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Hannover-Weserbergland-M1BT-Camp 1.0.0

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About This File

 

This is an updated version of Manteufell's version of the Hannover-Weserbergland map with all of the bridges fixed. I went through very thoroughly and placed the appropriate bridges for the type of road or railway and also made sure that they didn't have leftover artifacts like partial bridges and also that they spanned the rivers appropriately. I have to add that this file says "M1BT-Camp" only because I started to work on the update for my campaign without knowing exactly how to save the Delta map package properly. This map only contains the fixes to bridges and some other minor road and rail line cosmetic issues. I will be releasing a whole new version of this map with military bases that I've inserted along with some other minor changes for the "M1 Abrams Battle Tank" campaign update that I put out several years ago.

 

To download this map, enter 91ab4634-ec7e-46ef-966a-608b16fe4b5c as the map package into the steel beasts map tools UI.


What's New in Version 1.0.0   See changelog

Released

No changelog available for this version.




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I'm afraid I can't download it so unable to write a review.

 

I entered "91ab4634-ec7e-46ef-966a-608b16fe4b5c" into the Map Package Downloaded and now its not responding and wont let me launch it again.

 

I'll try again next time I need to reboot the machine.

 

No adverse comment on Striker's work (unless the UID is incorrect?).

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I have a similar issue, the  Map Package Downloader fails to find the map.

Edited by murkz

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I just downloaded it and it was pretty slick . only took seconds. I used copy and paste for the UID.

Maybe try it again now guys ?

 

Edited by Parachuteprone

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As I said, the Downloader refuses to re-launch until (I hope) I restart the machine.

 

That re-start is still several days away, the machine is busy.

 

Edited by Gibsonm

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Sorry Gibsonm, just read your comment. You might want to ask Sean because the UID is auto-generated when you publish the Delta. I did confirm that it is the correct UID though. When I open the map now it shows as a published map rather than an unpublished one.

Edited by Striker

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@Striker FYI something for your next revision.

 

The end of the bridge at GR 3627 7452 covers an intersection.

 

Edited by Gibsonm

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@Striker I'm sorry but I'm finding this map very problematic esp. where the bridges are concerned.

 

Admittedly the scenario I'm working on has some snow but I don't believe it should impact routes crossing bridges.

 

For example (there about six bridges that exhibit similar behaviour)

 

1. Route:

 

SS_19_01_48.thumb.jpg.d25ea7a691a32bf5a896161171840a30.jpg

 

Between waypoints 135 and 136 I used "Shift click" to lock the route to the road and have used a March command in column formation.

 

Yet the BRDM consistently swerves off the road, fords the river and then spends the rest of the time trying to get back onto the road "through" the side of the bridge.

 

The spawned civilian traffic is even worse since I can't give it routes.

 

2. End result 3D world:

 

SS_19_01_55.thumb.jpg.eb57512d4ffdef893bef4e41a9cc38dd.jpg

 

I've even had to resort to re-routing road traffic across railway links to ensure that they actually work:

 

SS_19_02_24.thumb.jpg.e46b55ebc6ee8b708c849cf1954eb3e2.jpg

 

I'm unsure what has gone astray compared to the old map? I hate to say it but I'll take a working map over a pretty one every time.

 

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