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Operation Talon Strike 7.0.0

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About This File

Mission 1:

 

Operation Talon Strike

 

This is what I see as the first user-created operation, since the Operation system was introduced several years ago.

 

Background

This operation will take the player through several Platoon-sized missions using a variety of vehicles and equipment, and set in a fictional European conflict. 

 

Each mission is limited to four playable vehicles, with adjacent BLUEFOR units scripted to move with the player-controlled units.
 
Performance Matters: Major Victories will result in benefits for the player and may unlock future missions. Defeats will still progress the operation, but may put the player in a tougher spot for future missions. Defeat = advantage REDFOR.

 

Installation

Drop the Talon Strike folder and .opc file in the following directory: Documents\eSim Games\Steel Beasts\My Operations

 

This went through three Beta's before being published. Let me know if you find any bugs and I will do my best to fix immediately.

 

Special Thanks: Mirzayev for beta testing and providing valuable feedback

 

Thanks for Playing!

 

 

==========OPERATIONAL SITUATION==========

Radonia - a nation facing a violent, internal conflict.

 

a. General Situation

Radonia sits on the Eastern-most edge of the region. Previously part of the larger Dradvic Republic, it has been an independent nation since the end of the Second World War. Years before separation, the Dradvic Republic used Radonia as a buffer between itself and bordering NATO-aligned countries. However, since its post-war separation, Radonia has faced internal challenges with hot-blooded rival political parties and a radically fluctuating and unstable economy. All the while, the Dradvic Republic has maintain significant influence along its northern border, and many northern Radonian families still maintain ties in the Dradvic Republic. 
 
In more recent history, political rivalries reached a flash point; two years previous, the youth of Radonia called for national reform in economic and trade policies, but many conservative groups quickly rejected the change and sparks ignited across the country. Those sparks quickly turned to flames, and in that time Radonia saw a rapid rise of violence and armed rebellion groups. As conditions deteriorated across Radonia, political leaders in the northern regional capital of Malinska denounced their union with Radonia and declared separation into an independent state.
 
The regional capital, Malinska, sits near the northern border between Radonia and The Dradvic Republic. People of the region have historically favored the Dradvic Republic, in culture, lineage, and political views. In the recent chaos of Radonia, the most notable armed rebellion group has been the Radonian People’s Militia, who seemed to have organized, armed, and deployed forces faster than any other armed rebel group. 

 

b. Enemy

The Radonian Peoples Militia (RPM) is manned, equipped, and trained as well as any Radonian military unit. Radonia previously enforced a conscription program which has allowed for most adults to gain a basic understanding of tactics and discipline, but the RPM is also supplemented with combat advisors and cadre from the Dradvic Republic. Deterioration in Radonian security forces also allowed the RPM to raid military depots and arsenals in the north to equip their own forces. 

 

The Radonian Peoples Militia - Malinska Brigade (RPM-MB) is center of gravity for the RPM. It’s leader is a recorded member of the Dradvic Republic Special Purpose Forces, and is capable of receiving funding, equipment, and additional manpower directly from the Dradvic Republic.

 

The RPM-MD is organized into 5x Battalions:
    3x Mechanized Infantry Battalions [MIBN] (2x BMP-1 / 1x MTLB)
    1x Tank Battalion (T-55)
    1x Field Artillery Battalion (2S1 / SA-19)
    1x HQ & Support Company

 

A majority of the Brigade's combat power is positioned in the city Malinska, where they can maintain the most influence. Battalions are also positioned along Highway 10; 1 MIBN defends the eastern flank near Latria and Kovuto Island, and 2 MIBN defends the west flank near Tashoor.

 

Their Field Artillery battalion has batteries split, in support of MIBNs along Highway 10, but we suspect that they have positioned their SA19 systems to the east of Malinska, as it is a more suitable air avenue of approach for our aircraft. 

 

The Malinska Brigade command post is currently established inside of Malinska and is a hotbed of activity for military coordination as well as political support from foreign visitors. From this command post, the Malinska Brigade leadership can coordinate operational activities across their front, as well as logistics efforts to the north, along Highway 1.

 

c. Friendly

 

The Radonian ground forces are well-equipped, trained and led. However, their entire Ground Forces Command only consists of two Home Defense Brigades and one Infantry Brigade. 

 

The Radonian Home Defense Brigade in Malinska disintegrated last year, with most of its members joining the ranks of the Malinska Brigade. The remaining members still maintain their positions south of Malinska, but in limited numbers, and are most likely not capable of preventing the Malinska Brigade from attacking south of the city. 

 

The 1st Radonian "FALCON" Brigade (YOU) has deployed to the area and is prepared to conduct combat operations against the Radonian Peoples Militia. 

 

The Falcon Brigade consists of 
    Task Force HAMMER (Leopard 2A4)
    Task Force ANVIL (Pizzaro)
    Task Force SNAKE (LAV-25)
    Task Force HAWK (Special Operations Recon)
    Task Force THUNDER (2S3)

 

The mission of FALCON Brigade is to defeat the Radonian Peoples Militia (Malinska Brigade) operating in/around Malinska to restore the security posture in the region and improve Radonia's national security posture against international threats. 

 

Our Brigade will do this by swiftly attacking into the flanks of the Malinska Brigade to secure key terrain and influence support-zone activities, and to isolate the defenders of Malinska. Once conditions are set, we will launch an aggressive armor attack into the city-center to destroy remaining RPM-MB threats and restore the security posture of the area. 

Edited by Apocalypse 31


What's New in Version 7.0.0   See changelog

Released

Fixed a bug with Phase V ending after only 30 minutes


User Feedback

Recommended Comments

hi Apocalypse

 

good work, you have created a solid foundation. You have taken into account the force ratio of attacker 3 to defender 1 (3:1).

2 points:
the technical advantage Leopard tank vs T-55 is not in balance. T-55 have almost zero chance without prepared position.
the size of a tank company is between 20 to 50 square kilometers. Your attack strip is very narrow, which limits the freedom of movement and that also just in terms of 4 vehicles per platoon.
but again, good work!

with comradely greetings from Switzerland

 

Adrian

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12 hours ago, newjackcity said:

hi Apocalypse

 

good work, you have created a solid foundation. You have taken into account the force ratio of attacker 3 to defender 1 (3:1).

2 points:
the technical advantage Leopard tank vs T-55 is not in balance. T-55 have almost zero chance without prepared position.
the size of a tank company is between 20 to 50 square kilometers. Your attack strip is very narrow, which limits the freedom of movement and that also just in terms of 4 vehicles per platoon.
but again, good work!

with comradely greetings from Switzerland

 

Adrian

 

Adrian- thank you for the feedback.

 

1. LEO 2A4 vs T-55: I can, and should probably re-look this pairing. I was trying to balance this scenario for new players and keep it fairly simple. I took inspiration from a few of Zipuli's missions where he used this pairing and I found it to be enjoyable....yeah, probably a bit overkill for the player.

 

In my testing, I also found that the T-55 could do some damage to your Leo2A4, and it ultimately could prevent you from achieving your objectives. I'll run through it again, and consider either upgrading the T-55 ammunition quality or giving the Malinska Brigade some better equipment from the north.

 

2. AO Size / PLT Boundaries. I will admit that I screwed this up from the start. I didn't pick the best map/ location to support armored maneuver and then I had to work within my limitations for terrain. 

 

I also deliberately chose to make the platoon boundaries a bit smaller. The first was what you pointed out, in terms of force ratios. Larger BLUE platoon boundaries means the higher likelihood of simply driving past your enemy without a fight - it happened during testing a lot, and it was not awesome. It would mean that I would have to almost double the amount of RED equipment to ensure that the players had a good fight. 

 

Keeping smaller platoon boundaries also meant that I could better-build the OPFOR defense, knowing that the player would drive through it. 

 

Again, I appreciate the feedback. Let me know what else you think. 

 

Thanks. 

 

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Played this first mission TS_PH_I TS_PH_I_3656_021322TUULI1434.aar with friend. And had strange problems with forces on east doing weird things.  Leopards got to half way and didn't proceed after that.  And pizarros went forward in column, stopped and got slaugtered on the column.  Adding AAR to help you troubleshoot the possible problem. 

 

I played mission twice, first time we got too many... well not casualties but mission kills, and was unable to continue as platoon.  

Second time, was with 1 leopard lost, (at cost of lot of pizarros).  I feel that that mission is perhaps bit too difficult to be advertized to be for beginners (probably tells a lot about my level of competence too ahahahaah)  xD  

 

Otherwise, I just want to say that first mission was a blast.  Loved it. You get 5 stars from me and other 5 stars from @Commissar_Martin

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I want to know what the criteria for task completion are in phase 3. Even though I destroyed the supply point, the system still ruled the mission a failure.

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On 6/4/2022 at 1:08 AM, F.T said:

I want to know what the criteria for task completion are in phase 3. Even though I destroyed the supply point, the system still ruled the mission a failure.

You're correct. Looks like an error. I have sent you a new file and will upload again shortly. 

Edited by Apocalypse 31
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Having a lot of really annoying pathfinding issues with other tanks in my unit. Driving along the forests is a major pain. Not sure how the AI manages to get along.

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