemy on map.

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Apocalypse 31

   2 of 2 members found this review helpful 2 / 2 members

Another great mission from @Assassin 7.

 

Nonstop action on excellent terrain that uses the rolling hills, urban areas, and open valleys for intense engagements.

 

The correlation of force between friendly and enemy is perfect; it adds a great challenge for players to think smartly about how they array their force. 

 

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