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Operation Bronze Hammer 5.0

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About This File

 

 

 

Operation Bronze Hammer
By Apocalypse

 

Combat Power:
A Co: 3x Tank Plt
B Co: 3x Tank Plt
C Co: 3x Tank Plt / 1x Light Inf PLT (Defending)
D Co: 3x Mech Inf Plt
E Co: 2x EN Vehicles (Land w/ C CO)
F Co: 2x Stryker MGS Plt, 1x LAV PLT

 

I. SITUATION
    Enemy forces defending the area with a mechanized infantry brigade (BMP-3) supported by T-90 tanks. We expect a disruption force positioned between PL AXE and BOW with mostly light and mechanized forces with their main battle zone between PL BOW and CHAIN, followed by a support zone around the town of Kupo and Port Surao. We expect to see company battle positions defending along key terrain, supported by tank platoons in hide sites further to the rear. Enemy forces are oriented on the Main Battle Zone, but will fall back to Port Surao and Kupo to defend. We dont expect a constested landing on the west shore, however, the north shore is defended and the enemy has conducted probing attacks against C Co's position all night.

 

II. MISSION. Attack to clear enemy forces from the Kupo Penninsula.

 

III. EXECUTION
    a. Tasks
        1. Clear Kupo
        2. Clear Port Surao

    b. Fires
        Guns: 18x (720 HE / 560 SMK)
        Tubes: 6x Wheeled Mortars (will land with HQ)
        Air: 15x Airstrikes
        Helicopters: None - weather does not support

    c. Force Flow
        HQ:         Landing at H+30min at east shore (scout platoon landed)
        A Co:        Landed on west shore
        B Co:     Landing at H+30 min at south shore
        C Co:     Landing at H+40 min at south shore
        D Co:     Landed on west shore // CO + D3 landing at H+30
        E Co:     Landing with C CO Assets
        F Co:     Prepared to land on north shore (TRIGGER 1)

 

IV. SERVICE & SUPPORT
    a. Resupply: 3x Trucks (will land with HQ)
    b. Repair: Post-Operation (no assets)
    c. Medical: 2x Ambulance (will land with HQ)
    d. Transportation: I CO is your amphibious force - will automatically land forces ashore (non-playable)

 

V. SIGNALS
    -Map Contacts: Enabled
    -Friendy ID: On
    -Overhead View: On
    -Triggers
        1. Lands F CO

    Scoring
        Major Victory:     100pts
        Victory:            80pts

        Kupo Cleared:                         40pts
        Port Surao Cleared:                         40pts
        Less than 50% AFV losses:     20pts

    Ending
        -Kupo is cleared of enemy and friendly forces not under direct fire in Kupo for 2 min
        -Port Surao is cleared of enemy and friendly forces not under direct fire in Port Surao for 2 min
        -Friendly forces anywhere not under direct fire for 2 min

Edited by Apocalypse 31


What's New in Version 5.0   See changelog

Released

  • Improved several AI alternate paths/triggers
  • Increased the fortification of the OBJs
  • Fixed false graphics
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davout3

   3 of 3 members found this review helpful 3 / 3 members

Excellent scenario. Really liked the end, however, the scenario ended just as things got interesting towards the end for BLUFOR. Two recommendations: 1. Give a little bit more time before the scenario ends when BLUFOR gets to the objectives 2. Give BLUFOR some mine clearing assets. It was a bit frustrating that BLUFOR didn't have the capability to breach minefield(s).  

Response from the author:

I appreciate the feedback. I have an idea that will improve the ending, and I'll toss in some engineers with the next update.

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