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Into the mountain 1.0.1

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About This File

A sequel to the ROK-DPRK conflict scenarios uploaded weeks ago.  

 

The goal is cracking down enemy remnants isolated behind the line.

 

Major hostility might not be enemy tanks or IFVs.  Dealing with ambushing infantrymen in the woods and mountain hills will be real headache.  You might see popping tanks by only single rocket shot from somewhere in the mountain if there is no infantry covering vehicle's blind spot.  Patiently dismount soldiers and make them search and destroy ambushes ahead of tank advance whenever you feel something suspicious.   

 

FO mission is also an important part of this scenario;   Heliborne landing on the peaks of mountain , (enjoying wonderful sceneries) , searching hidden targets, and guiding artillery shots onto them might be a good tactic combining mobility and geographical advantage at once.

 

Even though the scenario finally tends to come to something like an infantry centered sim (e.g. OFP, ARMA...) than a tank sim, please generously accept it from the viewpoint of diversity. 

 

 


What's New in Version 1.0.1   See changelog

Released

<Minor tuning of initial locations, routes, and spawn timing of some units for smoother expansion of the scenario.>

 

From my experience, it took more than seven hours to clear whole companies' attacking missions.  I recommend using the in-progress save function from the map view menu if you cannot finish this at once.   

 

Taking the enemy stronghold in the middle and one of three fortifications is regarded as a victory while the stronghold and whole fortification should be cleared to reach the major victory.   

 

 




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Apocalypse 31

· Edited by Apocalypse 31

   0 of 1 member found this review helpful 0 / 1 member

This is an epic scenario, and obviously a lot of work went into creating such a large fight.

 

There are so many challenging aspects of this fight, and a good representation of what combat would probably be like in the hills, mountains, and valleys of the Korean Peninsula; the terrain, synchronizing the large amount of friendly forces, and fighting an enemy that is dug and reactive to your actions. 

 

Why only 3 stars?

 

The scenario is ahead of its time, and Steel Beasts isn't ready for something like this.

 

How does the player employ combined arms fighting to be successful in this situation when the game doesn't allow for combined arms? The infantry and helicopter modeling of Steel Beasts is poor and causes additional frustration for the player. Helicopter pilot paralysis will result in all of your helicopters being easily swatted out of the sky with ineffective results. And the rugged terrain that is ripe for infantry engagements will leave a trail of dead squads because Steel Beast infantry cannot successfully engage and destroy stationary targets as a coherent rifle squad, or the player cannot jam the keys F7+F2 fast enough to avoid being gunned down.

 

The scenario is good and I'm going to keep it installed in the hopes that some day we see fixes for the infantry and helicopters. Until then, the scenario might feel more like a lesson in frustration rather than tactics.  

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