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Operation Golden Eagle 4.0.0

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Operation Golden Eagle 

 

Combat Power:

3x Jeep Recon Platoons (C SQDN)

3x Tank PLT (B CO, Shotkal)

1x MECH PLT (B CO, M113)

2x 81mm Mortars

4x 120mm Mortars


 
I. SITUATION
    a. Enemy. An enemy Mechanized Infantry Company is established in a defense-in-depth surrounding the villages of Nangar and Zarga. They have established forward defensive positions near the town of Nangar with an Anti-Tank Gun Platoon supported by light infantry. Further to the south we have detected a mechanized infantry company of BMP-1s, supported with a Platoon of T-55 tanks in a deliberate defense near the village of Zarga. 

    

     b. Friendly forces consists of two companies: C Squadron is a light reconnaissance company currently positioned to the north. They are equipped with fast attack vehicles (jeeps with 50caliber machine guns) and scout teams. B CO, our tank company is equipped with 3x Platoons of Centurion tanks (Shot’Kal) and supported by a Platoon of M113s and infantry squads, as well as 4x mortar carriers and a support element (Medical, Resupply, and repair) 

II. MISSION. Attack to destroy enemy mechanized forces between Phase Line Silver and Phase Line Bronze.
 
III. EXECUTION 
    a. Concept: C SQDN (Recon) will conduct a recon in force to clear the enemy anti-tank position from Nangar, then pass B CO to destroy enemy armor between OBJ SILVER and BRONZE.
 
    b. Commander Intent     
        Key Tasks 
            1. Clear the Anti-Tank Position (C Squadron)
            2. Destroy enemy armor between PL SILVER/PL BRONZE
        
    Fires – Organic Assets 
        B CO= 4x Tubes of 120mm
        C SQDN = 2x Tubes of 81mm
 
IV. SERVICE 
Medical, supply, and repair are all organically organized to B CO. C SQDN has been resupplied in the last 12 hours and their trains are currently resupplying in the rear. 
 
V. SIGNALS
    Friendly ID: On
    Map Updates: Enabled
    Overhead View: On

Edited by Apocalypse 31


What's New in Version 4.0.0   See changelog

Released

1. Improved destruction of 'AT Guns' (they were really difficult to 'kill)

2. Improved AI in bunkers (they will use some common sense and retreat and surrender if they are overpowered)

3. Reduced the time for B COY to arrive

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