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OPERATION POWERPACK- U.S. INTERVENTION IN DOMINICAN CIVIL WAR 1965 1.0.1

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OPERATION POWERPACK- U.S. INTERVENTION IN DOMINICAN CIVIL WAR 1965

by Connaugh

 

Rebels, calling themselves Constitutionalists, launched a coup against the president, who was installed by the military, seizing the Radio Santo Domingo building, issuing calls of sedition. They then stormed the Presidential Palace and arrested the President. The U.S. launched Operation Powerpack to prevent a second Cuban Revolution and secure the foreign embassies and evacuate U.S. citizens.

 

 

SITUATION:

 

Rebels have occupied the Presidential Palace, Radio Station and Foreign Embassies.

 

 

EXECUTION:

 

The 505th Airborne is to land at San Isidoro Airbase and secure it.

The 508th Airborne is to land at the airbase and advance to the city of Santo Domingo, securing the Duarte Bridge, Presidential Palace, and the Radio Station.

The 6th Marines are to land at Balos de Haina and advance to Santo Domingo, securing the Foreign Embassies and enable the evacuation of U.S. citizens from Hotel Embajador.

 

FORCE COMPOSITION:

 

6th Marines:                3 x M60A1 Tanks, 1 x M113 Mech Platoon

508th Airborne:           3 x M60A1 Tanks, 1 x M113 Mech Platoon

505th Airborne            1 x Infantry Platoon

 

Rebels are armed with anti-tank weapons and AMX13-75 tanks.

 

Notes:

The 6th Marines Tank Platoon and the 508th Airborne Tank and Mech Platoons will be

airlifted in at the start of the mission and can be assigned to players by the CO.

Mech Infantry have to secure the objectives to achieve Victory Points.

Area around the Hotel Embajador needs to be clear of Rebels who will fire on the CH47 that will evacuate U.S. Citizens

 


What's New in Version 1.0.1   See changelog

Released

Corrected to work with 4.162

Added Map Package

CONNAUGH_-_OPERATION_POWERPACK.7z OPERATION POWERPACK-U.S.7z


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Apocalypse 31

   1 of 1 member found this review helpful 1 / 1 member

Awesome mission. Really challenging tasks with the overlay of the urban terrain. The initial landings are fun and different - even exciting. 

 

 

Recommendations

  1. Make the Helicopters (and maybe even the infantry) computer controlled, and give them exit routes after they infiltrate the infantry. The choppers just sit there, for the most part. I used them to move infantry into the city, but I don't think that was their intended purpose.
  2. Add more playable infantry to the APC formations (LMGs). The city is FULL of RPG-carrying rebels. It is not conducive for mounted combat. and Steel Beasts infantry isn't good. More playable LMGs would allow players to clear the area much more efficiently and safely. 

 

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