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Operation Iron Fists 1978 1.0.0

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Operation Iron Fists 1978
 
1) SITUATION:
a) Enemy:  
                       Its the year of 78 and the 64th Opfor has its eye on 3/66AR. Border skirmishes have increased. Tensions are rising. There is a definite escalation in hostilities. It is not full out war. Yet!
                       A few days ago, 64th opfor Scouts were caught in the town of Horodkivka. They were taken to HQ for interrogation. One of the  Scouts revealed that an all-out invasion on 3/66 land
                       was imminent….He was talking days!  
 
b) Own:
                      2/69AR forces have been deployed to 3/66AR country for war games and training for such an event of an invasion. The Command intent is to help prevent an invasion at all costs and to provide
                      assistance to 3/66AR forces if needed. 2/69 Company is assigned as a quick reaction force to cross  the  Border and provide a Hasty Defense.  
    
 
c) Attachments and detachments:

                    2/69 Forces:

                    Playable platoons: Check Triggers options

                    AI Platoons:

                    Alpha: 4 platoons of M60A3 (TTS)

                    Bravo: 2 platoons of M113A1's with M47 Dragons
                                 1 platoon of Marder's with missiles teams/Milan's

                    Charlie:  Support- Resupply, Fuel, Medics, Mechanics  

                    Delta: 8 AH-1Q Cobra's  on station after 60 minutes.

                 
  Other Support elements:

                  101st Airborne with CH-47's, 2 AH-1Q Cobra's, Missile Teams/M47 Dragon's
                  F-16 support with 500 lb Bombs-15 missions, 5 Aircraft
                  Arty: Off map-HE=60, Smoke=60, ICM=60
                         Tubes per battery 6
                          Batteries 6
                        Total:
                         HE :2160
                         Smoke:2160
                         ICM:2160
                       
                 
                 
                 
141th elements:
                Alpha: 3 platoons of Leopard Leopard 1A2's

 3/66th elements:
               14 Platoons of Leopard 1A2's
               4 Platoons of Marder's

 
2) MISSION:
2/69AR Company is to provide a quick reaction force to support 3/66 Forces by moving eastward  and setting up a hasty defense to engage and destroy all enemy elements encountered in player EA zone.  
Your Platoon is to conduct a road march down route Blue to set up in Battle Position 1 to defend against any enemy elements that is encountered.
 
3) EXECUTION:  
2/69 Company will hold position and await orders from Black 6 to move eastward into planned defensive battle positions.  Your platoon will stand-by until it is your time to move out following 5/A down route blue.

Order of March:
-1/A
-3/A
-5/A
-Playable Tank  platoon-3 optional Triggers- M60A3 (TTS) platoon, Sho't Kal platoon or Leopard 1A5 Platoon
-Can have forward playable M113A1's 1B and 4B Platoons and Marder's-5B platoon using trigger's also if needed.

Mission designed by: Assassin7
Updated and redesigned on 5-27-2021

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