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Highway Ambush (4.379) 1.0.2

   (3 reviews)

2 Screenshots

About This File



Command two Danish Leopard2 platoons and a light infantry platoon to defeat a Donovian tank company attack.


Your equipment:  Leo2A5-DK2, infantry, NLAW, Javelin, HMMWV, scouts.


Enemy equipment:  T72B3, T14Armata, BMP2, Tigr.


Map: The map will auto download if you have the map package transfer manager installed.

Otherwise get it here https://www.steelbeasts.com/files/file/3129-european-farmland-map/


Timeframe:  Less than 30 minutes.



Edited by ben

What's New in Version 1.0.2


@Arch Thanks for the feedback 👍


Fixed the automatic mission end

Fixed one of the red penalty zones


Improved ending conditions.  Reduced the delay to trigger win.

Stuck or bogged red tanks no longer break the win logic.

Blue radio damage disabled, for easier control by single player, and reliable text message display.

Red now more likely to bail out of damaged tanks (soft kill 2 min after track, engine, main gun or turret damaged)

User Feedback

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   2 of 2 members found this review helpful 2 / 2 members

fun but it was a turkey shoot for me....the lop sided ammo made it pretty easy...give the poor donovians a lil better bullet...at least the t14 should have bm59....make it tough....fun though setting up the ambush itself was fun...challenging map with tough fields of fire

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   2 of 2 members found this review helpful 2 / 2 members

I'm rating it 4/5 because while the gameplay was good enough and I enjoyed the deployable elements specifically, the scenario doesn't seem to end. I had periods of minutes of downtime and "win" doesn't seem to trigger. I tried to debug it a little but no luck. I guess it's possible some of my unit was considered to be "under fire" periodically. Maybe it'd be good to also add a condition where if the enemy's strength falls under an obvious destroyed point like 33% then the mission would end if friendlies are not under fire for, say, 5 seconds?


Apart from that I think it'd be good to make the scenario a bit more difficult; a large part of the force is easy to destroy initially via ambush because they advance recklessly. Unless that's the intention to accurately depict Rus-I mean Donovian tactics. 😅

Response from the author:


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· Edited by mpow66m

   2 of 2 members found this review helpful 2 / 2 members

I got waxed.

This a good single player sce.Its about 30 to 45 min long.Nothing fancy and most of the time in the gunners seat.The map is just plain awesome.The sce comes with some deployable assets and force multipliers.Was a fun mission and kept my attention through out the whole sce,not any down time really.Id reccomend you download it.

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