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Hannover-Weserbergland M1BT Camp 2.0.0

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About This File

 

UPDATED Version, 2-28-2020.
Corrected map UID added, 2-29-1010.

 

This is an updated version of Manteufell's version of the Hannover-Weserbergland map with all of the bridges fixed. I went through very thoroughly and placed the appropriate bridges for the type of road or railway and also made sure that they didn't have leftover artifacts like partial bridges and also that they spanned the rivers appropriately. This map was changed specifically for my M1BT campaign. I've also enhanced a lot of the map to include my military bases. the bases are located at the coordinates in the attached images. I've also done many hours cleaning up the cities to remove a lot of the clutter that was created when the map was converted. NOT a criticism of the original creator at all. When the map was originally created, Steelbeasts did not have the same number of building units so a lot of maps were made with the limited objects in a very creative way. I just replaced a lot of the original buildings with ones that make sense for the area. I also cleaned up a lot of the city areas and adjusted the roads and re-spliced them. The cleanup and splicing helps with AI path finding and reduces map loading. Please feel free to add comments and or suggestions or inform me of any problems with the map. I'm going to continue to update it and fix problems as they are found. I also plan on adding detail to the city of Hannover in the future. It looked like Manteufell was planning on adding this detail but never got around to it. It's a huge undertaking but I love this map and want to continue to update it so everyone can have fun using it!

 

To download this map, enter 41c0fdd9-7ba4-46e3-b111-4c5abba7eab5 as the map package into the steel beasts map tools UI.

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What's New in Version 2.0.0   See changelog

Released

Major changes to all roads and bridges to make the roads match the auto-created bridge. Major changes to main cities to reduce clutter, change some building types to ones that make sense like storage tanks, and to reduce overlap between buildings and overlapping the roads. Changes to roads, making them match where they didn't and splicing them back together so that path finding will work now. There are two bridge errors for path finding that can not be corrected despite multiple attempts. Units will still cross them but the snap routing will not work. The bridges are at 9754 7757 and 1665 5521.

 

Map UID is: 41c0fdd9-7ba4-46e3-b111-4c5abba7eab5




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