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Operation Iron Fists V4.363 4.0.0

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Operation Iron Fists
 
1) SITUATION: 
a) Enemy:  
                       64th Opfor has had its eye on 3/66AR for many years. Border skirmishes have increased. Tensions are rising. There is a definite escalation in hostilities. It is not full out war. Yet! 
                       A few days ago, 64th opfor Scouts were caught in the town of Horodkivka. They were taken to HQ for interrogation. One of the  Scouts revealed that an all-out invasion on 3/66 land
                       was imminent….He was talking days!  He also mentioned that the Opfor Arty Commander would be using a lot of Arty. If we find him we must destroy him immediately which will bring the 
                       Opfor Arty down blinding the Enemy.
 
b) Own: 
                      2/69AR forces have been deployed to 3/66AR country for war games and training for such an event of an invasion. The Command intent is to help prevent an invasion at all costs and to provide 
                      assistance to 3/66AR forces if needed. 2/69 Company is assigned as a quick reaction force to cross  the  Border and provide a Hasty Defense.  
     
 
c) Attachments and detachments: 

                    Nato Forces: 

                    Playable platoons: Check Triggers options

                    AI Platoons:

                    Alpha: 4 platoons of M1A2 SEP's 

                    Bravo: 2 platoons of M2A2's TOWs with missile teams/Javelins 
                                 1 platoon of CV90/35-NL's with missiles teams/Spikes 

                    Charlie:  Support- Resupply, Fuel, Medics, Mechanics  

                  

                 
  Other Support elements: 

                  101st Airborne with CH-47's, Apaches, Missile Teams/Javelins 
                  F-16 support with 500 lb Bombs-15 missions, 5 Aircraft
                  Arty:Off map-HE=60, Smoke=60, ICM=60
                         Tubes per battery 6
                          Batteries 6
                        Total:
                         HE :2160
                         Smoke:2160
                         ICM:2160
                        Smart Ammuntion available
                        6 MLRS's
                  
                 
                 
141th elements: 
                Alpha: 3 platoons of Leopard 2A5DKA2's with MLRS and Precision Arty support

 3/66th elements: 
               14 Platoon's of Leopards1A5's
 
2) MISSION: 
2/69AR Company is to provide a quick reaction force to support 3/66 Forces by moving eastward  and setting up a hasty defense to engage and destroy all enemy elements encountered in player EA zone.  
Your Platoon is to conduct a road march down route Blue to set up in Battle Position 1 to defend against any enemy elements that is encountered in NAI Player.
 
3) EXECUTION:  
2/69 Company will hold position and await orders from Black 6 to move eastward into planned defensive battle positions.  Your platoon will stand-by until it is your time to move out following 5/A down route blue.

Order of March:
-1/A
-3/A
-5/A
-Playable Tank  platoon-3 optional Triggers- M1A2 platoon, Leopard 2E platoon or Leopard 2a6M Platoon-FYI your platoon will move to BP1 on a preplotted route so just enjoy the ride until your BP. Also you do not have to stay in the BP's position due to the Arty Threat. Hint: Reposition after 2 minutes of fighting
-You can get control of the forward Units: M2A2's 1B and 4B Platoons and CV90 /40C-5B platoon using trigger's also if needed.

Mission designed by: Assassin7
Updated on 5-19-2021
Updated on 9-10-2022

 

Paderborn Map Package:

https://www.steelbeasts.com/applications/core/interface/file/attachment.php?id=23998&key=1e0afdc17155469c64092fb2f17da5c3

Edited by Assassin 7
Added map package link

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