About This File
I. Situation. Enemy forces are defending the high ground in vicinity of OB TAURUS and BULL. We expect a light infantry Company defending the hills near OBJ TAURUS with a company of T-90s defending the intersection in vicinity of OBJ BULL, and enemy scouts defending the flanks. Friendly forces are arrayed south of PL BRONZE, with your platoon positioned along the eastern flank.
II. Mission. Attack to destroy enemy armor in vicinity OBJ BULL to enable C CO attack on OBJ TAURUS.
a. Concept. Elements of E and D Companies will attack to destroy enemy forces on OBJ BULL. E1 (you) and D1 will attack while D2 establishes an attack by fire position on the high ground to your east. Once OBJ BULL is cleared of enemy armor, call C CO to begin their attack to seize OBJ TAURUS.
1. 4x 120mm Mortars are available to support your movement.
2. Air sorties will conduct attacks on OBJ TAURUS (You do not control)
IV. Service & Support. No change. All elements are 100% on fuel and ammunition
Friendly ID: On
Observer View: On
Map Contacts: Enabled
1) D CO Support Elements move into position
2) C CO begins their assault on OBJ TAURUS
Major Victory 100pts
Enable C CO on OBJ TAURUS = 75pts
E1 > 50% Combat Power = 15pts
Clear OBJ BULL in 30 min = 10pts
Edited by Apocalypse 31
What's New in Version 4.0.0 See changelog
Fixed ending scripts (C CO no longer required to be on the OBJ - just clear OBJ BULL - it was boring waiting for C CO)
Repositioned JAV's so that they're actually in range.