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Lt Perkins, I Presume 1.0

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A Canadian Recce Troop doing a route recce to secure a bridge. This scenario is designed to be played from the crew commander's view as much as possible, especially when adopting positions of observation and when directing artillery. Minimal use is to be made of the map, and calling artillery off the map (especially full Fire For Effect) is definately Bad Form. The name of the game here is Sneak and Peek. Done correctly, it is possible to neutralize all the enemy positions and capture the bridge at NAI 0001 without losing a single vehicle or firing a single direct-fire shot. While the entire troop is provided for completeness (and for multi-player co-operative play) this is one of the few scenarios where it is acceptable to "lone wolf" - divide one of the 2-car patrols into 2 separate vehicles, hop into the crew commander's hole, and get moving! (This simulates being in the lead callsign of a troop moving by catapiller movement, more or less) It is more important to skillfully manouvre individual vehicles rather than try and micromanage the entire troop. CHANGELOG --------- V1.0 Initial Release TODO ---- Scoring is a little odd yet and needs additional tweaking. Red's orders are a little thin. DG



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