About This File
Operation Dragon Hunter
2x Leopard 2
4x DF30 (w/ dismounts)
2x VAMTEC (50cal) with dismounts
2x VAMTEC (TOW) with dismounts
In the Last 48 hours, militia fighters have moved south and occupied the Gomahalo peninsula. This holds significant value, as the Gomahalo peninsula has been declared a de-militarized zone after years of civil strife.
Intel now suspects that militia fighters have done this under the guidance of Olvana advisors operating in the area - also confirmed by friendly Signals Intelligence (SIGINT) sources that have been intercepting Olvanian military communication. The local militia is well armed - T62 tanks and BMP1's with trained and equipped infantry formations. Additionally, an Olvana command node is operating in the area and advising militia leaders as well as providing short range air defense (rough location is marked) to the north, near Badme.
Badme is also of significant value - the militia has historically used this village to stage operations and base themselves. Expect a prepared defense.
A Belgian task force has been quickly assembled at the Gomahalo airport, to the south. This team also include a UAV that has been placed under your tactical control.
There are still civilians in the area - avoid civilian casualties as much as possible and avoid the destruction of civilian property as much as possible.
II. Mission: Attack to defeat militia fighters in Gomahalo and Badme; destroy foreign military equipment/forces operating in the area that pose a hostile threat
Commanders Intent: Defeat militia forces by clearing them from the Gomahalo peninsula and the village of Badme. Prevent further Olvana influence in the area by destroying their command node
1. Clear Gomahalo of militia fighters
2. Destroy the Olvana C2 Node located around Gomahalo
3. Clear Badme of enemy fighters
Fires: 4x Mortar carriers organically controled by your company
IV Service & Support: Resupply and Medical assets are organic to your company
Friendly ID: On
Map Contacts: Enabled
Edited by Apocalypse 31
What's New in Version 2.0.0 See changelog
Improved AI pathing