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  2. No, it just creates clutter. I’ll answer the original thread. Oh no I can’t you deleted my response. Right did you read the description???? About “multiple units” and a simulation of armoured combat? Anyway, you can tell your direction in a few ways: 1. North is the top of the map (just like a real map). 2. In the 3D world, the lower right corner shows you a vehicle icon. The “front” of the vehicle will rotate as it changes position (e.g. if pointing down and to the right, its pointing SE). The barrel will point where the gun is pointing. There will be a white dot showing where you are looking if you are in say F8 mode.
  3. lol, the more the merrier? The mission is the final step in the tutorials that come with the game, for the M1A2.
  4. I just discovered this about a week ago and have laying through the tutorials included with the game for the M1A2. I’ve also been watching the excellent videos in the sticky for beginners in this forum. Is the final mission included with the game intended to be very difficult? I’m finding it quite difficult to react to contacts while all units are moving forward so quickly. I'm also not sure the best way to use the CITV while in the TC position. Should I have it set to MAN SCAN, and then use the O button to designate targets for the gunner? Once the gunner says “identified”, as TC I should resume scanning for the next target? I’m having a hard time keeping track of where my tank is pointed and where the contacts are in relation to my tank, as I hear nearby units say “contact north” or “contact west” I can’t keep track of where that is lol. My CITV is spinning all over the place. Any basic tips for using the CITV or keeping one’s bearings while buttoned up and engaged?
  5. @Jartsev thank you for the advice. Email sent
  6. Jartsev

    CM Error 38

    Please send an email to @Ssnake. This situation cannot be handled here, on web board, as I suspect. Mail address is his user name here @ avatar picture .com
  7. oakdesign

    CM Error 38

    I just recently upgraded my Licence from 4.1 to 4.3. I encountered that I can't start SB anymore. After reinstalling SB and CM the error persits. Did some research on the Wibu support side and came across a entry that the Firm_counter has been set to 0 due to a Debugger Detection. As the PC I have SBinstalled is running as my work PC as well I have to Debug quite a lot of stuff as a profesional Software dev. Might have happend that SB was running minimized and Debugger accessed a memory area attached to SB, if so than this happend not intenionally. Is there a way to get the Licence running again?
  8. Last week
  9. Just a reminder... now two weeks out. That is, not this TGIF, but next one. 🕙 Whether we actually resume on the 26th depends on some things that have to happen from the two (new) COs that will take over (which at the moment I think will be BLUEFOR - CavGunner and OPFOR - DK). I will explain more after this TGIF...
  10. 19 MAR 2024: Future Wars-Suslik-4379b (yes, this is another train-up mission for what is coming the following TGIF...) SPECIAL CONSIDERATIONS: Draft? Yes Random CO selection? Yes Minimum # players: 8 NOTES: Remember to play within the TGIF House Rules and SB.com Community Rules.
  11. the apparent lack of opsec protocols in an active warzone in the era of social media is surprising to me because no one really mentions it. drone operators for example disclosing theiir own approximate locations, the location snd disposition of their own side, ingress and egress routes as well as where they are searching for the other side whenever they upload their video, since generally voice comms are either secured or encoded- but not the twitter, tiktok or telegram video. in the past this kind of information may have signicantly lagged behind battlefield results so that any intelligence gathered by the other side would probably be untimely anyway, but in current wars anyone with an internet connection can follow along and assess where developments might occur
  12. Neat footage - although I'm always baffled how they get away with recording & uploading to the internet:
  13. The thought has crossed our minds, but we have more urgent tasks at hand for development, and ... there are other, non-intuitive factors to be considered that complicate the decision-making process.
  14. Have there ever been thoughts to include it at least partially into PE to allow PE users to build interactive "Desktop interior inputs"?
  15. While we are at V5 Arty: HX smoke aka slow smoke but long lasting WP quick smoke/ Fire effect and weapons effect Super HE Super short delay HE so it buries itself 2m down then exploding so Trenches collapses. HE timed delay (Airburst) and proximity (Airburst) Assign support units to specific units so mortars are firing only for INF and 155 fire for all RCH 155 like fire on the move APCs with generic Nemo like turret just like the generic RVS Sounding / Radar location radar K239 Chunmoo, Puls, Atmos 2000 (8x8) with HIMARS like guidance aka 1 rocket 1 hit Tanks that fire generic loitering munitions APCs that fire Brimstone like generic ammo CV90 with spike ER etc... or that french one CV9035 where you can change gun to 50 mm like IRL CV9035 with mast like CV9035NL MIDlife update K2PL Autonomous combat drones for Tanks, IFV, INF Leopard 2A7, Leopard 2A8 with variants Boxer Heavy weapons carrier STRV 122 upgrade to fire control so it can mark 10 targets and then fire at all 10 (with auto tracking) without the gunner needing to reacquire the targets (Generic version off course) like irl A map direction and range tool Making a Unit template design function that's independent of callsign template Aka drag all the units stuff into it in the right numbers assign callsigns to each unit connect them with drag and drop with no restrictions because callsign and unit id are 2 fields aka unique ID pr unit/Man So we can regroup units after losses and a tanker from 1 tank can hop out of a damaged or crew damaged tank and replenish another tank on the fly if they are close or they can do ground recon without the whole vehicle Also let COs change callsign on the fly as needed and/or regroup multiple units Also in that unit template you can assign vehicles where they are suppose to be in a formation with all the different formations and decide which formation types they are trained in the use off Also make it possible to reload tanks from sister tanks or a damaged tank After seeing what arty is doing in Ukraine a upgrade to that weapon seem just a bit relevant maybe an idea just something to consider Server without a graphics interface that just runs the game like an app you tell it which scen and a start button and the rest is controlled by the designated DM. Control it from the COs(DM) and Opfor COs client session Join in progress without start and stop AAR with graphics from game including overlays Possibility to have map on secondary screen instead of running a full extra client which have never really worked well MD
  16. Hello MD, The scenario only has 2 parties and only I have the password. With a total of 8 participants (also from the USA and Australia) I was able to use my PC (small server): everything ran normally as scripted! With 9 participants, the same from the USA and Australia, I had to use the large server: best network connections. Even at the beginning and without any enemy, the scripted artillery fire was only displayed acoustically but not visually via waypoints and/or triggers: no mines and no impacts! However, the own artillery fire used was shown in full: very strange and has happened several times in similar scenarios with the large server!
  17. @Grenny@Nike-Ajax I can probably make this for a "non speaking" part.
  18. Daylight Saving now over and AS time zones have re-aligned. By now most readers will already know who BG ANZAC is, so I'll put the information relevant to this week in first, then background, etc. If you are new to the Forum, feel free to read the entire post. IMPORTANT: As a serving Officer, I am not allowed to make "public comment" about topics without clearance. This is why my signature block says what it says to cover written comment. Recorded audio on YouTube = "Public Comment", especially if I were to express a personal opinion (without knowing someone was recording). In addition recording people's voices in Australia is illegal without their permission or a Warrant. If you want to record a session, ASK! We maybe about fit you in (I maybe able to play the OPFOR, etc.). If you don't ask: a. Expect me to ask you to remove the YouTube (or other media). b. Don't be too surprised if you aren't welcomed back. BLUF (Bottom Line Up Front): Your Local time: Click on this link for Local time in your part of the world Count down: Time remaining until Meeting start Mission will start promptly at 0900 GMT. If you want a pre game "chat" then by all means come on line at say 0830 GMT, but so that the Kiwi's aren't after Midnight, the Mission will commence promptly at 0900 GMT. Agenda: Based on the recent sustained good attendance, we are embarking on a more structured approach (only sustainable if the attendance is maintained). Planned Agenda: 1st meeting: Teach / Discuss a topic (Attack, Defence, Convoy Escort, Reserve Demolition, OPs, ...) using a scenario / map as the basis for discussion. As to what we cover, that will be will be determined by the response to the related email "newsletter" for this Wednesday sent to regular attendees. 2nd meeting: First volunteer develops a plan for the tactical problem and we see how they go. There will be a brief debrief at the end looking at strengths / weaknesses of their solution, which the person COing the next week is free to incorporate into their solution. 3rd meeting: We play the same scenario with a different CO (each able to improve / adjust their plan based on their predecessor). 4th meeting: We play the same scenario with a different CO (each able to improve / adjust their plan based on their predecessor). 5th meeting (if there is one in a given month): Q & A - You need to supply the questions or a "player's choice" determined by responses here / to email. As always, visitors (apart from one individual) / first timers / spectators are welcome. Current Standard: 4.379 Refer here: Please use the new Calendar RSVP function or post here to facilitate planning. Background: Who is BG ANZAC? https://www.bganzac.org Described here: http://www.steelbeasts.com/sbforums/showthread.php?t=21753 A couple of examples of the BattleGroup at work: Multi Player session: Training session: Timings: Thursday evenings, Australian East Coast time. Daylight Saving has started and the number of time zones has increased. Next meeting: 0900 GMT on Thursday, April 18th. 1000 in London (BST) 1700 in Perth 1830 in Darwin 1830 in Adelaide 1900 in Brisbane 1900 in Sydney, Melbourne, Canberra 2100 in Auckland In game chat / Communications: You'll need access to "Teamspeak" to communicate with us. The Teamspeak software is available here: Download Teamspeak client software How to connect and use it is detailed here: Steel Beasts Wiki Entry - Starter Pack Primary = eSim Teamspeak. 216.22.24.158 Alternate = BG ANZAC Teamspeak. 144.130.10.25 Contingency = BG ANZAC Discord. Emergency = Perhaps Teamviewer? Remote Access / Screen Sharing / Whiteboard Sessions: We continue the use of TeamViewer so people without the Steel Beasts software can connect and see and hear what we see and hear (looking over our shoulder if you like). Team Viewer available here This maybe a suitable vehicle for people to see what the software is all about (you can even use it on a Mac), without having to invest in even a short time limited copy. Anyway we'll see how it goes. So if you are interested, visit our Discord site https://discord.gg/YyrUtH3 and sign up.
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