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M1 Abrams Battle Tank Campaign for Steelbeasts ProPE 4.* 3.1.0

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About This File

I made a lot of changes in this version to fix a lot of problems and improve the game play significantly. Please read the text file included in the zip file.


These are the completely reworked missions for my M1ABT Campaign. I had several requests to get these released for 4.0 and sorry it took so long. I'm pretty picky when designing missions and don't want to release anything partly finished. You will very likely find some minor problems or have some suggestions. I'm perfectly fine with you opening the missions in the editor and picking them over to see what I did. Please do not edit them and re-release them though. Submit any suggestions you have directly to me here. You will need the maps that I updated specifically for 4.0 and they include the M1 bases. Please keep in mind that this is a fictitious campaign based on the original Dynamics console game, so the added elements like bases and transmission towers had to be added to the maps to make them complete. I intend to string them together in a campaign file with sounds and other enhancements later this summer but I need them out there so you guys can try them out and give me your input. Once they are in the campaign format, the missions will be locked to prevent any further editing.


In 1988, a software company called Dynamix developed a tank combat simulator game for DOS based computers called "M-1 Battle Tank" which was published by Electronic Arts. In 1991, EA teamed up with Sega of America to release it for the Sega Genesis console naming it "M-1 Abrams Battle Tank". Although very limited in scope it provided simulator enthusiasts a console based option and was truly a 3D simulator, meaning you could move or get engaged from any direction. The scenarios I’ve created for SteelBeasts mimic the scenarios from the console game. There are 8 missions in total, numbered and titled but feel free to play them out of order except for #1, "The Moselle Defense" as this mission sets up the story line. When you played the original console game in "Campaign" mode it randomized them somewhat. I hope you enjoy my versions of European defensive and offensive operations based on this classic console game! Please feel free to contact me if you have any suggestions about changing or updating the missions. On some of the missions the score shows wrong even though the victory conditions do work correctly so don't let that throw you off. Please let me know if you see any other bugs and if you want to open it up in the editor and make suggestions for the ending score please private message me with suggestions or a replacement file.


Thanks! Striker

Edited by Striker
New Mission Zip File

What's New in Version 3.1.0   See changelog


Fixed persistent and annoying problem if AI not being able to breech and pass the bridge at Siegburg.


User Feedback

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   1 of 1 member found this review helpful 1 / 1 member

Fantastic set of missions and great update to the last set. All of the annoying bugs I had playing the old version seems to have been addressed. I ran the first 4 missions so far without any of the old incidences or annoyances, except me losing a tank once in a while. ;) 


Thanks for the mission set... great missions for small unit control, quick hour give or take per mission play. Tank Platoon size.

Response from the author:

Fantastic, glad to hear they're working good now Magnum50. Please let me know if you discover any issues. I'm planning on staying on top of them.

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